Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
michael@0 | 1 | Name |
michael@0 | 2 | |
michael@0 | 3 | ANGLE_depth_texture |
michael@0 | 4 | |
michael@0 | 5 | Name Strings |
michael@0 | 6 | |
michael@0 | 7 | GL_ANGLE_depth_texture |
michael@0 | 8 | |
michael@0 | 9 | Contributors |
michael@0 | 10 | |
michael@0 | 11 | Nicolas Capens, TransGaming |
michael@0 | 12 | Daniel Koch, TransGaming |
michael@0 | 13 | Shannon Woods, TransGaming |
michael@0 | 14 | Kenneth Russell, Google |
michael@0 | 15 | Vangelis Kokkevis, Google |
michael@0 | 16 | Gregg Tavares, Google |
michael@0 | 17 | Contributors to OES_depth_texture |
michael@0 | 18 | Contributors to OES_packed_depth_stencil |
michael@0 | 19 | |
michael@0 | 20 | Contact |
michael@0 | 21 | |
michael@0 | 22 | Shannon Woods, TransGaming (shannon 'dot' woods 'at' transgaming.com) |
michael@0 | 23 | |
michael@0 | 24 | Status |
michael@0 | 25 | |
michael@0 | 26 | Implemented in ANGLE. |
michael@0 | 27 | |
michael@0 | 28 | Version |
michael@0 | 29 | |
michael@0 | 30 | Last Modified Date: February 25, 2013 |
michael@0 | 31 | Revision: #4 |
michael@0 | 32 | |
michael@0 | 33 | Number |
michael@0 | 34 | |
michael@0 | 35 | TBD |
michael@0 | 36 | |
michael@0 | 37 | Dependencies |
michael@0 | 38 | |
michael@0 | 39 | OpenGL ES 2.0 is required. |
michael@0 | 40 | This extension is written against the OpenGL ES 2.0.25 specification |
michael@0 | 41 | |
michael@0 | 42 | OES_packed_depth_stencil affects the definition of this extension. |
michael@0 | 43 | |
michael@0 | 44 | EXT_texture_storage affects the definition of this extension. |
michael@0 | 45 | |
michael@0 | 46 | Overview |
michael@0 | 47 | |
michael@0 | 48 | This extension defines support for 2D depth and depth-stencil |
michael@0 | 49 | textures in an OpenGL ES implementation. |
michael@0 | 50 | |
michael@0 | 51 | This extension incorporates the depth texturing functionality of |
michael@0 | 52 | OES_depth_texture and OES_packed_depth_stencil, but does not |
michael@0 | 53 | provide the ability to load existing data via TexImage2D or |
michael@0 | 54 | TexSubImage2D. This extension also allows implementation |
michael@0 | 55 | variability in which components from a sampled depth texture |
michael@0 | 56 | contain the depth data. Depth textures created with this |
michael@0 | 57 | extension only support 1 level. |
michael@0 | 58 | |
michael@0 | 59 | New Procedures and Functions |
michael@0 | 60 | |
michael@0 | 61 | None |
michael@0 | 62 | |
michael@0 | 63 | New Tokens |
michael@0 | 64 | |
michael@0 | 65 | Accepted by the <format> parameter of TexImage2D and TexSubImage2D and |
michael@0 | 66 | <internalformat> parameter of TexImage2D: |
michael@0 | 67 | |
michael@0 | 68 | DEPTH_COMPONENT 0x1902 |
michael@0 | 69 | DEPTH_STENCIL_OES 0x84F9 |
michael@0 | 70 | |
michael@0 | 71 | Accepted by the <type> parameter of TexImage2D, TexSubImage2D: |
michael@0 | 72 | |
michael@0 | 73 | UNSIGNED_SHORT 0x1403 |
michael@0 | 74 | UNSIGNED_INT 0x1405 |
michael@0 | 75 | UNSIGNED_INT_24_8_OES 0x84FA |
michael@0 | 76 | |
michael@0 | 77 | Accepted by the <internalformat> parameter of TexStorage2DEXT: |
michael@0 | 78 | |
michael@0 | 79 | DEPTH_COMPONENT16 0x81A5 |
michael@0 | 80 | DEPTH_COMPONENT32_OES 0x81A7 |
michael@0 | 81 | DEPTH24_STENCIL8_OES 0x88F0 |
michael@0 | 82 | |
michael@0 | 83 | Additions to Chapter 2 of the OpenGL ES 2.0 Specification (OpenGL Operation) |
michael@0 | 84 | |
michael@0 | 85 | Update Section 2.10.5 "Shader Execution" in the subsection titled |
michael@0 | 86 | "Texture Access" add a new paragraph before the last paragraph add |
michael@0 | 87 | this line: |
michael@0 | 88 | |
michael@0 | 89 | "The stencil index texture internal component is ignored if the base |
michael@0 | 90 | internal format is DEPTH_STENCIL_OES. |
michael@0 | 91 | |
michael@0 | 92 | If a vertex shader uses..." |
michael@0 | 93 | |
michael@0 | 94 | Additions to Chapter 3 of the OpenGL ES 2.0 specification (Rasterization) |
michael@0 | 95 | |
michael@0 | 96 | Add the following rows to Table 3.2 (page 62): |
michael@0 | 97 | |
michael@0 | 98 | type Parameter GL Data Type Special |
michael@0 | 99 | ------------------------------------------------ |
michael@0 | 100 | ... ... ... |
michael@0 | 101 | UNSIGNED_SHORT ushort No |
michael@0 | 102 | UNSIGNED_INT uint No |
michael@0 | 103 | UNSIGNED_INT_24_8_OES uint Yes |
michael@0 | 104 | |
michael@0 | 105 | Add the following rows to Table 3.3 (page 62): |
michael@0 | 106 | |
michael@0 | 107 | Format Name Element Meaning and Order Target Buffer |
michael@0 | 108 | ------------------------------------------------------------------ |
michael@0 | 109 | ... ... ... |
michael@0 | 110 | DEPTH_COMPONENT Depth Depth |
michael@0 | 111 | DEPTH_STENCIL_OES Depth and Stencil Index Depth and Stencil |
michael@0 | 112 | ... ... ... |
michael@0 | 113 | |
michael@0 | 114 | Add a row to Table 3.5 "Packed pixel formats" (page 64): |
michael@0 | 115 | |
michael@0 | 116 | type Parameter GL Type Components Pixel Formats |
michael@0 | 117 | ------------------------------------------------------------------ |
michael@0 | 118 | ... ... ... ... |
michael@0 | 119 | UNSIGNED_INT_24_8_OES uint 2 DEPTH_STENCIL_OES |
michael@0 | 120 | |
michael@0 | 121 | Add a new table after Table 3.6 (page 64): |
michael@0 | 122 | |
michael@0 | 123 | UNSIGNED_INT_24_8_OES |
michael@0 | 124 | |
michael@0 | 125 | 31 30 29 28 27 26 ... 12 11 10 9 8 7 6 5 4 3 2 1 0 |
michael@0 | 126 | +----------------------------------+---------------+ |
michael@0 | 127 | | 1st Component | 2nd Component | |
michael@0 | 128 | +----------------------------------+---------------+ |
michael@0 | 129 | |
michael@0 | 130 | Table 3.6.B: UNSIGNED_INT formats |
michael@0 | 131 | |
michael@0 | 132 | Add a row to Table 3.7 "Packed pixel field assignments" (page 65): |
michael@0 | 133 | |
michael@0 | 134 | Format | 1st 2nd 3rd 4th |
michael@0 | 135 | ------------------+------------------------------- |
michael@0 | 136 | ... | ... ... ... ... |
michael@0 | 137 | DEPTH_STENCIL_OES | depth stencil N/A N/A |
michael@0 | 138 | |
michael@0 | 139 | Add the following paragraph to the end of the section "Conversion to |
michael@0 | 140 | floating-point" (page 65): |
michael@0 | 141 | |
michael@0 | 142 | "For groups of components that contain both standard components and index |
michael@0 | 143 | elements, such as DEPTH_STENCIL_OES, the index elements are not converted." |
michael@0 | 144 | |
michael@0 | 145 | In section 3.7.1 "Texture Image Specification", update page 67 to |
michael@0 | 146 | say: |
michael@0 | 147 | |
michael@0 | 148 | "The selected groups are processed as described in section 3.6.2, stopping |
michael@0 | 149 | just before final conversion. Each R, G, B, A, or depth value so generated |
michael@0 | 150 | is clamped to [0, 1], while the stencil index values are masked by 2^n-1, |
michael@0 | 151 | where n is the number of stencil bits in the internal format resolution |
michael@0 | 152 | (see below). |
michael@0 | 153 | |
michael@0 | 154 | Components are then selected from the resulting R, G, B, A, depth, or |
michael@0 | 155 | stencil index values to obtain a texture with the base internal format |
michael@0 | 156 | specified by <internalformat>. Table 3.8 summarizes the mapping of R, G, |
michael@0 | 157 | B, A, depth, or stencil values to texture components, as a function of the |
michael@0 | 158 | base internal format of the texture image. <internalformat> may be |
michael@0 | 159 | specified as one of the internal format symbolic constants listed in |
michael@0 | 160 | table 3.8. Specifying a value for <internalformat> that is not one of the |
michael@0 | 161 | above values generates the error INVALID_VALUE. If <internalformat> does |
michael@0 | 162 | not match <format>, the error INVALID_OPERATION is generated. |
michael@0 | 163 | |
michael@0 | 164 | Textures with a base internal format of DEPTH_COMPONENT or |
michael@0 | 165 | DEPTH_STENCIL_OES are supported by texture image specification commands |
michael@0 | 166 | only if <target> is TEXTURE_2D. Using these formats in conjunction with |
michael@0 | 167 | any other <target> will result in an INVALID_OPERATION error. |
michael@0 | 168 | |
michael@0 | 169 | Textures with a base internal format of DEPTH_COMPONENT or |
michael@0 | 170 | DEPTH_STENCIL_OES only support one level of image data. Specifying a |
michael@0 | 171 | non-zero value for <level> will result in an INVALID_OPERATION error. |
michael@0 | 172 | |
michael@0 | 173 | Textures with a base internal format of DEPTH_COMPONENT or DEPTH_STENCIL_OES |
michael@0 | 174 | require either depth component data or depth/stencil component data. |
michael@0 | 175 | Textures with other base internal formats require RGBA component data. The |
michael@0 | 176 | error INVALID_OPERATION is generated if the base internal format is |
michael@0 | 177 | DEPTH_COMPONENT or DEPTH_STENCIL_OES and <format> is not DEPTH_COMPONENT or |
michael@0 | 178 | DEPTH_STENCIL_OES, or if the base internal format is not DEPTH_COMPONENT or |
michael@0 | 179 | DEPTH_STENCIL_OES and <format> is DEPTH_COMPONENT or DEPTH_STENCIL_OES. |
michael@0 | 180 | |
michael@0 | 181 | Textures with a base internal format of DEPTH_COMPONENT or |
michael@0 | 182 | DEPTH_STENCIL_OES do not support loading image data via the TexImage |
michael@0 | 183 | commands. They can only have their contents specified by rendering |
michael@0 | 184 | to them. The INVALID_OPERATION error is generated by the TexImage2D |
michael@0 | 185 | command if <data> is not NULL for such textures." |
michael@0 | 186 | |
michael@0 | 187 | Add a row to table 3.8 (page 68), and update the title of the |
michael@0 | 188 | second column: |
michael@0 | 189 | |
michael@0 | 190 | Base Internal Format RGBA, Depth and Stencil Values Internal Components |
michael@0 | 191 | ------------------------------------------------------------------------- |
michael@0 | 192 | ... ... ... |
michael@0 | 193 | DEPTH_COMPONENT Depth D |
michael@0 | 194 | DEPTH_STENCIL_OES Depth,Stencil D,S |
michael@0 | 195 | ... ... ... |
michael@0 | 196 | |
michael@0 | 197 | Update the caption for table 3.8 (page 68) |
michael@0 | 198 | |
michael@0 | 199 | "Table 3.8: Conversion from RGBA, depth, and stencil pixel components to |
michael@0 | 200 | internal texture components. Texture components R, G, B, A, and L are |
michael@0 | 201 | converted back to RGBA colors during filtering as shown in table 3.12. |
michael@0 | 202 | Texture components D are converted to RGBA colors as described in |
michael@0 | 203 | section 3.7.8-1/2." |
michael@0 | 204 | |
michael@0 | 205 | Add the following to section 3.7.2 "Alternate Texture Image Specification |
michael@0 | 206 | Commands": |
michael@0 | 207 | |
michael@0 | 208 | "CopyTexImage2D and CopyTexSubImage2D generate the INVALID_OPERATION |
michael@0 | 209 | error if the base internal format of the destination texture is |
michael@0 | 210 | DEPTH_COMPONENT or DEPTH_STENCIL_OES. |
michael@0 | 211 | |
michael@0 | 212 | TexSubImage2D generates the INVALID_OPERATION error if the base internal |
michael@0 | 213 | format of the texture is DEPTH_COMPONENT or DEPTH_STENCIL_OES." |
michael@0 | 214 | |
michael@0 | 215 | Add a new section between sections 3.7.8 and 3.7.9: |
michael@0 | 216 | |
michael@0 | 217 | "3.7.8-1/2 Depth/Stencil Textures |
michael@0 | 218 | |
michael@0 | 219 | If the currently bound texture's base internal format is DEPTH_COMPONENT or |
michael@0 | 220 | DEPTH_STENCIL_OES, then the output of the texture unit is as described |
michael@0 | 221 | below. Otherwise, the texture unit operates in the normal manner. |
michael@0 | 222 | |
michael@0 | 223 | Let <D_t> be the depth texture value, provided by the shader's texture lookup |
michael@0 | 224 | function. Then the effective texture value is computed as follows: |
michael@0 | 225 | <Tau> = <D_t> |
michael@0 | 226 | |
michael@0 | 227 | If the texture image has a base internal format of DEPTH_STENCIL_OES, then |
michael@0 | 228 | the stencil index texture component is ignored. The texture value <Tau> does |
michael@0 | 229 | not include a stencil index component, but includes only the depth |
michael@0 | 230 | component. |
michael@0 | 231 | |
michael@0 | 232 | The resulting <Tau> is assigned to <R_t>. In some implementations, <Tau> is |
michael@0 | 233 | also assigned to <G_t>, <B_t>, or <A_t>. Thus in table 3.12, textures with |
michael@0 | 234 | depth component data behave as if their base internal format is RGBA, with |
michael@0 | 235 | values in <G_t>, <B_t>, and <A_t> being implementation dependent." |
michael@0 | 236 | |
michael@0 | 237 | Add the following to section 3.7.11 "Mipmap Generation": |
michael@0 | 238 | |
michael@0 | 239 | "If the level zero array contains depth or depth-stencil data, the |
michael@0 | 240 | error INVALID_OPERATION is generated." |
michael@0 | 241 | |
michael@0 | 242 | Insert a new paragraph after the first paragraph of the "Texture Access" |
michael@0 | 243 | subsection of section 3.8.2 on page 87, which says: |
michael@0 | 244 | |
michael@0 | 245 | "Texture lookups involving textures with depth component data generate |
michael@0 | 246 | a texture source color by using depth data directly, as described in |
michael@0 | 247 | section 3.7.8-1/2. The stencil texture internal component is ignored |
michael@0 | 248 | if the base internal format is DEPTH_STENCIL_OES." |
michael@0 | 249 | |
michael@0 | 250 | Additions to Chapter 4 of the OpenGL ES 2.0 specification (Per-Fragment |
michael@0 | 251 | Operations and the Framebuffer) |
michael@0 | 252 | |
michael@0 | 253 | In section 4.4.5 "Framebuffer Completeness", replace the the 3rd |
michael@0 | 254 | paragraph with the following text: |
michael@0 | 255 | |
michael@0 | 256 | "* An internal format is color-renderable if it is one of the formats |
michael@0 | 257 | from table 4.5 noted as color-renderable or if it is unsized format |
michael@0 | 258 | RGBA or RGB. No other formats, including compressed internal formats, |
michael@0 | 259 | are color-renderable. |
michael@0 | 260 | |
michael@0 | 261 | * An internal format is depth-renderable if it is one of the sized |
michael@0 | 262 | internal formats from table 4.5 noted as depth-renderable, if it |
michael@0 | 263 | is the unsized format DEPTH_COMPONENT or if it is the internal |
michael@0 | 264 | format value of DEPTH24_STENCIL8_OES. No other formats are |
michael@0 | 265 | depth-renderable. |
michael@0 | 266 | |
michael@0 | 267 | * An internal format is stencil-renderable if it is one of the sized |
michael@0 | 268 | internal formats from table 4.5 noted as stencil-renderable or if it |
michael@0 | 269 | is DEPTH24_STENCIL8_OES. No other formats are stencil-renderable." |
michael@0 | 270 | |
michael@0 | 271 | Additions to Chapter 5 of the OpenGL ES 2.0 Specification (Special |
michael@0 | 272 | Functions) |
michael@0 | 273 | |
michael@0 | 274 | None. |
michael@0 | 275 | |
michael@0 | 276 | Additions to Chapter 6 of the OpenGL ES 2.0 Specification (State and State |
michael@0 | 277 | Requests) |
michael@0 | 278 | |
michael@0 | 279 | None. |
michael@0 | 280 | |
michael@0 | 281 | Interactions with OES_packed_depth_stencil |
michael@0 | 282 | |
michael@0 | 283 | If OES_packed_depth_stencil is not supported, mentions of |
michael@0 | 284 | DEPTH_STENCIL_OES and UNSIGNED_INT_24_8_OES as a format/type combinations |
michael@0 | 285 | for TexImage2D and TexSubImage2D are omitted. Mentions of |
michael@0 | 286 | the internal format DEPTH24_STENCIL8_OES are also omitted. |
michael@0 | 287 | |
michael@0 | 288 | Interactions with EXT_texture_storage |
michael@0 | 289 | |
michael@0 | 290 | If EXT_texture_storage is supported the following internalformat |
michael@0 | 291 | to format/type mappings are used: |
michael@0 | 292 | |
michael@0 | 293 | <internalformat> <format> <type> |
michael@0 | 294 | ---------------- -------- ------ |
michael@0 | 295 | DEPTH_COMPONENT16 DEPTH_COMPONENT UNSIGNED_SHORT |
michael@0 | 296 | DEPTH_COMPONENT32_OES DEPTH_COMPONENT UNSIGNED_INT |
michael@0 | 297 | DEPTH24_STENCIL8_OES DEPTH_STENCIL_OES UNSIGNED_INT |
michael@0 | 298 | |
michael@0 | 299 | Textures with the above <internalformats> only support one level of |
michael@0 | 300 | image data. Specifying a value other than one for the <levels> parameter |
michael@0 | 301 | to TexStorage2DEXT will result in an INVALID_OPERATION error. |
michael@0 | 302 | |
michael@0 | 303 | If EXT_texture_storage is not supported, ignore any references |
michael@0 | 304 | to TexStorage2DEXT. |
michael@0 | 305 | |
michael@0 | 306 | Errors |
michael@0 | 307 | |
michael@0 | 308 | The error INVALID_OPERATION is generated by TexImage2D if <format> and |
michael@0 | 309 | <internalformat> are DEPTH_COMPONENT and <type> is not UNSIGNED_SHORT, |
michael@0 | 310 | or UNSIGNED_INT. |
michael@0 | 311 | |
michael@0 | 312 | The error INVALID_OPERATION is generated by TexSubImage2D if <format> is |
michael@0 | 313 | DEPTH_COMPONENT and <type> is not UNSIGNED_SHORT, or UNSIGNED_INT. |
michael@0 | 314 | |
michael@0 | 315 | The error INVALID_OPERATION is generated by TexImage2D if <format> and |
michael@0 | 316 | <internalformat> are not DEPTH_COMPONENT and <type> is UNSIGNED_SHORT, |
michael@0 | 317 | or UNSIGNED_INT. |
michael@0 | 318 | |
michael@0 | 319 | The error INVALID_OPERATION is generated by TexSubImage2D if <format> is |
michael@0 | 320 | not DEPTH_COMPONENT and <type> is UNSIGNED_SHORT, or UNSIGNED_INT. |
michael@0 | 321 | |
michael@0 | 322 | The error INVALID_OPERATION is generated by TexImage2D if <format> and |
michael@0 | 323 | <internalformat> are DEPTH_STENCIL_OES and <type> is not |
michael@0 | 324 | UNSIGNED_INT_24_8_OES. |
michael@0 | 325 | |
michael@0 | 326 | The error INVALID_OPERATION is generated by TexSubImage2D if <format> |
michael@0 | 327 | is DEPTH_STENCIL_OES and <type> is not UNSIGNED_INT_24_8_OES. |
michael@0 | 328 | |
michael@0 | 329 | The error INVALID_OPERATION is generated by TexImage2D if <format> and |
michael@0 | 330 | <internalformat> is not DEPTH_STENCIL_OES and <type> is |
michael@0 | 331 | UNSIGNED_INT_24_8_OES. |
michael@0 | 332 | |
michael@0 | 333 | The error INVALID_OPERATION is generated by TexSubImage2D if <format> |
michael@0 | 334 | is not DEPTH_STENCIL_OES and <type> is UNSIGNED_INT_24_8_OES. |
michael@0 | 335 | |
michael@0 | 336 | The error INVALID_OPERATION is generated in the following situations: |
michael@0 | 337 | - TexImage2D is called with <format> and <internalformat> of |
michael@0 | 338 | DEPTH_COMPONENT or DEPTH_STENCIL_OES and |
michael@0 | 339 | - <target> is not TEXTURE_2D, |
michael@0 | 340 | - <data> is not NULL, or |
michael@0 | 341 | - <level> is not zero. |
michael@0 | 342 | - TexSubImage2D is called with <format> of DEPTH_COMPONENT or |
michael@0 | 343 | DEPTH_STENCIL_OES. |
michael@0 | 344 | - TexStorage2DEXT is called with <internalformat> of DEPTH_COMPONENT16, |
michael@0 | 345 | DEPTH_COMPONENT32_OES, or DEPTH24_STENCIL8_OES, and |
michael@0 | 346 | - <target> is not TEXTURE_2D, or |
michael@0 | 347 | - <levels> is not one. |
michael@0 | 348 | - CopyTexImage2D is called with an <internalformat> that has a base |
michael@0 | 349 | internal format of DEPTH_COMPONENT or DEPTH_STENCIL_OES. |
michael@0 | 350 | - CopyTexSubImage2D is called with a target texture that has a base |
michael@0 | 351 | internal format of DEPTH_COMPONENT or DEPTH_STENCIL_OES. |
michael@0 | 352 | - GenerateMipmap is called on a texture that has a base internal format |
michael@0 | 353 | of DEPTH_COMPONENT or DEPTH_STENCIL_OES. |
michael@0 | 354 | |
michael@0 | 355 | New State |
michael@0 | 356 | |
michael@0 | 357 | None. |
michael@0 | 358 | |
michael@0 | 359 | Issues |
michael@0 | 360 | |
michael@0 | 361 | 1) What are the differences between this extension and OES_depth_texture |
michael@0 | 362 | and OES_packed_depth_stencil? |
michael@0 | 363 | |
michael@0 | 364 | RESOLVED: This extension: |
michael@0 | 365 | - does not support loading pre-baked depth stencil data via |
michael@0 | 366 | TexImage2D or TexSubImage2D. |
michael@0 | 367 | - allows variability in the y-, z-, and w-components of the sample |
michael@0 | 368 | results from depth textures. |
michael@0 | 369 | - only supports one level textures. |
michael@0 | 370 | - explicitly lists the errors for unsupported functionality. |
michael@0 | 371 | Since these were not clearly specified in the OES_depth_texture |
michael@0 | 372 | extension there may be differences in error values between |
michael@0 | 373 | implementations of OES_depth_texture and ANGLE_depth_texture. |
michael@0 | 374 | This specification was also rebased to apply against the OpenGL ES 2.0 |
michael@0 | 375 | specification instead of the OpenGL specification, making it more |
michael@0 | 376 | obvious what all the functionality changes are. |
michael@0 | 377 | |
michael@0 | 378 | 2) Why does TexSubImage2D accept the new format/type combinations even |
michael@0 | 379 | though it does not actually support loading data? |
michael@0 | 380 | |
michael@0 | 381 | RESOLVED: This was done to be more consistent with the OES_depth_texture |
michael@0 | 382 | extension and to make it easier to add support for loading texture |
michael@0 | 383 | data if it is possible to support in the future. |
michael@0 | 384 | |
michael@0 | 385 | 3) Why are only 1-level depth textures supported? |
michael@0 | 386 | |
michael@0 | 387 | RESOLVED: The only use for multiple levels of depth textures would |
michael@0 | 388 | be for fitlered texturing. However since it is not possible to |
michael@0 | 389 | render to non-zero-level texture levels in OpenGL ES 2.0, and since |
michael@0 | 390 | this extension forbids loading existing data and GenerateMipmap on |
michael@0 | 391 | depth textures, it is impossible to initialize or specify contents |
michael@0 | 392 | for non-zero levels of depth textures. |
michael@0 | 393 | |
michael@0 | 394 | Revision History |
michael@0 | 395 | |
michael@0 | 396 | 02/25/2013 swoods revise to allow texture lookup to guarantee depth values |
michael@0 | 397 | only in red channel of sample result. |
michael@0 | 398 | 06/04/2012 dgkoch fix errors, disallow multi-level depth textures. |
michael@0 | 399 | 05/30/2012 dgkoch minor updates and add issues. |
michael@0 | 400 | 05/23/2012 dgkoch intial revision based on OES_depth_texture and |
michael@0 | 401 | OES_packed_depth_stencil and rebased against the ES 2.0 spec |
michael@0 | 402 |