Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
michael@0 | 1 | #include "precompiled.h" |
michael@0 | 2 | // |
michael@0 | 3 | // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. |
michael@0 | 4 | // Use of this source code is governed by a BSD-style license that can be |
michael@0 | 5 | // found in the LICENSE file. |
michael@0 | 6 | // |
michael@0 | 7 | |
michael@0 | 8 | // RenderStateCache.cpp: Defines rx::RenderStateCache, a cache of Direct3D render |
michael@0 | 9 | // state objects. |
michael@0 | 10 | |
michael@0 | 11 | #include "libGLESv2/renderer/RenderStateCache.h" |
michael@0 | 12 | #include "libGLESv2/renderer/renderer11_utils.h" |
michael@0 | 13 | |
michael@0 | 14 | #include "common/debug.h" |
michael@0 | 15 | #include "third_party/murmurhash/MurmurHash3.h" |
michael@0 | 16 | |
michael@0 | 17 | namespace rx |
michael@0 | 18 | { |
michael@0 | 19 | |
michael@0 | 20 | // MSDN's documentation of ID3D11Device::CreateBlendState, ID3D11Device::CreateRasterizerState, |
michael@0 | 21 | // ID3D11Device::CreateDepthStencilState and ID3D11Device::CreateSamplerState claims the maximum |
michael@0 | 22 | // number of unique states of each type an application can create is 4096 |
michael@0 | 23 | const unsigned int RenderStateCache::kMaxBlendStates = 4096; |
michael@0 | 24 | const unsigned int RenderStateCache::kMaxRasterizerStates = 4096; |
michael@0 | 25 | const unsigned int RenderStateCache::kMaxDepthStencilStates = 4096; |
michael@0 | 26 | const unsigned int RenderStateCache::kMaxSamplerStates = 4096; |
michael@0 | 27 | |
michael@0 | 28 | RenderStateCache::RenderStateCache() : mDevice(NULL), mCounter(0), |
michael@0 | 29 | mBlendStateCache(kMaxBlendStates, hashBlendState, compareBlendStates), |
michael@0 | 30 | mRasterizerStateCache(kMaxRasterizerStates, hashRasterizerState, compareRasterizerStates), |
michael@0 | 31 | mDepthStencilStateCache(kMaxDepthStencilStates, hashDepthStencilState, compareDepthStencilStates), |
michael@0 | 32 | mSamplerStateCache(kMaxSamplerStates, hashSamplerState, compareSamplerStates) |
michael@0 | 33 | { |
michael@0 | 34 | } |
michael@0 | 35 | |
michael@0 | 36 | RenderStateCache::~RenderStateCache() |
michael@0 | 37 | { |
michael@0 | 38 | clear(); |
michael@0 | 39 | } |
michael@0 | 40 | |
michael@0 | 41 | void RenderStateCache::initialize(ID3D11Device *device) |
michael@0 | 42 | { |
michael@0 | 43 | clear(); |
michael@0 | 44 | mDevice = device; |
michael@0 | 45 | } |
michael@0 | 46 | |
michael@0 | 47 | void RenderStateCache::clear() |
michael@0 | 48 | { |
michael@0 | 49 | for (BlendStateMap::iterator i = mBlendStateCache.begin(); i != mBlendStateCache.end(); i++) |
michael@0 | 50 | { |
michael@0 | 51 | i->second.first->Release(); |
michael@0 | 52 | } |
michael@0 | 53 | mBlendStateCache.clear(); |
michael@0 | 54 | |
michael@0 | 55 | for (RasterizerStateMap::iterator i = mRasterizerStateCache.begin(); i != mRasterizerStateCache.end(); i++) |
michael@0 | 56 | { |
michael@0 | 57 | i->second.first->Release(); |
michael@0 | 58 | } |
michael@0 | 59 | mRasterizerStateCache.clear(); |
michael@0 | 60 | |
michael@0 | 61 | for (DepthStencilStateMap::iterator i = mDepthStencilStateCache.begin(); i != mDepthStencilStateCache.end(); i++) |
michael@0 | 62 | { |
michael@0 | 63 | i->second.first->Release(); |
michael@0 | 64 | } |
michael@0 | 65 | mDepthStencilStateCache.clear(); |
michael@0 | 66 | |
michael@0 | 67 | for (SamplerStateMap::iterator i = mSamplerStateCache.begin(); i != mSamplerStateCache.end(); i++) |
michael@0 | 68 | { |
michael@0 | 69 | i->second.first->Release(); |
michael@0 | 70 | } |
michael@0 | 71 | mSamplerStateCache.clear(); |
michael@0 | 72 | } |
michael@0 | 73 | |
michael@0 | 74 | std::size_t RenderStateCache::hashBlendState(const gl::BlendState &blendState) |
michael@0 | 75 | { |
michael@0 | 76 | static const unsigned int seed = 0xABCDEF98; |
michael@0 | 77 | |
michael@0 | 78 | std::size_t hash = 0; |
michael@0 | 79 | MurmurHash3_x86_32(&blendState, sizeof(gl::BlendState), seed, &hash); |
michael@0 | 80 | return hash; |
michael@0 | 81 | } |
michael@0 | 82 | |
michael@0 | 83 | bool RenderStateCache::compareBlendStates(const gl::BlendState &a, const gl::BlendState &b) |
michael@0 | 84 | { |
michael@0 | 85 | return memcmp(&a, &b, sizeof(gl::BlendState)) == 0; |
michael@0 | 86 | } |
michael@0 | 87 | |
michael@0 | 88 | ID3D11BlendState *RenderStateCache::getBlendState(const gl::BlendState &blendState) |
michael@0 | 89 | { |
michael@0 | 90 | if (!mDevice) |
michael@0 | 91 | { |
michael@0 | 92 | ERR("RenderStateCache is not initialized."); |
michael@0 | 93 | return NULL; |
michael@0 | 94 | } |
michael@0 | 95 | |
michael@0 | 96 | BlendStateMap::iterator i = mBlendStateCache.find(blendState); |
michael@0 | 97 | if (i != mBlendStateCache.end()) |
michael@0 | 98 | { |
michael@0 | 99 | BlendStateCounterPair &state = i->second; |
michael@0 | 100 | state.second = mCounter++; |
michael@0 | 101 | return state.first; |
michael@0 | 102 | } |
michael@0 | 103 | else |
michael@0 | 104 | { |
michael@0 | 105 | if (mBlendStateCache.size() >= kMaxBlendStates) |
michael@0 | 106 | { |
michael@0 | 107 | TRACE("Overflowed the limit of %u blend states, removing the least recently used " |
michael@0 | 108 | "to make room.", kMaxBlendStates); |
michael@0 | 109 | |
michael@0 | 110 | BlendStateMap::iterator leastRecentlyUsed = mBlendStateCache.begin(); |
michael@0 | 111 | for (BlendStateMap::iterator i = mBlendStateCache.begin(); i != mBlendStateCache.end(); i++) |
michael@0 | 112 | { |
michael@0 | 113 | if (i->second.second < leastRecentlyUsed->second.second) |
michael@0 | 114 | { |
michael@0 | 115 | leastRecentlyUsed = i; |
michael@0 | 116 | } |
michael@0 | 117 | } |
michael@0 | 118 | leastRecentlyUsed->second.first->Release(); |
michael@0 | 119 | mBlendStateCache.erase(leastRecentlyUsed); |
michael@0 | 120 | } |
michael@0 | 121 | |
michael@0 | 122 | // Create a new blend state and insert it into the cache |
michael@0 | 123 | D3D11_BLEND_DESC blendDesc = { 0 }; |
michael@0 | 124 | blendDesc.AlphaToCoverageEnable = blendState.sampleAlphaToCoverage; |
michael@0 | 125 | blendDesc.IndependentBlendEnable = FALSE; |
michael@0 | 126 | |
michael@0 | 127 | for (unsigned int i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; i++) |
michael@0 | 128 | { |
michael@0 | 129 | D3D11_RENDER_TARGET_BLEND_DESC &rtBlend = blendDesc.RenderTarget[i]; |
michael@0 | 130 | |
michael@0 | 131 | rtBlend.BlendEnable = blendState.blend; |
michael@0 | 132 | if (blendState.blend) |
michael@0 | 133 | { |
michael@0 | 134 | rtBlend.SrcBlend = gl_d3d11::ConvertBlendFunc(blendState.sourceBlendRGB, false); |
michael@0 | 135 | rtBlend.DestBlend = gl_d3d11::ConvertBlendFunc(blendState.destBlendRGB, false); |
michael@0 | 136 | rtBlend.BlendOp = gl_d3d11::ConvertBlendOp(blendState.blendEquationRGB); |
michael@0 | 137 | |
michael@0 | 138 | rtBlend.SrcBlendAlpha = gl_d3d11::ConvertBlendFunc(blendState.sourceBlendAlpha, true); |
michael@0 | 139 | rtBlend.DestBlendAlpha = gl_d3d11::ConvertBlendFunc(blendState.destBlendAlpha, true); |
michael@0 | 140 | rtBlend.BlendOpAlpha = gl_d3d11::ConvertBlendOp(blendState.blendEquationAlpha); |
michael@0 | 141 | } |
michael@0 | 142 | |
michael@0 | 143 | rtBlend.RenderTargetWriteMask = gl_d3d11::ConvertColorMask(blendState.colorMaskRed, |
michael@0 | 144 | blendState.colorMaskGreen, |
michael@0 | 145 | blendState.colorMaskBlue, |
michael@0 | 146 | blendState.colorMaskAlpha); |
michael@0 | 147 | } |
michael@0 | 148 | |
michael@0 | 149 | ID3D11BlendState *dx11BlendState = NULL; |
michael@0 | 150 | HRESULT result = mDevice->CreateBlendState(&blendDesc, &dx11BlendState); |
michael@0 | 151 | if (FAILED(result) || !dx11BlendState) |
michael@0 | 152 | { |
michael@0 | 153 | ERR("Unable to create a ID3D11BlendState, HRESULT: 0x%X.", result); |
michael@0 | 154 | return NULL; |
michael@0 | 155 | } |
michael@0 | 156 | |
michael@0 | 157 | mBlendStateCache.insert(std::make_pair(blendState, std::make_pair(dx11BlendState, mCounter++))); |
michael@0 | 158 | |
michael@0 | 159 | return dx11BlendState; |
michael@0 | 160 | } |
michael@0 | 161 | } |
michael@0 | 162 | |
michael@0 | 163 | std::size_t RenderStateCache::hashRasterizerState(const RasterizerStateKey &rasterState) |
michael@0 | 164 | { |
michael@0 | 165 | static const unsigned int seed = 0xABCDEF98; |
michael@0 | 166 | |
michael@0 | 167 | std::size_t hash = 0; |
michael@0 | 168 | MurmurHash3_x86_32(&rasterState, sizeof(RasterizerStateKey), seed, &hash); |
michael@0 | 169 | return hash; |
michael@0 | 170 | } |
michael@0 | 171 | |
michael@0 | 172 | bool RenderStateCache::compareRasterizerStates(const RasterizerStateKey &a, const RasterizerStateKey &b) |
michael@0 | 173 | { |
michael@0 | 174 | return memcmp(&a, &b, sizeof(RasterizerStateKey)) == 0; |
michael@0 | 175 | } |
michael@0 | 176 | |
michael@0 | 177 | ID3D11RasterizerState *RenderStateCache::getRasterizerState(const gl::RasterizerState &rasterState, |
michael@0 | 178 | bool scissorEnabled, unsigned int depthSize) |
michael@0 | 179 | { |
michael@0 | 180 | if (!mDevice) |
michael@0 | 181 | { |
michael@0 | 182 | ERR("RenderStateCache is not initialized."); |
michael@0 | 183 | return NULL; |
michael@0 | 184 | } |
michael@0 | 185 | |
michael@0 | 186 | RasterizerStateKey key; |
michael@0 | 187 | key.rasterizerState = rasterState; |
michael@0 | 188 | key.scissorEnabled = scissorEnabled; |
michael@0 | 189 | key.depthSize = depthSize; |
michael@0 | 190 | |
michael@0 | 191 | RasterizerStateMap::iterator i = mRasterizerStateCache.find(key); |
michael@0 | 192 | if (i != mRasterizerStateCache.end()) |
michael@0 | 193 | { |
michael@0 | 194 | RasterizerStateCounterPair &state = i->second; |
michael@0 | 195 | state.second = mCounter++; |
michael@0 | 196 | return state.first; |
michael@0 | 197 | } |
michael@0 | 198 | else |
michael@0 | 199 | { |
michael@0 | 200 | if (mRasterizerStateCache.size() >= kMaxRasterizerStates) |
michael@0 | 201 | { |
michael@0 | 202 | TRACE("Overflowed the limit of %u rasterizer states, removing the least recently used " |
michael@0 | 203 | "to make room.", kMaxRasterizerStates); |
michael@0 | 204 | |
michael@0 | 205 | RasterizerStateMap::iterator leastRecentlyUsed = mRasterizerStateCache.begin(); |
michael@0 | 206 | for (RasterizerStateMap::iterator i = mRasterizerStateCache.begin(); i != mRasterizerStateCache.end(); i++) |
michael@0 | 207 | { |
michael@0 | 208 | if (i->second.second < leastRecentlyUsed->second.second) |
michael@0 | 209 | { |
michael@0 | 210 | leastRecentlyUsed = i; |
michael@0 | 211 | } |
michael@0 | 212 | } |
michael@0 | 213 | leastRecentlyUsed->second.first->Release(); |
michael@0 | 214 | mRasterizerStateCache.erase(leastRecentlyUsed); |
michael@0 | 215 | } |
michael@0 | 216 | |
michael@0 | 217 | D3D11_CULL_MODE cullMode = gl_d3d11::ConvertCullMode(rasterState.cullFace, rasterState.cullMode); |
michael@0 | 218 | |
michael@0 | 219 | // Disable culling if drawing points |
michael@0 | 220 | if (rasterState.pointDrawMode) |
michael@0 | 221 | { |
michael@0 | 222 | cullMode = D3D11_CULL_NONE; |
michael@0 | 223 | } |
michael@0 | 224 | |
michael@0 | 225 | D3D11_RASTERIZER_DESC rasterDesc; |
michael@0 | 226 | rasterDesc.FillMode = D3D11_FILL_SOLID; |
michael@0 | 227 | rasterDesc.CullMode = cullMode; |
michael@0 | 228 | rasterDesc.FrontCounterClockwise = (rasterState.frontFace == GL_CCW) ? FALSE: TRUE; |
michael@0 | 229 | rasterDesc.DepthBias = ldexp(rasterState.polygonOffsetUnits, -static_cast<int>(depthSize)); |
michael@0 | 230 | rasterDesc.DepthBiasClamp = 0.0f; // MSDN documentation of DepthBiasClamp implies a value of zero will preform no clamping, must be tested though. |
michael@0 | 231 | rasterDesc.SlopeScaledDepthBias = rasterState.polygonOffsetFactor; |
michael@0 | 232 | rasterDesc.DepthClipEnable = TRUE; |
michael@0 | 233 | rasterDesc.ScissorEnable = scissorEnabled ? TRUE : FALSE; |
michael@0 | 234 | rasterDesc.MultisampleEnable = rasterState.multiSample; |
michael@0 | 235 | rasterDesc.AntialiasedLineEnable = FALSE; |
michael@0 | 236 | |
michael@0 | 237 | ID3D11RasterizerState *dx11RasterizerState = NULL; |
michael@0 | 238 | HRESULT result = mDevice->CreateRasterizerState(&rasterDesc, &dx11RasterizerState); |
michael@0 | 239 | if (FAILED(result) || !dx11RasterizerState) |
michael@0 | 240 | { |
michael@0 | 241 | ERR("Unable to create a ID3D11RasterizerState, HRESULT: 0x%X.", result); |
michael@0 | 242 | return NULL; |
michael@0 | 243 | } |
michael@0 | 244 | |
michael@0 | 245 | mRasterizerStateCache.insert(std::make_pair(key, std::make_pair(dx11RasterizerState, mCounter++))); |
michael@0 | 246 | |
michael@0 | 247 | return dx11RasterizerState; |
michael@0 | 248 | } |
michael@0 | 249 | } |
michael@0 | 250 | |
michael@0 | 251 | std::size_t RenderStateCache::hashDepthStencilState(const gl::DepthStencilState &dsState) |
michael@0 | 252 | { |
michael@0 | 253 | static const unsigned int seed = 0xABCDEF98; |
michael@0 | 254 | |
michael@0 | 255 | std::size_t hash = 0; |
michael@0 | 256 | MurmurHash3_x86_32(&dsState, sizeof(gl::DepthStencilState), seed, &hash); |
michael@0 | 257 | return hash; |
michael@0 | 258 | } |
michael@0 | 259 | |
michael@0 | 260 | bool RenderStateCache::compareDepthStencilStates(const gl::DepthStencilState &a, const gl::DepthStencilState &b) |
michael@0 | 261 | { |
michael@0 | 262 | return memcmp(&a, &b, sizeof(gl::DepthStencilState)) == 0; |
michael@0 | 263 | } |
michael@0 | 264 | |
michael@0 | 265 | ID3D11DepthStencilState *RenderStateCache::getDepthStencilState(const gl::DepthStencilState &dsState) |
michael@0 | 266 | { |
michael@0 | 267 | if (!mDevice) |
michael@0 | 268 | { |
michael@0 | 269 | ERR("RenderStateCache is not initialized."); |
michael@0 | 270 | return NULL; |
michael@0 | 271 | } |
michael@0 | 272 | |
michael@0 | 273 | DepthStencilStateMap::iterator i = mDepthStencilStateCache.find(dsState); |
michael@0 | 274 | if (i != mDepthStencilStateCache.end()) |
michael@0 | 275 | { |
michael@0 | 276 | DepthStencilStateCounterPair &state = i->second; |
michael@0 | 277 | state.second = mCounter++; |
michael@0 | 278 | return state.first; |
michael@0 | 279 | } |
michael@0 | 280 | else |
michael@0 | 281 | { |
michael@0 | 282 | if (mDepthStencilStateCache.size() >= kMaxDepthStencilStates) |
michael@0 | 283 | { |
michael@0 | 284 | TRACE("Overflowed the limit of %u depth stencil states, removing the least recently used " |
michael@0 | 285 | "to make room.", kMaxDepthStencilStates); |
michael@0 | 286 | |
michael@0 | 287 | DepthStencilStateMap::iterator leastRecentlyUsed = mDepthStencilStateCache.begin(); |
michael@0 | 288 | for (DepthStencilStateMap::iterator i = mDepthStencilStateCache.begin(); i != mDepthStencilStateCache.end(); i++) |
michael@0 | 289 | { |
michael@0 | 290 | if (i->second.second < leastRecentlyUsed->second.second) |
michael@0 | 291 | { |
michael@0 | 292 | leastRecentlyUsed = i; |
michael@0 | 293 | } |
michael@0 | 294 | } |
michael@0 | 295 | leastRecentlyUsed->second.first->Release(); |
michael@0 | 296 | mDepthStencilStateCache.erase(leastRecentlyUsed); |
michael@0 | 297 | } |
michael@0 | 298 | |
michael@0 | 299 | D3D11_DEPTH_STENCIL_DESC dsDesc = { 0 }; |
michael@0 | 300 | dsDesc.DepthEnable = dsState.depthTest ? TRUE : FALSE; |
michael@0 | 301 | dsDesc.DepthWriteMask = gl_d3d11::ConvertDepthMask(dsState.depthMask); |
michael@0 | 302 | dsDesc.DepthFunc = gl_d3d11::ConvertComparison(dsState.depthFunc); |
michael@0 | 303 | dsDesc.StencilEnable = dsState.stencilTest ? TRUE : FALSE; |
michael@0 | 304 | dsDesc.StencilReadMask = gl_d3d11::ConvertStencilMask(dsState.stencilMask); |
michael@0 | 305 | dsDesc.StencilWriteMask = gl_d3d11::ConvertStencilMask(dsState.stencilWritemask); |
michael@0 | 306 | dsDesc.FrontFace.StencilFailOp = gl_d3d11::ConvertStencilOp(dsState.stencilFail); |
michael@0 | 307 | dsDesc.FrontFace.StencilDepthFailOp = gl_d3d11::ConvertStencilOp(dsState.stencilPassDepthFail); |
michael@0 | 308 | dsDesc.FrontFace.StencilPassOp = gl_d3d11::ConvertStencilOp(dsState.stencilPassDepthPass); |
michael@0 | 309 | dsDesc.FrontFace.StencilFunc = gl_d3d11::ConvertComparison(dsState.stencilFunc); |
michael@0 | 310 | dsDesc.BackFace.StencilFailOp = gl_d3d11::ConvertStencilOp(dsState.stencilBackFail); |
michael@0 | 311 | dsDesc.BackFace.StencilDepthFailOp = gl_d3d11::ConvertStencilOp(dsState.stencilBackPassDepthFail); |
michael@0 | 312 | dsDesc.BackFace.StencilPassOp = gl_d3d11::ConvertStencilOp(dsState.stencilBackPassDepthPass); |
michael@0 | 313 | dsDesc.BackFace.StencilFunc = gl_d3d11::ConvertComparison(dsState.stencilBackFunc); |
michael@0 | 314 | |
michael@0 | 315 | ID3D11DepthStencilState *dx11DepthStencilState = NULL; |
michael@0 | 316 | HRESULT result = mDevice->CreateDepthStencilState(&dsDesc, &dx11DepthStencilState); |
michael@0 | 317 | if (FAILED(result) || !dx11DepthStencilState) |
michael@0 | 318 | { |
michael@0 | 319 | ERR("Unable to create a ID3D11DepthStencilState, HRESULT: 0x%X.", result); |
michael@0 | 320 | return NULL; |
michael@0 | 321 | } |
michael@0 | 322 | |
michael@0 | 323 | mDepthStencilStateCache.insert(std::make_pair(dsState, std::make_pair(dx11DepthStencilState, mCounter++))); |
michael@0 | 324 | |
michael@0 | 325 | return dx11DepthStencilState; |
michael@0 | 326 | } |
michael@0 | 327 | } |
michael@0 | 328 | |
michael@0 | 329 | std::size_t RenderStateCache::hashSamplerState(const gl::SamplerState &samplerState) |
michael@0 | 330 | { |
michael@0 | 331 | static const unsigned int seed = 0xABCDEF98; |
michael@0 | 332 | |
michael@0 | 333 | std::size_t hash = 0; |
michael@0 | 334 | MurmurHash3_x86_32(&samplerState, sizeof(gl::SamplerState), seed, &hash); |
michael@0 | 335 | return hash; |
michael@0 | 336 | } |
michael@0 | 337 | |
michael@0 | 338 | bool RenderStateCache::compareSamplerStates(const gl::SamplerState &a, const gl::SamplerState &b) |
michael@0 | 339 | { |
michael@0 | 340 | return memcmp(&a, &b, sizeof(gl::SamplerState)) == 0; |
michael@0 | 341 | } |
michael@0 | 342 | |
michael@0 | 343 | ID3D11SamplerState *RenderStateCache::getSamplerState(const gl::SamplerState &samplerState) |
michael@0 | 344 | { |
michael@0 | 345 | if (!mDevice) |
michael@0 | 346 | { |
michael@0 | 347 | ERR("RenderStateCache is not initialized."); |
michael@0 | 348 | return NULL; |
michael@0 | 349 | } |
michael@0 | 350 | |
michael@0 | 351 | SamplerStateMap::iterator i = mSamplerStateCache.find(samplerState); |
michael@0 | 352 | if (i != mSamplerStateCache.end()) |
michael@0 | 353 | { |
michael@0 | 354 | SamplerStateCounterPair &state = i->second; |
michael@0 | 355 | state.second = mCounter++; |
michael@0 | 356 | return state.first; |
michael@0 | 357 | } |
michael@0 | 358 | else |
michael@0 | 359 | { |
michael@0 | 360 | if (mSamplerStateCache.size() >= kMaxSamplerStates) |
michael@0 | 361 | { |
michael@0 | 362 | TRACE("Overflowed the limit of %u sampler states, removing the least recently used " |
michael@0 | 363 | "to make room.", kMaxSamplerStates); |
michael@0 | 364 | |
michael@0 | 365 | SamplerStateMap::iterator leastRecentlyUsed = mSamplerStateCache.begin(); |
michael@0 | 366 | for (SamplerStateMap::iterator i = mSamplerStateCache.begin(); i != mSamplerStateCache.end(); i++) |
michael@0 | 367 | { |
michael@0 | 368 | if (i->second.second < leastRecentlyUsed->second.second) |
michael@0 | 369 | { |
michael@0 | 370 | leastRecentlyUsed = i; |
michael@0 | 371 | } |
michael@0 | 372 | } |
michael@0 | 373 | leastRecentlyUsed->second.first->Release(); |
michael@0 | 374 | mSamplerStateCache.erase(leastRecentlyUsed); |
michael@0 | 375 | } |
michael@0 | 376 | |
michael@0 | 377 | D3D11_SAMPLER_DESC samplerDesc; |
michael@0 | 378 | samplerDesc.Filter = gl_d3d11::ConvertFilter(samplerState.minFilter, samplerState.magFilter, samplerState.maxAnisotropy); |
michael@0 | 379 | samplerDesc.AddressU = gl_d3d11::ConvertTextureWrap(samplerState.wrapS); |
michael@0 | 380 | samplerDesc.AddressV = gl_d3d11::ConvertTextureWrap(samplerState.wrapT); |
michael@0 | 381 | samplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; |
michael@0 | 382 | samplerDesc.MipLODBias = static_cast<float>(samplerState.lodOffset); |
michael@0 | 383 | samplerDesc.MaxAnisotropy = samplerState.maxAnisotropy; |
michael@0 | 384 | samplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER; |
michael@0 | 385 | samplerDesc.BorderColor[0] = 0.0f; |
michael@0 | 386 | samplerDesc.BorderColor[1] = 0.0f; |
michael@0 | 387 | samplerDesc.BorderColor[2] = 0.0f; |
michael@0 | 388 | samplerDesc.BorderColor[3] = 0.0f; |
michael@0 | 389 | samplerDesc.MinLOD = gl_d3d11::ConvertMinLOD(samplerState.minFilter, samplerState.lodOffset); |
michael@0 | 390 | samplerDesc.MaxLOD = gl_d3d11::ConvertMaxLOD(samplerState.minFilter, samplerState.lodOffset); |
michael@0 | 391 | |
michael@0 | 392 | ID3D11SamplerState *dx11SamplerState = NULL; |
michael@0 | 393 | HRESULT result = mDevice->CreateSamplerState(&samplerDesc, &dx11SamplerState); |
michael@0 | 394 | if (FAILED(result) || !dx11SamplerState) |
michael@0 | 395 | { |
michael@0 | 396 | ERR("Unable to create a ID3D11DepthStencilState, HRESULT: 0x%X.", result); |
michael@0 | 397 | return NULL; |
michael@0 | 398 | } |
michael@0 | 399 | |
michael@0 | 400 | mSamplerStateCache.insert(std::make_pair(samplerState, std::make_pair(dx11SamplerState, mCounter++))); |
michael@0 | 401 | |
michael@0 | 402 | return dx11SamplerState; |
michael@0 | 403 | } |
michael@0 | 404 | } |
michael@0 | 405 | |
michael@0 | 406 | } |