gfx/angle/src/libGLESv2/Program.h

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

michael@0 1 //
michael@0 2 // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
michael@0 3 // Use of this source code is governed by a BSD-style license that can be
michael@0 4 // found in the LICENSE file.
michael@0 5 //
michael@0 6
michael@0 7 // Program.h: Defines the gl::Program class. Implements GL program objects
michael@0 8 // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
michael@0 9
michael@0 10 #ifndef LIBGLESV2_PROGRAM_H_
michael@0 11 #define LIBGLESV2_PROGRAM_H_
michael@0 12
michael@0 13 #include <string>
michael@0 14 #include <set>
michael@0 15
michael@0 16 #include "common/angleutils.h"
michael@0 17 #include "common/RefCountObject.h"
michael@0 18 #include "libGLESv2/Constants.h"
michael@0 19
michael@0 20 namespace rx
michael@0 21 {
michael@0 22 class Renderer;
michael@0 23 }
michael@0 24
michael@0 25 namespace gl
michael@0 26 {
michael@0 27 class ResourceManager;
michael@0 28 class FragmentShader;
michael@0 29 class VertexShader;
michael@0 30 class ProgramBinary;
michael@0 31 class Shader;
michael@0 32
michael@0 33 extern const char * const g_fakepath;
michael@0 34
michael@0 35 class AttributeBindings
michael@0 36 {
michael@0 37 public:
michael@0 38 AttributeBindings();
michael@0 39 ~AttributeBindings();
michael@0 40
michael@0 41 void bindAttributeLocation(GLuint index, const char *name);
michael@0 42 int getAttributeBinding(const std::string &name) const;
michael@0 43
michael@0 44 private:
michael@0 45 std::set<std::string> mAttributeBinding[MAX_VERTEX_ATTRIBS];
michael@0 46 };
michael@0 47
michael@0 48 class InfoLog
michael@0 49 {
michael@0 50 public:
michael@0 51 InfoLog();
michael@0 52 ~InfoLog();
michael@0 53
michael@0 54 int getLength() const;
michael@0 55 void getLog(GLsizei bufSize, GLsizei *length, char *infoLog);
michael@0 56
michael@0 57 void appendSanitized(const char *message);
michael@0 58 void append(const char *info, ...);
michael@0 59 void reset();
michael@0 60 private:
michael@0 61 DISALLOW_COPY_AND_ASSIGN(InfoLog);
michael@0 62 char *mInfoLog;
michael@0 63 };
michael@0 64
michael@0 65 class Program
michael@0 66 {
michael@0 67 public:
michael@0 68 Program(rx::Renderer *renderer, ResourceManager *manager, GLuint handle);
michael@0 69
michael@0 70 ~Program();
michael@0 71
michael@0 72 bool attachShader(Shader *shader);
michael@0 73 bool detachShader(Shader *shader);
michael@0 74 int getAttachedShadersCount() const;
michael@0 75
michael@0 76 void bindAttributeLocation(GLuint index, const char *name);
michael@0 77
michael@0 78 bool link();
michael@0 79 bool isLinked();
michael@0 80 bool setProgramBinary(const void *binary, GLsizei length);
michael@0 81 ProgramBinary *getProgramBinary();
michael@0 82
michael@0 83 int getInfoLogLength() const;
michael@0 84 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog);
michael@0 85 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
michael@0 86
michael@0 87 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
michael@0 88 GLint getActiveAttributeCount();
michael@0 89 GLint getActiveAttributeMaxLength();
michael@0 90
michael@0 91 void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
michael@0 92 GLint getActiveUniformCount();
michael@0 93 GLint getActiveUniformMaxLength();
michael@0 94
michael@0 95 void addRef();
michael@0 96 void release();
michael@0 97 unsigned int getRefCount() const;
michael@0 98 void flagForDeletion();
michael@0 99 bool isFlaggedForDeletion() const;
michael@0 100
michael@0 101 void validate();
michael@0 102 bool isValidated() const;
michael@0 103
michael@0 104 GLint getProgramBinaryLength() const;
michael@0 105
michael@0 106 private:
michael@0 107 DISALLOW_COPY_AND_ASSIGN(Program);
michael@0 108
michael@0 109 void unlink(bool destroy = false);
michael@0 110
michael@0 111 FragmentShader *mFragmentShader;
michael@0 112 VertexShader *mVertexShader;
michael@0 113
michael@0 114 AttributeBindings mAttributeBindings;
michael@0 115
michael@0 116 BindingPointer<ProgramBinary> mProgramBinary;
michael@0 117 bool mLinked;
michael@0 118 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
michael@0 119
michael@0 120 unsigned int mRefCount;
michael@0 121
michael@0 122 ResourceManager *mResourceManager;
michael@0 123 rx::Renderer *mRenderer;
michael@0 124 const GLuint mHandle;
michael@0 125
michael@0 126 InfoLog mInfoLog;
michael@0 127 };
michael@0 128 }
michael@0 129
michael@0 130 #endif // LIBGLESV2_PROGRAM_H_

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