Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
michael@0 | 1 | #include "precompiled.h" |
michael@0 | 2 | // |
michael@0 | 3 | // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
michael@0 | 4 | // Use of this source code is governed by a BSD-style license that can be |
michael@0 | 5 | // found in the LICENSE file. |
michael@0 | 6 | // |
michael@0 | 7 | |
michael@0 | 8 | // VertexBuffer9.cpp: Defines the D3D9 VertexBuffer implementation. |
michael@0 | 9 | |
michael@0 | 10 | #include "libGLESv2/renderer/VertexBuffer9.h" |
michael@0 | 11 | #include "libGLESv2/renderer/vertexconversion.h" |
michael@0 | 12 | #include "libGLESv2/renderer/BufferStorage.h" |
michael@0 | 13 | #include "libGLESv2/Context.h" |
michael@0 | 14 | #include "libGLESv2/renderer/Renderer9.h" |
michael@0 | 15 | |
michael@0 | 16 | #include "libGLESv2/Buffer.h" |
michael@0 | 17 | |
michael@0 | 18 | namespace rx |
michael@0 | 19 | { |
michael@0 | 20 | |
michael@0 | 21 | bool VertexBuffer9::mTranslationsInitialized = false; |
michael@0 | 22 | VertexBuffer9::FormatConverter VertexBuffer9::mFormatConverters[NUM_GL_VERTEX_ATTRIB_TYPES][2][4]; |
michael@0 | 23 | |
michael@0 | 24 | VertexBuffer9::VertexBuffer9(rx::Renderer9 *const renderer) : mRenderer(renderer) |
michael@0 | 25 | { |
michael@0 | 26 | mVertexBuffer = NULL; |
michael@0 | 27 | mBufferSize = 0; |
michael@0 | 28 | mDynamicUsage = false; |
michael@0 | 29 | |
michael@0 | 30 | if (!mTranslationsInitialized) |
michael@0 | 31 | { |
michael@0 | 32 | initializeTranslations(renderer->getCapsDeclTypes()); |
michael@0 | 33 | mTranslationsInitialized = true; |
michael@0 | 34 | } |
michael@0 | 35 | } |
michael@0 | 36 | |
michael@0 | 37 | VertexBuffer9::~VertexBuffer9() |
michael@0 | 38 | { |
michael@0 | 39 | if (mVertexBuffer) |
michael@0 | 40 | { |
michael@0 | 41 | mVertexBuffer->Release(); |
michael@0 | 42 | mVertexBuffer = NULL; |
michael@0 | 43 | } |
michael@0 | 44 | } |
michael@0 | 45 | |
michael@0 | 46 | bool VertexBuffer9::initialize(unsigned int size, bool dynamicUsage) |
michael@0 | 47 | { |
michael@0 | 48 | if (mVertexBuffer) |
michael@0 | 49 | { |
michael@0 | 50 | mVertexBuffer->Release(); |
michael@0 | 51 | mVertexBuffer = NULL; |
michael@0 | 52 | } |
michael@0 | 53 | |
michael@0 | 54 | updateSerial(); |
michael@0 | 55 | |
michael@0 | 56 | if (size > 0) |
michael@0 | 57 | { |
michael@0 | 58 | DWORD flags = D3DUSAGE_WRITEONLY; |
michael@0 | 59 | if (dynamicUsage) |
michael@0 | 60 | { |
michael@0 | 61 | flags |= D3DUSAGE_DYNAMIC; |
michael@0 | 62 | } |
michael@0 | 63 | |
michael@0 | 64 | HRESULT result = mRenderer->createVertexBuffer(size, flags, &mVertexBuffer); |
michael@0 | 65 | |
michael@0 | 66 | if (FAILED(result)) |
michael@0 | 67 | { |
michael@0 | 68 | ERR("Out of memory allocating a vertex buffer of size %lu.", size); |
michael@0 | 69 | return false; |
michael@0 | 70 | } |
michael@0 | 71 | } |
michael@0 | 72 | |
michael@0 | 73 | mBufferSize = size; |
michael@0 | 74 | mDynamicUsage = dynamicUsage; |
michael@0 | 75 | return true; |
michael@0 | 76 | } |
michael@0 | 77 | |
michael@0 | 78 | VertexBuffer9 *VertexBuffer9::makeVertexBuffer9(VertexBuffer *vertexBuffer) |
michael@0 | 79 | { |
michael@0 | 80 | ASSERT(HAS_DYNAMIC_TYPE(VertexBuffer9*, vertexBuffer)); |
michael@0 | 81 | return static_cast<VertexBuffer9*>(vertexBuffer); |
michael@0 | 82 | } |
michael@0 | 83 | |
michael@0 | 84 | bool VertexBuffer9::storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, |
michael@0 | 85 | GLsizei instances, unsigned int offset) |
michael@0 | 86 | { |
michael@0 | 87 | if (mVertexBuffer) |
michael@0 | 88 | { |
michael@0 | 89 | gl::Buffer *buffer = attrib.mBoundBuffer.get(); |
michael@0 | 90 | |
michael@0 | 91 | int inputStride = attrib.stride(); |
michael@0 | 92 | int elementSize = attrib.typeSize(); |
michael@0 | 93 | const FormatConverter &converter = formatConverter(attrib); |
michael@0 | 94 | |
michael@0 | 95 | DWORD lockFlags = mDynamicUsage ? D3DLOCK_NOOVERWRITE : 0; |
michael@0 | 96 | |
michael@0 | 97 | void *mapPtr = NULL; |
michael@0 | 98 | |
michael@0 | 99 | unsigned int mapSize; |
michael@0 | 100 | if (!spaceRequired(attrib, count, instances, &mapSize)) |
michael@0 | 101 | { |
michael@0 | 102 | return false; |
michael@0 | 103 | } |
michael@0 | 104 | |
michael@0 | 105 | HRESULT result = mVertexBuffer->Lock(offset, mapSize, &mapPtr, lockFlags); |
michael@0 | 106 | |
michael@0 | 107 | if (FAILED(result)) |
michael@0 | 108 | { |
michael@0 | 109 | ERR("Lock failed with error 0x%08x", result); |
michael@0 | 110 | return false; |
michael@0 | 111 | } |
michael@0 | 112 | |
michael@0 | 113 | const char *input = NULL; |
michael@0 | 114 | if (buffer) |
michael@0 | 115 | { |
michael@0 | 116 | BufferStorage *storage = buffer->getStorage(); |
michael@0 | 117 | input = static_cast<const char*>(storage->getData()) + static_cast<int>(attrib.mOffset); |
michael@0 | 118 | } |
michael@0 | 119 | else |
michael@0 | 120 | { |
michael@0 | 121 | input = static_cast<const char*>(attrib.mPointer); |
michael@0 | 122 | } |
michael@0 | 123 | |
michael@0 | 124 | if (instances == 0 || attrib.mDivisor == 0) |
michael@0 | 125 | { |
michael@0 | 126 | input += inputStride * start; |
michael@0 | 127 | } |
michael@0 | 128 | |
michael@0 | 129 | if (converter.identity && inputStride == elementSize) |
michael@0 | 130 | { |
michael@0 | 131 | memcpy(mapPtr, input, count * inputStride); |
michael@0 | 132 | } |
michael@0 | 133 | else |
michael@0 | 134 | { |
michael@0 | 135 | converter.convertArray(input, inputStride, count, mapPtr); |
michael@0 | 136 | } |
michael@0 | 137 | |
michael@0 | 138 | mVertexBuffer->Unlock(); |
michael@0 | 139 | |
michael@0 | 140 | return true; |
michael@0 | 141 | } |
michael@0 | 142 | else |
michael@0 | 143 | { |
michael@0 | 144 | ERR("Vertex buffer not initialized."); |
michael@0 | 145 | return false; |
michael@0 | 146 | } |
michael@0 | 147 | } |
michael@0 | 148 | |
michael@0 | 149 | bool VertexBuffer9::storeRawData(const void* data, unsigned int size, unsigned int offset) |
michael@0 | 150 | { |
michael@0 | 151 | if (mVertexBuffer) |
michael@0 | 152 | { |
michael@0 | 153 | DWORD lockFlags = mDynamicUsage ? D3DLOCK_NOOVERWRITE : 0; |
michael@0 | 154 | |
michael@0 | 155 | void *mapPtr = NULL; |
michael@0 | 156 | HRESULT result = mVertexBuffer->Lock(offset, size, &mapPtr, lockFlags); |
michael@0 | 157 | |
michael@0 | 158 | if (FAILED(result)) |
michael@0 | 159 | { |
michael@0 | 160 | ERR("Lock failed with error 0x%08x", result); |
michael@0 | 161 | return false; |
michael@0 | 162 | } |
michael@0 | 163 | |
michael@0 | 164 | memcpy(mapPtr, data, size); |
michael@0 | 165 | |
michael@0 | 166 | mVertexBuffer->Unlock(); |
michael@0 | 167 | |
michael@0 | 168 | return true; |
michael@0 | 169 | } |
michael@0 | 170 | else |
michael@0 | 171 | { |
michael@0 | 172 | ERR("Vertex buffer not initialized."); |
michael@0 | 173 | return false; |
michael@0 | 174 | } |
michael@0 | 175 | } |
michael@0 | 176 | |
michael@0 | 177 | bool VertexBuffer9::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances, |
michael@0 | 178 | unsigned int *outSpaceRequired) const |
michael@0 | 179 | { |
michael@0 | 180 | return spaceRequired(attrib, count, instances, outSpaceRequired); |
michael@0 | 181 | } |
michael@0 | 182 | |
michael@0 | 183 | bool VertexBuffer9::requiresConversion(const gl::VertexAttribute &attrib) const |
michael@0 | 184 | { |
michael@0 | 185 | return formatConverter(attrib).identity; |
michael@0 | 186 | } |
michael@0 | 187 | |
michael@0 | 188 | unsigned int VertexBuffer9::getVertexSize(const gl::VertexAttribute &attrib) const |
michael@0 | 189 | { |
michael@0 | 190 | unsigned int spaceRequired; |
michael@0 | 191 | return getSpaceRequired(attrib, 1, 0, &spaceRequired) ? spaceRequired : 0; |
michael@0 | 192 | } |
michael@0 | 193 | |
michael@0 | 194 | D3DDECLTYPE VertexBuffer9::getDeclType(const gl::VertexAttribute &attrib) const |
michael@0 | 195 | { |
michael@0 | 196 | return formatConverter(attrib).d3dDeclType; |
michael@0 | 197 | } |
michael@0 | 198 | |
michael@0 | 199 | unsigned int VertexBuffer9::getBufferSize() const |
michael@0 | 200 | { |
michael@0 | 201 | return mBufferSize; |
michael@0 | 202 | } |
michael@0 | 203 | |
michael@0 | 204 | bool VertexBuffer9::setBufferSize(unsigned int size) |
michael@0 | 205 | { |
michael@0 | 206 | if (size > mBufferSize) |
michael@0 | 207 | { |
michael@0 | 208 | return initialize(size, mDynamicUsage); |
michael@0 | 209 | } |
michael@0 | 210 | else |
michael@0 | 211 | { |
michael@0 | 212 | return true; |
michael@0 | 213 | } |
michael@0 | 214 | } |
michael@0 | 215 | |
michael@0 | 216 | bool VertexBuffer9::discard() |
michael@0 | 217 | { |
michael@0 | 218 | if (mVertexBuffer) |
michael@0 | 219 | { |
michael@0 | 220 | void *dummy; |
michael@0 | 221 | HRESULT result; |
michael@0 | 222 | |
michael@0 | 223 | result = mVertexBuffer->Lock(0, 1, &dummy, D3DLOCK_DISCARD); |
michael@0 | 224 | if (FAILED(result)) |
michael@0 | 225 | { |
michael@0 | 226 | ERR("Discard lock failed with error 0x%08x", result); |
michael@0 | 227 | return false; |
michael@0 | 228 | } |
michael@0 | 229 | |
michael@0 | 230 | result = mVertexBuffer->Unlock(); |
michael@0 | 231 | if (FAILED(result)) |
michael@0 | 232 | { |
michael@0 | 233 | ERR("Discard unlock failed with error 0x%08x", result); |
michael@0 | 234 | return false; |
michael@0 | 235 | } |
michael@0 | 236 | |
michael@0 | 237 | return true; |
michael@0 | 238 | } |
michael@0 | 239 | else |
michael@0 | 240 | { |
michael@0 | 241 | ERR("Vertex buffer not initialized."); |
michael@0 | 242 | return false; |
michael@0 | 243 | } |
michael@0 | 244 | } |
michael@0 | 245 | |
michael@0 | 246 | IDirect3DVertexBuffer9 * VertexBuffer9::getBuffer() const |
michael@0 | 247 | { |
michael@0 | 248 | return mVertexBuffer; |
michael@0 | 249 | } |
michael@0 | 250 | |
michael@0 | 251 | // Mapping from OpenGL-ES vertex attrib type to D3D decl type: |
michael@0 | 252 | // |
michael@0 | 253 | // BYTE SHORT (Cast) |
michael@0 | 254 | // BYTE-norm FLOAT (Normalize) (can't be exactly represented as SHORT-norm) |
michael@0 | 255 | // UNSIGNED_BYTE UBYTE4 (Identity) or SHORT (Cast) |
michael@0 | 256 | // UNSIGNED_BYTE-norm UBYTE4N (Identity) or FLOAT (Normalize) |
michael@0 | 257 | // SHORT SHORT (Identity) |
michael@0 | 258 | // SHORT-norm SHORT-norm (Identity) or FLOAT (Normalize) |
michael@0 | 259 | // UNSIGNED_SHORT FLOAT (Cast) |
michael@0 | 260 | // UNSIGNED_SHORT-norm USHORT-norm (Identity) or FLOAT (Normalize) |
michael@0 | 261 | // FIXED (not in WebGL) FLOAT (FixedToFloat) |
michael@0 | 262 | // FLOAT FLOAT (Identity) |
michael@0 | 263 | |
michael@0 | 264 | // GLToCType maps from GL type (as GLenum) to the C typedef. |
michael@0 | 265 | template <GLenum GLType> struct GLToCType { }; |
michael@0 | 266 | |
michael@0 | 267 | template <> struct GLToCType<GL_BYTE> { typedef GLbyte type; }; |
michael@0 | 268 | template <> struct GLToCType<GL_UNSIGNED_BYTE> { typedef GLubyte type; }; |
michael@0 | 269 | template <> struct GLToCType<GL_SHORT> { typedef GLshort type; }; |
michael@0 | 270 | template <> struct GLToCType<GL_UNSIGNED_SHORT> { typedef GLushort type; }; |
michael@0 | 271 | template <> struct GLToCType<GL_FIXED> { typedef GLuint type; }; |
michael@0 | 272 | template <> struct GLToCType<GL_FLOAT> { typedef GLfloat type; }; |
michael@0 | 273 | |
michael@0 | 274 | // This differs from D3DDECLTYPE in that it is unsized. (Size expansion is applied last.) |
michael@0 | 275 | enum D3DVertexType |
michael@0 | 276 | { |
michael@0 | 277 | D3DVT_FLOAT, |
michael@0 | 278 | D3DVT_SHORT, |
michael@0 | 279 | D3DVT_SHORT_NORM, |
michael@0 | 280 | D3DVT_UBYTE, |
michael@0 | 281 | D3DVT_UBYTE_NORM, |
michael@0 | 282 | D3DVT_USHORT_NORM |
michael@0 | 283 | }; |
michael@0 | 284 | |
michael@0 | 285 | // D3DToCType maps from D3D vertex type (as enum D3DVertexType) to the corresponding C type. |
michael@0 | 286 | template <unsigned int D3DType> struct D3DToCType { }; |
michael@0 | 287 | |
michael@0 | 288 | template <> struct D3DToCType<D3DVT_FLOAT> { typedef float type; }; |
michael@0 | 289 | template <> struct D3DToCType<D3DVT_SHORT> { typedef short type; }; |
michael@0 | 290 | template <> struct D3DToCType<D3DVT_SHORT_NORM> { typedef short type; }; |
michael@0 | 291 | template <> struct D3DToCType<D3DVT_UBYTE> { typedef unsigned char type; }; |
michael@0 | 292 | template <> struct D3DToCType<D3DVT_UBYTE_NORM> { typedef unsigned char type; }; |
michael@0 | 293 | template <> struct D3DToCType<D3DVT_USHORT_NORM> { typedef unsigned short type; }; |
michael@0 | 294 | |
michael@0 | 295 | // Encode the type/size combinations that D3D permits. For each type/size it expands to a widener that will provide the appropriate final size. |
michael@0 | 296 | template <unsigned int type, int size> struct WidenRule { }; |
michael@0 | 297 | |
michael@0 | 298 | template <int size> struct WidenRule<D3DVT_FLOAT, size> : NoWiden<size> { }; |
michael@0 | 299 | template <int size> struct WidenRule<D3DVT_SHORT, size> : WidenToEven<size> { }; |
michael@0 | 300 | template <int size> struct WidenRule<D3DVT_SHORT_NORM, size> : WidenToEven<size> { }; |
michael@0 | 301 | template <int size> struct WidenRule<D3DVT_UBYTE, size> : WidenToFour<size> { }; |
michael@0 | 302 | template <int size> struct WidenRule<D3DVT_UBYTE_NORM, size> : WidenToFour<size> { }; |
michael@0 | 303 | template <int size> struct WidenRule<D3DVT_USHORT_NORM, size> : WidenToEven<size> { }; |
michael@0 | 304 | |
michael@0 | 305 | // VertexTypeFlags encodes the D3DCAPS9::DeclType flag and vertex declaration flag for each D3D vertex type & size combination. |
michael@0 | 306 | template <unsigned int d3dtype, int size> struct VertexTypeFlags { }; |
michael@0 | 307 | |
michael@0 | 308 | template <unsigned int _capflag, unsigned int _declflag> |
michael@0 | 309 | struct VertexTypeFlagsHelper |
michael@0 | 310 | { |
michael@0 | 311 | enum { capflag = _capflag }; |
michael@0 | 312 | enum { declflag = _declflag }; |
michael@0 | 313 | }; |
michael@0 | 314 | |
michael@0 | 315 | template <> struct VertexTypeFlags<D3DVT_FLOAT, 1> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT1> { }; |
michael@0 | 316 | template <> struct VertexTypeFlags<D3DVT_FLOAT, 2> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT2> { }; |
michael@0 | 317 | template <> struct VertexTypeFlags<D3DVT_FLOAT, 3> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT3> { }; |
michael@0 | 318 | template <> struct VertexTypeFlags<D3DVT_FLOAT, 4> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT4> { }; |
michael@0 | 319 | template <> struct VertexTypeFlags<D3DVT_SHORT, 2> : VertexTypeFlagsHelper<0, D3DDECLTYPE_SHORT2> { }; |
michael@0 | 320 | template <> struct VertexTypeFlags<D3DVT_SHORT, 4> : VertexTypeFlagsHelper<0, D3DDECLTYPE_SHORT4> { }; |
michael@0 | 321 | template <> struct VertexTypeFlags<D3DVT_SHORT_NORM, 2> : VertexTypeFlagsHelper<D3DDTCAPS_SHORT2N, D3DDECLTYPE_SHORT2N> { }; |
michael@0 | 322 | template <> struct VertexTypeFlags<D3DVT_SHORT_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_SHORT4N, D3DDECLTYPE_SHORT4N> { }; |
michael@0 | 323 | template <> struct VertexTypeFlags<D3DVT_UBYTE, 4> : VertexTypeFlagsHelper<D3DDTCAPS_UBYTE4, D3DDECLTYPE_UBYTE4> { }; |
michael@0 | 324 | template <> struct VertexTypeFlags<D3DVT_UBYTE_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_UBYTE4N, D3DDECLTYPE_UBYTE4N> { }; |
michael@0 | 325 | template <> struct VertexTypeFlags<D3DVT_USHORT_NORM, 2> : VertexTypeFlagsHelper<D3DDTCAPS_USHORT2N, D3DDECLTYPE_USHORT2N> { }; |
michael@0 | 326 | template <> struct VertexTypeFlags<D3DVT_USHORT_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_USHORT4N, D3DDECLTYPE_USHORT4N> { }; |
michael@0 | 327 | |
michael@0 | 328 | |
michael@0 | 329 | // VertexTypeMapping maps GL type & normalized flag to preferred and fallback D3D vertex types (as D3DVertexType enums). |
michael@0 | 330 | template <GLenum GLtype, bool normalized> struct VertexTypeMapping { }; |
michael@0 | 331 | |
michael@0 | 332 | template <D3DVertexType Preferred, D3DVertexType Fallback = Preferred> |
michael@0 | 333 | struct VertexTypeMappingBase |
michael@0 | 334 | { |
michael@0 | 335 | enum { preferred = Preferred }; |
michael@0 | 336 | enum { fallback = Fallback }; |
michael@0 | 337 | }; |
michael@0 | 338 | |
michael@0 | 339 | template <> struct VertexTypeMapping<GL_BYTE, false> : VertexTypeMappingBase<D3DVT_SHORT> { }; // Cast |
michael@0 | 340 | template <> struct VertexTypeMapping<GL_BYTE, true> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Normalize |
michael@0 | 341 | template <> struct VertexTypeMapping<GL_UNSIGNED_BYTE, false> : VertexTypeMappingBase<D3DVT_UBYTE, D3DVT_FLOAT> { }; // Identity, Cast |
michael@0 | 342 | template <> struct VertexTypeMapping<GL_UNSIGNED_BYTE, true> : VertexTypeMappingBase<D3DVT_UBYTE_NORM, D3DVT_FLOAT> { }; // Identity, Normalize |
michael@0 | 343 | template <> struct VertexTypeMapping<GL_SHORT, false> : VertexTypeMappingBase<D3DVT_SHORT> { }; // Identity |
michael@0 | 344 | template <> struct VertexTypeMapping<GL_SHORT, true> : VertexTypeMappingBase<D3DVT_SHORT_NORM, D3DVT_FLOAT> { }; // Cast, Normalize |
michael@0 | 345 | template <> struct VertexTypeMapping<GL_UNSIGNED_SHORT, false> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Cast |
michael@0 | 346 | template <> struct VertexTypeMapping<GL_UNSIGNED_SHORT, true> : VertexTypeMappingBase<D3DVT_USHORT_NORM, D3DVT_FLOAT> { }; // Cast, Normalize |
michael@0 | 347 | template <bool normalized> struct VertexTypeMapping<GL_FIXED, normalized> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // FixedToFloat |
michael@0 | 348 | template <bool normalized> struct VertexTypeMapping<GL_FLOAT, normalized> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Identity |
michael@0 | 349 | |
michael@0 | 350 | |
michael@0 | 351 | // Given a GL type & norm flag and a D3D type, ConversionRule provides the type conversion rule (Cast, Normalize, Identity, FixedToFloat). |
michael@0 | 352 | // The conversion rules themselves are defined in vertexconversion.h. |
michael@0 | 353 | |
michael@0 | 354 | // Almost all cases are covered by Cast (including those that are actually Identity since Cast<T,T> knows it's an identity mapping). |
michael@0 | 355 | template <GLenum fromType, bool normalized, unsigned int toType> |
michael@0 | 356 | struct ConversionRule : Cast<typename GLToCType<fromType>::type, typename D3DToCType<toType>::type> { }; |
michael@0 | 357 | |
michael@0 | 358 | // All conversions from normalized types to float use the Normalize operator. |
michael@0 | 359 | template <GLenum fromType> struct ConversionRule<fromType, true, D3DVT_FLOAT> : Normalize<typename GLToCType<fromType>::type> { }; |
michael@0 | 360 | |
michael@0 | 361 | // Use a full specialization for this so that it preferentially matches ahead of the generic normalize-to-float rules. |
michael@0 | 362 | template <> struct ConversionRule<GL_FIXED, true, D3DVT_FLOAT> : FixedToFloat<GLint, 16> { }; |
michael@0 | 363 | template <> struct ConversionRule<GL_FIXED, false, D3DVT_FLOAT> : FixedToFloat<GLint, 16> { }; |
michael@0 | 364 | |
michael@0 | 365 | // A 2-stage construction is used for DefaultVertexValues because float must use SimpleDefaultValues (i.e. 0/1) |
michael@0 | 366 | // whether it is normalized or not. |
michael@0 | 367 | template <class T, bool normalized> struct DefaultVertexValuesStage2 { }; |
michael@0 | 368 | |
michael@0 | 369 | template <class T> struct DefaultVertexValuesStage2<T, true> : NormalizedDefaultValues<T> { }; |
michael@0 | 370 | template <class T> struct DefaultVertexValuesStage2<T, false> : SimpleDefaultValues<T> { }; |
michael@0 | 371 | |
michael@0 | 372 | // Work out the default value rule for a D3D type (expressed as the C type) and |
michael@0 | 373 | template <class T, bool normalized> struct DefaultVertexValues : DefaultVertexValuesStage2<T, normalized> { }; |
michael@0 | 374 | template <bool normalized> struct DefaultVertexValues<float, normalized> : SimpleDefaultValues<float> { }; |
michael@0 | 375 | |
michael@0 | 376 | // Policy rules for use with Converter, to choose whether to use the preferred or fallback conversion. |
michael@0 | 377 | // The fallback conversion produces an output that all D3D9 devices must support. |
michael@0 | 378 | template <class T> struct UsePreferred { enum { type = T::preferred }; }; |
michael@0 | 379 | template <class T> struct UseFallback { enum { type = T::fallback }; }; |
michael@0 | 380 | |
michael@0 | 381 | // Converter ties it all together. Given an OpenGL type/norm/size and choice of preferred/fallback conversion, |
michael@0 | 382 | // it provides all the members of the appropriate VertexDataConverter, the D3DCAPS9::DeclTypes flag in cap flag |
michael@0 | 383 | // and the D3DDECLTYPE member needed for the vertex declaration in declflag. |
michael@0 | 384 | template <GLenum fromType, bool normalized, int size, template <class T> class PreferenceRule> |
michael@0 | 385 | struct Converter |
michael@0 | 386 | : VertexDataConverter<typename GLToCType<fromType>::type, |
michael@0 | 387 | WidenRule<PreferenceRule< VertexTypeMapping<fromType, normalized> >::type, size>, |
michael@0 | 388 | ConversionRule<fromType, |
michael@0 | 389 | normalized, |
michael@0 | 390 | PreferenceRule< VertexTypeMapping<fromType, normalized> >::type>, |
michael@0 | 391 | DefaultVertexValues<typename D3DToCType<PreferenceRule< VertexTypeMapping<fromType, normalized> >::type>::type, normalized > > |
michael@0 | 392 | { |
michael@0 | 393 | private: |
michael@0 | 394 | enum { d3dtype = PreferenceRule< VertexTypeMapping<fromType, normalized> >::type }; |
michael@0 | 395 | enum { d3dsize = WidenRule<d3dtype, size>::finalWidth }; |
michael@0 | 396 | |
michael@0 | 397 | public: |
michael@0 | 398 | enum { capflag = VertexTypeFlags<d3dtype, d3dsize>::capflag }; |
michael@0 | 399 | enum { declflag = VertexTypeFlags<d3dtype, d3dsize>::declflag }; |
michael@0 | 400 | }; |
michael@0 | 401 | |
michael@0 | 402 | // Initialize a TranslationInfo |
michael@0 | 403 | #define TRANSLATION(type, norm, size, preferred) \ |
michael@0 | 404 | { \ |
michael@0 | 405 | Converter<type, norm, size, preferred>::identity, \ |
michael@0 | 406 | Converter<type, norm, size, preferred>::finalSize, \ |
michael@0 | 407 | Converter<type, norm, size, preferred>::convertArray, \ |
michael@0 | 408 | static_cast<D3DDECLTYPE>(Converter<type, norm, size, preferred>::declflag) \ |
michael@0 | 409 | } |
michael@0 | 410 | |
michael@0 | 411 | #define TRANSLATION_FOR_TYPE_NORM_SIZE(type, norm, size) \ |
michael@0 | 412 | { \ |
michael@0 | 413 | Converter<type, norm, size, UsePreferred>::capflag, \ |
michael@0 | 414 | TRANSLATION(type, norm, size, UsePreferred), \ |
michael@0 | 415 | TRANSLATION(type, norm, size, UseFallback) \ |
michael@0 | 416 | } |
michael@0 | 417 | |
michael@0 | 418 | #define TRANSLATIONS_FOR_TYPE(type) \ |
michael@0 | 419 | { \ |
michael@0 | 420 | { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \ |
michael@0 | 421 | { TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 4) }, \ |
michael@0 | 422 | } |
michael@0 | 423 | |
michael@0 | 424 | #define TRANSLATIONS_FOR_TYPE_NO_NORM(type) \ |
michael@0 | 425 | { \ |
michael@0 | 426 | { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \ |
michael@0 | 427 | { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \ |
michael@0 | 428 | } |
michael@0 | 429 | |
michael@0 | 430 | const VertexBuffer9::TranslationDescription VertexBuffer9::mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4] = // [GL types as enumerated by typeIndex()][normalized][size-1] |
michael@0 | 431 | { |
michael@0 | 432 | TRANSLATIONS_FOR_TYPE(GL_BYTE), |
michael@0 | 433 | TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_BYTE), |
michael@0 | 434 | TRANSLATIONS_FOR_TYPE(GL_SHORT), |
michael@0 | 435 | TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_SHORT), |
michael@0 | 436 | TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FIXED), |
michael@0 | 437 | TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FLOAT) |
michael@0 | 438 | }; |
michael@0 | 439 | |
michael@0 | 440 | void VertexBuffer9::initializeTranslations(DWORD declTypes) |
michael@0 | 441 | { |
michael@0 | 442 | for (unsigned int i = 0; i < NUM_GL_VERTEX_ATTRIB_TYPES; i++) |
michael@0 | 443 | { |
michael@0 | 444 | for (unsigned int j = 0; j < 2; j++) |
michael@0 | 445 | { |
michael@0 | 446 | for (unsigned int k = 0; k < 4; k++) |
michael@0 | 447 | { |
michael@0 | 448 | if (mPossibleTranslations[i][j][k].capsFlag == 0 || (declTypes & mPossibleTranslations[i][j][k].capsFlag) != 0) |
michael@0 | 449 | { |
michael@0 | 450 | mFormatConverters[i][j][k] = mPossibleTranslations[i][j][k].preferredConversion; |
michael@0 | 451 | } |
michael@0 | 452 | else |
michael@0 | 453 | { |
michael@0 | 454 | mFormatConverters[i][j][k] = mPossibleTranslations[i][j][k].fallbackConversion; |
michael@0 | 455 | } |
michael@0 | 456 | } |
michael@0 | 457 | } |
michael@0 | 458 | } |
michael@0 | 459 | } |
michael@0 | 460 | |
michael@0 | 461 | unsigned int VertexBuffer9::typeIndex(GLenum type) |
michael@0 | 462 | { |
michael@0 | 463 | switch (type) |
michael@0 | 464 | { |
michael@0 | 465 | case GL_BYTE: return 0; |
michael@0 | 466 | case GL_UNSIGNED_BYTE: return 1; |
michael@0 | 467 | case GL_SHORT: return 2; |
michael@0 | 468 | case GL_UNSIGNED_SHORT: return 3; |
michael@0 | 469 | case GL_FIXED: return 4; |
michael@0 | 470 | case GL_FLOAT: return 5; |
michael@0 | 471 | |
michael@0 | 472 | default: UNREACHABLE(); return 5; |
michael@0 | 473 | } |
michael@0 | 474 | } |
michael@0 | 475 | |
michael@0 | 476 | const VertexBuffer9::FormatConverter &VertexBuffer9::formatConverter(const gl::VertexAttribute &attribute) |
michael@0 | 477 | { |
michael@0 | 478 | return mFormatConverters[typeIndex(attribute.mType)][attribute.mNormalized][attribute.mSize - 1]; |
michael@0 | 479 | } |
michael@0 | 480 | |
michael@0 | 481 | bool VertexBuffer9::spaceRequired(const gl::VertexAttribute &attrib, std::size_t count, GLsizei instances, |
michael@0 | 482 | unsigned int *outSpaceRequired) |
michael@0 | 483 | { |
michael@0 | 484 | unsigned int elementSize = formatConverter(attrib).outputElementSize; |
michael@0 | 485 | |
michael@0 | 486 | if (instances == 0 || attrib.mDivisor == 0) |
michael@0 | 487 | { |
michael@0 | 488 | unsigned int elementCount = 0; |
michael@0 | 489 | if (instances == 0 || attrib.mDivisor == 0) |
michael@0 | 490 | { |
michael@0 | 491 | elementCount = count; |
michael@0 | 492 | } |
michael@0 | 493 | else |
michael@0 | 494 | { |
michael@0 | 495 | if (static_cast<unsigned int>(instances) < std::numeric_limits<unsigned int>::max() - (attrib.mDivisor - 1)) |
michael@0 | 496 | { |
michael@0 | 497 | // Round up |
michael@0 | 498 | elementCount = (static_cast<unsigned int>(instances) + (attrib.mDivisor - 1)) / attrib.mDivisor; |
michael@0 | 499 | } |
michael@0 | 500 | else |
michael@0 | 501 | { |
michael@0 | 502 | elementCount = static_cast<unsigned int>(instances) / attrib.mDivisor; |
michael@0 | 503 | } |
michael@0 | 504 | } |
michael@0 | 505 | |
michael@0 | 506 | if (elementSize <= std::numeric_limits<unsigned int>::max() / elementCount) |
michael@0 | 507 | { |
michael@0 | 508 | if (outSpaceRequired) |
michael@0 | 509 | { |
michael@0 | 510 | *outSpaceRequired = elementSize * elementCount; |
michael@0 | 511 | } |
michael@0 | 512 | return true; |
michael@0 | 513 | } |
michael@0 | 514 | else |
michael@0 | 515 | { |
michael@0 | 516 | return false; |
michael@0 | 517 | } |
michael@0 | 518 | } |
michael@0 | 519 | else |
michael@0 | 520 | { |
michael@0 | 521 | const unsigned int elementSize = 4; |
michael@0 | 522 | if (outSpaceRequired) |
michael@0 | 523 | { |
michael@0 | 524 | *outSpaceRequired = elementSize * 4; |
michael@0 | 525 | } |
michael@0 | 526 | return true; |
michael@0 | 527 | } |
michael@0 | 528 | } |
michael@0 | 529 | |
michael@0 | 530 | } |