diff -r 000000000000 -r bba7a2a225f6 docs/Todo.txt --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/Todo.txt Thu Aug 22 19:50:12 2013 +0200 @@ -0,0 +1,33 @@ +Reqs + Derive food subclasses from a generic food class + Derive hero subclasses from a generac actor class + Add 'hitid' to derived asteroid class to control multiple hits + Read http://quick-docs.madewithmarmalade.com/LuaAndObjectOrientation.html + Stitch galaxia sprite edges together using a Gimp filter + Program star particles to rotate during their flights + Solve bug of hero collisions sometimes triggering wrong logic + Replace vibrator logic once problem of too long and loud vibrations is solved + +URLs + http://www.lua.org/manual/ + http://www.madewithmarmalade.com/blog/building-marmalade-quick-game-nick-smith-part-2-getting-grips-lua/ + http://www.madewithmarmalade.com/blog/building-marmalade-quick-game-pt-3-building-wrong-prototype/ + http://www.madewithmarmalade.com/blog/building-marmalade-quick-game-part-4-api-best-practice/ + +Reqs + Gloss all buttons and logos + Make new abstract class 'actor' (http://www.lua.org/pil/16.html) + Subclass actor to derive new hero and villain subclasses + Repeat for space obstacles and cat food + +Bugs + +Points given repeatedly + +Tips + Audiacity to process sounds: In the 'Track' menu 'stereo to mono' + In the imported track, set '16-bit PCM' then see the 'Track' + drop down menu to select 'Resample' and choose '11025Hz'. Set + the 'Project Rate' in the selection toolbar at the bottom as well. + Export the file, 'Save as type' choose 'Other compressed files' + and then 'Options' choose 'RAW (headerless)' and '16-bit signed PCM'. +