gfx/angle/src/libGLESv2/renderer/renderer11_utils.h

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

michael@0 1 //
michael@0 2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
michael@0 3 // Use of this source code is governed by a BSD-style license that can be
michael@0 4 // found in the LICENSE file.
michael@0 5 //
michael@0 6
michael@0 7 // renderer11_utils.h: Conversion functions and other utility routines
michael@0 8 // specific to the D3D11 renderer.
michael@0 9
michael@0 10 #ifndef LIBGLESV2_RENDERER_RENDERER11_UTILS_H
michael@0 11 #define LIBGLESV2_RENDERER_RENDERER11_UTILS_H
michael@0 12
michael@0 13 #include "libGLESv2/angletypes.h"
michael@0 14
michael@0 15 namespace gl_d3d11
michael@0 16 {
michael@0 17
michael@0 18 D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha);
michael@0 19 D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp);
michael@0 20 UINT8 ConvertColorMask(bool maskRed, bool maskGreen, bool maskBlue, bool maskAlpha);
michael@0 21
michael@0 22 D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode);
michael@0 23
michael@0 24 D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison);
michael@0 25 D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled);
michael@0 26 UINT8 ConvertStencilMask(GLuint stencilmask);
michael@0 27 D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp);
michael@0 28
michael@0 29 D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy);
michael@0 30 D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap);
michael@0 31 FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset);
michael@0 32 FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset);
michael@0 33
michael@0 34 DXGI_FORMAT ConvertRenderbufferFormat(GLenum format);
michael@0 35 DXGI_FORMAT ConvertTextureFormat(GLenum format);
michael@0 36 }
michael@0 37
michael@0 38 namespace d3d11_gl
michael@0 39 {
michael@0 40
michael@0 41 GLenum ConvertBackBufferFormat(DXGI_FORMAT format);
michael@0 42 GLenum ConvertDepthStencilFormat(DXGI_FORMAT format);
michael@0 43 GLenum ConvertRenderbufferFormat(DXGI_FORMAT format);
michael@0 44 GLenum ConvertTextureInternalFormat(DXGI_FORMAT format);
michael@0 45
michael@0 46 }
michael@0 47
michael@0 48 namespace d3d11
michael@0 49 {
michael@0 50
michael@0 51 struct PositionTexCoordVertex
michael@0 52 {
michael@0 53 float x, y;
michael@0 54 float u, v;
michael@0 55 };
michael@0 56 void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v);
michael@0 57
michael@0 58 struct PositionDepthColorVertex
michael@0 59 {
michael@0 60 float x, y, z;
michael@0 61 float r, g, b, a;
michael@0 62 };
michael@0 63 void SetPositionDepthColorVertex(PositionDepthColorVertex* vertex, float x, float y, float z,
michael@0 64 const gl::Color &color);
michael@0 65
michael@0 66 size_t ComputePixelSizeBits(DXGI_FORMAT format);
michael@0 67 size_t ComputeBlockSizeBits(DXGI_FORMAT format);
michael@0 68
michael@0 69 bool IsCompressed(DXGI_FORMAT format);
michael@0 70 unsigned int GetTextureFormatDimensionAlignment(DXGI_FORMAT format);
michael@0 71
michael@0 72 bool IsDepthStencilFormat(DXGI_FORMAT format);
michael@0 73 DXGI_FORMAT GetDepthTextureFormat(DXGI_FORMAT format);
michael@0 74 DXGI_FORMAT GetDepthShaderResourceFormat(DXGI_FORMAT format);
michael@0 75
michael@0 76 HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name);
michael@0 77
michael@0 78 inline bool isDeviceLostError(HRESULT errorCode)
michael@0 79 {
michael@0 80 switch (errorCode)
michael@0 81 {
michael@0 82 case DXGI_ERROR_DEVICE_HUNG:
michael@0 83 case DXGI_ERROR_DEVICE_REMOVED:
michael@0 84 case DXGI_ERROR_DEVICE_RESET:
michael@0 85 case DXGI_ERROR_DRIVER_INTERNAL_ERROR:
michael@0 86 case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE:
michael@0 87 return true;
michael@0 88 default:
michael@0 89 return false;
michael@0 90 }
michael@0 91 }
michael@0 92
michael@0 93 }
michael@0 94
michael@0 95 #endif // LIBGLESV2_RENDERER_RENDERER11_UTILS_H

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