gfx/angle/angle-d3dcc47.patch

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

michael@0 1 From: Jeff Gilbert <jgilbert@mozilla.com>
michael@0 2 Bug 982973 - Tell ANGLE about d3dcompiler_47.dll. - r=vlad
michael@0 3
michael@0 4 diff --git a/gfx/angle/src/libGLESv2/renderer/Renderer.cpp b/gfx/angle/src/libGLESv2/renderer/Renderer.cpp
michael@0 5 --- a/gfx/angle/src/libGLESv2/renderer/Renderer.cpp
michael@0 6 +++ b/gfx/angle/src/libGLESv2/renderer/Renderer.cpp
michael@0 7 @@ -17,16 +17,17 @@
michael@0 8
michael@0 9 #if !defined(ANGLE_ENABLE_D3D11)
michael@0 10 // Enables use of the Direct3D 11 API for a default display, when available
michael@0 11 #define ANGLE_ENABLE_D3D11 0
michael@0 12 #endif
michael@0 13
michael@0 14 #define ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES \
michael@0 15 { \
michael@0 16 + TEXT("d3dcompiler_47.dll"), \
michael@0 17 TEXT("d3dcompiler_46.dll"), \
michael@0 18 TEXT("d3dcompiler_43.dll") \
michael@0 19 }
michael@0 20
michael@0 21
michael@0 22 namespace rx
michael@0 23 {
michael@0 24
michael@0 25 @@ -173,23 +174,23 @@ ShaderBlob *Renderer::compileToBinary(gl
michael@0 26
michael@0 27 extern "C"
michael@0 28 {
michael@0 29
michael@0 30 rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayType displayId)
michael@0 31 {
michael@0 32 rx::Renderer *renderer = NULL;
michael@0 33 EGLint status = EGL_BAD_ALLOC;
michael@0 34 -
michael@0 35 +
michael@0 36 if (ANGLE_ENABLE_D3D11 ||
michael@0 37 displayId == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
michael@0 38 displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE)
michael@0 39 {
michael@0 40 renderer = new rx::Renderer11(display, hDc);
michael@0 41 -
michael@0 42 +
michael@0 43 if (renderer)
michael@0 44 {
michael@0 45 status = renderer->initialize();
michael@0 46 }
michael@0 47
michael@0 48 if (status == EGL_SUCCESS)
michael@0 49 {
michael@0 50 return renderer;
michael@0 51 @@ -200,17 +201,17 @@ rx::Renderer *glCreateRenderer(egl::Disp
michael@0 52 }
michael@0 53
michael@0 54 // Failed to create a D3D11 renderer, try creating a D3D9 renderer
michael@0 55 delete renderer;
michael@0 56 }
michael@0 57
michael@0 58 bool softwareDevice = (displayId == EGL_SOFTWARE_DISPLAY_ANGLE);
michael@0 59 renderer = new rx::Renderer9(display, hDc, softwareDevice);
michael@0 60 -
michael@0 61 +
michael@0 62 if (renderer)
michael@0 63 {
michael@0 64 status = renderer->initialize();
michael@0 65 }
michael@0 66
michael@0 67 if (status == EGL_SUCCESS)
michael@0 68 {
michael@0 69 return renderer;

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