Thu, 28 Jul 2011 12:26:06 +0200
Modify AppUp RPM according to wishes of Intel AppUp validation group.
1 //
2 // Schachuhr - Chess clock graphical user interface client
3 // Copyright © 2011 Michael Schloh von Bennewitz <michael@schloh.com>
4 //
5 // Schachuhr is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published
7 // by the Free Software Foundation, either version 3 of the License,
8 // or (at your option) any later version.
9 //
10 // Schachuhr is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty
12 // of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
13 // the GNU General Public License for more details.
14 //
15 // You should have received a copy of the GNU General Public License
16 // along with Schachuhr. If not, see <http://www.gnu.org/licenses/>.
17 //
18 // This file is part of project Schachuhr, a chess clock graphical
19 // user interface client and is found at http://schachuhr.europalab.com/
20 //
21 // Wecker.qml: QML implementation
22 //
24 import QtQuick 1.0
26 Item { // unsure if this should be a generic item
27 id: wecker // or be rewritten as a QML component
28 width: 365; height: 360 // roughly the size of a single clockface
30 property alias opponent: playName.text // opponent name
31 property int hours // displayed hour hand
32 property int minutes // displayed minute hand
33 property int seconds // displayed second hand
34 property real zeitfrist // opponent time allowance
35 property bool altercolor: false // opponent clock colour choice
36 property bool running: true // indicates wecker state
38 // called once when hands are initialized
39 function timeInit() {
40 seconds = 0
41 minutes = 60 - zeitfrist % 60
42 hours = 11 - zeitfrist / 60
43 }
45 // called constantly as match progresses
46 function timeChanged() {
47 seconds = seconds + 1
48 if (seconds % 60 == 0) {
49 if (minutes == 59)
50 hours++
51 minutes++
52 }
53 }
55 // starts the timer of the next opponent,
56 // and stops the timer of the current one
57 // as well as indicating the running clock
58 // using text color and clockface size
59 function toggle() {
60 if (wecker.state == "playing") {
61 wecker.state = "waiting"
62 timeLeft.running = false
63 playName.color = "#A08050"
64 playName.style = Text.Sunken
65 }
66 else {
67 wecker.state = "playing"
68 timeLeft.running = true
69 playName.color = "white"
70 playName.style = Text.Raised
71 }
72 }
74 // the match timer
75 Timer {
76 id: timeLeft
77 interval: 1000; running: false; repeat: true; triggeredOnStart: true
78 onTriggered: wecker.timeChanged()
79 }
81 // a series of mutually exclusive clockface colours and sizes,
82 // in which only one is used for each opponent at a given time
83 Image { id: bgbraunlit; x: 50; y: 50; width: 320; height: 320; source: "clock-braun.png"; visible: wecker.altercolor == false && wecker.running == false }
84 Image { id: bgbraunbig; width: 420; height: 420; source: "clock-brexp.png"; visible: wecker.altercolor == false && wecker.running == true }
85 Image { id: bgbleuelit; x: 50; y: 50; width: 320; height: 320; source: "clock-bleu.png"; visible: wecker.altercolor == true && wecker.running == false }
86 Image { id: bgbleuebig; width: 420; height: 420; source: "clock-blexp.png"; visible: wecker.altercolor == true && wecker.running == true }
88 // animated second hand is placed under the center graphic
89 Image {
90 x: 202; y: 80
91 width: 15; height: 130
92 source: "seconds.svg"
93 smooth: true
94 transform: Rotation {
95 id: secondRotation
96 origin.x: 7.5; origin.y: 130;
97 angle: wecker.seconds * 6
98 Behavior on angle {
99 SpringAnimation { spring: 2; damping: 0.2; modulus: 360 }
100 }
101 }
102 }
104 // the center graphic which covers or connects to various hands
105 Image {
106 width: 34; height: 34; anchors.centerIn: bgbraunbig; source: "centre.png"
107 }
109 // animated hour hand is placed over the center graphic
110 Image {
111 x: 200; y: 130
112 width: 20; height: 70
113 source: "hourmin.svg"
114 smooth: true
115 transform: Rotation {
116 id: hourRotation
117 origin.x: 10; origin.y: 80;
118 angle: (wecker.hours * 30) + (wecker.minutes * 0.5)
119 Behavior on angle {
120 SpringAnimation { spring: 2; damping: 0.2; modulus: 360 }
121 }
122 }
123 }
125 // animated minute hand is placed over the center graphic
126 Image {
127 x: 202; y: 90
128 width: 16; height: 110
129 source: "hourmin.svg"
130 smooth: true
131 transform: Rotation {
132 id: minuteRotation
133 origin.x: 8; origin.y: 120;
134 angle: wecker.minutes * 6
135 Behavior on angle {
136 SpringAnimation { spring: 2; damping: 0.2; modulus: 360 }
137 }
138 }
139 }
141 // opponent name like 'Vladimir KRAMNIK',
142 // is sunken and dimmed when not active
143 // due to toggle function taking action
144 Text {
145 id: playName
146 y: 400; anchors.horizontalCenter: bgbraunbig.horizontalCenter
147 color: "white"
148 font.bold: true; font.pixelSize: 54
149 style: Text.Raised; styleColor: "black"
150 }
152 // two state definitions, opponent take turns waiting or playing
153 states: [
154 State {
155 name: "playing"
156 PropertyChanges { target: wecker; running: true }
157 },
158 State {
159 name: "waiting"
160 PropertyChanges { target: wecker; running: false }
161 }
162 ]
163 }