gfx/angle/include/GLES2/gl2.h

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

michael@0 1 #ifndef __gl2_h_
michael@0 2 #define __gl2_h_
michael@0 3
michael@0 4 /* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
michael@0 5
michael@0 6 #include <GLES2/gl2platform.h>
michael@0 7
michael@0 8 #ifdef __cplusplus
michael@0 9 extern "C" {
michael@0 10 #endif
michael@0 11
michael@0 12 /*
michael@0 13 * This document is licensed under the SGI Free Software B License Version
michael@0 14 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
michael@0 15 */
michael@0 16
michael@0 17 /*-------------------------------------------------------------------------
michael@0 18 * Data type definitions
michael@0 19 *-----------------------------------------------------------------------*/
michael@0 20
michael@0 21 typedef void GLvoid;
michael@0 22 typedef char GLchar;
michael@0 23 typedef unsigned int GLenum;
michael@0 24 typedef unsigned char GLboolean;
michael@0 25 typedef unsigned int GLbitfield;
michael@0 26 typedef khronos_int8_t GLbyte;
michael@0 27 typedef short GLshort;
michael@0 28 typedef int GLint;
michael@0 29 typedef int GLsizei;
michael@0 30 typedef khronos_uint8_t GLubyte;
michael@0 31 typedef unsigned short GLushort;
michael@0 32 typedef unsigned int GLuint;
michael@0 33 typedef khronos_float_t GLfloat;
michael@0 34 typedef khronos_float_t GLclampf;
michael@0 35 typedef khronos_int32_t GLfixed;
michael@0 36
michael@0 37 /* GL types for handling large vertex buffer objects */
michael@0 38 typedef khronos_intptr_t GLintptr;
michael@0 39 typedef khronos_ssize_t GLsizeiptr;
michael@0 40
michael@0 41 /* OpenGL ES core versions */
michael@0 42 #define GL_ES_VERSION_2_0 1
michael@0 43
michael@0 44 /* ClearBufferMask */
michael@0 45 #define GL_DEPTH_BUFFER_BIT 0x00000100
michael@0 46 #define GL_STENCIL_BUFFER_BIT 0x00000400
michael@0 47 #define GL_COLOR_BUFFER_BIT 0x00004000
michael@0 48
michael@0 49 /* Boolean */
michael@0 50 #define GL_FALSE 0
michael@0 51 #define GL_TRUE 1
michael@0 52
michael@0 53 /* BeginMode */
michael@0 54 #define GL_POINTS 0x0000
michael@0 55 #define GL_LINES 0x0001
michael@0 56 #define GL_LINE_LOOP 0x0002
michael@0 57 #define GL_LINE_STRIP 0x0003
michael@0 58 #define GL_TRIANGLES 0x0004
michael@0 59 #define GL_TRIANGLE_STRIP 0x0005
michael@0 60 #define GL_TRIANGLE_FAN 0x0006
michael@0 61
michael@0 62 /* AlphaFunction (not supported in ES20) */
michael@0 63 /* GL_NEVER */
michael@0 64 /* GL_LESS */
michael@0 65 /* GL_EQUAL */
michael@0 66 /* GL_LEQUAL */
michael@0 67 /* GL_GREATER */
michael@0 68 /* GL_NOTEQUAL */
michael@0 69 /* GL_GEQUAL */
michael@0 70 /* GL_ALWAYS */
michael@0 71
michael@0 72 /* BlendingFactorDest */
michael@0 73 #define GL_ZERO 0
michael@0 74 #define GL_ONE 1
michael@0 75 #define GL_SRC_COLOR 0x0300
michael@0 76 #define GL_ONE_MINUS_SRC_COLOR 0x0301
michael@0 77 #define GL_SRC_ALPHA 0x0302
michael@0 78 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
michael@0 79 #define GL_DST_ALPHA 0x0304
michael@0 80 #define GL_ONE_MINUS_DST_ALPHA 0x0305
michael@0 81
michael@0 82 /* BlendingFactorSrc */
michael@0 83 /* GL_ZERO */
michael@0 84 /* GL_ONE */
michael@0 85 #define GL_DST_COLOR 0x0306
michael@0 86 #define GL_ONE_MINUS_DST_COLOR 0x0307
michael@0 87 #define GL_SRC_ALPHA_SATURATE 0x0308
michael@0 88 /* GL_SRC_ALPHA */
michael@0 89 /* GL_ONE_MINUS_SRC_ALPHA */
michael@0 90 /* GL_DST_ALPHA */
michael@0 91 /* GL_ONE_MINUS_DST_ALPHA */
michael@0 92
michael@0 93 /* BlendEquationSeparate */
michael@0 94 #define GL_FUNC_ADD 0x8006
michael@0 95 #define GL_BLEND_EQUATION 0x8009
michael@0 96 #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
michael@0 97 #define GL_BLEND_EQUATION_ALPHA 0x883D
michael@0 98
michael@0 99 /* BlendSubtract */
michael@0 100 #define GL_FUNC_SUBTRACT 0x800A
michael@0 101 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
michael@0 102
michael@0 103 /* Separate Blend Functions */
michael@0 104 #define GL_BLEND_DST_RGB 0x80C8
michael@0 105 #define GL_BLEND_SRC_RGB 0x80C9
michael@0 106 #define GL_BLEND_DST_ALPHA 0x80CA
michael@0 107 #define GL_BLEND_SRC_ALPHA 0x80CB
michael@0 108 #define GL_CONSTANT_COLOR 0x8001
michael@0 109 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
michael@0 110 #define GL_CONSTANT_ALPHA 0x8003
michael@0 111 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
michael@0 112 #define GL_BLEND_COLOR 0x8005
michael@0 113
michael@0 114 /* Buffer Objects */
michael@0 115 #define GL_ARRAY_BUFFER 0x8892
michael@0 116 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
michael@0 117 #define GL_ARRAY_BUFFER_BINDING 0x8894
michael@0 118 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
michael@0 119
michael@0 120 #define GL_STREAM_DRAW 0x88E0
michael@0 121 #define GL_STATIC_DRAW 0x88E4
michael@0 122 #define GL_DYNAMIC_DRAW 0x88E8
michael@0 123
michael@0 124 #define GL_BUFFER_SIZE 0x8764
michael@0 125 #define GL_BUFFER_USAGE 0x8765
michael@0 126
michael@0 127 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
michael@0 128
michael@0 129 /* CullFaceMode */
michael@0 130 #define GL_FRONT 0x0404
michael@0 131 #define GL_BACK 0x0405
michael@0 132 #define GL_FRONT_AND_BACK 0x0408
michael@0 133
michael@0 134 /* DepthFunction */
michael@0 135 /* GL_NEVER */
michael@0 136 /* GL_LESS */
michael@0 137 /* GL_EQUAL */
michael@0 138 /* GL_LEQUAL */
michael@0 139 /* GL_GREATER */
michael@0 140 /* GL_NOTEQUAL */
michael@0 141 /* GL_GEQUAL */
michael@0 142 /* GL_ALWAYS */
michael@0 143
michael@0 144 /* EnableCap */
michael@0 145 #define GL_TEXTURE_2D 0x0DE1
michael@0 146 #define GL_CULL_FACE 0x0B44
michael@0 147 #define GL_BLEND 0x0BE2
michael@0 148 #define GL_DITHER 0x0BD0
michael@0 149 #define GL_STENCIL_TEST 0x0B90
michael@0 150 #define GL_DEPTH_TEST 0x0B71
michael@0 151 #define GL_SCISSOR_TEST 0x0C11
michael@0 152 #define GL_POLYGON_OFFSET_FILL 0x8037
michael@0 153 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
michael@0 154 #define GL_SAMPLE_COVERAGE 0x80A0
michael@0 155
michael@0 156 /* ErrorCode */
michael@0 157 #define GL_NO_ERROR 0
michael@0 158 #define GL_INVALID_ENUM 0x0500
michael@0 159 #define GL_INVALID_VALUE 0x0501
michael@0 160 #define GL_INVALID_OPERATION 0x0502
michael@0 161 #define GL_OUT_OF_MEMORY 0x0505
michael@0 162
michael@0 163 /* FrontFaceDirection */
michael@0 164 #define GL_CW 0x0900
michael@0 165 #define GL_CCW 0x0901
michael@0 166
michael@0 167 /* GetPName */
michael@0 168 #define GL_LINE_WIDTH 0x0B21
michael@0 169 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
michael@0 170 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
michael@0 171 #define GL_CULL_FACE_MODE 0x0B45
michael@0 172 #define GL_FRONT_FACE 0x0B46
michael@0 173 #define GL_DEPTH_RANGE 0x0B70
michael@0 174 #define GL_DEPTH_WRITEMASK 0x0B72
michael@0 175 #define GL_DEPTH_CLEAR_VALUE 0x0B73
michael@0 176 #define GL_DEPTH_FUNC 0x0B74
michael@0 177 #define GL_STENCIL_CLEAR_VALUE 0x0B91
michael@0 178 #define GL_STENCIL_FUNC 0x0B92
michael@0 179 #define GL_STENCIL_FAIL 0x0B94
michael@0 180 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
michael@0 181 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
michael@0 182 #define GL_STENCIL_REF 0x0B97
michael@0 183 #define GL_STENCIL_VALUE_MASK 0x0B93
michael@0 184 #define GL_STENCIL_WRITEMASK 0x0B98
michael@0 185 #define GL_STENCIL_BACK_FUNC 0x8800
michael@0 186 #define GL_STENCIL_BACK_FAIL 0x8801
michael@0 187 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
michael@0 188 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
michael@0 189 #define GL_STENCIL_BACK_REF 0x8CA3
michael@0 190 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
michael@0 191 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
michael@0 192 #define GL_VIEWPORT 0x0BA2
michael@0 193 #define GL_SCISSOR_BOX 0x0C10
michael@0 194 /* GL_SCISSOR_TEST */
michael@0 195 #define GL_COLOR_CLEAR_VALUE 0x0C22
michael@0 196 #define GL_COLOR_WRITEMASK 0x0C23
michael@0 197 #define GL_UNPACK_ALIGNMENT 0x0CF5
michael@0 198 #define GL_PACK_ALIGNMENT 0x0D05
michael@0 199 #define GL_MAX_TEXTURE_SIZE 0x0D33
michael@0 200 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
michael@0 201 #define GL_SUBPIXEL_BITS 0x0D50
michael@0 202 #define GL_RED_BITS 0x0D52
michael@0 203 #define GL_GREEN_BITS 0x0D53
michael@0 204 #define GL_BLUE_BITS 0x0D54
michael@0 205 #define GL_ALPHA_BITS 0x0D55
michael@0 206 #define GL_DEPTH_BITS 0x0D56
michael@0 207 #define GL_STENCIL_BITS 0x0D57
michael@0 208 #define GL_POLYGON_OFFSET_UNITS 0x2A00
michael@0 209 /* GL_POLYGON_OFFSET_FILL */
michael@0 210 #define GL_POLYGON_OFFSET_FACTOR 0x8038
michael@0 211 #define GL_TEXTURE_BINDING_2D 0x8069
michael@0 212 #define GL_SAMPLE_BUFFERS 0x80A8
michael@0 213 #define GL_SAMPLES 0x80A9
michael@0 214 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
michael@0 215 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
michael@0 216
michael@0 217 /* GetTextureParameter */
michael@0 218 /* GL_TEXTURE_MAG_FILTER */
michael@0 219 /* GL_TEXTURE_MIN_FILTER */
michael@0 220 /* GL_TEXTURE_WRAP_S */
michael@0 221 /* GL_TEXTURE_WRAP_T */
michael@0 222
michael@0 223 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
michael@0 224 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
michael@0 225
michael@0 226 /* HintMode */
michael@0 227 #define GL_DONT_CARE 0x1100
michael@0 228 #define GL_FASTEST 0x1101
michael@0 229 #define GL_NICEST 0x1102
michael@0 230
michael@0 231 /* HintTarget */
michael@0 232 #define GL_GENERATE_MIPMAP_HINT 0x8192
michael@0 233
michael@0 234 /* DataType */
michael@0 235 #define GL_BYTE 0x1400
michael@0 236 #define GL_UNSIGNED_BYTE 0x1401
michael@0 237 #define GL_SHORT 0x1402
michael@0 238 #define GL_UNSIGNED_SHORT 0x1403
michael@0 239 #define GL_INT 0x1404
michael@0 240 #define GL_UNSIGNED_INT 0x1405
michael@0 241 #define GL_FLOAT 0x1406
michael@0 242 #define GL_FIXED 0x140C
michael@0 243
michael@0 244 /* PixelFormat */
michael@0 245 #define GL_DEPTH_COMPONENT 0x1902
michael@0 246 #define GL_ALPHA 0x1906
michael@0 247 #define GL_RGB 0x1907
michael@0 248 #define GL_RGBA 0x1908
michael@0 249 #define GL_LUMINANCE 0x1909
michael@0 250 #define GL_LUMINANCE_ALPHA 0x190A
michael@0 251
michael@0 252 /* PixelType */
michael@0 253 /* GL_UNSIGNED_BYTE */
michael@0 254 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
michael@0 255 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
michael@0 256 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
michael@0 257
michael@0 258 /* Shaders */
michael@0 259 #define GL_FRAGMENT_SHADER 0x8B30
michael@0 260 #define GL_VERTEX_SHADER 0x8B31
michael@0 261 #define GL_MAX_VERTEX_ATTRIBS 0x8869
michael@0 262 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
michael@0 263 #define GL_MAX_VARYING_VECTORS 0x8DFC
michael@0 264 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
michael@0 265 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
michael@0 266 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
michael@0 267 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
michael@0 268 #define GL_SHADER_TYPE 0x8B4F
michael@0 269 #define GL_DELETE_STATUS 0x8B80
michael@0 270 #define GL_LINK_STATUS 0x8B82
michael@0 271 #define GL_VALIDATE_STATUS 0x8B83
michael@0 272 #define GL_ATTACHED_SHADERS 0x8B85
michael@0 273 #define GL_ACTIVE_UNIFORMS 0x8B86
michael@0 274 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
michael@0 275 #define GL_ACTIVE_ATTRIBUTES 0x8B89
michael@0 276 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
michael@0 277 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
michael@0 278 #define GL_CURRENT_PROGRAM 0x8B8D
michael@0 279
michael@0 280 /* StencilFunction */
michael@0 281 #define GL_NEVER 0x0200
michael@0 282 #define GL_LESS 0x0201
michael@0 283 #define GL_EQUAL 0x0202
michael@0 284 #define GL_LEQUAL 0x0203
michael@0 285 #define GL_GREATER 0x0204
michael@0 286 #define GL_NOTEQUAL 0x0205
michael@0 287 #define GL_GEQUAL 0x0206
michael@0 288 #define GL_ALWAYS 0x0207
michael@0 289
michael@0 290 /* StencilOp */
michael@0 291 /* GL_ZERO */
michael@0 292 #define GL_KEEP 0x1E00
michael@0 293 #define GL_REPLACE 0x1E01
michael@0 294 #define GL_INCR 0x1E02
michael@0 295 #define GL_DECR 0x1E03
michael@0 296 #define GL_INVERT 0x150A
michael@0 297 #define GL_INCR_WRAP 0x8507
michael@0 298 #define GL_DECR_WRAP 0x8508
michael@0 299
michael@0 300 /* StringName */
michael@0 301 #define GL_VENDOR 0x1F00
michael@0 302 #define GL_RENDERER 0x1F01
michael@0 303 #define GL_VERSION 0x1F02
michael@0 304 #define GL_EXTENSIONS 0x1F03
michael@0 305
michael@0 306 /* TextureMagFilter */
michael@0 307 #define GL_NEAREST 0x2600
michael@0 308 #define GL_LINEAR 0x2601
michael@0 309
michael@0 310 /* TextureMinFilter */
michael@0 311 /* GL_NEAREST */
michael@0 312 /* GL_LINEAR */
michael@0 313 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
michael@0 314 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
michael@0 315 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
michael@0 316 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
michael@0 317
michael@0 318 /* TextureParameterName */
michael@0 319 #define GL_TEXTURE_MAG_FILTER 0x2800
michael@0 320 #define GL_TEXTURE_MIN_FILTER 0x2801
michael@0 321 #define GL_TEXTURE_WRAP_S 0x2802
michael@0 322 #define GL_TEXTURE_WRAP_T 0x2803
michael@0 323
michael@0 324 /* TextureTarget */
michael@0 325 /* GL_TEXTURE_2D */
michael@0 326 #define GL_TEXTURE 0x1702
michael@0 327
michael@0 328 #define GL_TEXTURE_CUBE_MAP 0x8513
michael@0 329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
michael@0 330 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
michael@0 331 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
michael@0 332 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
michael@0 333 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
michael@0 334 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
michael@0 335 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
michael@0 336 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
michael@0 337
michael@0 338 /* TextureUnit */
michael@0 339 #define GL_TEXTURE0 0x84C0
michael@0 340 #define GL_TEXTURE1 0x84C1
michael@0 341 #define GL_TEXTURE2 0x84C2
michael@0 342 #define GL_TEXTURE3 0x84C3
michael@0 343 #define GL_TEXTURE4 0x84C4
michael@0 344 #define GL_TEXTURE5 0x84C5
michael@0 345 #define GL_TEXTURE6 0x84C6
michael@0 346 #define GL_TEXTURE7 0x84C7
michael@0 347 #define GL_TEXTURE8 0x84C8
michael@0 348 #define GL_TEXTURE9 0x84C9
michael@0 349 #define GL_TEXTURE10 0x84CA
michael@0 350 #define GL_TEXTURE11 0x84CB
michael@0 351 #define GL_TEXTURE12 0x84CC
michael@0 352 #define GL_TEXTURE13 0x84CD
michael@0 353 #define GL_TEXTURE14 0x84CE
michael@0 354 #define GL_TEXTURE15 0x84CF
michael@0 355 #define GL_TEXTURE16 0x84D0
michael@0 356 #define GL_TEXTURE17 0x84D1
michael@0 357 #define GL_TEXTURE18 0x84D2
michael@0 358 #define GL_TEXTURE19 0x84D3
michael@0 359 #define GL_TEXTURE20 0x84D4
michael@0 360 #define GL_TEXTURE21 0x84D5
michael@0 361 #define GL_TEXTURE22 0x84D6
michael@0 362 #define GL_TEXTURE23 0x84D7
michael@0 363 #define GL_TEXTURE24 0x84D8
michael@0 364 #define GL_TEXTURE25 0x84D9
michael@0 365 #define GL_TEXTURE26 0x84DA
michael@0 366 #define GL_TEXTURE27 0x84DB
michael@0 367 #define GL_TEXTURE28 0x84DC
michael@0 368 #define GL_TEXTURE29 0x84DD
michael@0 369 #define GL_TEXTURE30 0x84DE
michael@0 370 #define GL_TEXTURE31 0x84DF
michael@0 371 #define GL_ACTIVE_TEXTURE 0x84E0
michael@0 372
michael@0 373 /* TextureWrapMode */
michael@0 374 #define GL_REPEAT 0x2901
michael@0 375 #define GL_CLAMP_TO_EDGE 0x812F
michael@0 376 #define GL_MIRRORED_REPEAT 0x8370
michael@0 377
michael@0 378 /* Uniform Types */
michael@0 379 #define GL_FLOAT_VEC2 0x8B50
michael@0 380 #define GL_FLOAT_VEC3 0x8B51
michael@0 381 #define GL_FLOAT_VEC4 0x8B52
michael@0 382 #define GL_INT_VEC2 0x8B53
michael@0 383 #define GL_INT_VEC3 0x8B54
michael@0 384 #define GL_INT_VEC4 0x8B55
michael@0 385 #define GL_BOOL 0x8B56
michael@0 386 #define GL_BOOL_VEC2 0x8B57
michael@0 387 #define GL_BOOL_VEC3 0x8B58
michael@0 388 #define GL_BOOL_VEC4 0x8B59
michael@0 389 #define GL_FLOAT_MAT2 0x8B5A
michael@0 390 #define GL_FLOAT_MAT3 0x8B5B
michael@0 391 #define GL_FLOAT_MAT4 0x8B5C
michael@0 392 #define GL_SAMPLER_2D 0x8B5E
michael@0 393 #define GL_SAMPLER_CUBE 0x8B60
michael@0 394
michael@0 395 /* Vertex Arrays */
michael@0 396 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
michael@0 397 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
michael@0 398 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
michael@0 399 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
michael@0 400 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
michael@0 401 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
michael@0 402 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
michael@0 403
michael@0 404 /* Read Format */
michael@0 405 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
michael@0 406 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
michael@0 407
michael@0 408 /* Shader Source */
michael@0 409 #define GL_COMPILE_STATUS 0x8B81
michael@0 410 #define GL_INFO_LOG_LENGTH 0x8B84
michael@0 411 #define GL_SHADER_SOURCE_LENGTH 0x8B88
michael@0 412 #define GL_SHADER_COMPILER 0x8DFA
michael@0 413
michael@0 414 /* Shader Binary */
michael@0 415 #define GL_SHADER_BINARY_FORMATS 0x8DF8
michael@0 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
michael@0 417
michael@0 418 /* Shader Precision-Specified Types */
michael@0 419 #define GL_LOW_FLOAT 0x8DF0
michael@0 420 #define GL_MEDIUM_FLOAT 0x8DF1
michael@0 421 #define GL_HIGH_FLOAT 0x8DF2
michael@0 422 #define GL_LOW_INT 0x8DF3
michael@0 423 #define GL_MEDIUM_INT 0x8DF4
michael@0 424 #define GL_HIGH_INT 0x8DF5
michael@0 425
michael@0 426 /* Framebuffer Object. */
michael@0 427 #define GL_FRAMEBUFFER 0x8D40
michael@0 428 #define GL_RENDERBUFFER 0x8D41
michael@0 429
michael@0 430 #define GL_RGBA4 0x8056
michael@0 431 #define GL_RGB5_A1 0x8057
michael@0 432 #define GL_RGB565 0x8D62
michael@0 433 #define GL_DEPTH_COMPONENT16 0x81A5
michael@0 434 #define GL_STENCIL_INDEX 0x1901
michael@0 435 #define GL_STENCIL_INDEX8 0x8D48
michael@0 436
michael@0 437 #define GL_RENDERBUFFER_WIDTH 0x8D42
michael@0 438 #define GL_RENDERBUFFER_HEIGHT 0x8D43
michael@0 439 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
michael@0 440 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
michael@0 441 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
michael@0 442 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
michael@0 443 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
michael@0 444 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
michael@0 445 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
michael@0 446
michael@0 447 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
michael@0 448 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
michael@0 449 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
michael@0 450 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
michael@0 451
michael@0 452 #define GL_COLOR_ATTACHMENT0 0x8CE0
michael@0 453 #define GL_DEPTH_ATTACHMENT 0x8D00
michael@0 454 #define GL_STENCIL_ATTACHMENT 0x8D20
michael@0 455
michael@0 456 #define GL_NONE 0
michael@0 457
michael@0 458 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
michael@0 459 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
michael@0 460 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
michael@0 461 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
michael@0 462 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
michael@0 463
michael@0 464 #define GL_FRAMEBUFFER_BINDING 0x8CA6
michael@0 465 #define GL_RENDERBUFFER_BINDING 0x8CA7
michael@0 466 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
michael@0 467
michael@0 468 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
michael@0 469
michael@0 470 /*-------------------------------------------------------------------------
michael@0 471 * GL core functions.
michael@0 472 *-----------------------------------------------------------------------*/
michael@0 473
michael@0 474 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
michael@0 475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
michael@0 476 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
michael@0 477 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
michael@0 478 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
michael@0 479 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
michael@0 480 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
michael@0 481 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
michael@0 482 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
michael@0 483 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
michael@0 484 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
michael@0 485 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
michael@0 486 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
michael@0 487 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
michael@0 488 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
michael@0 489 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
michael@0 490 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
michael@0 491 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
michael@0 492 GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
michael@0 493 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
michael@0 494 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
michael@0 495 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
michael@0 496 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
michael@0 497 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
michael@0 498 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
michael@0 499 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
michael@0 500 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
michael@0 501 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
michael@0 502 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
michael@0 503 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
michael@0 504 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
michael@0 505 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
michael@0 506 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
michael@0 507 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
michael@0 508 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
michael@0 509 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
michael@0 510 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
michael@0 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
michael@0 512 GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
michael@0 513 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
michael@0 514 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
michael@0 515 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
michael@0 516 GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
michael@0 517 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
michael@0 518 GL_APICALL void GL_APIENTRY glFinish (void);
michael@0 519 GL_APICALL void GL_APIENTRY glFlush (void);
michael@0 520 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
michael@0 521 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
michael@0 522 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
michael@0 523 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
michael@0 524 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
michael@0 525 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
michael@0 526 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
michael@0 527 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
michael@0 528 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
michael@0 529 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
michael@0 530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
michael@0 531 GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
michael@0 532 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
michael@0 533 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
michael@0 534 GL_APICALL GLenum GL_APIENTRY glGetError (void);
michael@0 535 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
michael@0 536 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
michael@0 537 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
michael@0 538 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
michael@0 539 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
michael@0 540 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
michael@0 541 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
michael@0 542 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
michael@0 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
michael@0 544 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
michael@0 545 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
michael@0 546 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
michael@0 547 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
michael@0 548 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
michael@0 549 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
michael@0 550 GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
michael@0 551 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
michael@0 552 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
michael@0 553 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
michael@0 554 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
michael@0 555 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
michael@0 556 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
michael@0 557 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
michael@0 558 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
michael@0 559 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
michael@0 560 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
michael@0 561 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
michael@0 562 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
michael@0 563 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
michael@0 564 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
michael@0 565 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
michael@0 566 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
michael@0 567 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
michael@0 568 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
michael@0 569 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
michael@0 570 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
michael@0 571 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
michael@0 572 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
michael@0 573 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
michael@0 574 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
michael@0 575 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
michael@0 576 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
michael@0 577 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
michael@0 578 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
michael@0 579 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
michael@0 580 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
michael@0 581 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
michael@0 582 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
michael@0 583 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
michael@0 584 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
michael@0 585 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
michael@0 586 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
michael@0 587 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
michael@0 588 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
michael@0 589 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
michael@0 590 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
michael@0 591 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
michael@0 592 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
michael@0 593 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
michael@0 594 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
michael@0 595 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
michael@0 596 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
michael@0 597 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
michael@0 598 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
michael@0 599 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
michael@0 600 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
michael@0 601 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
michael@0 602 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
michael@0 603 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
michael@0 604 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
michael@0 605 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
michael@0 606 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
michael@0 607 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
michael@0 608 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
michael@0 609 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
michael@0 610 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
michael@0 611 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
michael@0 612 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
michael@0 613 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
michael@0 614 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
michael@0 615 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
michael@0 616
michael@0 617 #ifdef __cplusplus
michael@0 618 }
michael@0 619 #endif
michael@0 620
michael@0 621 #endif /* __gl2_h_ */

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