qml/Wecker.qml

Thu, 28 Jul 2011 12:26:06 +0200

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 28 Jul 2011 12:26:06 +0200
changeset 15
af9725334e07
permissions
-rw-r--r--

Modify AppUp RPM according to wishes of Intel AppUp validation group.

     1 //
     2 //  Schachuhr - Chess clock graphical user interface client
     3 //  Copyright © 2011 Michael Schloh von Bennewitz <michael@schloh.com>
     4 //
     5 //  Schachuhr is free software: you can redistribute it and/or modify
     6 //  it under the terms of the GNU General Public License as published
     7 //  by the Free Software Foundation, either version 3 of the License,
     8 //  or (at your option) any later version.
     9 //
    10 //  Schachuhr is distributed in the hope that it will be useful,
    11 //  but WITHOUT ANY WARRANTY; without even the implied warranty
    12 //  of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
    13 //  the GNU General Public License for more details.
    14 //
    15 //  You should have received a copy of the GNU General Public License
    16 //  along with Schachuhr. If not, see <http://www.gnu.org/licenses/>.
    17 //
    18 //  This file is part of project Schachuhr, a chess clock graphical
    19 //  user interface client and is found at http://schachuhr.europalab.com/
    20 //
    21 //  Wecker.qml: QML implementation
    22 //
    24 import QtQuick 1.0
    26 Item {          // unsure if this should be a generic item
    27     id: wecker  // or be rewritten as a QML component
    28     width: 365; height: 360  // roughly the size of a single clockface
    30     property alias opponent: playName.text  // opponent name
    31     property int hours                    // displayed hour hand
    32     property int minutes                  // displayed minute hand
    33     property int seconds                  // displayed second hand
    34     property real zeitfrist               // opponent time allowance
    35     property bool altercolor: false       // opponent clock colour choice
    36     property bool running: true           // indicates wecker state
    38     // called once when hands are initialized
    39     function timeInit() {
    40         seconds = 0
    41         minutes = 60 - zeitfrist % 60
    42         hours = 11 - zeitfrist / 60
    43     }
    45     // called constantly as match progresses
    46     function timeChanged() {
    47         seconds = seconds + 1
    48         if (seconds % 60 == 0) {
    49             if (minutes == 59)
    50                 hours++
    51             minutes++
    52         }
    53     }
    55     // starts the timer of the next opponent,
    56     // and stops the timer of the current one
    57     // as well as indicating the running clock
    58     // using text color and clockface size
    59     function toggle() {
    60         if (wecker.state == "playing") {
    61             wecker.state = "waiting"
    62             timeLeft.running = false
    63             playName.color = "#A08050"
    64             playName.style = Text.Sunken
    65         }
    66         else {
    67             wecker.state = "playing"
    68             timeLeft.running = true
    69             playName.color = "white"
    70             playName.style = Text.Raised
    71         }
    72     }
    74     // the match timer
    75     Timer {
    76         id: timeLeft
    77         interval: 1000; running: false; repeat: true; triggeredOnStart: true
    78         onTriggered: wecker.timeChanged()
    79     }
    81     // a series of mutually exclusive clockface colours and sizes,
    82     // in which only one is used for each opponent at a given time
    83     Image { id: bgbraunlit; x: 50; y: 50; width: 320; height: 320; source: "clock-braun.png"; visible: wecker.altercolor == false && wecker.running == false }
    84     Image { id: bgbraunbig; width: 420; height: 420; source: "clock-brexp.png"; visible: wecker.altercolor == false && wecker.running == true }
    85     Image { id: bgbleuelit; x: 50; y: 50; width: 320; height: 320; source: "clock-bleu.png"; visible: wecker.altercolor == true && wecker.running == false }
    86     Image { id: bgbleuebig; width: 420; height: 420; source: "clock-blexp.png"; visible: wecker.altercolor == true && wecker.running == true }
    88     // animated second hand is placed under the center graphic
    89     Image {
    90         x: 202; y: 80
    91         width: 15; height: 130
    92         source: "seconds.svg"
    93         smooth: true
    94         transform: Rotation {
    95             id: secondRotation
    96             origin.x: 7.5; origin.y: 130;
    97             angle: wecker.seconds * 6
    98             Behavior on angle {
    99                 SpringAnimation { spring: 2; damping: 0.2; modulus: 360 }
   100             }
   101         }
   102     }
   104     // the center graphic which covers or connects to various hands
   105     Image {
   106         width: 34; height: 34; anchors.centerIn: bgbraunbig; source: "centre.png"
   107     }
   109     // animated hour hand is placed over the center graphic
   110     Image {
   111         x: 200; y: 130
   112         width: 20; height: 70
   113         source: "hourmin.svg"
   114         smooth: true
   115         transform: Rotation {
   116             id: hourRotation
   117             origin.x: 10; origin.y: 80;
   118             angle: (wecker.hours * 30) + (wecker.minutes * 0.5)
   119             Behavior on angle {
   120                 SpringAnimation { spring: 2; damping: 0.2; modulus: 360 }
   121             }
   122         }
   123     }
   125     // animated minute hand is placed over the center graphic
   126     Image {
   127         x: 202; y: 90
   128         width: 16; height: 110
   129         source: "hourmin.svg"
   130         smooth: true
   131         transform: Rotation {
   132             id: minuteRotation
   133             origin.x: 8; origin.y: 120;
   134             angle: wecker.minutes * 6
   135             Behavior on angle {
   136                 SpringAnimation { spring: 2; damping: 0.2; modulus: 360 }
   137             }
   138         }
   139     }
   141     // opponent name like 'Vladimir KRAMNIK',
   142     // is sunken and dimmed when not active
   143     // due to toggle function taking action
   144     Text {
   145         id: playName
   146         y: 400; anchors.horizontalCenter: bgbraunbig.horizontalCenter
   147         color: "white"
   148         font.bold: true; font.pixelSize: 54
   149         style: Text.Raised; styleColor: "black"
   150     }
   152     // two state definitions, opponent take turns waiting or playing
   153     states: [
   154         State {
   155             name: "playing"
   156             PropertyChanges { target: wecker; running: true }
   157         },
   158         State {
   159             name: "waiting"
   160             PropertyChanges { target: wecker; running: false }
   161         }
   162     ]
   163 }

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