Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
michael@0 | 1 | #include "precompiled.h" |
michael@0 | 2 | // |
michael@0 | 3 | // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. |
michael@0 | 4 | // Use of this source code is governed by a BSD-style license that can be |
michael@0 | 5 | // found in the LICENSE file. |
michael@0 | 6 | // |
michael@0 | 7 | |
michael@0 | 8 | // SwapChain9.cpp: Implements a back-end specific class for the D3D9 swap chain. |
michael@0 | 9 | |
michael@0 | 10 | #include "libGLESv2/renderer/SwapChain9.h" |
michael@0 | 11 | #include "libGLESv2/renderer/renderer9_utils.h" |
michael@0 | 12 | #include "libGLESv2/renderer/Renderer9.h" |
michael@0 | 13 | |
michael@0 | 14 | namespace rx |
michael@0 | 15 | { |
michael@0 | 16 | |
michael@0 | 17 | SwapChain9::SwapChain9(Renderer9 *renderer, HWND window, HANDLE shareHandle, |
michael@0 | 18 | GLenum backBufferFormat, GLenum depthBufferFormat) |
michael@0 | 19 | : mRenderer(renderer), SwapChain(window, shareHandle, backBufferFormat, depthBufferFormat) |
michael@0 | 20 | { |
michael@0 | 21 | mSwapChain = NULL; |
michael@0 | 22 | mBackBuffer = NULL; |
michael@0 | 23 | mDepthStencil = NULL; |
michael@0 | 24 | mRenderTarget = NULL; |
michael@0 | 25 | mOffscreenTexture = NULL; |
michael@0 | 26 | mWidth = -1; |
michael@0 | 27 | mHeight = -1; |
michael@0 | 28 | mSwapInterval = -1; |
michael@0 | 29 | } |
michael@0 | 30 | |
michael@0 | 31 | SwapChain9::~SwapChain9() |
michael@0 | 32 | { |
michael@0 | 33 | release(); |
michael@0 | 34 | } |
michael@0 | 35 | |
michael@0 | 36 | void SwapChain9::release() |
michael@0 | 37 | { |
michael@0 | 38 | if (mSwapChain) |
michael@0 | 39 | { |
michael@0 | 40 | mSwapChain->Release(); |
michael@0 | 41 | mSwapChain = NULL; |
michael@0 | 42 | } |
michael@0 | 43 | |
michael@0 | 44 | if (mBackBuffer) |
michael@0 | 45 | { |
michael@0 | 46 | mBackBuffer->Release(); |
michael@0 | 47 | mBackBuffer = NULL; |
michael@0 | 48 | } |
michael@0 | 49 | |
michael@0 | 50 | if (mDepthStencil) |
michael@0 | 51 | { |
michael@0 | 52 | mDepthStencil->Release(); |
michael@0 | 53 | mDepthStencil = NULL; |
michael@0 | 54 | } |
michael@0 | 55 | |
michael@0 | 56 | if (mRenderTarget) |
michael@0 | 57 | { |
michael@0 | 58 | mRenderTarget->Release(); |
michael@0 | 59 | mRenderTarget = NULL; |
michael@0 | 60 | } |
michael@0 | 61 | |
michael@0 | 62 | if (mOffscreenTexture) |
michael@0 | 63 | { |
michael@0 | 64 | mOffscreenTexture->Release(); |
michael@0 | 65 | mOffscreenTexture = NULL; |
michael@0 | 66 | } |
michael@0 | 67 | |
michael@0 | 68 | if (mWindow) |
michael@0 | 69 | mShareHandle = NULL; |
michael@0 | 70 | } |
michael@0 | 71 | |
michael@0 | 72 | static DWORD convertInterval(EGLint interval) |
michael@0 | 73 | { |
michael@0 | 74 | switch(interval) |
michael@0 | 75 | { |
michael@0 | 76 | case 0: return D3DPRESENT_INTERVAL_IMMEDIATE; |
michael@0 | 77 | case 1: return D3DPRESENT_INTERVAL_ONE; |
michael@0 | 78 | case 2: return D3DPRESENT_INTERVAL_TWO; |
michael@0 | 79 | case 3: return D3DPRESENT_INTERVAL_THREE; |
michael@0 | 80 | case 4: return D3DPRESENT_INTERVAL_FOUR; |
michael@0 | 81 | default: UNREACHABLE(); |
michael@0 | 82 | } |
michael@0 | 83 | |
michael@0 | 84 | return D3DPRESENT_INTERVAL_DEFAULT; |
michael@0 | 85 | } |
michael@0 | 86 | |
michael@0 | 87 | EGLint SwapChain9::resize(int backbufferWidth, int backbufferHeight) |
michael@0 | 88 | { |
michael@0 | 89 | // D3D9 does not support resizing swap chains without recreating them |
michael@0 | 90 | return reset(backbufferWidth, backbufferHeight, mSwapInterval); |
michael@0 | 91 | } |
michael@0 | 92 | |
michael@0 | 93 | EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapInterval) |
michael@0 | 94 | { |
michael@0 | 95 | IDirect3DDevice9 *device = mRenderer->getDevice(); |
michael@0 | 96 | |
michael@0 | 97 | if (device == NULL) |
michael@0 | 98 | { |
michael@0 | 99 | return EGL_BAD_ACCESS; |
michael@0 | 100 | } |
michael@0 | 101 | |
michael@0 | 102 | // Evict all non-render target textures to system memory and release all resources |
michael@0 | 103 | // before reallocating them to free up as much video memory as possible. |
michael@0 | 104 | device->EvictManagedResources(); |
michael@0 | 105 | |
michael@0 | 106 | HRESULT result; |
michael@0 | 107 | |
michael@0 | 108 | // Release specific resources to free up memory for the new render target, while the |
michael@0 | 109 | // old render target still exists for the purpose of preserving its contents. |
michael@0 | 110 | if (mSwapChain) |
michael@0 | 111 | { |
michael@0 | 112 | mSwapChain->Release(); |
michael@0 | 113 | mSwapChain = NULL; |
michael@0 | 114 | } |
michael@0 | 115 | |
michael@0 | 116 | if (mBackBuffer) |
michael@0 | 117 | { |
michael@0 | 118 | mBackBuffer->Release(); |
michael@0 | 119 | mBackBuffer = NULL; |
michael@0 | 120 | } |
michael@0 | 121 | |
michael@0 | 122 | if (mOffscreenTexture) |
michael@0 | 123 | { |
michael@0 | 124 | mOffscreenTexture->Release(); |
michael@0 | 125 | mOffscreenTexture = NULL; |
michael@0 | 126 | } |
michael@0 | 127 | |
michael@0 | 128 | if (mDepthStencil) |
michael@0 | 129 | { |
michael@0 | 130 | mDepthStencil->Release(); |
michael@0 | 131 | mDepthStencil = NULL; |
michael@0 | 132 | } |
michael@0 | 133 | |
michael@0 | 134 | HANDLE *pShareHandle = NULL; |
michael@0 | 135 | if (!mWindow && mRenderer->getShareHandleSupport()) |
michael@0 | 136 | { |
michael@0 | 137 | pShareHandle = &mShareHandle; |
michael@0 | 138 | } |
michael@0 | 139 | |
michael@0 | 140 | result = device->CreateTexture(backbufferWidth, backbufferHeight, 1, D3DUSAGE_RENDERTARGET, |
michael@0 | 141 | gl_d3d9::ConvertRenderbufferFormat(mBackBufferFormat), D3DPOOL_DEFAULT, |
michael@0 | 142 | &mOffscreenTexture, pShareHandle); |
michael@0 | 143 | if (FAILED(result)) |
michael@0 | 144 | { |
michael@0 | 145 | ERR("Could not create offscreen texture: %08lX", result); |
michael@0 | 146 | release(); |
michael@0 | 147 | |
michael@0 | 148 | if (d3d9::isDeviceLostError(result)) |
michael@0 | 149 | { |
michael@0 | 150 | return EGL_CONTEXT_LOST; |
michael@0 | 151 | } |
michael@0 | 152 | else |
michael@0 | 153 | { |
michael@0 | 154 | return EGL_BAD_ALLOC; |
michael@0 | 155 | } |
michael@0 | 156 | } |
michael@0 | 157 | |
michael@0 | 158 | IDirect3DSurface9 *oldRenderTarget = mRenderTarget; |
michael@0 | 159 | |
michael@0 | 160 | result = mOffscreenTexture->GetSurfaceLevel(0, &mRenderTarget); |
michael@0 | 161 | ASSERT(SUCCEEDED(result)); |
michael@0 | 162 | |
michael@0 | 163 | if (oldRenderTarget) |
michael@0 | 164 | { |
michael@0 | 165 | RECT rect = |
michael@0 | 166 | { |
michael@0 | 167 | 0, 0, |
michael@0 | 168 | mWidth, mHeight |
michael@0 | 169 | }; |
michael@0 | 170 | |
michael@0 | 171 | if (rect.right > static_cast<LONG>(backbufferWidth)) |
michael@0 | 172 | { |
michael@0 | 173 | rect.right = backbufferWidth; |
michael@0 | 174 | } |
michael@0 | 175 | |
michael@0 | 176 | if (rect.bottom > static_cast<LONG>(backbufferHeight)) |
michael@0 | 177 | { |
michael@0 | 178 | rect.bottom = backbufferHeight; |
michael@0 | 179 | } |
michael@0 | 180 | |
michael@0 | 181 | mRenderer->endScene(); |
michael@0 | 182 | |
michael@0 | 183 | result = device->StretchRect(oldRenderTarget, &rect, mRenderTarget, &rect, D3DTEXF_NONE); |
michael@0 | 184 | ASSERT(SUCCEEDED(result)); |
michael@0 | 185 | |
michael@0 | 186 | oldRenderTarget->Release(); |
michael@0 | 187 | } |
michael@0 | 188 | |
michael@0 | 189 | if (mWindow) |
michael@0 | 190 | { |
michael@0 | 191 | D3DPRESENT_PARAMETERS presentParameters = {0}; |
michael@0 | 192 | presentParameters.AutoDepthStencilFormat = gl_d3d9::ConvertRenderbufferFormat(mDepthBufferFormat); |
michael@0 | 193 | presentParameters.BackBufferCount = 1; |
michael@0 | 194 | presentParameters.BackBufferFormat = gl_d3d9::ConvertRenderbufferFormat(mBackBufferFormat); |
michael@0 | 195 | presentParameters.EnableAutoDepthStencil = FALSE; |
michael@0 | 196 | presentParameters.Flags = 0; |
michael@0 | 197 | presentParameters.hDeviceWindow = mWindow; |
michael@0 | 198 | presentParameters.MultiSampleQuality = 0; // FIXME: Unimplemented |
michael@0 | 199 | presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE; // FIXME: Unimplemented |
michael@0 | 200 | presentParameters.PresentationInterval = convertInterval(swapInterval); |
michael@0 | 201 | presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
michael@0 | 202 | presentParameters.Windowed = TRUE; |
michael@0 | 203 | presentParameters.BackBufferWidth = backbufferWidth; |
michael@0 | 204 | presentParameters.BackBufferHeight = backbufferHeight; |
michael@0 | 205 | |
michael@0 | 206 | // http://crbug.com/140239 |
michael@0 | 207 | // http://crbug.com/143434 |
michael@0 | 208 | // |
michael@0 | 209 | // Some AMD/Intel switchable systems / drivers appear to round swap chain surfaces to a multiple of 64 pixels in width |
michael@0 | 210 | // when using the integrated Intel. This rounds the width up rather than down. |
michael@0 | 211 | // |
michael@0 | 212 | // Some non-switchable AMD GPUs / drivers do not respect the source rectangle to Present. Therefore, when the vendor ID |
michael@0 | 213 | // is not Intel, the back buffer width must be exactly the same width as the window or horizontal scaling will occur. |
michael@0 | 214 | if (mRenderer->getAdapterVendor() == VENDOR_ID_INTEL) |
michael@0 | 215 | { |
michael@0 | 216 | presentParameters.BackBufferWidth = (presentParameters.BackBufferWidth + 63) / 64 * 64; |
michael@0 | 217 | } |
michael@0 | 218 | |
michael@0 | 219 | result = device->CreateAdditionalSwapChain(&presentParameters, &mSwapChain); |
michael@0 | 220 | |
michael@0 | 221 | if (FAILED(result)) |
michael@0 | 222 | { |
michael@0 | 223 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_INVALIDCALL || result == D3DERR_DEVICELOST); |
michael@0 | 224 | |
michael@0 | 225 | ERR("Could not create additional swap chains or offscreen surfaces: %08lX", result); |
michael@0 | 226 | release(); |
michael@0 | 227 | |
michael@0 | 228 | if (d3d9::isDeviceLostError(result)) |
michael@0 | 229 | { |
michael@0 | 230 | return EGL_CONTEXT_LOST; |
michael@0 | 231 | } |
michael@0 | 232 | else |
michael@0 | 233 | { |
michael@0 | 234 | return EGL_BAD_ALLOC; |
michael@0 | 235 | } |
michael@0 | 236 | } |
michael@0 | 237 | |
michael@0 | 238 | result = mSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &mBackBuffer); |
michael@0 | 239 | ASSERT(SUCCEEDED(result)); |
michael@0 | 240 | InvalidateRect(mWindow, NULL, FALSE); |
michael@0 | 241 | } |
michael@0 | 242 | |
michael@0 | 243 | if (mDepthBufferFormat != GL_NONE) |
michael@0 | 244 | { |
michael@0 | 245 | result = device->CreateDepthStencilSurface(backbufferWidth, backbufferHeight, |
michael@0 | 246 | gl_d3d9::ConvertRenderbufferFormat(mDepthBufferFormat), |
michael@0 | 247 | D3DMULTISAMPLE_NONE, 0, FALSE, &mDepthStencil, NULL); |
michael@0 | 248 | |
michael@0 | 249 | if (FAILED(result)) |
michael@0 | 250 | { |
michael@0 | 251 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_INVALIDCALL); |
michael@0 | 252 | |
michael@0 | 253 | ERR("Could not create depthstencil surface for new swap chain: 0x%08X", result); |
michael@0 | 254 | release(); |
michael@0 | 255 | |
michael@0 | 256 | if (d3d9::isDeviceLostError(result)) |
michael@0 | 257 | { |
michael@0 | 258 | return EGL_CONTEXT_LOST; |
michael@0 | 259 | } |
michael@0 | 260 | else |
michael@0 | 261 | { |
michael@0 | 262 | return EGL_BAD_ALLOC; |
michael@0 | 263 | } |
michael@0 | 264 | } |
michael@0 | 265 | } |
michael@0 | 266 | |
michael@0 | 267 | mWidth = backbufferWidth; |
michael@0 | 268 | mHeight = backbufferHeight; |
michael@0 | 269 | mSwapInterval = swapInterval; |
michael@0 | 270 | |
michael@0 | 271 | return EGL_SUCCESS; |
michael@0 | 272 | } |
michael@0 | 273 | |
michael@0 | 274 | // parameters should be validated/clamped by caller |
michael@0 | 275 | EGLint SwapChain9::swapRect(EGLint x, EGLint y, EGLint width, EGLint height) |
michael@0 | 276 | { |
michael@0 | 277 | if (!mSwapChain) |
michael@0 | 278 | { |
michael@0 | 279 | return EGL_SUCCESS; |
michael@0 | 280 | } |
michael@0 | 281 | |
michael@0 | 282 | IDirect3DDevice9 *device = mRenderer->getDevice(); |
michael@0 | 283 | |
michael@0 | 284 | // Disable all pipeline operations |
michael@0 | 285 | device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); |
michael@0 | 286 | device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); |
michael@0 | 287 | device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); |
michael@0 | 288 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); |
michael@0 | 289 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
michael@0 | 290 | device->SetRenderState(D3DRS_STENCILENABLE, FALSE); |
michael@0 | 291 | device->SetRenderState(D3DRS_CLIPPLANEENABLE, 0); |
michael@0 | 292 | device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED); |
michael@0 | 293 | device->SetRenderState(D3DRS_SRGBWRITEENABLE, FALSE); |
michael@0 | 294 | device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE); |
michael@0 | 295 | device->SetPixelShader(NULL); |
michael@0 | 296 | device->SetVertexShader(NULL); |
michael@0 | 297 | |
michael@0 | 298 | device->SetRenderTarget(0, mBackBuffer); |
michael@0 | 299 | device->SetDepthStencilSurface(NULL); |
michael@0 | 300 | |
michael@0 | 301 | device->SetTexture(0, mOffscreenTexture); |
michael@0 | 302 | device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); |
michael@0 | 303 | device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); |
michael@0 | 304 | device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); |
michael@0 | 305 | device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT); |
michael@0 | 306 | device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT); |
michael@0 | 307 | device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP); |
michael@0 | 308 | device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP); |
michael@0 | 309 | device->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1); |
michael@0 | 310 | |
michael@0 | 311 | D3DVIEWPORT9 viewport = {0, 0, mWidth, mHeight, 0.0f, 1.0f}; |
michael@0 | 312 | device->SetViewport(&viewport); |
michael@0 | 313 | |
michael@0 | 314 | float x1 = x - 0.5f; |
michael@0 | 315 | float y1 = (mHeight - y - height) - 0.5f; |
michael@0 | 316 | float x2 = (x + width) - 0.5f; |
michael@0 | 317 | float y2 = (mHeight - y) - 0.5f; |
michael@0 | 318 | |
michael@0 | 319 | float u1 = x / float(mWidth); |
michael@0 | 320 | float v1 = y / float(mHeight); |
michael@0 | 321 | float u2 = (x + width) / float(mWidth); |
michael@0 | 322 | float v2 = (y + height) / float(mHeight); |
michael@0 | 323 | |
michael@0 | 324 | float quad[4][6] = {{x1, y1, 0.0f, 1.0f, u1, v2}, |
michael@0 | 325 | {x2, y1, 0.0f, 1.0f, u2, v2}, |
michael@0 | 326 | {x2, y2, 0.0f, 1.0f, u2, v1}, |
michael@0 | 327 | {x1, y2, 0.0f, 1.0f, u1, v1}}; // x, y, z, rhw, u, v |
michael@0 | 328 | |
michael@0 | 329 | mRenderer->startScene(); |
michael@0 | 330 | device->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, 2, quad, 6 * sizeof(float)); |
michael@0 | 331 | mRenderer->endScene(); |
michael@0 | 332 | |
michael@0 | 333 | device->SetTexture(0, NULL); |
michael@0 | 334 | |
michael@0 | 335 | RECT rect = |
michael@0 | 336 | { |
michael@0 | 337 | x, mHeight - y - height, |
michael@0 | 338 | x + width, mHeight - y |
michael@0 | 339 | }; |
michael@0 | 340 | |
michael@0 | 341 | HRESULT result = mSwapChain->Present(&rect, &rect, NULL, NULL, 0); |
michael@0 | 342 | |
michael@0 | 343 | mRenderer->markAllStateDirty(); |
michael@0 | 344 | |
michael@0 | 345 | if (d3d9::isDeviceLostError(result)) |
michael@0 | 346 | { |
michael@0 | 347 | return EGL_CONTEXT_LOST; |
michael@0 | 348 | } |
michael@0 | 349 | |
michael@0 | 350 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DRIVERINTERNALERROR) |
michael@0 | 351 | { |
michael@0 | 352 | return EGL_BAD_ALLOC; |
michael@0 | 353 | } |
michael@0 | 354 | |
michael@0 | 355 | ASSERT(SUCCEEDED(result)); |
michael@0 | 356 | |
michael@0 | 357 | return EGL_SUCCESS; |
michael@0 | 358 | } |
michael@0 | 359 | |
michael@0 | 360 | // Increments refcount on surface. |
michael@0 | 361 | // caller must Release() the returned surface |
michael@0 | 362 | IDirect3DSurface9 *SwapChain9::getRenderTarget() |
michael@0 | 363 | { |
michael@0 | 364 | if (mRenderTarget) |
michael@0 | 365 | { |
michael@0 | 366 | mRenderTarget->AddRef(); |
michael@0 | 367 | } |
michael@0 | 368 | |
michael@0 | 369 | return mRenderTarget; |
michael@0 | 370 | } |
michael@0 | 371 | |
michael@0 | 372 | // Increments refcount on surface. |
michael@0 | 373 | // caller must Release() the returned surface |
michael@0 | 374 | IDirect3DSurface9 *SwapChain9::getDepthStencil() |
michael@0 | 375 | { |
michael@0 | 376 | if (mDepthStencil) |
michael@0 | 377 | { |
michael@0 | 378 | mDepthStencil->AddRef(); |
michael@0 | 379 | } |
michael@0 | 380 | |
michael@0 | 381 | return mDepthStencil; |
michael@0 | 382 | } |
michael@0 | 383 | |
michael@0 | 384 | // Increments refcount on texture. |
michael@0 | 385 | // caller must Release() the returned texture |
michael@0 | 386 | IDirect3DTexture9 *SwapChain9::getOffscreenTexture() |
michael@0 | 387 | { |
michael@0 | 388 | if (mOffscreenTexture) |
michael@0 | 389 | { |
michael@0 | 390 | mOffscreenTexture->AddRef(); |
michael@0 | 391 | } |
michael@0 | 392 | |
michael@0 | 393 | return mOffscreenTexture; |
michael@0 | 394 | } |
michael@0 | 395 | |
michael@0 | 396 | SwapChain9 *SwapChain9::makeSwapChain9(SwapChain *swapChain) |
michael@0 | 397 | { |
michael@0 | 398 | ASSERT(HAS_DYNAMIC_TYPE(rx::SwapChain9*, swapChain)); |
michael@0 | 399 | return static_cast<rx::SwapChain9*>(swapChain); |
michael@0 | 400 | } |
michael@0 | 401 | |
michael@0 | 402 | void SwapChain9::recreate() |
michael@0 | 403 | { |
michael@0 | 404 | if (!mSwapChain) |
michael@0 | 405 | { |
michael@0 | 406 | return; |
michael@0 | 407 | } |
michael@0 | 408 | |
michael@0 | 409 | IDirect3DDevice9 *device = mRenderer->getDevice(); |
michael@0 | 410 | if (device == NULL) |
michael@0 | 411 | { |
michael@0 | 412 | return; |
michael@0 | 413 | } |
michael@0 | 414 | |
michael@0 | 415 | D3DPRESENT_PARAMETERS presentParameters; |
michael@0 | 416 | HRESULT result = mSwapChain->GetPresentParameters(&presentParameters); |
michael@0 | 417 | ASSERT(SUCCEEDED(result)); |
michael@0 | 418 | |
michael@0 | 419 | IDirect3DSwapChain9* newSwapChain = NULL; |
michael@0 | 420 | result = device->CreateAdditionalSwapChain(&presentParameters, &newSwapChain); |
michael@0 | 421 | if (FAILED(result)) |
michael@0 | 422 | { |
michael@0 | 423 | return; |
michael@0 | 424 | } |
michael@0 | 425 | |
michael@0 | 426 | mSwapChain->Release(); |
michael@0 | 427 | mSwapChain = newSwapChain; |
michael@0 | 428 | |
michael@0 | 429 | mBackBuffer->Release(); |
michael@0 | 430 | result = mSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &mBackBuffer); |
michael@0 | 431 | ASSERT(SUCCEEDED(result)); |
michael@0 | 432 | } |
michael@0 | 433 | |
michael@0 | 434 | } |