1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/Touchgui/plugins/org.apache.cordova.splashscreen/src/ios/CDVSplashScreen.m Thu Jun 04 14:50:33 2015 +0200 1.3 @@ -0,0 +1,307 @@ 1.4 +/* 1.5 + Licensed to the Apache Software Foundation (ASF) under one 1.6 + or more contributor license agreements. See the NOTICE file 1.7 + distributed with this work for additional information 1.8 + regarding copyright ownership. The ASF licenses this file 1.9 + to you under the Apache License, Version 2.0 (the 1.10 + "License"); you may not use this file except in compliance 1.11 + with the License. You may obtain a copy of the License at 1.12 + 1.13 + http://www.apache.org/licenses/LICENSE-2.0 1.14 + 1.15 + Unless required by applicable law or agreed to in writing, 1.16 + software distributed under the License is distributed on an 1.17 + "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 1.18 + KIND, either express or implied. See the License for the 1.19 + specific language governing permissions and limitations 1.20 + under the License. 1.21 + */ 1.22 + 1.23 +#import "CDVSplashScreen.h" 1.24 +#import <Cordova/CDVViewController.h> 1.25 +#import <Cordova/CDVScreenOrientationDelegate.h> 1.26 + 1.27 +#define kSplashScreenDurationDefault 0.25f 1.28 + 1.29 + 1.30 +@implementation CDVSplashScreen 1.31 + 1.32 +- (void)pluginInitialize 1.33 +{ 1.34 + [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(pageDidLoad) name:CDVPageDidLoadNotification object:self.webView]; 1.35 + 1.36 + [self setVisible:YES]; 1.37 +} 1.38 + 1.39 +- (void)show:(CDVInvokedUrlCommand*)command 1.40 +{ 1.41 + [self setVisible:YES]; 1.42 +} 1.43 + 1.44 +- (void)hide:(CDVInvokedUrlCommand*)command 1.45 +{ 1.46 + [self setVisible:NO]; 1.47 +} 1.48 + 1.49 +- (void)pageDidLoad 1.50 +{ 1.51 + id autoHideSplashScreenValue = [self.commandDelegate.settings objectForKey:[@"AutoHideSplashScreen" lowercaseString]]; 1.52 + 1.53 + // if value is missing, default to yes 1.54 + if ((autoHideSplashScreenValue == nil) || [autoHideSplashScreenValue boolValue]) { 1.55 + [self setVisible:NO]; 1.56 + } 1.57 +} 1.58 + 1.59 +- (void)observeValueForKeyPath:(NSString*)keyPath ofObject:(id)object change:(NSDictionary*)change context:(void*)context 1.60 +{ 1.61 + [self updateImage]; 1.62 +} 1.63 + 1.64 +- (void)createViews 1.65 +{ 1.66 + /* 1.67 + * The Activity View is the top spinning throbber in the status/battery bar. We init it with the default Grey Style. 1.68 + * 1.69 + * whiteLarge = UIActivityIndicatorViewStyleWhiteLarge 1.70 + * white = UIActivityIndicatorViewStyleWhite 1.71 + * gray = UIActivityIndicatorViewStyleGray 1.72 + * 1.73 + */ 1.74 + NSString* topActivityIndicator = [self.commandDelegate.settings objectForKey:[@"TopActivityIndicator" lowercaseString]]; 1.75 + UIActivityIndicatorViewStyle topActivityIndicatorStyle = UIActivityIndicatorViewStyleGray; 1.76 + 1.77 + if ([topActivityIndicator isEqualToString:@"whiteLarge"]) { 1.78 + topActivityIndicatorStyle = UIActivityIndicatorViewStyleWhiteLarge; 1.79 + } else if ([topActivityIndicator isEqualToString:@"white"]) { 1.80 + topActivityIndicatorStyle = UIActivityIndicatorViewStyleWhite; 1.81 + } else if ([topActivityIndicator isEqualToString:@"gray"]) { 1.82 + topActivityIndicatorStyle = UIActivityIndicatorViewStyleGray; 1.83 + } 1.84 + 1.85 + UIView* parentView = self.viewController.view; 1.86 + parentView.userInteractionEnabled = NO; // disable user interaction while splashscreen is shown 1.87 + _activityView = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:topActivityIndicatorStyle]; 1.88 + _activityView.center = CGPointMake(parentView.bounds.size.width / 2, parentView.bounds.size.height / 2); 1.89 + _activityView.autoresizingMask = UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleLeftMargin 1.90 + | UIViewAutoresizingFlexibleBottomMargin | UIViewAutoresizingFlexibleRightMargin; 1.91 + [_activityView startAnimating]; 1.92 + 1.93 + // Set the frame & image later. 1.94 + _imageView = [[UIImageView alloc] init]; 1.95 + [parentView addSubview:_imageView]; 1.96 + 1.97 + id showSplashScreenSpinnerValue = [self.commandDelegate.settings objectForKey:[@"ShowSplashScreenSpinner" lowercaseString]]; 1.98 + // backwards compatibility - if key is missing, default to true 1.99 + if ((showSplashScreenSpinnerValue == nil) || [showSplashScreenSpinnerValue boolValue]) { 1.100 + [parentView addSubview:_activityView]; 1.101 + } 1.102 + 1.103 + // Frame is required when launching in portrait mode. 1.104 + // Bounds for landscape since it captures the rotation. 1.105 + [parentView addObserver:self forKeyPath:@"frame" options:0 context:nil]; 1.106 + [parentView addObserver:self forKeyPath:@"bounds" options:0 context:nil]; 1.107 + 1.108 + [self updateImage]; 1.109 +} 1.110 + 1.111 +- (void)destroyViews 1.112 +{ 1.113 + [_imageView removeFromSuperview]; 1.114 + [_activityView removeFromSuperview]; 1.115 + _imageView = nil; 1.116 + _activityView = nil; 1.117 + _curImageName = nil; 1.118 + 1.119 + self.viewController.view.userInteractionEnabled = YES; // re-enable user interaction upon completion 1.120 + [self.viewController.view removeObserver:self forKeyPath:@"frame"]; 1.121 + [self.viewController.view removeObserver:self forKeyPath:@"bounds"]; 1.122 +} 1.123 + 1.124 +- (CDV_iOSDevice) getCurrentDevice 1.125 +{ 1.126 + CDV_iOSDevice device; 1.127 + 1.128 + UIScreen* mainScreen = [UIScreen mainScreen]; 1.129 + CGFloat mainScreenHeight = mainScreen.bounds.size.height; 1.130 + CGFloat mainScreenWidth = mainScreen.bounds.size.width; 1.131 + 1.132 + int limit = MAX(mainScreenHeight,mainScreenWidth); 1.133 + 1.134 + device.iPad = (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad); 1.135 + device.iPhone = (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone); 1.136 + device.retina = ([mainScreen scale] == 2.0); 1.137 + device.iPhone5 = (device.iPhone && limit == 568.0); 1.138 + // note these below is not a true device detect, for example if you are on an 1.139 + // iPhone 6/6+ but the app is scaled it will prob set iPhone5 as true, but 1.140 + // this is appropriate for detecting the runtime screen environment 1.141 + device.iPhone6 = (device.iPhone && limit == 667.0); 1.142 + device.iPhone6Plus = (device.iPhone && limit == 736.0); 1.143 + 1.144 + return device; 1.145 +} 1.146 + 1.147 +- (NSString*)getImageName:(UIInterfaceOrientation)currentOrientation delegate:(id<CDVScreenOrientationDelegate>)orientationDelegate device:(CDV_iOSDevice)device 1.148 +{ 1.149 + // Use UILaunchImageFile if specified in plist. Otherwise, use Default. 1.150 + NSString* imageName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"UILaunchImageFile"]; 1.151 + 1.152 + NSUInteger supportedOrientations = [orientationDelegate supportedInterfaceOrientations]; 1.153 + 1.154 + // Checks to see if the developer has locked the orientation to use only one of Portrait or Landscape 1.155 + BOOL supportsLandscape = (supportedOrientations & UIInterfaceOrientationMaskLandscape); 1.156 + BOOL supportsPortrait = (supportedOrientations & UIInterfaceOrientationMaskPortrait || supportedOrientations & UIInterfaceOrientationMaskPortraitUpsideDown); 1.157 + // this means there are no mixed orientations in there 1.158 + BOOL isOrientationLocked = !(supportsPortrait && supportsLandscape); 1.159 + 1.160 + if (imageName) { 1.161 + imageName = [imageName stringByDeletingPathExtension]; 1.162 + } else { 1.163 + imageName = @"Default"; 1.164 + } 1.165 + 1.166 + if (device.iPhone5) { // does not support landscape 1.167 + imageName = [imageName stringByAppendingString:@"-568h"]; 1.168 + } else if (device.iPhone6) { // does not support landscape 1.169 + imageName = [imageName stringByAppendingString:@"-667h"]; 1.170 + } else if (device.iPhone6Plus) { // supports landscape 1.171 + if (isOrientationLocked) { 1.172 + imageName = [imageName stringByAppendingString:(supportsLandscape ? @"-Landscape" : @"")]; 1.173 + } else { 1.174 + switch (currentOrientation) { 1.175 + case UIInterfaceOrientationLandscapeLeft: 1.176 + case UIInterfaceOrientationLandscapeRight: 1.177 + imageName = [imageName stringByAppendingString:@"-Landscape"]; 1.178 + break; 1.179 + default: 1.180 + break; 1.181 + } 1.182 + } 1.183 + imageName = [imageName stringByAppendingString:@"-736h"]; 1.184 + 1.185 + } else if (device.iPad) { // supports landscape 1.186 + if (isOrientationLocked) { 1.187 + imageName = [imageName stringByAppendingString:(supportsLandscape ? @"-Landscape" : @"-Portrait")]; 1.188 + } else { 1.189 + switch (currentOrientation) { 1.190 + case UIInterfaceOrientationLandscapeLeft: 1.191 + case UIInterfaceOrientationLandscapeRight: 1.192 + imageName = [imageName stringByAppendingString:@"-Landscape"]; 1.193 + break; 1.194 + 1.195 + case UIInterfaceOrientationPortrait: 1.196 + case UIInterfaceOrientationPortraitUpsideDown: 1.197 + default: 1.198 + imageName = [imageName stringByAppendingString:@"-Portrait"]; 1.199 + break; 1.200 + } 1.201 + } 1.202 + } 1.203 + 1.204 + return imageName; 1.205 +} 1.206 + 1.207 +// Sets the view's frame and image. 1.208 +- (void)updateImage 1.209 +{ 1.210 + NSString* imageName = [self getImageName:self.viewController.interfaceOrientation delegate:(id<CDVScreenOrientationDelegate>)self.viewController device:[self getCurrentDevice]]; 1.211 + 1.212 + if (![imageName isEqualToString:_curImageName]) { 1.213 + UIImage* img = [UIImage imageNamed:imageName]; 1.214 + _imageView.image = img; 1.215 + _curImageName = imageName; 1.216 + } 1.217 + 1.218 + // Check that splash screen's image exists before updating bounds 1.219 + if (_imageView.image) { 1.220 + [self updateBounds]; 1.221 + } else { 1.222 + NSLog(@"WARNING: The splashscreen image named %@ was not found", imageName); 1.223 + } 1.224 +} 1.225 + 1.226 +- (void)updateBounds 1.227 +{ 1.228 + UIImage* img = _imageView.image; 1.229 + CGRect imgBounds = (img) ? CGRectMake(0, 0, img.size.width, img.size.height) : CGRectZero; 1.230 + 1.231 + CGSize screenSize = [self.viewController.view convertRect:[UIScreen mainScreen].bounds fromView:nil].size; 1.232 + UIInterfaceOrientation orientation = self.viewController.interfaceOrientation; 1.233 + CGAffineTransform imgTransform = CGAffineTransformIdentity; 1.234 + 1.235 + /* If and only if an iPhone application is landscape-only as per 1.236 + * UISupportedInterfaceOrientations, the view controller's orientation is 1.237 + * landscape. In this case the image must be rotated in order to appear 1.238 + * correctly. 1.239 + */ 1.240 + if (UIInterfaceOrientationIsLandscape(orientation) && !CDV_IsIPad()) { 1.241 + imgTransform = CGAffineTransformMakeRotation(M_PI / 2); 1.242 + imgBounds.size = CGSizeMake(imgBounds.size.height, imgBounds.size.width); 1.243 + } 1.244 + 1.245 + // There's a special case when the image is the size of the screen. 1.246 + if (CGSizeEqualToSize(screenSize, imgBounds.size)) { 1.247 + CGRect statusFrame = [self.viewController.view convertRect:[UIApplication sharedApplication].statusBarFrame fromView:nil]; 1.248 + if (!(IsAtLeastiOSVersion(@"7.0"))) { 1.249 + imgBounds.origin.y -= statusFrame.size.height; 1.250 + } 1.251 + } else if (imgBounds.size.width > 0) { 1.252 + CGRect viewBounds = self.viewController.view.bounds; 1.253 + CGFloat imgAspect = imgBounds.size.width / imgBounds.size.height; 1.254 + CGFloat viewAspect = viewBounds.size.width / viewBounds.size.height; 1.255 + // This matches the behaviour of the native splash screen. 1.256 + CGFloat ratio; 1.257 + if (viewAspect > imgAspect) { 1.258 + ratio = viewBounds.size.width / imgBounds.size.width; 1.259 + } else { 1.260 + ratio = viewBounds.size.height / imgBounds.size.height; 1.261 + } 1.262 + imgBounds.size.height *= ratio; 1.263 + imgBounds.size.width *= ratio; 1.264 + } 1.265 + 1.266 + _imageView.transform = imgTransform; 1.267 + _imageView.frame = imgBounds; 1.268 +} 1.269 + 1.270 +- (void)setVisible:(BOOL)visible 1.271 +{ 1.272 + if (visible == _visible) { 1.273 + return; 1.274 + } 1.275 + _visible = visible; 1.276 + 1.277 + id fadeSplashScreenValue = [self.commandDelegate.settings objectForKey:[@"FadeSplashScreen" lowercaseString]]; 1.278 + id fadeSplashScreenDuration = [self.commandDelegate.settings objectForKey:[@"FadeSplashScreenDuration" lowercaseString]]; 1.279 + 1.280 + float fadeDuration = fadeSplashScreenDuration == nil ? kSplashScreenDurationDefault : [fadeSplashScreenDuration floatValue]; 1.281 + 1.282 + if ((fadeSplashScreenValue == nil) || ![fadeSplashScreenValue boolValue]) { 1.283 + fadeDuration = 0; 1.284 + } 1.285 + 1.286 + // Never animate the showing of the splash screen. 1.287 + if (visible) { 1.288 + if (_imageView == nil) { 1.289 + [self createViews]; 1.290 + } 1.291 + } else if (fadeDuration == 0) { 1.292 + [self destroyViews]; 1.293 + } else { 1.294 + [UIView transitionWithView:self.viewController.view 1.295 + duration:fadeDuration 1.296 + options:UIViewAnimationOptionTransitionNone 1.297 + animations:^(void) { 1.298 + [_imageView setAlpha:0]; 1.299 + [_activityView setAlpha:0]; 1.300 + } 1.301 + completion:^(BOOL finished) { 1.302 + if (finished) { 1.303 + [self destroyViews]; 1.304 + } 1.305 + } 1.306 + ]; 1.307 + } 1.308 +} 1.309 + 1.310 +@end