Wed, 27 Jul 2011 23:08:32 +0200
Added tag SCHUR_0.6.2 for changeset 1d13b7bae644
1 ____ _ _ _ _ _
2 / ___| ___ | |__ __ _ ___ | |__ | | | || |__ _ __
3 \___ \ / __|| '_ \ / _` | / __|| '_ \ | | | || '_ \ | '__|
4 ___) || (__ | | | || (_| || (__ | | | || |_| || | | || |
5 |____/ \___||_| |_| \__,_| \___||_| |_| \___/ |_| |_||_|
7 Europalab SchachUhr - Game clock graphical user interface client
9 REQUIREMENTS (IEEE 830-1998)
11 The SchachUhr application provides an electronic representation of
12 a traditional game clock and specifies its logic by means of external
13 interface, functional, performance, design constraint, and software
14 system requirements.
16 EXTERNAL REQUIREMENTS
18 #R.01 Proportions and graphic accuracy is maintained on
19 a variety of mobile devices and screen sizes.
21 FUNCTIONAL REQUIREMENTS
23 #R.02 Two opponents use the chess clock to help judge the chess match.
24 #R.03 Functions and UI are configurable, persistent in user's homedir.
25 #R.04 Each opponent can choose their name, shown on their clock.
26 #R.05 Names of well known chess strategists are offered as examples.
27 #R.06 The subclock positions can be swapped at any time.
28 #R.07 Each opponent can choose one of eight colours for their clock.
29 #R.08 Each opponent can choose how many minutes to allocate for their match.
30 #R.09 Display of the hour hand is optional.
31 #R.10 Display of the second hand is optional.
32 #R.11 Display of numbers on the clockfaces is optional.
33 #R.12 Optional audio output indicates which subclock is running.
34 #R.13 The complete configuration state can be stored and given a name.
35 #R.14 The complete configuration can be restored from several stored states.
36 #R.15 The initial state optionally restores the last known configuration.
37 #R.16 Times of well known chess game types (blitz) are offered as examples.
38 #R.17 Static text of the interface is adapted to the user's current locale.
39 #R.18 The locale used in translating static text can be chosen in the GUI.
40 #R.19 A well visible timer flag falls to indicate each opponent's expiration.
41 #R.20 Both subclocks can be paused at the same time during the match.
42 #R.21 All user interaction is limited to basic operation for ease of use.
43 #R.22 Features can be learned quickly by those knowlegable with game clocks.
44 #R.23 Online and offline documentation describes the application.
45 #R.24 Built in help aides the user as well as a traditional manpage.
46 #R.25 Routinely released updates distribute new features and correct flaws.
48 PERFORMANCE REQUIREMENTS
50 DESIGN CONSTRAINTS
52 #R.26 UI consists of a vertical titlebar and two clockfaces with text labels.
54 SOFTWARE SYSTEM ATTRIBUTES
56 OTHER REQUIREMENTS