gfx/gl/GLBlitHelper.h

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

michael@0 1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
michael@0 2 /* vim: set ts=8 sts=4 et sw=4 tw=80: */
michael@0 3 /* This Source Code Form is subject to the terms of the Mozilla Public
michael@0 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 6
michael@0 7 #ifndef GLBLITHELPER_H_
michael@0 8 #define GLBLITHELPER_H_
michael@0 9
michael@0 10 #include "GLContextTypes.h"
michael@0 11 #include "GLConsts.h"
michael@0 12 #include "nsSize.h"
michael@0 13 #include "mozilla/Attributes.h"
michael@0 14 #include "mozilla/gfx/Point.h"
michael@0 15
michael@0 16 namespace mozilla {
michael@0 17 namespace gl {
michael@0 18
michael@0 19 class GLContext;
michael@0 20
michael@0 21 /**
michael@0 22 * Helper function that creates a 2D texture aSize.width x aSize.height with
michael@0 23 * storage type specified by aFormats. Returns GL texture object id.
michael@0 24 *
michael@0 25 * See mozilla::gl::CreateTexture.
michael@0 26 */
michael@0 27 GLuint CreateTextureForOffscreen(GLContext* aGL, const GLFormats& aFormats,
michael@0 28 const gfx::IntSize& aSize);
michael@0 29
michael@0 30 /**
michael@0 31 * Helper function that creates a 2D texture aSize.width x aSize.height with
michael@0 32 * storage type aInternalFormat. Returns GL texture object id.
michael@0 33 *
michael@0 34 * Initialize textyre parameters to:
michael@0 35 * GL_TEXTURE_MIN_FILTER = GL_LINEAR
michael@0 36 * GL_TEXTURE_MAG_FILTER = GL_LINEAR
michael@0 37 * GL_TEXTURE_WRAP_S = GL_CLAMP_TO_EDGE
michael@0 38 * GL_TEXTURE_WRAP_T = GL_CLAMP_TO_EDGE
michael@0 39 */
michael@0 40 GLuint CreateTexture(GLContext* aGL, GLenum aInternalFormat, GLenum aFormat,
michael@0 41 GLenum aType, const gfx::IntSize& aSize);
michael@0 42
michael@0 43 /**
michael@0 44 * Helper function to create, potentially, multisample render buffers suitable
michael@0 45 * for offscreen rendering. Buffers of size aSize.width x aSize.height with
michael@0 46 * storage specified by aFormat. returns GL render buffer object id.
michael@0 47 */
michael@0 48 GLuint CreateRenderbuffer(GLContext* aGL, GLenum aFormat, GLsizei aSamples,
michael@0 49 const gfx::IntSize& aSize);
michael@0 50
michael@0 51 /**
michael@0 52 * Helper function to create, potentially, multisample render buffers suitable
michael@0 53 * for offscreen rendering. Buffers of size aSize.width x aSize.height with
michael@0 54 * storage specified by aFormats. GL render buffer object ids are returned via
michael@0 55 * aColorMSRB, aDepthRB, and aStencilRB
michael@0 56 */
michael@0 57 void CreateRenderbuffersForOffscreen(GLContext* aGL, const GLFormats& aFormats,
michael@0 58 const gfx::IntSize& aSize, bool aMultisample,
michael@0 59 GLuint* aColorMSRB, GLuint* aDepthRB,
michael@0 60 GLuint* aStencilRB);
michael@0 61
michael@0 62
michael@0 63 /** Buffer blitting helper */
michael@0 64 class GLBlitHelper MOZ_FINAL
michael@0 65 {
michael@0 66 // The GLContext is the sole owner of the GLBlitHelper.
michael@0 67 GLContext* mGL;
michael@0 68
michael@0 69 GLuint mTexBlit_Buffer;
michael@0 70 GLuint mTexBlit_VertShader;
michael@0 71 GLuint mTex2DBlit_FragShader;
michael@0 72 GLuint mTex2DRectBlit_FragShader;
michael@0 73 GLuint mTex2DBlit_Program;
michael@0 74 GLuint mTex2DRectBlit_Program;
michael@0 75
michael@0 76 void UseBlitProgram();
michael@0 77 void SetBlitFramebufferForDestTexture(GLuint aTexture);
michael@0 78
michael@0 79 bool UseTexQuadProgram(GLenum target, const gfx::IntSize& srcSize);
michael@0 80 bool InitTexQuadProgram(GLenum target = LOCAL_GL_TEXTURE_2D);
michael@0 81 void DeleteTexBlitProgram();
michael@0 82
michael@0 83 public:
michael@0 84
michael@0 85 GLBlitHelper(GLContext* gl);
michael@0 86 ~GLBlitHelper();
michael@0 87
michael@0 88 // If you don't have |srcFormats| for the 2nd definition,
michael@0 89 // then you'll need the framebuffer_blit extensions to use
michael@0 90 // the first BlitFramebufferToFramebuffer.
michael@0 91 void BlitFramebufferToFramebuffer(GLuint srcFB, GLuint destFB,
michael@0 92 const gfx::IntSize& srcSize,
michael@0 93 const gfx::IntSize& destSize);
michael@0 94 void BlitFramebufferToFramebuffer(GLuint srcFB, GLuint destFB,
michael@0 95 const gfx::IntSize& srcSize,
michael@0 96 const gfx::IntSize& destSize,
michael@0 97 const GLFormats& srcFormats);
michael@0 98 void BlitTextureToFramebuffer(GLuint srcTex, GLuint destFB,
michael@0 99 const gfx::IntSize& srcSize,
michael@0 100 const gfx::IntSize& destSize,
michael@0 101 GLenum srcTarget = LOCAL_GL_TEXTURE_2D);
michael@0 102 void BlitFramebufferToTexture(GLuint srcFB, GLuint destTex,
michael@0 103 const gfx::IntSize& srcSize,
michael@0 104 const gfx::IntSize& destSize,
michael@0 105 GLenum destTarget = LOCAL_GL_TEXTURE_2D);
michael@0 106 void BlitTextureToTexture(GLuint srcTex, GLuint destTex,
michael@0 107 const gfx::IntSize& srcSize,
michael@0 108 const gfx::IntSize& destSize,
michael@0 109 GLenum srcTarget = LOCAL_GL_TEXTURE_2D,
michael@0 110 GLenum destTarget = LOCAL_GL_TEXTURE_2D);
michael@0 111 };
michael@0 112
michael@0 113 }
michael@0 114 }
michael@0 115
michael@0 116 #endif // GLBLITHELPER_H_

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