Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
michael@0 | 1 | #include "precompiled.h" |
michael@0 | 2 | // |
michael@0 | 3 | // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. |
michael@0 | 4 | // Use of this source code is governed by a BSD-style license that can be |
michael@0 | 5 | // found in the LICENSE file. |
michael@0 | 6 | // |
michael@0 | 7 | |
michael@0 | 8 | // ShaderExecutable11.cpp: Implements a D3D11-specific class to contain shader |
michael@0 | 9 | // executable implementation details. |
michael@0 | 10 | |
michael@0 | 11 | #include "libGLESv2/renderer/ShaderExecutable11.h" |
michael@0 | 12 | |
michael@0 | 13 | #include "common/debug.h" |
michael@0 | 14 | |
michael@0 | 15 | namespace rx |
michael@0 | 16 | { |
michael@0 | 17 | |
michael@0 | 18 | ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D11PixelShader *executable) |
michael@0 | 19 | : ShaderExecutable(function, length) |
michael@0 | 20 | { |
michael@0 | 21 | mPixelExecutable = executable; |
michael@0 | 22 | mVertexExecutable = NULL; |
michael@0 | 23 | mGeometryExecutable = NULL; |
michael@0 | 24 | |
michael@0 | 25 | mConstantBuffer = NULL; |
michael@0 | 26 | } |
michael@0 | 27 | |
michael@0 | 28 | ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable) |
michael@0 | 29 | : ShaderExecutable(function, length) |
michael@0 | 30 | { |
michael@0 | 31 | mVertexExecutable = executable; |
michael@0 | 32 | mPixelExecutable = NULL; |
michael@0 | 33 | mGeometryExecutable = NULL; |
michael@0 | 34 | |
michael@0 | 35 | mConstantBuffer = NULL; |
michael@0 | 36 | } |
michael@0 | 37 | |
michael@0 | 38 | ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D11GeometryShader *executable) |
michael@0 | 39 | : ShaderExecutable(function, length) |
michael@0 | 40 | { |
michael@0 | 41 | mGeometryExecutable = executable; |
michael@0 | 42 | mVertexExecutable = NULL; |
michael@0 | 43 | mPixelExecutable = NULL; |
michael@0 | 44 | |
michael@0 | 45 | mConstantBuffer = NULL; |
michael@0 | 46 | } |
michael@0 | 47 | |
michael@0 | 48 | ShaderExecutable11::~ShaderExecutable11() |
michael@0 | 49 | { |
michael@0 | 50 | if (mVertexExecutable) |
michael@0 | 51 | { |
michael@0 | 52 | mVertexExecutable->Release(); |
michael@0 | 53 | } |
michael@0 | 54 | if (mPixelExecutable) |
michael@0 | 55 | { |
michael@0 | 56 | mPixelExecutable->Release(); |
michael@0 | 57 | } |
michael@0 | 58 | if (mGeometryExecutable) |
michael@0 | 59 | { |
michael@0 | 60 | mGeometryExecutable->Release(); |
michael@0 | 61 | } |
michael@0 | 62 | |
michael@0 | 63 | if (mConstantBuffer) |
michael@0 | 64 | { |
michael@0 | 65 | mConstantBuffer->Release(); |
michael@0 | 66 | } |
michael@0 | 67 | } |
michael@0 | 68 | |
michael@0 | 69 | ShaderExecutable11 *ShaderExecutable11::makeShaderExecutable11(ShaderExecutable *executable) |
michael@0 | 70 | { |
michael@0 | 71 | ASSERT(HAS_DYNAMIC_TYPE(ShaderExecutable11*, executable)); |
michael@0 | 72 | return static_cast<ShaderExecutable11*>(executable); |
michael@0 | 73 | } |
michael@0 | 74 | |
michael@0 | 75 | ID3D11VertexShader *ShaderExecutable11::getVertexShader() const |
michael@0 | 76 | { |
michael@0 | 77 | return mVertexExecutable; |
michael@0 | 78 | } |
michael@0 | 79 | |
michael@0 | 80 | ID3D11PixelShader *ShaderExecutable11::getPixelShader() const |
michael@0 | 81 | { |
michael@0 | 82 | return mPixelExecutable; |
michael@0 | 83 | } |
michael@0 | 84 | |
michael@0 | 85 | ID3D11GeometryShader *ShaderExecutable11::getGeometryShader() const |
michael@0 | 86 | { |
michael@0 | 87 | return mGeometryExecutable; |
michael@0 | 88 | } |
michael@0 | 89 | |
michael@0 | 90 | ID3D11Buffer *ShaderExecutable11::getConstantBuffer(ID3D11Device *device, unsigned int registerCount) |
michael@0 | 91 | { |
michael@0 | 92 | if (!mConstantBuffer && registerCount > 0) |
michael@0 | 93 | { |
michael@0 | 94 | D3D11_BUFFER_DESC constantBufferDescription = {0}; |
michael@0 | 95 | constantBufferDescription.ByteWidth = registerCount * sizeof(float[4]); |
michael@0 | 96 | constantBufferDescription.Usage = D3D11_USAGE_DYNAMIC; |
michael@0 | 97 | constantBufferDescription.BindFlags = D3D11_BIND_CONSTANT_BUFFER; |
michael@0 | 98 | constantBufferDescription.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; |
michael@0 | 99 | constantBufferDescription.MiscFlags = 0; |
michael@0 | 100 | constantBufferDescription.StructureByteStride = 0; |
michael@0 | 101 | |
michael@0 | 102 | HRESULT result = device->CreateBuffer(&constantBufferDescription, NULL, &mConstantBuffer); |
michael@0 | 103 | ASSERT(SUCCEEDED(result)); |
michael@0 | 104 | } |
michael@0 | 105 | |
michael@0 | 106 | return mConstantBuffer; |
michael@0 | 107 | } |
michael@0 | 108 | |
michael@0 | 109 | } |