gfx/angle/src/libGLESv2/renderer/RenderTarget11.h

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

michael@0 1 //
michael@0 2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
michael@0 3 // Use of this source code is governed by a BSD-style license that can be
michael@0 4 // found in the LICENSE file.
michael@0 5 //
michael@0 6
michael@0 7 // RenderTarget11.h: Defines a DX11-specific wrapper for ID3D11View pointers
michael@0 8 // retained by Renderbuffers.
michael@0 9
michael@0 10 #ifndef LIBGLESV2_RENDERER_RENDERTARGET11_H_
michael@0 11 #define LIBGLESV2_RENDERER_RENDERTARGET11_H_
michael@0 12
michael@0 13 #include "libGLESv2/renderer/RenderTarget.h"
michael@0 14
michael@0 15 namespace rx
michael@0 16 {
michael@0 17 class Renderer;
michael@0 18 class Renderer11;
michael@0 19
michael@0 20 class RenderTarget11 : public RenderTarget
michael@0 21 {
michael@0 22 public:
michael@0 23 RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *rtv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height);
michael@0 24 RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *dsv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height);
michael@0 25 RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples, bool depth);
michael@0 26 virtual ~RenderTarget11();
michael@0 27
michael@0 28 static RenderTarget11 *makeRenderTarget11(RenderTarget *renderTarget);
michael@0 29
michael@0 30 ID3D11Texture2D *getTexture() const;
michael@0 31 ID3D11RenderTargetView *getRenderTargetView() const;
michael@0 32 ID3D11DepthStencilView *getDepthStencilView() const;
michael@0 33 ID3D11ShaderResourceView *getShaderResourceView() const;
michael@0 34
michael@0 35 unsigned int getSubresourceIndex() const;
michael@0 36
michael@0 37 private:
michael@0 38 DISALLOW_COPY_AND_ASSIGN(RenderTarget11);
michael@0 39
michael@0 40 unsigned int mSubresourceIndex;
michael@0 41 ID3D11Texture2D *mTexture;
michael@0 42 ID3D11RenderTargetView *mRenderTarget;
michael@0 43 ID3D11DepthStencilView *mDepthStencil;
michael@0 44 ID3D11ShaderResourceView *mShaderResource;
michael@0 45
michael@0 46 Renderer11 *mRenderer;
michael@0 47 };
michael@0 48
michael@0 49 }
michael@0 50
michael@0 51 #endif LIBGLESV2_RENDERER_RENDERTARGET11_H_

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