dom/gamepad/Gamepad.cpp

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

michael@0 1 /* This Source Code Form is subject to the terms of the Mozilla Public
michael@0 2 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
michael@0 3 * You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 4
michael@0 5 #include "Gamepad.h"
michael@0 6 #include "nsAutoPtr.h"
michael@0 7 #include "nsTArray.h"
michael@0 8 #include "nsVariant.h"
michael@0 9 #include "mozilla/dom/GamepadBinding.h"
michael@0 10
michael@0 11 namespace mozilla {
michael@0 12 namespace dom {
michael@0 13
michael@0 14 NS_IMPL_CYCLE_COLLECTING_ADDREF(Gamepad)
michael@0 15 NS_IMPL_CYCLE_COLLECTING_RELEASE(Gamepad)
michael@0 16
michael@0 17 NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(Gamepad)
michael@0 18 NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
michael@0 19 NS_INTERFACE_MAP_ENTRY(nsISupports)
michael@0 20 NS_INTERFACE_MAP_END
michael@0 21
michael@0 22 NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_2(Gamepad, mParent, mButtons)
michael@0 23
michael@0 24 Gamepad::Gamepad(nsISupports* aParent,
michael@0 25 const nsAString& aID, uint32_t aIndex,
michael@0 26 GamepadMappingType aMapping,
michael@0 27 uint32_t aNumButtons, uint32_t aNumAxes)
michael@0 28 : mParent(aParent),
michael@0 29 mID(aID),
michael@0 30 mIndex(aIndex),
michael@0 31 mMapping(aMapping),
michael@0 32 mConnected(true),
michael@0 33 mButtons(aNumButtons),
michael@0 34 mAxes(aNumAxes)
michael@0 35 {
michael@0 36 SetIsDOMBinding();
michael@0 37 for (unsigned i = 0; i < aNumButtons; i++) {
michael@0 38 mButtons.InsertElementAt(i, new GamepadButton(mParent));
michael@0 39 }
michael@0 40 mAxes.InsertElementsAt(0, aNumAxes, 0.0f);
michael@0 41 }
michael@0 42
michael@0 43 void
michael@0 44 Gamepad::SetIndex(uint32_t aIndex)
michael@0 45 {
michael@0 46 mIndex = aIndex;
michael@0 47 }
michael@0 48
michael@0 49 void
michael@0 50 Gamepad::SetConnected(bool aConnected)
michael@0 51 {
michael@0 52 mConnected = aConnected;
michael@0 53 }
michael@0 54
michael@0 55 void
michael@0 56 Gamepad::SetButton(uint32_t aButton, bool aPressed, double aValue)
michael@0 57 {
michael@0 58 MOZ_ASSERT(aButton < mButtons.Length());
michael@0 59 mButtons[aButton]->SetPressed(aPressed);
michael@0 60 mButtons[aButton]->SetValue(aValue);
michael@0 61 }
michael@0 62
michael@0 63 void
michael@0 64 Gamepad::SetAxis(uint32_t aAxis, double aValue)
michael@0 65 {
michael@0 66 MOZ_ASSERT(aAxis < mAxes.Length());
michael@0 67 if (mAxes[aAxis] != aValue) {
michael@0 68 mAxes[aAxis] = aValue;
michael@0 69 GamepadBinding::ClearCachedAxesValue(this);
michael@0 70 }
michael@0 71 }
michael@0 72
michael@0 73 void
michael@0 74 Gamepad::SyncState(Gamepad* aOther)
michael@0 75 {
michael@0 76 if (mButtons.Length() != aOther->mButtons.Length() ||
michael@0 77 mAxes.Length() != aOther->mAxes.Length()) {
michael@0 78 return;
michael@0 79 }
michael@0 80
michael@0 81 mConnected = aOther->mConnected;
michael@0 82 for (uint32_t i = 0; i < mButtons.Length(); ++i) {
michael@0 83 mButtons[i]->SetPressed(aOther->mButtons[i]->Pressed());
michael@0 84 mButtons[i]->SetValue(aOther->mButtons[i]->Value());
michael@0 85 }
michael@0 86 bool changed = false;
michael@0 87 for (uint32_t i = 0; i < mAxes.Length(); ++i) {
michael@0 88 changed = changed || (mAxes[i] != aOther->mAxes[i]);
michael@0 89 mAxes[i] = aOther->mAxes[i];
michael@0 90 }
michael@0 91 if (changed) {
michael@0 92 GamepadBinding::ClearCachedAxesValue(this);
michael@0 93 }
michael@0 94 }
michael@0 95
michael@0 96 already_AddRefed<Gamepad>
michael@0 97 Gamepad::Clone(nsISupports* aParent)
michael@0 98 {
michael@0 99 nsRefPtr<Gamepad> out =
michael@0 100 new Gamepad(aParent, mID, mIndex, mMapping,
michael@0 101 mButtons.Length(), mAxes.Length());
michael@0 102 out->SyncState(this);
michael@0 103 return out.forget();
michael@0 104 }
michael@0 105
michael@0 106 /* virtual */ JSObject*
michael@0 107 Gamepad::WrapObject(JSContext* aCx)
michael@0 108 {
michael@0 109 return GamepadBinding::Wrap(aCx, this);
michael@0 110 }
michael@0 111
michael@0 112 } // namespace dom
michael@0 113 } // namespace mozilla

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