gfx/angle/src/compiler/TranslatorGLSL.cpp

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

michael@0 1 //
michael@0 2 // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
michael@0 3 // Use of this source code is governed by a BSD-style license that can be
michael@0 4 // found in the LICENSE file.
michael@0 5 //
michael@0 6
michael@0 7 #include "compiler/TranslatorGLSL.h"
michael@0 8
michael@0 9 #include "compiler/OutputGLSL.h"
michael@0 10 #include "compiler/VersionGLSL.h"
michael@0 11
michael@0 12 static void writeVersion(ShShaderType type, TIntermNode* root,
michael@0 13 TInfoSinkBase& sink) {
michael@0 14 TVersionGLSL versionGLSL(type);
michael@0 15 root->traverse(&versionGLSL);
michael@0 16 int version = versionGLSL.getVersion();
michael@0 17 // We need to write version directive only if it is greater than 110.
michael@0 18 // If there is no version directive in the shader, 110 is implied.
michael@0 19 if (version > 110) {
michael@0 20 sink << "#version " << version << "\n";
michael@0 21 }
michael@0 22 }
michael@0 23
michael@0 24 TranslatorGLSL::TranslatorGLSL(ShShaderType type, ShShaderSpec spec)
michael@0 25 : TCompiler(type, spec) {
michael@0 26 }
michael@0 27
michael@0 28 void TranslatorGLSL::translate(TIntermNode* root) {
michael@0 29 TInfoSinkBase& sink = getInfoSink().obj;
michael@0 30
michael@0 31 // Write GLSL version.
michael@0 32 writeVersion(getShaderType(), root, sink);
michael@0 33
michael@0 34 // Write emulated built-in functions if needed.
michael@0 35 getBuiltInFunctionEmulator().OutputEmulatedFunctionDefinition(
michael@0 36 sink, false);
michael@0 37
michael@0 38 // Write array bounds clamping emulation if needed.
michael@0 39 getArrayBoundsClamper().OutputClampingFunctionDefinition(sink);
michael@0 40
michael@0 41 // Write translated shader.
michael@0 42 TOutputGLSL outputGLSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(), getSymbolTable());
michael@0 43 root->traverse(&outputGLSL);
michael@0 44 }

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