gfx/angle/src/libGLESv2/Framebuffer.cpp

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

michael@0 1 #include "precompiled.h"
michael@0 2 //
michael@0 3 // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
michael@0 4 // Use of this source code is governed by a BSD-style license that can be
michael@0 5 // found in the LICENSE file.
michael@0 6 //
michael@0 7
michael@0 8 // Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer
michael@0 9 // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
michael@0 10
michael@0 11 #include "libGLESv2/Framebuffer.h"
michael@0 12
michael@0 13 #include "libGLESv2/main.h"
michael@0 14 #include "libGLESv2/utilities.h"
michael@0 15 #include "libGLESv2/Texture.h"
michael@0 16 #include "libGLESv2/Context.h"
michael@0 17 #include "libGLESv2/renderer/Renderer.h"
michael@0 18 #include "libGLESv2/Renderbuffer.h"
michael@0 19
michael@0 20 namespace gl
michael@0 21 {
michael@0 22
michael@0 23 Framebuffer::Framebuffer(rx::Renderer *renderer)
michael@0 24 : mRenderer(renderer)
michael@0 25 {
michael@0 26 for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
michael@0 27 {
michael@0 28 mColorbufferTypes[colorAttachment] = GL_NONE;
michael@0 29 mDrawBufferStates[colorAttachment] = GL_NONE;
michael@0 30 }
michael@0 31 mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT;
michael@0 32 mReadBufferState = GL_COLOR_ATTACHMENT0_EXT;
michael@0 33
michael@0 34 mDepthbufferType = GL_NONE;
michael@0 35 mStencilbufferType = GL_NONE;
michael@0 36 }
michael@0 37
michael@0 38 Framebuffer::~Framebuffer()
michael@0 39 {
michael@0 40 for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
michael@0 41 {
michael@0 42 mColorbufferPointers[colorAttachment].set(NULL);
michael@0 43 }
michael@0 44 mDepthbufferPointer.set(NULL);
michael@0 45 mStencilbufferPointer.set(NULL);
michael@0 46 }
michael@0 47
michael@0 48 Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const
michael@0 49 {
michael@0 50 gl::Context *context = gl::getContext();
michael@0 51 Renderbuffer *buffer = NULL;
michael@0 52
michael@0 53 if (type == GL_NONE)
michael@0 54 {
michael@0 55 buffer = NULL;
michael@0 56 }
michael@0 57 else if (type == GL_RENDERBUFFER)
michael@0 58 {
michael@0 59 buffer = context->getRenderbuffer(handle);
michael@0 60 }
michael@0 61 else if (IsInternalTextureTarget(type))
michael@0 62 {
michael@0 63 buffer = context->getTexture(handle)->getRenderbuffer(type);
michael@0 64 }
michael@0 65 else
michael@0 66 {
michael@0 67 UNREACHABLE();
michael@0 68 }
michael@0 69
michael@0 70 return buffer;
michael@0 71 }
michael@0 72
michael@0 73 void Framebuffer::setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer)
michael@0 74 {
michael@0 75 ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
michael@0 76 mColorbufferTypes[colorAttachment] = (colorbuffer != 0) ? type : GL_NONE;
michael@0 77 mColorbufferPointers[colorAttachment].set(lookupRenderbuffer(type, colorbuffer));
michael@0 78 }
michael@0 79
michael@0 80 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer)
michael@0 81 {
michael@0 82 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE;
michael@0 83 mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer));
michael@0 84 }
michael@0 85
michael@0 86 void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer)
michael@0 87 {
michael@0 88 mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE;
michael@0 89 mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer));
michael@0 90 }
michael@0 91
michael@0 92 void Framebuffer::detachTexture(GLuint texture)
michael@0 93 {
michael@0 94 for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
michael@0 95 {
michael@0 96 if (mColorbufferPointers[colorAttachment].id() == texture && IsInternalTextureTarget(mColorbufferTypes[colorAttachment]))
michael@0 97 {
michael@0 98 mColorbufferTypes[colorAttachment] = GL_NONE;
michael@0 99 mColorbufferPointers[colorAttachment].set(NULL);
michael@0 100 }
michael@0 101 }
michael@0 102
michael@0 103 if (mDepthbufferPointer.id() == texture && IsInternalTextureTarget(mDepthbufferType))
michael@0 104 {
michael@0 105 mDepthbufferType = GL_NONE;
michael@0 106 mDepthbufferPointer.set(NULL);
michael@0 107 }
michael@0 108
michael@0 109 if (mStencilbufferPointer.id() == texture && IsInternalTextureTarget(mStencilbufferType))
michael@0 110 {
michael@0 111 mStencilbufferType = GL_NONE;
michael@0 112 mStencilbufferPointer.set(NULL);
michael@0 113 }
michael@0 114 }
michael@0 115
michael@0 116 void Framebuffer::detachRenderbuffer(GLuint renderbuffer)
michael@0 117 {
michael@0 118 for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
michael@0 119 {
michael@0 120 if (mColorbufferPointers[colorAttachment].id() == renderbuffer && mColorbufferTypes[colorAttachment] == GL_RENDERBUFFER)
michael@0 121 {
michael@0 122 mColorbufferTypes[colorAttachment] = GL_NONE;
michael@0 123 mColorbufferPointers[colorAttachment].set(NULL);
michael@0 124 }
michael@0 125 }
michael@0 126
michael@0 127 if (mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER)
michael@0 128 {
michael@0 129 mDepthbufferType = GL_NONE;
michael@0 130 mDepthbufferPointer.set(NULL);
michael@0 131 }
michael@0 132
michael@0 133 if (mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER)
michael@0 134 {
michael@0 135 mStencilbufferType = GL_NONE;
michael@0 136 mStencilbufferPointer.set(NULL);
michael@0 137 }
michael@0 138 }
michael@0 139
michael@0 140 unsigned int Framebuffer::getRenderTargetSerial(unsigned int colorAttachment) const
michael@0 141 {
michael@0 142 ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
michael@0 143
michael@0 144 Renderbuffer *colorbuffer = mColorbufferPointers[colorAttachment].get();
michael@0 145
michael@0 146 if (colorbuffer)
michael@0 147 {
michael@0 148 return colorbuffer->getSerial();
michael@0 149 }
michael@0 150
michael@0 151 return 0;
michael@0 152 }
michael@0 153
michael@0 154 unsigned int Framebuffer::getDepthbufferSerial() const
michael@0 155 {
michael@0 156 Renderbuffer *depthbuffer = mDepthbufferPointer.get();
michael@0 157
michael@0 158 if (depthbuffer)
michael@0 159 {
michael@0 160 return depthbuffer->getSerial();
michael@0 161 }
michael@0 162
michael@0 163 return 0;
michael@0 164 }
michael@0 165
michael@0 166 unsigned int Framebuffer::getStencilbufferSerial() const
michael@0 167 {
michael@0 168 Renderbuffer *stencilbuffer = mStencilbufferPointer.get();
michael@0 169
michael@0 170 if (stencilbuffer)
michael@0 171 {
michael@0 172 return stencilbuffer->getSerial();
michael@0 173 }
michael@0 174
michael@0 175 return 0;
michael@0 176 }
michael@0 177
michael@0 178 Renderbuffer *Framebuffer::getColorbuffer(unsigned int colorAttachment) const
michael@0 179 {
michael@0 180 ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
michael@0 181 return mColorbufferPointers[colorAttachment].get();
michael@0 182 }
michael@0 183
michael@0 184 Renderbuffer *Framebuffer::getDepthbuffer() const
michael@0 185 {
michael@0 186 return mDepthbufferPointer.get();
michael@0 187 }
michael@0 188
michael@0 189 Renderbuffer *Framebuffer::getStencilbuffer() const
michael@0 190 {
michael@0 191 return mStencilbufferPointer.get();
michael@0 192 }
michael@0 193
michael@0 194 Renderbuffer *Framebuffer::getDepthOrStencilbuffer() const
michael@0 195 {
michael@0 196 Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get();
michael@0 197
michael@0 198 if (!depthstencilbuffer)
michael@0 199 {
michael@0 200 depthstencilbuffer = mStencilbufferPointer.get();
michael@0 201 }
michael@0 202
michael@0 203 return depthstencilbuffer;
michael@0 204 }
michael@0 205
michael@0 206 Renderbuffer *Framebuffer::getReadColorbuffer() const
michael@0 207 {
michael@0 208 // Will require more logic if glReadBuffers is supported
michael@0 209 return mColorbufferPointers[0].get();
michael@0 210 }
michael@0 211
michael@0 212 GLenum Framebuffer::getReadColorbufferType() const
michael@0 213 {
michael@0 214 // Will require more logic if glReadBuffers is supported
michael@0 215 return mColorbufferTypes[0];
michael@0 216 }
michael@0 217
michael@0 218 Renderbuffer *Framebuffer::getFirstColorbuffer() const
michael@0 219 {
michael@0 220 for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
michael@0 221 {
michael@0 222 if (mColorbufferTypes[colorAttachment] != GL_NONE)
michael@0 223 {
michael@0 224 return mColorbufferPointers[colorAttachment].get();
michael@0 225 }
michael@0 226 }
michael@0 227
michael@0 228 return NULL;
michael@0 229 }
michael@0 230
michael@0 231 GLenum Framebuffer::getColorbufferType(unsigned int colorAttachment) const
michael@0 232 {
michael@0 233 ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
michael@0 234 return mColorbufferTypes[colorAttachment];
michael@0 235 }
michael@0 236
michael@0 237 GLenum Framebuffer::getDepthbufferType() const
michael@0 238 {
michael@0 239 return mDepthbufferType;
michael@0 240 }
michael@0 241
michael@0 242 GLenum Framebuffer::getStencilbufferType() const
michael@0 243 {
michael@0 244 return mStencilbufferType;
michael@0 245 }
michael@0 246
michael@0 247 GLuint Framebuffer::getColorbufferHandle(unsigned int colorAttachment) const
michael@0 248 {
michael@0 249 ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
michael@0 250 return mColorbufferPointers[colorAttachment].id();
michael@0 251 }
michael@0 252
michael@0 253 GLuint Framebuffer::getDepthbufferHandle() const
michael@0 254 {
michael@0 255 return mDepthbufferPointer.id();
michael@0 256 }
michael@0 257
michael@0 258 GLuint Framebuffer::getStencilbufferHandle() const
michael@0 259 {
michael@0 260 return mStencilbufferPointer.id();
michael@0 261 }
michael@0 262
michael@0 263 GLenum Framebuffer::getDrawBufferState(unsigned int colorAttachment) const
michael@0 264 {
michael@0 265 return mDrawBufferStates[colorAttachment];
michael@0 266 }
michael@0 267
michael@0 268 void Framebuffer::setDrawBufferState(unsigned int colorAttachment, GLenum drawBuffer)
michael@0 269 {
michael@0 270 mDrawBufferStates[colorAttachment] = drawBuffer;
michael@0 271 }
michael@0 272
michael@0 273 bool Framebuffer::isEnabledColorAttachment(unsigned int colorAttachment) const
michael@0 274 {
michael@0 275 return (mColorbufferTypes[colorAttachment] != GL_NONE && mDrawBufferStates[colorAttachment] != GL_NONE);
michael@0 276 }
michael@0 277
michael@0 278 bool Framebuffer::hasEnabledColorAttachment() const
michael@0 279 {
michael@0 280 for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
michael@0 281 {
michael@0 282 if (isEnabledColorAttachment(colorAttachment))
michael@0 283 {
michael@0 284 return true;
michael@0 285 }
michael@0 286 }
michael@0 287
michael@0 288 return false;
michael@0 289 }
michael@0 290
michael@0 291 bool Framebuffer::hasStencil() const
michael@0 292 {
michael@0 293 if (mStencilbufferType != GL_NONE)
michael@0 294 {
michael@0 295 const Renderbuffer *stencilbufferObject = getStencilbuffer();
michael@0 296
michael@0 297 if (stencilbufferObject)
michael@0 298 {
michael@0 299 return stencilbufferObject->getStencilSize() > 0;
michael@0 300 }
michael@0 301 }
michael@0 302
michael@0 303 return false;
michael@0 304 }
michael@0 305
michael@0 306 bool Framebuffer::usingExtendedDrawBuffers() const
michael@0 307 {
michael@0 308 for (unsigned int colorAttachment = 1; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
michael@0 309 {
michael@0 310 if (isEnabledColorAttachment(colorAttachment))
michael@0 311 {
michael@0 312 return true;
michael@0 313 }
michael@0 314 }
michael@0 315
michael@0 316 return false;
michael@0 317 }
michael@0 318
michael@0 319 GLenum Framebuffer::completeness() const
michael@0 320 {
michael@0 321 int width = 0;
michael@0 322 int height = 0;
michael@0 323 int colorbufferSize = 0;
michael@0 324 int samples = -1;
michael@0 325 bool missingAttachment = true;
michael@0 326
michael@0 327 for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
michael@0 328 {
michael@0 329 if (mColorbufferTypes[colorAttachment] != GL_NONE)
michael@0 330 {
michael@0 331 const Renderbuffer *colorbuffer = getColorbuffer(colorAttachment);
michael@0 332
michael@0 333 if (!colorbuffer)
michael@0 334 {
michael@0 335 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
michael@0 336 }
michael@0 337
michael@0 338 if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0)
michael@0 339 {
michael@0 340 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
michael@0 341 }
michael@0 342
michael@0 343 if (mColorbufferTypes[colorAttachment] == GL_RENDERBUFFER)
michael@0 344 {
michael@0 345 if (!gl::IsColorRenderable(colorbuffer->getInternalFormat()))
michael@0 346 {
michael@0 347 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
michael@0 348 }
michael@0 349 }
michael@0 350 else if (IsInternalTextureTarget(mColorbufferTypes[colorAttachment]))
michael@0 351 {
michael@0 352 GLint internalformat = colorbuffer->getInternalFormat();
michael@0 353 GLenum format = gl::ExtractFormat(internalformat);
michael@0 354
michael@0 355 if (IsCompressed(format) ||
michael@0 356 format == GL_ALPHA ||
michael@0 357 format == GL_LUMINANCE ||
michael@0 358 format == GL_LUMINANCE_ALPHA)
michael@0 359 {
michael@0 360 return GL_FRAMEBUFFER_UNSUPPORTED;
michael@0 361 }
michael@0 362
michael@0 363 bool filtering, renderable;
michael@0 364
michael@0 365 if ((gl::IsFloat32Format(internalformat) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
michael@0 366 (gl::IsFloat16Format(internalformat) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
michael@0 367 {
michael@0 368 return GL_FRAMEBUFFER_UNSUPPORTED;
michael@0 369 }
michael@0 370
michael@0 371 if (gl::IsDepthTexture(internalformat) || gl::IsStencilTexture(internalformat))
michael@0 372 {
michael@0 373 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
michael@0 374 }
michael@0 375 }
michael@0 376 else
michael@0 377 {
michael@0 378 UNREACHABLE();
michael@0 379 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
michael@0 380 }
michael@0 381
michael@0 382 if (!missingAttachment)
michael@0 383 {
michael@0 384 // all color attachments must have the same width and height
michael@0 385 if (colorbuffer->getWidth() != width || colorbuffer->getHeight() != height)
michael@0 386 {
michael@0 387 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
michael@0 388 }
michael@0 389
michael@0 390 // APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that
michael@0 391 // all color attachments have the same number of samples for the FBO to be complete.
michael@0 392 if (colorbuffer->getSamples() != samples)
michael@0 393 {
michael@0 394 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT;
michael@0 395 }
michael@0 396
michael@0 397 // all color attachments attachments must have the same number of bitplanes
michael@0 398 if (gl::ComputePixelSize(colorbuffer->getInternalFormat()) != colorbufferSize)
michael@0 399 {
michael@0 400 return GL_FRAMEBUFFER_UNSUPPORTED;
michael@0 401 }
michael@0 402
michael@0 403 // D3D11 does not allow for overlapping RenderTargetViews, so ensure uniqueness
michael@0 404 for (unsigned int previousColorAttachment = 0; previousColorAttachment < colorAttachment; previousColorAttachment++)
michael@0 405 {
michael@0 406 if (mColorbufferPointers[colorAttachment].get() == mColorbufferPointers[previousColorAttachment].get())
michael@0 407 {
michael@0 408 return GL_FRAMEBUFFER_UNSUPPORTED;
michael@0 409 }
michael@0 410 }
michael@0 411 }
michael@0 412 else
michael@0 413 {
michael@0 414 width = colorbuffer->getWidth();
michael@0 415 height = colorbuffer->getHeight();
michael@0 416 samples = colorbuffer->getSamples();
michael@0 417 colorbufferSize = gl::ComputePixelSize(colorbuffer->getInternalFormat());
michael@0 418 missingAttachment = false;
michael@0 419 }
michael@0 420 }
michael@0 421 }
michael@0 422
michael@0 423 const Renderbuffer *depthbuffer = NULL;
michael@0 424 const Renderbuffer *stencilbuffer = NULL;
michael@0 425
michael@0 426 if (mDepthbufferType != GL_NONE)
michael@0 427 {
michael@0 428 depthbuffer = getDepthbuffer();
michael@0 429
michael@0 430 if (!depthbuffer)
michael@0 431 {
michael@0 432 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
michael@0 433 }
michael@0 434
michael@0 435 if (depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0)
michael@0 436 {
michael@0 437 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
michael@0 438 }
michael@0 439
michael@0 440 if (mDepthbufferType == GL_RENDERBUFFER)
michael@0 441 {
michael@0 442 if (!gl::IsDepthRenderable(depthbuffer->getInternalFormat()))
michael@0 443 {
michael@0 444 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
michael@0 445 }
michael@0 446 }
michael@0 447 else if (IsInternalTextureTarget(mDepthbufferType))
michael@0 448 {
michael@0 449 GLint internalformat = depthbuffer->getInternalFormat();
michael@0 450
michael@0 451 // depth texture attachments require OES/ANGLE_depth_texture
michael@0 452 if (!mRenderer->getDepthTextureSupport())
michael@0 453 {
michael@0 454 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
michael@0 455 }
michael@0 456
michael@0 457 if (!gl::IsDepthTexture(internalformat))
michael@0 458 {
michael@0 459 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
michael@0 460 }
michael@0 461 }
michael@0 462 else
michael@0 463 {
michael@0 464 UNREACHABLE();
michael@0 465 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
michael@0 466 }
michael@0 467
michael@0 468 if (missingAttachment)
michael@0 469 {
michael@0 470 width = depthbuffer->getWidth();
michael@0 471 height = depthbuffer->getHeight();
michael@0 472 samples = depthbuffer->getSamples();
michael@0 473 missingAttachment = false;
michael@0 474 }
michael@0 475 else if (width != depthbuffer->getWidth() || height != depthbuffer->getHeight())
michael@0 476 {
michael@0 477 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
michael@0 478 }
michael@0 479 else if (samples != depthbuffer->getSamples())
michael@0 480 {
michael@0 481 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
michael@0 482 }
michael@0 483 }
michael@0 484
michael@0 485 if (mStencilbufferType != GL_NONE)
michael@0 486 {
michael@0 487 stencilbuffer = getStencilbuffer();
michael@0 488
michael@0 489 if (!stencilbuffer)
michael@0 490 {
michael@0 491 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
michael@0 492 }
michael@0 493
michael@0 494 if (stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0)
michael@0 495 {
michael@0 496 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
michael@0 497 }
michael@0 498
michael@0 499 if (mStencilbufferType == GL_RENDERBUFFER)
michael@0 500 {
michael@0 501 if (!gl::IsStencilRenderable(stencilbuffer->getInternalFormat()))
michael@0 502 {
michael@0 503 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
michael@0 504 }
michael@0 505 }
michael@0 506 else if (IsInternalTextureTarget(mStencilbufferType))
michael@0 507 {
michael@0 508 GLint internalformat = stencilbuffer->getInternalFormat();
michael@0 509
michael@0 510 // texture stencil attachments come along as part
michael@0 511 // of OES_packed_depth_stencil + OES/ANGLE_depth_texture
michael@0 512 if (!mRenderer->getDepthTextureSupport())
michael@0 513 {
michael@0 514 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
michael@0 515 }
michael@0 516
michael@0 517 if (!gl::IsStencilTexture(internalformat))
michael@0 518 {
michael@0 519 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
michael@0 520 }
michael@0 521 }
michael@0 522 else
michael@0 523 {
michael@0 524 UNREACHABLE();
michael@0 525 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
michael@0 526 }
michael@0 527
michael@0 528 if (missingAttachment)
michael@0 529 {
michael@0 530 width = stencilbuffer->getWidth();
michael@0 531 height = stencilbuffer->getHeight();
michael@0 532 samples = stencilbuffer->getSamples();
michael@0 533 missingAttachment = false;
michael@0 534 }
michael@0 535 else if (width != stencilbuffer->getWidth() || height != stencilbuffer->getHeight())
michael@0 536 {
michael@0 537 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
michael@0 538 }
michael@0 539 else if (samples != stencilbuffer->getSamples())
michael@0 540 {
michael@0 541 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
michael@0 542 }
michael@0 543 }
michael@0 544
michael@0 545 // if we have both a depth and stencil buffer, they must refer to the same object
michael@0 546 // since we only support packed_depth_stencil and not separate depth and stencil
michael@0 547 if (depthbuffer && stencilbuffer && (depthbuffer != stencilbuffer))
michael@0 548 {
michael@0 549 return GL_FRAMEBUFFER_UNSUPPORTED;
michael@0 550 }
michael@0 551
michael@0 552 // we need to have at least one attachment to be complete
michael@0 553 if (missingAttachment)
michael@0 554 {
michael@0 555 return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
michael@0 556 }
michael@0 557
michael@0 558 return GL_FRAMEBUFFER_COMPLETE;
michael@0 559 }
michael@0 560
michael@0 561 DefaultFramebuffer::DefaultFramebuffer(rx::Renderer *renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil)
michael@0 562 : Framebuffer(renderer)
michael@0 563 {
michael@0 564 mColorbufferPointers[0].set(new Renderbuffer(mRenderer, 0, colorbuffer));
michael@0 565
michael@0 566 Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(mRenderer, 0, depthStencil);
michael@0 567 mDepthbufferPointer.set(depthStencilRenderbuffer);
michael@0 568 mStencilbufferPointer.set(depthStencilRenderbuffer);
michael@0 569
michael@0 570 mColorbufferTypes[0] = GL_RENDERBUFFER;
michael@0 571 mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
michael@0 572 mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
michael@0 573
michael@0 574 mDrawBufferStates[0] = GL_BACK;
michael@0 575 mReadBufferState = GL_BACK;
michael@0 576 }
michael@0 577
michael@0 578 int Framebuffer::getSamples() const
michael@0 579 {
michael@0 580 if (completeness() == GL_FRAMEBUFFER_COMPLETE)
michael@0 581 {
michael@0 582 // for a complete framebuffer, all attachments must have the same sample count
michael@0 583 // in this case return the first nonzero sample size
michael@0 584 for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
michael@0 585 {
michael@0 586 if (mColorbufferTypes[colorAttachment] != GL_NONE)
michael@0 587 {
michael@0 588 return getColorbuffer(colorAttachment)->getSamples();
michael@0 589 }
michael@0 590 }
michael@0 591 }
michael@0 592
michael@0 593 return 0;
michael@0 594 }
michael@0 595
michael@0 596 GLenum DefaultFramebuffer::completeness() const
michael@0 597 {
michael@0 598 // The default framebuffer *must* always be complete, though it may not be
michael@0 599 // subject to the same rules as application FBOs. ie, it could have 0x0 size.
michael@0 600 return GL_FRAMEBUFFER_COMPLETE;
michael@0 601 }
michael@0 602
michael@0 603 }

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