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1 ____ _ _ _ _ _ |
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2 / ___| ___ | |__ __ _ ___ | |__ | | | || |__ _ __ |
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3 \___ \ / __|| '_ \ / _` | / __|| '_ \ | | | || '_ \ | '__| |
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4 ___) || (__ | | | || (_| || (__ | | | || |_| || | | || | |
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5 |____/ \___||_| |_| \__,_| \___||_| |_| \___/ |_| |_||_| |
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6 |
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7 Europalab SchachUhr - Game clock graphical user interface client |
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8 |
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9 REQUIREMENTS (IEEE 830-1998) |
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10 |
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11 The SchachUhr application provides an electronic representation of |
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12 a traditional game clock and specifies its logic by means of external |
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13 interface, functional, performance, design constraint, and software |
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14 system requirements. |
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15 |
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16 EXTERNAL REQUIREMENTS |
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17 |
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18 FUNCTIONAL REQUIREMENTS |
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19 |
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20 #R.01 Two opponents use the chess clock to help judge the chess match. |
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21 #R.02 Functions and UI are configurable, persistent in user's homedir. |
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22 #R.03 Each opponent can choose their name, shown on their clock. |
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23 #R.04 Names of well known chess strategists are offered as examples. |
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24 #R.05 The subclock positions can be swapped at any time. |
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25 #R.06 Each opponent can choose one of eight colours for their clock. |
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26 #R.07 Each opponent can choose how many minutes to allocate for their match. |
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27 #R.08 Display of the hour hand is optional. |
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28 #R.09 Display of the second hand is optional. |
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29 #R.10 Display of numbers on the clockfaces is optional. |
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30 #R.11 Optional audio output indicates which subclock is running. |
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31 #R.12 The complete configuration state can be stored and given a name. |
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32 #R.13 The complete configuration can be restored from several stored states. |
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33 #R.14 The initial state optionally restores the last known configuration. |
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34 #R.15 Times of well known chess game types (blitz) are offered as examples. |
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35 #R.16 Static text of the interface is adapted to the user's current locale. |
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36 #R.17 The locale used in translating static text can be chosen in the GUI. |
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37 #R.18 A well visible timer flag falls to indicate each opponent's expiration. |
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38 #R.19 Both subclocks can be paused at the same time during the match. |
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39 #R.20 All user interaction is limited to basic operation for ease of use. |
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40 #R.21 Features can be learned quickly by those knowlegable with game clocks. |
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41 #R.22 Online and offline documentation describes the application. |
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42 #R.23 Built in help aides the user as well as a traditional manpage. |
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43 #R.24 Routinely released updates distribute new features and correct flaws. |
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44 |
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45 PERFORMANCE REQUIREMENTS |
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46 |
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47 DESIGN CONSTRAINTS |
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48 |
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49 SOFTWARE SYSTEM ATTRIBUTES |
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50 |
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51 OTHER REQUIREMENTS |