docs/design.txt

changeset 0
ff1b43f833a9
child 8
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/docs/design.txt	Fri Jul 08 21:05:20 2011 +0200
     1.3 @@ -0,0 +1,38 @@
     1.4 +   ____         _                   _      _   _  _
     1.5 +  / ___|   ___ | |__    __ _   ___ | |__  | | | || |__   _ __
     1.6 +  \___ \  / __|| '_ \  / _` | / __|| '_ \ | | | || '_ \ | '__|
     1.7 +   ___) || (__ | | | || (_| || (__ | | | || |_| || | | || |
     1.8 +  |____/  \___||_| |_| \__,_| \___||_| |_| \___/ |_| |_||_|
     1.9 +
    1.10 +  Europalab SchachUhr - Game clock graphical user interface client
    1.11 +
    1.12 +  DESIGN (IEEE 1016)
    1.13 +
    1.14 +  #D.01 SVG format is given preference...
    1.15 +        ...unless underlying software components fail to properly display it.
    1.16 +  #D.02 Two subclocks are displayed side by side like physical game clocks.
    1.17 +  #D.03 UI surface is layout optimized for mobile or semimobile devices.
    1.18 +  #D.04 Target surface size resembles the size of a phyical game clock.
    1.19 +        ...however all UI components scale to fill the entire screen.
    1.20 +        ...this conflicts with #D.01, but can be solved by maximizing
    1.21 +           use of scalable vector formats and fonts while programatically
    1.22 +           choosing the size of nonvector UI components.
    1.23 +  #D.05 UI occupies the full screen and no window decorations are shown.
    1.24 +  #D.06 The application starts by showing the initial screen, in which
    1.25 +        both subclocks are active but not running. This is due to the
    1.26 +        application now knowing which opponent will begin moving first.
    1.27 +  #D.07 To start, an opponent presses their clockface in the initial screen.
    1.28 +        This indicates which player moves first. After this exceptional
    1.29 +        step, the running subclock alternates regardless of which part
    1.30 +        of the UI surface is pressed.
    1.31 +  #D.08 To alternate the running subclock, the playing opponent presses
    1.32 +        anywhere on the UI surface (even in the nonplaying opponent's area.)
    1.33 +  #D.09 RSS indicated updates are automatically published on project homepage.
    1.34 +
    1.35 +  OPTIONS
    1.36 +
    1.37 +  #O.01 Main window is scalable and provides window decorations.
    1.38 +        ...this conflicts with #D.05 and must be implemented by
    1.39 +           scaling UI components as well as the UI surface.
    1.40 +  #O.02 Online update detection alerts user to pending new releases.
    1.41 +        ...this complements #D.09 but must be implemented separately.

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