Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
michael@0 | 1 | // |
michael@0 | 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
michael@0 | 3 | // Use of this source code is governed by a BSD-style license that can be |
michael@0 | 4 | // found in the LICENSE file. |
michael@0 | 5 | // |
michael@0 | 6 | |
michael@0 | 7 | #include "compiler/TranslatorGLSL.h" |
michael@0 | 8 | |
michael@0 | 9 | #include "compiler/OutputGLSL.h" |
michael@0 | 10 | #include "compiler/VersionGLSL.h" |
michael@0 | 11 | |
michael@0 | 12 | static void writeVersion(ShShaderType type, TIntermNode* root, |
michael@0 | 13 | TInfoSinkBase& sink) { |
michael@0 | 14 | TVersionGLSL versionGLSL(type); |
michael@0 | 15 | root->traverse(&versionGLSL); |
michael@0 | 16 | int version = versionGLSL.getVersion(); |
michael@0 | 17 | // We need to write version directive only if it is greater than 110. |
michael@0 | 18 | // If there is no version directive in the shader, 110 is implied. |
michael@0 | 19 | if (version > 110) { |
michael@0 | 20 | sink << "#version " << version << "\n"; |
michael@0 | 21 | } |
michael@0 | 22 | } |
michael@0 | 23 | |
michael@0 | 24 | TranslatorGLSL::TranslatorGLSL(ShShaderType type, ShShaderSpec spec) |
michael@0 | 25 | : TCompiler(type, spec) { |
michael@0 | 26 | } |
michael@0 | 27 | |
michael@0 | 28 | void TranslatorGLSL::translate(TIntermNode* root) { |
michael@0 | 29 | TInfoSinkBase& sink = getInfoSink().obj; |
michael@0 | 30 | |
michael@0 | 31 | // Write GLSL version. |
michael@0 | 32 | writeVersion(getShaderType(), root, sink); |
michael@0 | 33 | |
michael@0 | 34 | // Write emulated built-in functions if needed. |
michael@0 | 35 | getBuiltInFunctionEmulator().OutputEmulatedFunctionDefinition( |
michael@0 | 36 | sink, false); |
michael@0 | 37 | |
michael@0 | 38 | // Write array bounds clamping emulation if needed. |
michael@0 | 39 | getArrayBoundsClamper().OutputClampingFunctionDefinition(sink); |
michael@0 | 40 | |
michael@0 | 41 | // Write translated shader. |
michael@0 | 42 | TOutputGLSL outputGLSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(), getSymbolTable()); |
michael@0 | 43 | root->traverse(&outputGLSL); |
michael@0 | 44 | } |