Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
michael@0 | 1 | // |
michael@0 | 2 | // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
michael@0 | 3 | // Use of this source code is governed by a BSD-style license that can be |
michael@0 | 4 | // found in the LICENSE file. |
michael@0 | 5 | // |
michael@0 | 6 | |
michael@0 | 7 | // renderer9_utils.h: Conversion functions and other utility routines |
michael@0 | 8 | // specific to the D3D9 renderer |
michael@0 | 9 | |
michael@0 | 10 | #ifndef LIBGLESV2_RENDERER_RENDERER9_UTILS_H |
michael@0 | 11 | #define LIBGLESV2_RENDERER_RENDERER9_UTILS_H |
michael@0 | 12 | |
michael@0 | 13 | #include "libGLESv2/utilities.h" |
michael@0 | 14 | |
michael@0 | 15 | const D3DFORMAT D3DFMT_INTZ = ((D3DFORMAT)(MAKEFOURCC('I','N','T','Z'))); |
michael@0 | 16 | const D3DFORMAT D3DFMT_NULL = ((D3DFORMAT)(MAKEFOURCC('N','U','L','L'))); |
michael@0 | 17 | |
michael@0 | 18 | namespace gl_d3d9 |
michael@0 | 19 | { |
michael@0 | 20 | |
michael@0 | 21 | D3DCMPFUNC ConvertComparison(GLenum comparison); |
michael@0 | 22 | D3DCOLOR ConvertColor(gl::Color color); |
michael@0 | 23 | D3DBLEND ConvertBlendFunc(GLenum blend); |
michael@0 | 24 | D3DBLENDOP ConvertBlendOp(GLenum blendOp); |
michael@0 | 25 | D3DSTENCILOP ConvertStencilOp(GLenum stencilOp); |
michael@0 | 26 | D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap); |
michael@0 | 27 | D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace); |
michael@0 | 28 | D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace); |
michael@0 | 29 | DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha); |
michael@0 | 30 | D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy); |
michael@0 | 31 | void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy); |
michael@0 | 32 | D3DFORMAT ConvertRenderbufferFormat(GLenum format); |
michael@0 | 33 | D3DMULTISAMPLE_TYPE GetMultisampleTypeFromSamples(GLsizei samples); |
michael@0 | 34 | |
michael@0 | 35 | } |
michael@0 | 36 | |
michael@0 | 37 | namespace d3d9_gl |
michael@0 | 38 | { |
michael@0 | 39 | |
michael@0 | 40 | GLuint GetAlphaSize(D3DFORMAT colorFormat); |
michael@0 | 41 | GLuint GetStencilSize(D3DFORMAT stencilFormat); |
michael@0 | 42 | |
michael@0 | 43 | GLsizei GetSamplesFromMultisampleType(D3DMULTISAMPLE_TYPE type); |
michael@0 | 44 | |
michael@0 | 45 | bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format); |
michael@0 | 46 | GLenum ConvertBackBufferFormat(D3DFORMAT format); |
michael@0 | 47 | GLenum ConvertDepthStencilFormat(D3DFORMAT format); |
michael@0 | 48 | GLenum ConvertRenderTargetFormat(D3DFORMAT format); |
michael@0 | 49 | GLenum GetEquivalentFormat(D3DFORMAT format); |
michael@0 | 50 | |
michael@0 | 51 | } |
michael@0 | 52 | |
michael@0 | 53 | namespace d3d9 |
michael@0 | 54 | { |
michael@0 | 55 | bool IsCompressedFormat(D3DFORMAT format); |
michael@0 | 56 | size_t ComputeRowSize(D3DFORMAT format, unsigned int width); |
michael@0 | 57 | |
michael@0 | 58 | inline bool isDeviceLostError(HRESULT errorCode) |
michael@0 | 59 | { |
michael@0 | 60 | switch (errorCode) |
michael@0 | 61 | { |
michael@0 | 62 | case D3DERR_DRIVERINTERNALERROR: |
michael@0 | 63 | case D3DERR_DEVICELOST: |
michael@0 | 64 | case D3DERR_DEVICEHUNG: |
michael@0 | 65 | case D3DERR_DEVICEREMOVED: |
michael@0 | 66 | return true; |
michael@0 | 67 | default: |
michael@0 | 68 | return false; |
michael@0 | 69 | } |
michael@0 | 70 | } |
michael@0 | 71 | |
michael@0 | 72 | } |
michael@0 | 73 | |
michael@0 | 74 | #endif // LIBGLESV2_RENDERER_RENDERER9_UTILS_H |