Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
michael@0 | 1 | // |
michael@0 | 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
michael@0 | 3 | // Use of this source code is governed by a BSD-style license that can be |
michael@0 | 4 | // found in the LICENSE file. |
michael@0 | 5 | // |
michael@0 | 6 | |
michael@0 | 7 | // RenderTarget11.h: Defines a DX11-specific wrapper for ID3D11View pointers |
michael@0 | 8 | // retained by Renderbuffers. |
michael@0 | 9 | |
michael@0 | 10 | #ifndef LIBGLESV2_RENDERER_RENDERTARGET11_H_ |
michael@0 | 11 | #define LIBGLESV2_RENDERER_RENDERTARGET11_H_ |
michael@0 | 12 | |
michael@0 | 13 | #include "libGLESv2/renderer/RenderTarget.h" |
michael@0 | 14 | |
michael@0 | 15 | namespace rx |
michael@0 | 16 | { |
michael@0 | 17 | class Renderer; |
michael@0 | 18 | class Renderer11; |
michael@0 | 19 | |
michael@0 | 20 | class RenderTarget11 : public RenderTarget |
michael@0 | 21 | { |
michael@0 | 22 | public: |
michael@0 | 23 | RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *rtv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height); |
michael@0 | 24 | RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *dsv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height); |
michael@0 | 25 | RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples, bool depth); |
michael@0 | 26 | virtual ~RenderTarget11(); |
michael@0 | 27 | |
michael@0 | 28 | static RenderTarget11 *makeRenderTarget11(RenderTarget *renderTarget); |
michael@0 | 29 | |
michael@0 | 30 | ID3D11Texture2D *getTexture() const; |
michael@0 | 31 | ID3D11RenderTargetView *getRenderTargetView() const; |
michael@0 | 32 | ID3D11DepthStencilView *getDepthStencilView() const; |
michael@0 | 33 | ID3D11ShaderResourceView *getShaderResourceView() const; |
michael@0 | 34 | |
michael@0 | 35 | unsigned int getSubresourceIndex() const; |
michael@0 | 36 | |
michael@0 | 37 | private: |
michael@0 | 38 | DISALLOW_COPY_AND_ASSIGN(RenderTarget11); |
michael@0 | 39 | |
michael@0 | 40 | unsigned int mSubresourceIndex; |
michael@0 | 41 | ID3D11Texture2D *mTexture; |
michael@0 | 42 | ID3D11RenderTargetView *mRenderTarget; |
michael@0 | 43 | ID3D11DepthStencilView *mDepthStencil; |
michael@0 | 44 | ID3D11ShaderResourceView *mShaderResource; |
michael@0 | 45 | |
michael@0 | 46 | Renderer11 *mRenderer; |
michael@0 | 47 | }; |
michael@0 | 48 | |
michael@0 | 49 | } |
michael@0 | 50 | |
michael@0 | 51 | #endif LIBGLESV2_RENDERER_RENDERTARGET11_H_ |