Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
michael@0 | 1 | #include "precompiled.h" |
michael@0 | 2 | // |
michael@0 | 3 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
michael@0 | 4 | // Use of this source code is governed by a BSD-style license that can be |
michael@0 | 5 | // found in the LICENSE file. |
michael@0 | 6 | // |
michael@0 | 7 | |
michael@0 | 8 | // TextureStorage11.cpp: Implements the abstract rx::TextureStorage11 class and its concrete derived |
michael@0 | 9 | // classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture. |
michael@0 | 10 | |
michael@0 | 11 | #include "libGLESv2/renderer/TextureStorage11.h" |
michael@0 | 12 | |
michael@0 | 13 | #include "libGLESv2/renderer/Renderer11.h" |
michael@0 | 14 | #include "libGLESv2/renderer/RenderTarget11.h" |
michael@0 | 15 | #include "libGLESv2/renderer/SwapChain11.h" |
michael@0 | 16 | #include "libGLESv2/renderer/renderer11_utils.h" |
michael@0 | 17 | |
michael@0 | 18 | #include "libGLESv2/utilities.h" |
michael@0 | 19 | #include "libGLESv2/main.h" |
michael@0 | 20 | |
michael@0 | 21 | namespace rx |
michael@0 | 22 | { |
michael@0 | 23 | |
michael@0 | 24 | TextureStorage11::TextureStorage11(Renderer *renderer, UINT bindFlags) |
michael@0 | 25 | : mBindFlags(bindFlags), |
michael@0 | 26 | mLodOffset(0), |
michael@0 | 27 | mMipLevels(0), |
michael@0 | 28 | mTexture(NULL), |
michael@0 | 29 | mTextureFormat(DXGI_FORMAT_UNKNOWN), |
michael@0 | 30 | mShaderResourceFormat(DXGI_FORMAT_UNKNOWN), |
michael@0 | 31 | mRenderTargetFormat(DXGI_FORMAT_UNKNOWN), |
michael@0 | 32 | mDepthStencilFormat(DXGI_FORMAT_UNKNOWN), |
michael@0 | 33 | mSRV(NULL), |
michael@0 | 34 | mTextureWidth(0), |
michael@0 | 35 | mTextureHeight(0) |
michael@0 | 36 | { |
michael@0 | 37 | mRenderer = Renderer11::makeRenderer11(renderer); |
michael@0 | 38 | } |
michael@0 | 39 | |
michael@0 | 40 | TextureStorage11::~TextureStorage11() |
michael@0 | 41 | { |
michael@0 | 42 | } |
michael@0 | 43 | |
michael@0 | 44 | TextureStorage11 *TextureStorage11::makeTextureStorage11(TextureStorage *storage) |
michael@0 | 45 | { |
michael@0 | 46 | ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11*, storage)); |
michael@0 | 47 | return static_cast<TextureStorage11*>(storage); |
michael@0 | 48 | } |
michael@0 | 49 | |
michael@0 | 50 | DWORD TextureStorage11::GetTextureBindFlags(DXGI_FORMAT format, GLenum glusage, bool forceRenderable) |
michael@0 | 51 | { |
michael@0 | 52 | UINT bindFlags = D3D11_BIND_SHADER_RESOURCE; |
michael@0 | 53 | |
michael@0 | 54 | if (d3d11::IsDepthStencilFormat(format)) |
michael@0 | 55 | { |
michael@0 | 56 | bindFlags |= D3D11_BIND_DEPTH_STENCIL; |
michael@0 | 57 | } |
michael@0 | 58 | else if(forceRenderable || (TextureStorage11::IsTextureFormatRenderable(format) && (glusage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE))) |
michael@0 | 59 | { |
michael@0 | 60 | bindFlags |= D3D11_BIND_RENDER_TARGET; |
michael@0 | 61 | } |
michael@0 | 62 | return bindFlags; |
michael@0 | 63 | } |
michael@0 | 64 | |
michael@0 | 65 | bool TextureStorage11::IsTextureFormatRenderable(DXGI_FORMAT format) |
michael@0 | 66 | { |
michael@0 | 67 | switch(format) |
michael@0 | 68 | { |
michael@0 | 69 | case DXGI_FORMAT_R8G8B8A8_UNORM: |
michael@0 | 70 | case DXGI_FORMAT_A8_UNORM: |
michael@0 | 71 | case DXGI_FORMAT_R32G32B32A32_FLOAT: |
michael@0 | 72 | case DXGI_FORMAT_R16G16B16A16_FLOAT: |
michael@0 | 73 | case DXGI_FORMAT_B8G8R8A8_UNORM: |
michael@0 | 74 | case DXGI_FORMAT_R8_UNORM: |
michael@0 | 75 | case DXGI_FORMAT_R8G8_UNORM: |
michael@0 | 76 | case DXGI_FORMAT_R16_FLOAT: |
michael@0 | 77 | case DXGI_FORMAT_R16G16_FLOAT: |
michael@0 | 78 | return true; |
michael@0 | 79 | case DXGI_FORMAT_BC1_UNORM: |
michael@0 | 80 | case DXGI_FORMAT_BC2_UNORM: |
michael@0 | 81 | case DXGI_FORMAT_BC3_UNORM: |
michael@0 | 82 | case DXGI_FORMAT_R32G32B32_FLOAT: // not renderable on all devices |
michael@0 | 83 | return false; |
michael@0 | 84 | default: |
michael@0 | 85 | UNREACHABLE(); |
michael@0 | 86 | return false; |
michael@0 | 87 | } |
michael@0 | 88 | } |
michael@0 | 89 | |
michael@0 | 90 | UINT TextureStorage11::getBindFlags() const |
michael@0 | 91 | { |
michael@0 | 92 | return mBindFlags; |
michael@0 | 93 | } |
michael@0 | 94 | |
michael@0 | 95 | ID3D11Texture2D *TextureStorage11::getBaseTexture() const |
michael@0 | 96 | { |
michael@0 | 97 | return mTexture; |
michael@0 | 98 | } |
michael@0 | 99 | |
michael@0 | 100 | int TextureStorage11::getLodOffset() const |
michael@0 | 101 | { |
michael@0 | 102 | return mLodOffset; |
michael@0 | 103 | } |
michael@0 | 104 | |
michael@0 | 105 | bool TextureStorage11::isRenderTarget() const |
michael@0 | 106 | { |
michael@0 | 107 | return (mBindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_DEPTH_STENCIL)) != 0; |
michael@0 | 108 | } |
michael@0 | 109 | |
michael@0 | 110 | bool TextureStorage11::isManaged() const |
michael@0 | 111 | { |
michael@0 | 112 | return false; |
michael@0 | 113 | } |
michael@0 | 114 | |
michael@0 | 115 | int TextureStorage11::levelCount() |
michael@0 | 116 | { |
michael@0 | 117 | int levels = 0; |
michael@0 | 118 | if (getBaseTexture()) |
michael@0 | 119 | { |
michael@0 | 120 | levels = mMipLevels - getLodOffset(); |
michael@0 | 121 | } |
michael@0 | 122 | return levels; |
michael@0 | 123 | } |
michael@0 | 124 | |
michael@0 | 125 | UINT TextureStorage11::getSubresourceIndex(int level, int faceIndex) |
michael@0 | 126 | { |
michael@0 | 127 | UINT index = 0; |
michael@0 | 128 | if (getBaseTexture()) |
michael@0 | 129 | { |
michael@0 | 130 | index = D3D11CalcSubresource(level, faceIndex, mMipLevels); |
michael@0 | 131 | } |
michael@0 | 132 | return index; |
michael@0 | 133 | } |
michael@0 | 134 | |
michael@0 | 135 | bool TextureStorage11::updateSubresourceLevel(ID3D11Texture2D *srcTexture, unsigned int sourceSubresource, |
michael@0 | 136 | int level, int face, GLint xoffset, GLint yoffset, |
michael@0 | 137 | GLsizei width, GLsizei height) |
michael@0 | 138 | { |
michael@0 | 139 | if (srcTexture) |
michael@0 | 140 | { |
michael@0 | 141 | // Round up the width and height to the nearest multiple of dimension alignment |
michael@0 | 142 | unsigned int dimensionAlignment = d3d11::GetTextureFormatDimensionAlignment(mTextureFormat); |
michael@0 | 143 | width = width + dimensionAlignment - 1 - (width - 1) % dimensionAlignment; |
michael@0 | 144 | height = height + dimensionAlignment - 1 - (height - 1) % dimensionAlignment; |
michael@0 | 145 | |
michael@0 | 146 | D3D11_BOX srcBox; |
michael@0 | 147 | srcBox.left = xoffset; |
michael@0 | 148 | srcBox.top = yoffset; |
michael@0 | 149 | srcBox.right = xoffset + width; |
michael@0 | 150 | srcBox.bottom = yoffset + height; |
michael@0 | 151 | srcBox.front = 0; |
michael@0 | 152 | srcBox.back = 1; |
michael@0 | 153 | |
michael@0 | 154 | ID3D11DeviceContext *context = mRenderer->getDeviceContext(); |
michael@0 | 155 | |
michael@0 | 156 | ASSERT(getBaseTexture()); |
michael@0 | 157 | context->CopySubresourceRegion(getBaseTexture(), getSubresourceIndex(level + mLodOffset, face), |
michael@0 | 158 | xoffset, yoffset, 0, srcTexture, sourceSubresource, &srcBox); |
michael@0 | 159 | return true; |
michael@0 | 160 | } |
michael@0 | 161 | |
michael@0 | 162 | return false; |
michael@0 | 163 | } |
michael@0 | 164 | |
michael@0 | 165 | void TextureStorage11::generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest) |
michael@0 | 166 | { |
michael@0 | 167 | if (source && dest) |
michael@0 | 168 | { |
michael@0 | 169 | ID3D11ShaderResourceView *sourceSRV = source->getShaderResourceView(); |
michael@0 | 170 | ID3D11RenderTargetView *destRTV = dest->getRenderTargetView(); |
michael@0 | 171 | |
michael@0 | 172 | if (sourceSRV && destRTV) |
michael@0 | 173 | { |
michael@0 | 174 | gl::Rectangle sourceArea; |
michael@0 | 175 | sourceArea.x = 0; |
michael@0 | 176 | sourceArea.y = 0; |
michael@0 | 177 | sourceArea.width = source->getWidth(); |
michael@0 | 178 | sourceArea.height = source->getHeight(); |
michael@0 | 179 | |
michael@0 | 180 | gl::Rectangle destArea; |
michael@0 | 181 | destArea.x = 0; |
michael@0 | 182 | destArea.y = 0; |
michael@0 | 183 | destArea.width = dest->getWidth(); |
michael@0 | 184 | destArea.height = dest->getHeight(); |
michael@0 | 185 | |
michael@0 | 186 | mRenderer->copyTexture(sourceSRV, sourceArea, source->getWidth(), source->getHeight(), |
michael@0 | 187 | destRTV, destArea, dest->getWidth(), dest->getHeight(), |
michael@0 | 188 | GL_RGBA); |
michael@0 | 189 | } |
michael@0 | 190 | } |
michael@0 | 191 | } |
michael@0 | 192 | |
michael@0 | 193 | TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain) |
michael@0 | 194 | : TextureStorage11(renderer, D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE) |
michael@0 | 195 | { |
michael@0 | 196 | mTexture = swapchain->getOffscreenTexture(); |
michael@0 | 197 | mSRV = swapchain->getRenderTargetShaderResource(); |
michael@0 | 198 | |
michael@0 | 199 | for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
michael@0 | 200 | { |
michael@0 | 201 | mRenderTarget[i] = NULL; |
michael@0 | 202 | } |
michael@0 | 203 | |
michael@0 | 204 | D3D11_TEXTURE2D_DESC texDesc; |
michael@0 | 205 | mTexture->GetDesc(&texDesc); |
michael@0 | 206 | mMipLevels = texDesc.MipLevels; |
michael@0 | 207 | mTextureFormat = texDesc.Format; |
michael@0 | 208 | mTextureWidth = texDesc.Width; |
michael@0 | 209 | mTextureHeight = texDesc.Height; |
michael@0 | 210 | |
michael@0 | 211 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
michael@0 | 212 | mSRV->GetDesc(&srvDesc); |
michael@0 | 213 | mShaderResourceFormat = srvDesc.Format; |
michael@0 | 214 | |
michael@0 | 215 | ID3D11RenderTargetView* offscreenRTV = swapchain->getRenderTarget(); |
michael@0 | 216 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
michael@0 | 217 | offscreenRTV->GetDesc(&rtvDesc); |
michael@0 | 218 | mRenderTargetFormat = rtvDesc.Format; |
michael@0 | 219 | offscreenRTV->Release(); |
michael@0 | 220 | |
michael@0 | 221 | mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; |
michael@0 | 222 | } |
michael@0 | 223 | |
michael@0 | 224 | TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height) |
michael@0 | 225 | : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable)) |
michael@0 | 226 | { |
michael@0 | 227 | for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
michael@0 | 228 | { |
michael@0 | 229 | mRenderTarget[i] = NULL; |
michael@0 | 230 | } |
michael@0 | 231 | |
michael@0 | 232 | DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat); |
michael@0 | 233 | if (d3d11::IsDepthStencilFormat(convertedFormat)) |
michael@0 | 234 | { |
michael@0 | 235 | mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat); |
michael@0 | 236 | mShaderResourceFormat = d3d11::GetDepthShaderResourceFormat(convertedFormat); |
michael@0 | 237 | mDepthStencilFormat = convertedFormat; |
michael@0 | 238 | mRenderTargetFormat = DXGI_FORMAT_UNKNOWN; |
michael@0 | 239 | } |
michael@0 | 240 | else |
michael@0 | 241 | { |
michael@0 | 242 | mTextureFormat = convertedFormat; |
michael@0 | 243 | mShaderResourceFormat = convertedFormat; |
michael@0 | 244 | mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; |
michael@0 | 245 | mRenderTargetFormat = convertedFormat; |
michael@0 | 246 | } |
michael@0 | 247 | |
michael@0 | 248 | // if the width or height is not positive this should be treated as an incomplete texture |
michael@0 | 249 | // we handle that here by skipping the d3d texture creation |
michael@0 | 250 | if (width > 0 && height > 0) |
michael@0 | 251 | { |
michael@0 | 252 | // adjust size if needed for compressed textures |
michael@0 | 253 | gl::MakeValidSize(false, gl::IsCompressed(internalformat), &width, &height, &mLodOffset); |
michael@0 | 254 | |
michael@0 | 255 | ID3D11Device *device = mRenderer->getDevice(); |
michael@0 | 256 | |
michael@0 | 257 | D3D11_TEXTURE2D_DESC desc; |
michael@0 | 258 | desc.Width = width; // Compressed texture size constraints? |
michael@0 | 259 | desc.Height = height; |
michael@0 | 260 | desc.MipLevels = (levels > 0) ? levels + mLodOffset : 0; |
michael@0 | 261 | desc.ArraySize = 1; |
michael@0 | 262 | desc.Format = mTextureFormat; |
michael@0 | 263 | desc.SampleDesc.Count = 1; |
michael@0 | 264 | desc.SampleDesc.Quality = 0; |
michael@0 | 265 | desc.Usage = D3D11_USAGE_DEFAULT; |
michael@0 | 266 | desc.BindFlags = getBindFlags(); |
michael@0 | 267 | desc.CPUAccessFlags = 0; |
michael@0 | 268 | desc.MiscFlags = 0; |
michael@0 | 269 | |
michael@0 | 270 | HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture); |
michael@0 | 271 | |
michael@0 | 272 | // this can happen from windows TDR |
michael@0 | 273 | if (d3d11::isDeviceLostError(result)) |
michael@0 | 274 | { |
michael@0 | 275 | mRenderer->notifyDeviceLost(); |
michael@0 | 276 | gl::error(GL_OUT_OF_MEMORY); |
michael@0 | 277 | } |
michael@0 | 278 | else if (FAILED(result)) |
michael@0 | 279 | { |
michael@0 | 280 | ASSERT(result == E_OUTOFMEMORY); |
michael@0 | 281 | ERR("Creating image failed."); |
michael@0 | 282 | gl::error(GL_OUT_OF_MEMORY); |
michael@0 | 283 | } |
michael@0 | 284 | else |
michael@0 | 285 | { |
michael@0 | 286 | mTexture->GetDesc(&desc); |
michael@0 | 287 | mMipLevels = desc.MipLevels; |
michael@0 | 288 | mTextureWidth = desc.Width; |
michael@0 | 289 | mTextureHeight = desc.Height; |
michael@0 | 290 | } |
michael@0 | 291 | } |
michael@0 | 292 | } |
michael@0 | 293 | |
michael@0 | 294 | TextureStorage11_2D::~TextureStorage11_2D() |
michael@0 | 295 | { |
michael@0 | 296 | if (mTexture) |
michael@0 | 297 | { |
michael@0 | 298 | mTexture->Release(); |
michael@0 | 299 | mTexture = NULL; |
michael@0 | 300 | } |
michael@0 | 301 | |
michael@0 | 302 | if (mSRV) |
michael@0 | 303 | { |
michael@0 | 304 | mSRV->Release(); |
michael@0 | 305 | mSRV = NULL; |
michael@0 | 306 | } |
michael@0 | 307 | |
michael@0 | 308 | for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
michael@0 | 309 | { |
michael@0 | 310 | delete mRenderTarget[i]; |
michael@0 | 311 | mRenderTarget[i] = NULL; |
michael@0 | 312 | } |
michael@0 | 313 | } |
michael@0 | 314 | |
michael@0 | 315 | TextureStorage11_2D *TextureStorage11_2D::makeTextureStorage11_2D(TextureStorage *storage) |
michael@0 | 316 | { |
michael@0 | 317 | ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_2D*, storage)); |
michael@0 | 318 | return static_cast<TextureStorage11_2D*>(storage); |
michael@0 | 319 | } |
michael@0 | 320 | |
michael@0 | 321 | RenderTarget *TextureStorage11_2D::getRenderTarget(int level) |
michael@0 | 322 | { |
michael@0 | 323 | if (level >= 0 && level < static_cast<int>(mMipLevels)) |
michael@0 | 324 | { |
michael@0 | 325 | if (!mRenderTarget[level]) |
michael@0 | 326 | { |
michael@0 | 327 | ID3D11Device *device = mRenderer->getDevice(); |
michael@0 | 328 | HRESULT result; |
michael@0 | 329 | |
michael@0 | 330 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
michael@0 | 331 | srvDesc.Format = mShaderResourceFormat; |
michael@0 | 332 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; |
michael@0 | 333 | srvDesc.Texture2D.MostDetailedMip = level; |
michael@0 | 334 | srvDesc.Texture2D.MipLevels = 1; |
michael@0 | 335 | |
michael@0 | 336 | ID3D11ShaderResourceView *srv; |
michael@0 | 337 | result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv); |
michael@0 | 338 | |
michael@0 | 339 | if (result == E_OUTOFMEMORY) |
michael@0 | 340 | { |
michael@0 | 341 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
michael@0 | 342 | } |
michael@0 | 343 | ASSERT(SUCCEEDED(result)); |
michael@0 | 344 | |
michael@0 | 345 | if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) |
michael@0 | 346 | { |
michael@0 | 347 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
michael@0 | 348 | rtvDesc.Format = mRenderTargetFormat; |
michael@0 | 349 | rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; |
michael@0 | 350 | rtvDesc.Texture2D.MipSlice = level; |
michael@0 | 351 | |
michael@0 | 352 | ID3D11RenderTargetView *rtv; |
michael@0 | 353 | result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); |
michael@0 | 354 | |
michael@0 | 355 | if (result == E_OUTOFMEMORY) |
michael@0 | 356 | { |
michael@0 | 357 | srv->Release(); |
michael@0 | 358 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
michael@0 | 359 | } |
michael@0 | 360 | ASSERT(SUCCEEDED(result)); |
michael@0 | 361 | |
michael@0 | 362 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
michael@0 | 363 | // also needs to keep a reference to the texture. |
michael@0 | 364 | mTexture->AddRef(); |
michael@0 | 365 | |
michael@0 | 366 | mRenderTarget[level] = new RenderTarget11(mRenderer, rtv, mTexture, srv, |
michael@0 | 367 | std::max(mTextureWidth >> level, 1U), |
michael@0 | 368 | std::max(mTextureHeight >> level, 1U)); |
michael@0 | 369 | } |
michael@0 | 370 | else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN) |
michael@0 | 371 | { |
michael@0 | 372 | D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; |
michael@0 | 373 | dsvDesc.Format = mDepthStencilFormat; |
michael@0 | 374 | dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; |
michael@0 | 375 | dsvDesc.Texture2D.MipSlice = level; |
michael@0 | 376 | dsvDesc.Flags = 0; |
michael@0 | 377 | |
michael@0 | 378 | ID3D11DepthStencilView *dsv; |
michael@0 | 379 | result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv); |
michael@0 | 380 | |
michael@0 | 381 | if (result == E_OUTOFMEMORY) |
michael@0 | 382 | { |
michael@0 | 383 | srv->Release(); |
michael@0 | 384 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
michael@0 | 385 | } |
michael@0 | 386 | ASSERT(SUCCEEDED(result)); |
michael@0 | 387 | |
michael@0 | 388 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
michael@0 | 389 | // also needs to keep a reference to the texture. |
michael@0 | 390 | mTexture->AddRef(); |
michael@0 | 391 | |
michael@0 | 392 | mRenderTarget[level] = new RenderTarget11(mRenderer, dsv, mTexture, srv, |
michael@0 | 393 | std::max(mTextureWidth >> level, 1U), |
michael@0 | 394 | std::max(mTextureHeight >> level, 1U)); |
michael@0 | 395 | } |
michael@0 | 396 | else |
michael@0 | 397 | { |
michael@0 | 398 | UNREACHABLE(); |
michael@0 | 399 | } |
michael@0 | 400 | } |
michael@0 | 401 | |
michael@0 | 402 | return mRenderTarget[level]; |
michael@0 | 403 | } |
michael@0 | 404 | else |
michael@0 | 405 | { |
michael@0 | 406 | return NULL; |
michael@0 | 407 | } |
michael@0 | 408 | } |
michael@0 | 409 | |
michael@0 | 410 | ID3D11ShaderResourceView *TextureStorage11_2D::getSRV() |
michael@0 | 411 | { |
michael@0 | 412 | if (!mSRV) |
michael@0 | 413 | { |
michael@0 | 414 | ID3D11Device *device = mRenderer->getDevice(); |
michael@0 | 415 | |
michael@0 | 416 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
michael@0 | 417 | srvDesc.Format = mShaderResourceFormat; |
michael@0 | 418 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; |
michael@0 | 419 | srvDesc.Texture2D.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels); |
michael@0 | 420 | srvDesc.Texture2D.MostDetailedMip = 0; |
michael@0 | 421 | |
michael@0 | 422 | HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV); |
michael@0 | 423 | |
michael@0 | 424 | if (result == E_OUTOFMEMORY) |
michael@0 | 425 | { |
michael@0 | 426 | return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL)); |
michael@0 | 427 | } |
michael@0 | 428 | ASSERT(SUCCEEDED(result)); |
michael@0 | 429 | } |
michael@0 | 430 | |
michael@0 | 431 | return mSRV; |
michael@0 | 432 | } |
michael@0 | 433 | |
michael@0 | 434 | void TextureStorage11_2D::generateMipmap(int level) |
michael@0 | 435 | { |
michael@0 | 436 | RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(level - 1)); |
michael@0 | 437 | RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(level)); |
michael@0 | 438 | |
michael@0 | 439 | generateMipmapLayer(source, dest); |
michael@0 | 440 | } |
michael@0 | 441 | |
michael@0 | 442 | TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) |
michael@0 | 443 | : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable)) |
michael@0 | 444 | { |
michael@0 | 445 | for (unsigned int i = 0; i < 6; i++) |
michael@0 | 446 | { |
michael@0 | 447 | for (unsigned int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; j++) |
michael@0 | 448 | { |
michael@0 | 449 | mRenderTarget[i][j] = NULL; |
michael@0 | 450 | } |
michael@0 | 451 | } |
michael@0 | 452 | |
michael@0 | 453 | DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat); |
michael@0 | 454 | if (d3d11::IsDepthStencilFormat(convertedFormat)) |
michael@0 | 455 | { |
michael@0 | 456 | mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat); |
michael@0 | 457 | mShaderResourceFormat = d3d11::GetDepthShaderResourceFormat(convertedFormat); |
michael@0 | 458 | mDepthStencilFormat = convertedFormat; |
michael@0 | 459 | mRenderTargetFormat = DXGI_FORMAT_UNKNOWN; |
michael@0 | 460 | } |
michael@0 | 461 | else |
michael@0 | 462 | { |
michael@0 | 463 | mTextureFormat = convertedFormat; |
michael@0 | 464 | mShaderResourceFormat = convertedFormat; |
michael@0 | 465 | mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; |
michael@0 | 466 | mRenderTargetFormat = convertedFormat; |
michael@0 | 467 | } |
michael@0 | 468 | |
michael@0 | 469 | // if the size is not positive this should be treated as an incomplete texture |
michael@0 | 470 | // we handle that here by skipping the d3d texture creation |
michael@0 | 471 | if (size > 0) |
michael@0 | 472 | { |
michael@0 | 473 | // adjust size if needed for compressed textures |
michael@0 | 474 | int height = size; |
michael@0 | 475 | gl::MakeValidSize(false, gl::IsCompressed(internalformat), &size, &height, &mLodOffset); |
michael@0 | 476 | |
michael@0 | 477 | ID3D11Device *device = mRenderer->getDevice(); |
michael@0 | 478 | |
michael@0 | 479 | D3D11_TEXTURE2D_DESC desc; |
michael@0 | 480 | desc.Width = size; |
michael@0 | 481 | desc.Height = size; |
michael@0 | 482 | desc.MipLevels = (levels > 0) ? levels + mLodOffset : 0; |
michael@0 | 483 | desc.ArraySize = 6; |
michael@0 | 484 | desc.Format = mTextureFormat; |
michael@0 | 485 | desc.SampleDesc.Count = 1; |
michael@0 | 486 | desc.SampleDesc.Quality = 0; |
michael@0 | 487 | desc.Usage = D3D11_USAGE_DEFAULT; |
michael@0 | 488 | desc.BindFlags = getBindFlags(); |
michael@0 | 489 | desc.CPUAccessFlags = 0; |
michael@0 | 490 | desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE; |
michael@0 | 491 | |
michael@0 | 492 | HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture); |
michael@0 | 493 | |
michael@0 | 494 | if (FAILED(result)) |
michael@0 | 495 | { |
michael@0 | 496 | ASSERT(result == E_OUTOFMEMORY); |
michael@0 | 497 | ERR("Creating image failed."); |
michael@0 | 498 | gl::error(GL_OUT_OF_MEMORY); |
michael@0 | 499 | } |
michael@0 | 500 | else |
michael@0 | 501 | { |
michael@0 | 502 | mTexture->GetDesc(&desc); |
michael@0 | 503 | mMipLevels = desc.MipLevels; |
michael@0 | 504 | mTextureWidth = desc.Width; |
michael@0 | 505 | mTextureHeight = desc.Height; |
michael@0 | 506 | } |
michael@0 | 507 | } |
michael@0 | 508 | } |
michael@0 | 509 | |
michael@0 | 510 | TextureStorage11_Cube::~TextureStorage11_Cube() |
michael@0 | 511 | { |
michael@0 | 512 | if (mTexture) |
michael@0 | 513 | { |
michael@0 | 514 | mTexture->Release(); |
michael@0 | 515 | mTexture = NULL; |
michael@0 | 516 | } |
michael@0 | 517 | |
michael@0 | 518 | if (mSRV) |
michael@0 | 519 | { |
michael@0 | 520 | mSRV->Release(); |
michael@0 | 521 | mSRV = NULL; |
michael@0 | 522 | } |
michael@0 | 523 | |
michael@0 | 524 | for (unsigned int i = 0; i < 6; i++) |
michael@0 | 525 | { |
michael@0 | 526 | for (unsigned int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; j++) |
michael@0 | 527 | { |
michael@0 | 528 | delete mRenderTarget[i][j]; |
michael@0 | 529 | mRenderTarget[i][j] = NULL; |
michael@0 | 530 | } |
michael@0 | 531 | } |
michael@0 | 532 | } |
michael@0 | 533 | |
michael@0 | 534 | TextureStorage11_Cube *TextureStorage11_Cube::makeTextureStorage11_Cube(TextureStorage *storage) |
michael@0 | 535 | { |
michael@0 | 536 | ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_Cube*, storage)); |
michael@0 | 537 | return static_cast<TextureStorage11_Cube*>(storage); |
michael@0 | 538 | } |
michael@0 | 539 | |
michael@0 | 540 | RenderTarget *TextureStorage11_Cube::getRenderTarget(GLenum faceTarget, int level) |
michael@0 | 541 | { |
michael@0 | 542 | unsigned int faceIdx = gl::TextureCubeMap::faceIndex(faceTarget); |
michael@0 | 543 | if (level >= 0 && level < static_cast<int>(mMipLevels)) |
michael@0 | 544 | { |
michael@0 | 545 | if (!mRenderTarget[faceIdx][level]) |
michael@0 | 546 | { |
michael@0 | 547 | ID3D11Device *device = mRenderer->getDevice(); |
michael@0 | 548 | HRESULT result; |
michael@0 | 549 | |
michael@0 | 550 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
michael@0 | 551 | srvDesc.Format = mShaderResourceFormat; |
michael@0 | 552 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE; |
michael@0 | 553 | srvDesc.Texture2DArray.MostDetailedMip = level; |
michael@0 | 554 | srvDesc.Texture2DArray.MipLevels = 1; |
michael@0 | 555 | srvDesc.Texture2DArray.FirstArraySlice = faceIdx; |
michael@0 | 556 | srvDesc.Texture2DArray.ArraySize = 1; |
michael@0 | 557 | |
michael@0 | 558 | ID3D11ShaderResourceView *srv; |
michael@0 | 559 | result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv); |
michael@0 | 560 | |
michael@0 | 561 | if (result == E_OUTOFMEMORY) |
michael@0 | 562 | { |
michael@0 | 563 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
michael@0 | 564 | } |
michael@0 | 565 | ASSERT(SUCCEEDED(result)); |
michael@0 | 566 | |
michael@0 | 567 | if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) |
michael@0 | 568 | { |
michael@0 | 569 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
michael@0 | 570 | rtvDesc.Format = mRenderTargetFormat; |
michael@0 | 571 | rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; |
michael@0 | 572 | rtvDesc.Texture2DArray.MipSlice = level; |
michael@0 | 573 | rtvDesc.Texture2DArray.FirstArraySlice = faceIdx; |
michael@0 | 574 | rtvDesc.Texture2DArray.ArraySize = 1; |
michael@0 | 575 | |
michael@0 | 576 | ID3D11RenderTargetView *rtv; |
michael@0 | 577 | result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); |
michael@0 | 578 | |
michael@0 | 579 | if (result == E_OUTOFMEMORY) |
michael@0 | 580 | { |
michael@0 | 581 | srv->Release(); |
michael@0 | 582 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
michael@0 | 583 | } |
michael@0 | 584 | ASSERT(SUCCEEDED(result)); |
michael@0 | 585 | |
michael@0 | 586 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
michael@0 | 587 | // also needs to keep a reference to the texture. |
michael@0 | 588 | mTexture->AddRef(); |
michael@0 | 589 | |
michael@0 | 590 | mRenderTarget[faceIdx][level] = new RenderTarget11(mRenderer, rtv, mTexture, srv, |
michael@0 | 591 | std::max(mTextureWidth >> level, 1U), |
michael@0 | 592 | std::max(mTextureHeight >> level, 1U)); |
michael@0 | 593 | } |
michael@0 | 594 | else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN) |
michael@0 | 595 | { |
michael@0 | 596 | D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; |
michael@0 | 597 | dsvDesc.Format = mRenderTargetFormat; |
michael@0 | 598 | dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY; |
michael@0 | 599 | dsvDesc.Texture2DArray.MipSlice = level; |
michael@0 | 600 | dsvDesc.Texture2DArray.FirstArraySlice = faceIdx; |
michael@0 | 601 | dsvDesc.Texture2DArray.ArraySize = 1; |
michael@0 | 602 | |
michael@0 | 603 | ID3D11DepthStencilView *dsv; |
michael@0 | 604 | result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv); |
michael@0 | 605 | |
michael@0 | 606 | if (result == E_OUTOFMEMORY) |
michael@0 | 607 | { |
michael@0 | 608 | srv->Release(); |
michael@0 | 609 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
michael@0 | 610 | } |
michael@0 | 611 | ASSERT(SUCCEEDED(result)); |
michael@0 | 612 | |
michael@0 | 613 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
michael@0 | 614 | // also needs to keep a reference to the texture. |
michael@0 | 615 | mTexture->AddRef(); |
michael@0 | 616 | |
michael@0 | 617 | mRenderTarget[faceIdx][level] = new RenderTarget11(mRenderer, dsv, mTexture, srv, |
michael@0 | 618 | std::max(mTextureWidth >> level, 1U), |
michael@0 | 619 | std::max(mTextureHeight >> level, 1U)); |
michael@0 | 620 | } |
michael@0 | 621 | else |
michael@0 | 622 | { |
michael@0 | 623 | UNREACHABLE(); |
michael@0 | 624 | } |
michael@0 | 625 | } |
michael@0 | 626 | |
michael@0 | 627 | return mRenderTarget[faceIdx][level]; |
michael@0 | 628 | } |
michael@0 | 629 | else |
michael@0 | 630 | { |
michael@0 | 631 | return NULL; |
michael@0 | 632 | } |
michael@0 | 633 | } |
michael@0 | 634 | |
michael@0 | 635 | ID3D11ShaderResourceView *TextureStorage11_Cube::getSRV() |
michael@0 | 636 | { |
michael@0 | 637 | if (!mSRV) |
michael@0 | 638 | { |
michael@0 | 639 | ID3D11Device *device = mRenderer->getDevice(); |
michael@0 | 640 | |
michael@0 | 641 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
michael@0 | 642 | srvDesc.Format = mShaderResourceFormat; |
michael@0 | 643 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE; |
michael@0 | 644 | srvDesc.TextureCube.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels); |
michael@0 | 645 | srvDesc.TextureCube.MostDetailedMip = 0; |
michael@0 | 646 | |
michael@0 | 647 | HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV); |
michael@0 | 648 | |
michael@0 | 649 | if (result == E_OUTOFMEMORY) |
michael@0 | 650 | { |
michael@0 | 651 | return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL)); |
michael@0 | 652 | } |
michael@0 | 653 | ASSERT(SUCCEEDED(result)); |
michael@0 | 654 | } |
michael@0 | 655 | |
michael@0 | 656 | return mSRV; |
michael@0 | 657 | } |
michael@0 | 658 | |
michael@0 | 659 | void TextureStorage11_Cube::generateMipmap(int face, int level) |
michael@0 | 660 | { |
michael@0 | 661 | RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level - 1)); |
michael@0 | 662 | RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level)); |
michael@0 | 663 | |
michael@0 | 664 | generateMipmapLayer(source, dest); |
michael@0 | 665 | } |
michael@0 | 666 | |
michael@0 | 667 | } |