qml/main.qml

Sat, 09 Jul 2011 19:14:03 +0200

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 09 Jul 2011 19:14:03 +0200
changeset 8
6fe6d3548766
parent 3
c5c9ba04c01a
permissions
-rw-r--r--

Remember changed logic in release and refine requirements and design.

michael@3 1 //
michael@3 2 // Schachuhr - Chess clock graphical user interface client
michael@3 3 // Copyright © 2011 Michael Schloh von Bennewitz <michael@schloh.com>
michael@3 4 //
michael@3 5 // Schachuhr is free software: you can redistribute it and/or modify
michael@3 6 // it under the terms of the GNU General Public License as published
michael@3 7 // by the Free Software Foundation, either version 3 of the License,
michael@3 8 // or (at your option) any later version.
michael@3 9 //
michael@3 10 // Schachuhr is distributed in the hope that it will be useful,
michael@3 11 // but WITHOUT ANY WARRANTY; without even the implied warranty
michael@3 12 // of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
michael@3 13 // the GNU General Public License for more details.
michael@3 14 //
michael@3 15 // You should have received a copy of the GNU General Public License
michael@3 16 // along with Schachuhr. If not, see <http://www.gnu.org/licenses/>.
michael@3 17 //
michael@3 18 // This file is part of project Schachuhr, a chess clock graphical
michael@3 19 // user interface client and is found at http://schachuhr.europalab.com/
michael@3 20 //
michael@3 21 // main.qml: QML implementation
michael@3 22 //
michael@3 23
michael@3 24 import QtQuick 1.0
michael@3 25
michael@3 26 Rectangle {
michael@3 27 width: 854; // until better layout design is learned, this hard
michael@3 28 height: 480; // codes the client surface to fit on MeeGo handheld
michael@3 29 color: "#7D5C2E" // light cocolate brown background
michael@3 30 property bool init: true // indicates game clocks in initial state
michael@3 31
michael@3 32 // title bar is flush left and rotated
michael@3 33 Rectangle {
michael@3 34 id: progTitle
michael@3 35 width: 480; height: 90
michael@3 36 color: "#503014"
michael@3 37 Text {
michael@3 38 id: progLabel
michael@3 39 text: "Chess Clock"
michael@3 40 anchors.centerIn: parent
michael@3 41 color: "#7D5C2E"
michael@3 42 font.bold: true; font.pixelSize: 72
michael@3 43 style: Text.Raised
michael@3 44 styleColor: "black"
michael@3 45 }
michael@3 46 transform: Rotation { origin.x: 240; origin.y: 240; angle: 270}
michael@3 47 }
michael@3 48
michael@3 49 // aesthetic top corner is rounded to match clock circumference curve
michael@3 50 Image { x: 90; width: 190; height: 190; source: "cornerl.svg" }
michael@3 51 //Image {
michael@3 52 // x: 80
michael@3 53 // y: 270
michael@3 54 // width: 50
michael@3 55 // height: 50
michael@3 56 // source: "cornerl.svg"
michael@3 57 // transform: Rotation { origin.x: 25; origin.y: 25; angle: 270 }
michael@3 58 //}
michael@3 59
michael@3 60 Row { // space two game subclocks and associated text in a row
michael@3 61 anchors.top: parent.top; anchors.topMargin: -10;
michael@3 62 anchors.left: parent.left; anchors.leftMargin: 80;
michael@3 63 Wecker {
michael@3 64 id: opponOne
michael@3 65 opponent: "Oppenent 1" // name of player at left of clock
michael@3 66 zeitfrist: 15 // opponent's time limit
michael@3 67 altercolor: false // opponent's clock colour
michael@3 68 MouseArea { // clicking here is only signaled
michael@3 69 enabled: true // at start of match when the 'init'
michael@3 70 id: weckoneArea // variable is set and thus the entire
michael@3 71 anchors.fill: parent // surface mouse area is disabled
michael@3 72 acceptedButtons: Qt.LeftButton | Qt.RightButton
michael@3 73 onClicked: {
michael@3 74 //if (mouse.button == Qt.RightButton)
michael@3 75 // aboutDlg.visible = true
michael@3 76 //else { // left button was pressed
michael@3 77 init = false
michael@3 78 //aboutDlg.visible = false
michael@3 79 entireArea.enabled = true // will take precedence
michael@3 80 opponOne.toggle() // start opponent one's clock
michael@3 81 opponTwo.toggle() // toggle opponent two's clock
michael@3 82 opponTwo.toggle() // twice to force into paused
michael@3 83 //}
michael@3 84 }
michael@3 85 }
michael@3 86 }
michael@3 87 Wecker {
michael@3 88 id: opponTwo
michael@3 89 opponent: "Opponent 2" // name of player at right of clock
michael@3 90 zeitfrist: 15 // opponent's time limit
michael@3 91 altercolor: true // opponent's clock colour
michael@3 92 MouseArea { // clicking here is only signaled
michael@3 93 enabled: true // at start of match when the 'init'
michael@3 94 id: wecktwoArea // variable is set and thus the entire
michael@3 95 anchors.fill: parent // surface mouse area is disabled
michael@3 96 acceptedButtons: Qt.LeftButton | Qt.RightButton
michael@3 97 onClicked: {
michael@3 98 //if (mouse.button == Qt.RightButton)
michael@3 99 // aboutDlg.visible = true
michael@3 100 //else { // left button was pressed
michael@3 101 init = false
michael@3 102 //aboutDlg.visible = false
michael@3 103 entireArea.enabled = true // will take precedence
michael@3 104 opponTwo.toggle() // start opponent two's clock
michael@3 105 opponOne.toggle() // toggle opponent one's clock
michael@3 106 opponOne.toggle() // twice to force into paused
michael@3 107 //}
michael@3 108 }
michael@3 109 }
michael@3 110 }
michael@3 111 }
michael@3 112
michael@3 113 //Image { id: aboutDlg; anchors.centerIn: parent; width: 423; height: 386; source: "wikichess.jpeg"; visible: false }
michael@3 114
michael@3 115 // the main area covering the entire client surface
michael@3 116 MouseArea {
michael@3 117 enabled: false
michael@3 118 id: entireArea
michael@3 119 anchors.fill: parent
michael@3 120 acceptedButtons: Qt.LeftButton | Qt.RightButton
michael@3 121 onClicked: {
michael@3 122 //if (mouse.button == Qt.LeftButton && init == false) {
michael@3 123 //aboutDlg.visible = false
michael@3 124 opponOne.toggle() // stop or start opponent one's clock
michael@3 125 opponTwo.toggle() // stop or start opponent two's clock
michael@3 126 //}
michael@3 127 //else if (mouse.button == Qt.RightButton && init == false)
michael@3 128 // aboutDlg.visible = true
michael@3 129 //else // assert clicked
michael@3 130 // console.log("Problem click in initial.") // in init state
michael@3 131 }
michael@3 132 }
michael@3 133
michael@3 134 Timer { // just waits a second before moving the arms of
michael@6 135 interval: 2000 // the game subclocks into their initial position
michael@3 136 running: true
michael@3 137 onTriggered: {
michael@3 138 opponOne.timeInit()
michael@3 139 opponTwo.timeInit()
michael@3 140 }
michael@3 141 }
michael@3 142 }

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