26 step, the running subclock alternates regardless of which part |
26 step, the running subclock alternates regardless of which part |
27 of the UI surface is pressed. |
27 of the UI surface is pressed. |
28 #D.08 To alternate the running subclock, the playing opponent presses |
28 #D.08 To alternate the running subclock, the playing opponent presses |
29 anywhere on the UI surface (even in the nonplaying opponent's area.) |
29 anywhere on the UI surface (even in the nonplaying opponent's area.) |
30 #D.09 RSS indicated updates are automatically published on project homepage. |
30 #D.09 RSS indicated updates are automatically published on project homepage. |
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31 #D.10 Aspect consists of minimal UI pieces arranged statically. |
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32 A vertically (90 degrees rotated) title bar is flush left. |
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33 A system title bar is assumed to be placed above the UI surface. |
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34 Two clockfaces are placed side by side next to the vertical title bar. |
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35 One text label for the opponent name is placed below each clock face. |
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36 #D.11 Consideration is given to devices with several screen resolutions. |
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37 820 X 480 (AppUp requirement) |
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38 854 X 480 (Telephone) |
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39 1024 X 600 (Ideapad) |
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40 1280 X 720 (720p) |
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41 1366 X 768 (WeTab) |
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42 #D.12 Resolutions greater than 1366 X 768 (for example 1280 X 768) |
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43 are to be served with SVG graphics only to maintain asthetics. |
31 |
44 |
32 OPTIONS |
45 OPTIONS |
33 |
46 |
34 #O.01 Main window is scalable and provides window decorations. |
47 #O.01 Main window is scalable and provides window decorations. |
35 ...this conflicts with #D.05 and must be implemented by |
48 ...this conflicts with #D.05 and must be implemented by |