gfx/angle/src/libGLESv2/ResourceManager.cpp

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

michael@0 1 #include "precompiled.h"
michael@0 2 //
michael@0 3 // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
michael@0 4 // Use of this source code is governed by a BSD-style license that can be
michael@0 5 // found in the LICENSE file.
michael@0 6 //
michael@0 7
michael@0 8 // ResourceManager.cpp: Implements the gl::ResourceManager class, which tracks and
michael@0 9 // retrieves objects which may be shared by multiple Contexts.
michael@0 10
michael@0 11 #include "libGLESv2/ResourceManager.h"
michael@0 12
michael@0 13 #include "libGLESv2/Buffer.h"
michael@0 14 #include "libGLESv2/Program.h"
michael@0 15 #include "libGLESv2/Renderbuffer.h"
michael@0 16 #include "libGLESv2/Shader.h"
michael@0 17 #include "libGLESv2/Texture.h"
michael@0 18
michael@0 19 namespace gl
michael@0 20 {
michael@0 21 ResourceManager::ResourceManager(rx::Renderer *renderer)
michael@0 22 {
michael@0 23 mRefCount = 1;
michael@0 24 mRenderer = renderer;
michael@0 25 }
michael@0 26
michael@0 27 ResourceManager::~ResourceManager()
michael@0 28 {
michael@0 29 while (!mBufferMap.empty())
michael@0 30 {
michael@0 31 deleteBuffer(mBufferMap.begin()->first);
michael@0 32 }
michael@0 33
michael@0 34 while (!mProgramMap.empty())
michael@0 35 {
michael@0 36 deleteProgram(mProgramMap.begin()->first);
michael@0 37 }
michael@0 38
michael@0 39 while (!mShaderMap.empty())
michael@0 40 {
michael@0 41 deleteShader(mShaderMap.begin()->first);
michael@0 42 }
michael@0 43
michael@0 44 while (!mRenderbufferMap.empty())
michael@0 45 {
michael@0 46 deleteRenderbuffer(mRenderbufferMap.begin()->first);
michael@0 47 }
michael@0 48
michael@0 49 while (!mTextureMap.empty())
michael@0 50 {
michael@0 51 deleteTexture(mTextureMap.begin()->first);
michael@0 52 }
michael@0 53 }
michael@0 54
michael@0 55 void ResourceManager::addRef()
michael@0 56 {
michael@0 57 mRefCount++;
michael@0 58 }
michael@0 59
michael@0 60 void ResourceManager::release()
michael@0 61 {
michael@0 62 if (--mRefCount == 0)
michael@0 63 {
michael@0 64 delete this;
michael@0 65 }
michael@0 66 }
michael@0 67
michael@0 68 // Returns an unused buffer name
michael@0 69 GLuint ResourceManager::createBuffer()
michael@0 70 {
michael@0 71 GLuint handle = mBufferHandleAllocator.allocate();
michael@0 72
michael@0 73 mBufferMap[handle] = NULL;
michael@0 74
michael@0 75 return handle;
michael@0 76 }
michael@0 77
michael@0 78 // Returns an unused shader/program name
michael@0 79 GLuint ResourceManager::createShader(GLenum type)
michael@0 80 {
michael@0 81 GLuint handle = mProgramShaderHandleAllocator.allocate();
michael@0 82
michael@0 83 if (type == GL_VERTEX_SHADER)
michael@0 84 {
michael@0 85 mShaderMap[handle] = new VertexShader(this, mRenderer, handle);
michael@0 86 }
michael@0 87 else if (type == GL_FRAGMENT_SHADER)
michael@0 88 {
michael@0 89 mShaderMap[handle] = new FragmentShader(this, mRenderer, handle);
michael@0 90 }
michael@0 91 else UNREACHABLE();
michael@0 92
michael@0 93 return handle;
michael@0 94 }
michael@0 95
michael@0 96 // Returns an unused program/shader name
michael@0 97 GLuint ResourceManager::createProgram()
michael@0 98 {
michael@0 99 GLuint handle = mProgramShaderHandleAllocator.allocate();
michael@0 100
michael@0 101 mProgramMap[handle] = new Program(mRenderer, this, handle);
michael@0 102
michael@0 103 return handle;
michael@0 104 }
michael@0 105
michael@0 106 // Returns an unused texture name
michael@0 107 GLuint ResourceManager::createTexture()
michael@0 108 {
michael@0 109 GLuint handle = mTextureHandleAllocator.allocate();
michael@0 110
michael@0 111 mTextureMap[handle] = NULL;
michael@0 112
michael@0 113 return handle;
michael@0 114 }
michael@0 115
michael@0 116 // Returns an unused renderbuffer name
michael@0 117 GLuint ResourceManager::createRenderbuffer()
michael@0 118 {
michael@0 119 GLuint handle = mRenderbufferHandleAllocator.allocate();
michael@0 120
michael@0 121 mRenderbufferMap[handle] = NULL;
michael@0 122
michael@0 123 return handle;
michael@0 124 }
michael@0 125
michael@0 126 void ResourceManager::deleteBuffer(GLuint buffer)
michael@0 127 {
michael@0 128 BufferMap::iterator bufferObject = mBufferMap.find(buffer);
michael@0 129
michael@0 130 if (bufferObject != mBufferMap.end())
michael@0 131 {
michael@0 132 mBufferHandleAllocator.release(bufferObject->first);
michael@0 133 if (bufferObject->second) bufferObject->second->release();
michael@0 134 mBufferMap.erase(bufferObject);
michael@0 135 }
michael@0 136 }
michael@0 137
michael@0 138 void ResourceManager::deleteShader(GLuint shader)
michael@0 139 {
michael@0 140 ShaderMap::iterator shaderObject = mShaderMap.find(shader);
michael@0 141
michael@0 142 if (shaderObject != mShaderMap.end())
michael@0 143 {
michael@0 144 if (shaderObject->second->getRefCount() == 0)
michael@0 145 {
michael@0 146 mProgramShaderHandleAllocator.release(shaderObject->first);
michael@0 147 delete shaderObject->second;
michael@0 148 mShaderMap.erase(shaderObject);
michael@0 149 }
michael@0 150 else
michael@0 151 {
michael@0 152 shaderObject->second->flagForDeletion();
michael@0 153 }
michael@0 154 }
michael@0 155 }
michael@0 156
michael@0 157 void ResourceManager::deleteProgram(GLuint program)
michael@0 158 {
michael@0 159 ProgramMap::iterator programObject = mProgramMap.find(program);
michael@0 160
michael@0 161 if (programObject != mProgramMap.end())
michael@0 162 {
michael@0 163 if (programObject->second->getRefCount() == 0)
michael@0 164 {
michael@0 165 mProgramShaderHandleAllocator.release(programObject->first);
michael@0 166 delete programObject->second;
michael@0 167 mProgramMap.erase(programObject);
michael@0 168 }
michael@0 169 else
michael@0 170 {
michael@0 171 programObject->second->flagForDeletion();
michael@0 172 }
michael@0 173 }
michael@0 174 }
michael@0 175
michael@0 176 void ResourceManager::deleteTexture(GLuint texture)
michael@0 177 {
michael@0 178 TextureMap::iterator textureObject = mTextureMap.find(texture);
michael@0 179
michael@0 180 if (textureObject != mTextureMap.end())
michael@0 181 {
michael@0 182 mTextureHandleAllocator.release(textureObject->first);
michael@0 183 if (textureObject->second) textureObject->second->release();
michael@0 184 mTextureMap.erase(textureObject);
michael@0 185 }
michael@0 186 }
michael@0 187
michael@0 188 void ResourceManager::deleteRenderbuffer(GLuint renderbuffer)
michael@0 189 {
michael@0 190 RenderbufferMap::iterator renderbufferObject = mRenderbufferMap.find(renderbuffer);
michael@0 191
michael@0 192 if (renderbufferObject != mRenderbufferMap.end())
michael@0 193 {
michael@0 194 mRenderbufferHandleAllocator.release(renderbufferObject->first);
michael@0 195 if (renderbufferObject->second) renderbufferObject->second->release();
michael@0 196 mRenderbufferMap.erase(renderbufferObject);
michael@0 197 }
michael@0 198 }
michael@0 199
michael@0 200 Buffer *ResourceManager::getBuffer(unsigned int handle)
michael@0 201 {
michael@0 202 BufferMap::iterator buffer = mBufferMap.find(handle);
michael@0 203
michael@0 204 if (buffer == mBufferMap.end())
michael@0 205 {
michael@0 206 return NULL;
michael@0 207 }
michael@0 208 else
michael@0 209 {
michael@0 210 return buffer->second;
michael@0 211 }
michael@0 212 }
michael@0 213
michael@0 214 Shader *ResourceManager::getShader(unsigned int handle)
michael@0 215 {
michael@0 216 ShaderMap::iterator shader = mShaderMap.find(handle);
michael@0 217
michael@0 218 if (shader == mShaderMap.end())
michael@0 219 {
michael@0 220 return NULL;
michael@0 221 }
michael@0 222 else
michael@0 223 {
michael@0 224 return shader->second;
michael@0 225 }
michael@0 226 }
michael@0 227
michael@0 228 Texture *ResourceManager::getTexture(unsigned int handle)
michael@0 229 {
michael@0 230 if (handle == 0) return NULL;
michael@0 231
michael@0 232 TextureMap::iterator texture = mTextureMap.find(handle);
michael@0 233
michael@0 234 if (texture == mTextureMap.end())
michael@0 235 {
michael@0 236 return NULL;
michael@0 237 }
michael@0 238 else
michael@0 239 {
michael@0 240 return texture->second;
michael@0 241 }
michael@0 242 }
michael@0 243
michael@0 244 Program *ResourceManager::getProgram(unsigned int handle)
michael@0 245 {
michael@0 246 ProgramMap::iterator program = mProgramMap.find(handle);
michael@0 247
michael@0 248 if (program == mProgramMap.end())
michael@0 249 {
michael@0 250 return NULL;
michael@0 251 }
michael@0 252 else
michael@0 253 {
michael@0 254 return program->second;
michael@0 255 }
michael@0 256 }
michael@0 257
michael@0 258 Renderbuffer *ResourceManager::getRenderbuffer(unsigned int handle)
michael@0 259 {
michael@0 260 RenderbufferMap::iterator renderbuffer = mRenderbufferMap.find(handle);
michael@0 261
michael@0 262 if (renderbuffer == mRenderbufferMap.end())
michael@0 263 {
michael@0 264 return NULL;
michael@0 265 }
michael@0 266 else
michael@0 267 {
michael@0 268 return renderbuffer->second;
michael@0 269 }
michael@0 270 }
michael@0 271
michael@0 272 void ResourceManager::setRenderbuffer(GLuint handle, Renderbuffer *buffer)
michael@0 273 {
michael@0 274 mRenderbufferMap[handle] = buffer;
michael@0 275 }
michael@0 276
michael@0 277 void ResourceManager::checkBufferAllocation(unsigned int buffer)
michael@0 278 {
michael@0 279 if (buffer != 0 && !getBuffer(buffer))
michael@0 280 {
michael@0 281 Buffer *bufferObject = new Buffer(mRenderer, buffer);
michael@0 282 mBufferMap[buffer] = bufferObject;
michael@0 283 bufferObject->addRef();
michael@0 284 }
michael@0 285 }
michael@0 286
michael@0 287 void ResourceManager::checkTextureAllocation(GLuint texture, TextureType type)
michael@0 288 {
michael@0 289 if (!getTexture(texture) && texture != 0)
michael@0 290 {
michael@0 291 Texture *textureObject;
michael@0 292
michael@0 293 if (type == TEXTURE_2D)
michael@0 294 {
michael@0 295 textureObject = new Texture2D(mRenderer, texture);
michael@0 296 }
michael@0 297 else if (type == TEXTURE_CUBE)
michael@0 298 {
michael@0 299 textureObject = new TextureCubeMap(mRenderer, texture);
michael@0 300 }
michael@0 301 else
michael@0 302 {
michael@0 303 UNREACHABLE();
michael@0 304 return;
michael@0 305 }
michael@0 306
michael@0 307 mTextureMap[texture] = textureObject;
michael@0 308 textureObject->addRef();
michael@0 309 }
michael@0 310 }
michael@0 311
michael@0 312 void ResourceManager::checkRenderbufferAllocation(GLuint renderbuffer)
michael@0 313 {
michael@0 314 if (renderbuffer != 0 && !getRenderbuffer(renderbuffer))
michael@0 315 {
michael@0 316 Renderbuffer *renderbufferObject = new Renderbuffer(mRenderer, renderbuffer, new Colorbuffer(mRenderer, 0, 0, GL_RGBA4, 0));
michael@0 317 mRenderbufferMap[renderbuffer] = renderbufferObject;
michael@0 318 renderbufferObject->addRef();
michael@0 319 }
michael@0 320 }
michael@0 321
michael@0 322 }

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