Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
michael@0 | 1 | /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- |
michael@0 | 2 | * This Source Code Form is subject to the terms of the Mozilla Public |
michael@0 | 3 | * License, v. 2.0. If a copy of the MPL was not distributed with this |
michael@0 | 4 | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
michael@0 | 5 | |
michael@0 | 6 | #include "mozilla/layers/PLayerTransaction.h" |
michael@0 | 7 | |
michael@0 | 8 | // This must occur *after* layers/PLayerTransaction.h to avoid |
michael@0 | 9 | // typedefs conflicts. |
michael@0 | 10 | #include "mozilla/ArrayUtils.h" |
michael@0 | 11 | |
michael@0 | 12 | #include "ThebesLayerD3D10.h" |
michael@0 | 13 | #include "gfxPlatform.h" |
michael@0 | 14 | |
michael@0 | 15 | #include "gfxWindowsPlatform.h" |
michael@0 | 16 | #ifdef CAIRO_HAS_D2D_SURFACE |
michael@0 | 17 | #include "gfxD2DSurface.h" |
michael@0 | 18 | #endif |
michael@0 | 19 | |
michael@0 | 20 | #include "../d3d9/Nv3DVUtils.h" |
michael@0 | 21 | #include "gfxTeeSurface.h" |
michael@0 | 22 | #include "gfxUtils.h" |
michael@0 | 23 | #include "ReadbackLayer.h" |
michael@0 | 24 | #include "ReadbackProcessor.h" |
michael@0 | 25 | |
michael@0 | 26 | #include "mozilla/Preferences.h" |
michael@0 | 27 | #include "mozilla/gfx/2D.h" |
michael@0 | 28 | |
michael@0 | 29 | using namespace mozilla::gfx; |
michael@0 | 30 | |
michael@0 | 31 | namespace mozilla { |
michael@0 | 32 | namespace layers { |
michael@0 | 33 | |
michael@0 | 34 | ThebesLayerD3D10::ThebesLayerD3D10(LayerManagerD3D10 *aManager) |
michael@0 | 35 | : ThebesLayer(aManager, nullptr) |
michael@0 | 36 | , LayerD3D10(aManager) |
michael@0 | 37 | , mCurrentSurfaceMode(SurfaceMode::SURFACE_OPAQUE) |
michael@0 | 38 | { |
michael@0 | 39 | mImplData = static_cast<LayerD3D10*>(this); |
michael@0 | 40 | } |
michael@0 | 41 | |
michael@0 | 42 | ThebesLayerD3D10::~ThebesLayerD3D10() |
michael@0 | 43 | { |
michael@0 | 44 | } |
michael@0 | 45 | |
michael@0 | 46 | void |
michael@0 | 47 | ThebesLayerD3D10::InvalidateRegion(const nsIntRegion &aRegion) |
michael@0 | 48 | { |
michael@0 | 49 | mInvalidRegion.Or(mInvalidRegion, aRegion); |
michael@0 | 50 | mInvalidRegion.SimplifyOutward(20); |
michael@0 | 51 | mValidRegion.Sub(mValidRegion, mInvalidRegion); |
michael@0 | 52 | } |
michael@0 | 53 | |
michael@0 | 54 | void ThebesLayerD3D10::CopyRegion(ID3D10Texture2D* aSrc, const nsIntPoint &aSrcOffset, |
michael@0 | 55 | ID3D10Texture2D* aDest, const nsIntPoint &aDestOffset, |
michael@0 | 56 | const nsIntRegion &aCopyRegion, nsIntRegion* aValidRegion) |
michael@0 | 57 | { |
michael@0 | 58 | nsIntRegion retainedRegion; |
michael@0 | 59 | nsIntRegionRectIterator iter(aCopyRegion); |
michael@0 | 60 | const nsIntRect *r; |
michael@0 | 61 | while ((r = iter.Next())) { |
michael@0 | 62 | // Calculate the retained rectangle's position on the old and the new |
michael@0 | 63 | // surface. |
michael@0 | 64 | D3D10_BOX box; |
michael@0 | 65 | box.left = r->x - aSrcOffset.x; |
michael@0 | 66 | box.top = r->y - aSrcOffset.y; |
michael@0 | 67 | box.right = box.left + r->width; |
michael@0 | 68 | box.bottom = box.top + r->height; |
michael@0 | 69 | box.back = 1; |
michael@0 | 70 | box.front = 0; |
michael@0 | 71 | |
michael@0 | 72 | device()->CopySubresourceRegion(aDest, 0, |
michael@0 | 73 | r->x - aDestOffset.x, |
michael@0 | 74 | r->y - aDestOffset.y, |
michael@0 | 75 | 0, |
michael@0 | 76 | aSrc, 0, |
michael@0 | 77 | &box); |
michael@0 | 78 | |
michael@0 | 79 | retainedRegion.Or(retainedRegion, *r); |
michael@0 | 80 | } |
michael@0 | 81 | |
michael@0 | 82 | // Areas which were valid and were retained are still valid |
michael@0 | 83 | aValidRegion->And(*aValidRegion, retainedRegion); |
michael@0 | 84 | } |
michael@0 | 85 | |
michael@0 | 86 | void |
michael@0 | 87 | ThebesLayerD3D10::RenderLayer() |
michael@0 | 88 | { |
michael@0 | 89 | if (!mTexture) { |
michael@0 | 90 | return; |
michael@0 | 91 | } |
michael@0 | 92 | |
michael@0 | 93 | SetEffectTransformAndOpacity(); |
michael@0 | 94 | |
michael@0 | 95 | ID3D10EffectTechnique *technique; |
michael@0 | 96 | switch (mCurrentSurfaceMode) { |
michael@0 | 97 | case SurfaceMode::SURFACE_COMPONENT_ALPHA: |
michael@0 | 98 | technique = SelectShader(SHADER_COMPONENT_ALPHA | LoadMaskTexture()); |
michael@0 | 99 | break; |
michael@0 | 100 | case SurfaceMode::SURFACE_OPAQUE: |
michael@0 | 101 | technique = SelectShader(SHADER_RGB | SHADER_PREMUL | LoadMaskTexture()); |
michael@0 | 102 | break; |
michael@0 | 103 | case SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA: |
michael@0 | 104 | technique = SelectShader(SHADER_RGBA | SHADER_PREMUL | LoadMaskTexture()); |
michael@0 | 105 | break; |
michael@0 | 106 | default: |
michael@0 | 107 | NS_ERROR("Unknown mode"); |
michael@0 | 108 | return; |
michael@0 | 109 | } |
michael@0 | 110 | |
michael@0 | 111 | nsIntRegionRectIterator iter(mVisibleRegion); |
michael@0 | 112 | |
michael@0 | 113 | const nsIntRect *iterRect; |
michael@0 | 114 | if (mSRView) { |
michael@0 | 115 | effect()->GetVariableByName("tRGB")->AsShaderResource()->SetResource(mSRView); |
michael@0 | 116 | } |
michael@0 | 117 | if (mSRViewOnWhite) { |
michael@0 | 118 | effect()->GetVariableByName("tRGBWhite")->AsShaderResource()->SetResource(mSRViewOnWhite); |
michael@0 | 119 | } |
michael@0 | 120 | |
michael@0 | 121 | while ((iterRect = iter.Next())) { |
michael@0 | 122 | effect()->GetVariableByName("vLayerQuad")->AsVector()->SetFloatVector( |
michael@0 | 123 | ShaderConstantRectD3D10( |
michael@0 | 124 | (float)iterRect->x, |
michael@0 | 125 | (float)iterRect->y, |
michael@0 | 126 | (float)iterRect->width, |
michael@0 | 127 | (float)iterRect->height) |
michael@0 | 128 | ); |
michael@0 | 129 | |
michael@0 | 130 | effect()->GetVariableByName("vTextureCoords")->AsVector()->SetFloatVector( |
michael@0 | 131 | ShaderConstantRectD3D10( |
michael@0 | 132 | (float)(iterRect->x - mTextureRect.x) / (float)mTextureRect.width, |
michael@0 | 133 | (float)(iterRect->y - mTextureRect.y) / (float)mTextureRect.height, |
michael@0 | 134 | (float)iterRect->width / (float)mTextureRect.width, |
michael@0 | 135 | (float)iterRect->height / (float)mTextureRect.height) |
michael@0 | 136 | ); |
michael@0 | 137 | |
michael@0 | 138 | technique->GetPassByIndex(0)->Apply(0); |
michael@0 | 139 | device()->Draw(4, 0); |
michael@0 | 140 | } |
michael@0 | 141 | |
michael@0 | 142 | // Set back to default. |
michael@0 | 143 | effect()->GetVariableByName("vTextureCoords")->AsVector()-> |
michael@0 | 144 | SetFloatVector(ShaderConstantRectD3D10(0, 0, 1.0f, 1.0f)); |
michael@0 | 145 | } |
michael@0 | 146 | |
michael@0 | 147 | void |
michael@0 | 148 | ThebesLayerD3D10::Validate(ReadbackProcessor *aReadback) |
michael@0 | 149 | { |
michael@0 | 150 | if (mVisibleRegion.IsEmpty()) { |
michael@0 | 151 | return; |
michael@0 | 152 | } |
michael@0 | 153 | |
michael@0 | 154 | if (FAILED(gfxWindowsPlatform::GetPlatform()->GetD3D10Device()->GetDeviceRemovedReason())) { |
michael@0 | 155 | // Device removed, this will be discovered on the next rendering pass. |
michael@0 | 156 | // Do no validate. |
michael@0 | 157 | return; |
michael@0 | 158 | } |
michael@0 | 159 | |
michael@0 | 160 | nsIntRect newTextureRect = mVisibleRegion.GetBounds(); |
michael@0 | 161 | |
michael@0 | 162 | SurfaceMode mode = GetSurfaceMode(); |
michael@0 | 163 | if (mode == SurfaceMode::SURFACE_COMPONENT_ALPHA && |
michael@0 | 164 | (!mParent || !mParent->SupportsComponentAlphaChildren())) { |
michael@0 | 165 | mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA; |
michael@0 | 166 | } |
michael@0 | 167 | // If we have a transform that requires resampling of our texture, then |
michael@0 | 168 | // we need to make sure we don't sample pixels that haven't been drawn. |
michael@0 | 169 | // We clamp sample coordinates to the texture rect, but when the visible region |
michael@0 | 170 | // doesn't fill the entire texture rect we need to make sure we draw all the |
michael@0 | 171 | // pixels in the texture rect anyway in case they get sampled. |
michael@0 | 172 | nsIntRegion neededRegion = mVisibleRegion; |
michael@0 | 173 | if (!neededRegion.GetBounds().IsEqualInterior(newTextureRect) || |
michael@0 | 174 | neededRegion.GetNumRects() > 1) { |
michael@0 | 175 | if (MayResample()) { |
michael@0 | 176 | neededRegion = newTextureRect; |
michael@0 | 177 | if (mode == SurfaceMode::SURFACE_OPAQUE) { |
michael@0 | 178 | // We're going to paint outside the visible region, but layout hasn't |
michael@0 | 179 | // promised that it will paint opaquely there, so we'll have to |
michael@0 | 180 | // treat this layer as transparent. |
michael@0 | 181 | mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA; |
michael@0 | 182 | } |
michael@0 | 183 | } |
michael@0 | 184 | } |
michael@0 | 185 | mCurrentSurfaceMode = mode; |
michael@0 | 186 | |
michael@0 | 187 | VerifyContentType(mode); |
michael@0 | 188 | |
michael@0 | 189 | nsTArray<ReadbackProcessor::Update> readbackUpdates; |
michael@0 | 190 | nsIntRegion readbackRegion; |
michael@0 | 191 | if (aReadback && UsedForReadback()) { |
michael@0 | 192 | aReadback->GetThebesLayerUpdates(this, &readbackUpdates, &readbackRegion); |
michael@0 | 193 | } |
michael@0 | 194 | |
michael@0 | 195 | if (mTexture) { |
michael@0 | 196 | if (!mTextureRect.IsEqualInterior(newTextureRect)) { |
michael@0 | 197 | nsRefPtr<ID3D10Texture2D> oldTexture = mTexture; |
michael@0 | 198 | mTexture = nullptr; |
michael@0 | 199 | nsRefPtr<ID3D10Texture2D> oldTextureOnWhite = mTextureOnWhite; |
michael@0 | 200 | mTextureOnWhite = nullptr; |
michael@0 | 201 | |
michael@0 | 202 | nsIntRegion retainRegion = mTextureRect; |
michael@0 | 203 | // Old visible region will become the region that is covered by both the |
michael@0 | 204 | // old and the new visible region. |
michael@0 | 205 | retainRegion.And(retainRegion, mVisibleRegion); |
michael@0 | 206 | // No point in retaining parts which were not valid. |
michael@0 | 207 | retainRegion.And(retainRegion, mValidRegion); |
michael@0 | 208 | |
michael@0 | 209 | CreateNewTextures(gfx::IntSize(newTextureRect.width, newTextureRect.height), mode); |
michael@0 | 210 | |
michael@0 | 211 | nsIntRect largeRect = retainRegion.GetLargestRectangle(); |
michael@0 | 212 | |
michael@0 | 213 | // If we had no hardware texture before, or have no retained area larger than |
michael@0 | 214 | // the retention threshold, we're not retaining and are done here. |
michael@0 | 215 | // If our texture creation failed this can mean a device reset is pending |
michael@0 | 216 | // and we should silently ignore the failure. In the future when device |
michael@0 | 217 | // failures are properly handled we should test for the type of failure |
michael@0 | 218 | // and gracefully handle different failures. See bug 569081. |
michael@0 | 219 | if (!oldTexture || !mTexture) { |
michael@0 | 220 | mValidRegion.SetEmpty(); |
michael@0 | 221 | } else { |
michael@0 | 222 | CopyRegion(oldTexture, mTextureRect.TopLeft(), |
michael@0 | 223 | mTexture, newTextureRect.TopLeft(), |
michael@0 | 224 | retainRegion, &mValidRegion); |
michael@0 | 225 | if (oldTextureOnWhite) { |
michael@0 | 226 | CopyRegion(oldTextureOnWhite, mTextureRect.TopLeft(), |
michael@0 | 227 | mTextureOnWhite, newTextureRect.TopLeft(), |
michael@0 | 228 | retainRegion, &mValidRegion); |
michael@0 | 229 | } |
michael@0 | 230 | } |
michael@0 | 231 | } |
michael@0 | 232 | } |
michael@0 | 233 | mTextureRect = newTextureRect; |
michael@0 | 234 | |
michael@0 | 235 | if (!mTexture || (mode == SurfaceMode::SURFACE_COMPONENT_ALPHA && !mTextureOnWhite)) { |
michael@0 | 236 | CreateNewTextures(gfx::IntSize(newTextureRect.width, newTextureRect.height), mode); |
michael@0 | 237 | mValidRegion.SetEmpty(); |
michael@0 | 238 | } |
michael@0 | 239 | |
michael@0 | 240 | nsIntRegion drawRegion; |
michael@0 | 241 | drawRegion.Sub(neededRegion, mValidRegion); |
michael@0 | 242 | |
michael@0 | 243 | if (!drawRegion.IsEmpty()) { |
michael@0 | 244 | LayerManagerD3D10::CallbackInfo cbInfo = mD3DManager->GetCallbackInfo(); |
michael@0 | 245 | if (!cbInfo.Callback) { |
michael@0 | 246 | NS_ERROR("D3D10 should never need to update ThebesLayers in an empty transaction"); |
michael@0 | 247 | return; |
michael@0 | 248 | } |
michael@0 | 249 | |
michael@0 | 250 | DrawRegion(drawRegion, mode); |
michael@0 | 251 | |
michael@0 | 252 | if (readbackUpdates.Length() > 0) { |
michael@0 | 253 | CD3D10_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, |
michael@0 | 254 | newTextureRect.width, newTextureRect.height, |
michael@0 | 255 | 1, 1, 0, D3D10_USAGE_STAGING, |
michael@0 | 256 | D3D10_CPU_ACCESS_READ); |
michael@0 | 257 | |
michael@0 | 258 | nsRefPtr<ID3D10Texture2D> readbackTexture; |
michael@0 | 259 | HRESULT hr = device()->CreateTexture2D(&desc, nullptr, getter_AddRefs(readbackTexture)); |
michael@0 | 260 | if (FAILED(hr)) { |
michael@0 | 261 | LayerManagerD3D10::ReportFailure(NS_LITERAL_CSTRING("ThebesLayerD3D10::Validate(): Failed to create texture"), |
michael@0 | 262 | hr); |
michael@0 | 263 | return; |
michael@0 | 264 | } |
michael@0 | 265 | |
michael@0 | 266 | device()->CopyResource(readbackTexture, mTexture); |
michael@0 | 267 | |
michael@0 | 268 | for (uint32_t i = 0; i < readbackUpdates.Length(); i++) { |
michael@0 | 269 | mD3DManager->readbackManager()->PostTask(readbackTexture, |
michael@0 | 270 | &readbackUpdates[i], |
michael@0 | 271 | gfxPoint(newTextureRect.x, newTextureRect.y)); |
michael@0 | 272 | } |
michael@0 | 273 | } |
michael@0 | 274 | |
michael@0 | 275 | mValidRegion = neededRegion; |
michael@0 | 276 | } |
michael@0 | 277 | } |
michael@0 | 278 | |
michael@0 | 279 | void |
michael@0 | 280 | ThebesLayerD3D10::LayerManagerDestroyed() |
michael@0 | 281 | { |
michael@0 | 282 | mD3DManager = nullptr; |
michael@0 | 283 | } |
michael@0 | 284 | |
michael@0 | 285 | Layer* |
michael@0 | 286 | ThebesLayerD3D10::GetLayer() |
michael@0 | 287 | { |
michael@0 | 288 | return this; |
michael@0 | 289 | } |
michael@0 | 290 | |
michael@0 | 291 | void |
michael@0 | 292 | ThebesLayerD3D10::VerifyContentType(SurfaceMode aMode) |
michael@0 | 293 | { |
michael@0 | 294 | if (mD2DSurface) { |
michael@0 | 295 | gfxContentType type = aMode != SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA ? |
michael@0 | 296 | gfxContentType::COLOR : gfxContentType::COLOR_ALPHA; |
michael@0 | 297 | |
michael@0 | 298 | if (type != mD2DSurface->GetContentType()) { |
michael@0 | 299 | mD2DSurface = new gfxD2DSurface(mTexture, type); |
michael@0 | 300 | |
michael@0 | 301 | if (!mD2DSurface || mD2DSurface->CairoStatus()) { |
michael@0 | 302 | NS_WARNING("Failed to create surface for ThebesLayerD3D10."); |
michael@0 | 303 | mD2DSurface = nullptr; |
michael@0 | 304 | return; |
michael@0 | 305 | } |
michael@0 | 306 | |
michael@0 | 307 | mValidRegion.SetEmpty(); |
michael@0 | 308 | } |
michael@0 | 309 | } else if (mDrawTarget) { |
michael@0 | 310 | SurfaceFormat format = aMode != SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA ? |
michael@0 | 311 | SurfaceFormat::B8G8R8X8 : SurfaceFormat::B8G8R8A8; |
michael@0 | 312 | |
michael@0 | 313 | if (format != mDrawTarget->GetFormat()) { |
michael@0 | 314 | mDrawTarget = Factory::CreateDrawTargetForD3D10Texture(mTexture, format); |
michael@0 | 315 | |
michael@0 | 316 | if (!mDrawTarget) { |
michael@0 | 317 | NS_WARNING("Failed to create drawtarget for ThebesLayerD3D10."); |
michael@0 | 318 | return; |
michael@0 | 319 | } |
michael@0 | 320 | |
michael@0 | 321 | mValidRegion.SetEmpty(); |
michael@0 | 322 | } |
michael@0 | 323 | } |
michael@0 | 324 | |
michael@0 | 325 | if (aMode != SurfaceMode::SURFACE_COMPONENT_ALPHA && mTextureOnWhite) { |
michael@0 | 326 | // If we've transitioned away from component alpha, we can delete those resources. |
michael@0 | 327 | mD2DSurfaceOnWhite = nullptr; |
michael@0 | 328 | mSRViewOnWhite = nullptr; |
michael@0 | 329 | mTextureOnWhite = nullptr; |
michael@0 | 330 | mValidRegion.SetEmpty(); |
michael@0 | 331 | } |
michael@0 | 332 | } |
michael@0 | 333 | |
michael@0 | 334 | void |
michael@0 | 335 | ThebesLayerD3D10::FillTexturesBlackWhite(const nsIntRegion& aRegion, const nsIntPoint& aOffset) |
michael@0 | 336 | { |
michael@0 | 337 | if (mTexture && mTextureOnWhite) { |
michael@0 | 338 | // It would be more optimal to draw the actual geometry, but more code |
michael@0 | 339 | // and probably not worth the win here as this will often be a single |
michael@0 | 340 | // rect. |
michael@0 | 341 | nsRefPtr<ID3D10RenderTargetView> oldRT; |
michael@0 | 342 | device()->OMGetRenderTargets(1, getter_AddRefs(oldRT), nullptr); |
michael@0 | 343 | |
michael@0 | 344 | nsRefPtr<ID3D10RenderTargetView> viewBlack; |
michael@0 | 345 | nsRefPtr<ID3D10RenderTargetView> viewWhite; |
michael@0 | 346 | device()->CreateRenderTargetView(mTexture, nullptr, getter_AddRefs(viewBlack)); |
michael@0 | 347 | device()->CreateRenderTargetView(mTextureOnWhite, nullptr, getter_AddRefs(viewWhite)); |
michael@0 | 348 | |
michael@0 | 349 | D3D10_RECT oldScissor; |
michael@0 | 350 | UINT numRects = 1; |
michael@0 | 351 | device()->RSGetScissorRects(&numRects, &oldScissor); |
michael@0 | 352 | |
michael@0 | 353 | D3D10_TEXTURE2D_DESC desc; |
michael@0 | 354 | mTexture->GetDesc(&desc); |
michael@0 | 355 | |
michael@0 | 356 | D3D10_RECT scissor = { 0, 0, desc.Width, desc.Height }; |
michael@0 | 357 | device()->RSSetScissorRects(1, &scissor); |
michael@0 | 358 | |
michael@0 | 359 | mD3DManager->SetupInputAssembler(); |
michael@0 | 360 | nsIntSize oldVP = mD3DManager->GetViewport(); |
michael@0 | 361 | |
michael@0 | 362 | mD3DManager->SetViewport(nsIntSize(desc.Width, desc.Height)); |
michael@0 | 363 | |
michael@0 | 364 | ID3D10RenderTargetView *views[2] = { viewBlack, viewWhite }; |
michael@0 | 365 | device()->OMSetRenderTargets(2, views, nullptr); |
michael@0 | 366 | |
michael@0 | 367 | gfx3DMatrix transform; |
michael@0 | 368 | transform.Translate(gfxPoint3D(-aOffset.x, -aOffset.y, 0)); |
michael@0 | 369 | void* raw = &const_cast<gfx3DMatrix&>(transform)._11; |
michael@0 | 370 | effect()->GetVariableByName("mLayerTransform")->SetRawValue(raw, 0, 64); |
michael@0 | 371 | |
michael@0 | 372 | ID3D10EffectTechnique *technique = |
michael@0 | 373 | effect()->GetTechniqueByName("PrepareAlphaExtractionTextures"); |
michael@0 | 374 | |
michael@0 | 375 | nsIntRegionRectIterator iter(aRegion); |
michael@0 | 376 | |
michael@0 | 377 | const nsIntRect *iterRect; |
michael@0 | 378 | while ((iterRect = iter.Next())) { |
michael@0 | 379 | effect()->GetVariableByName("vLayerQuad")->AsVector()->SetFloatVector( |
michael@0 | 380 | ShaderConstantRectD3D10( |
michael@0 | 381 | (float)iterRect->x, |
michael@0 | 382 | (float)iterRect->y, |
michael@0 | 383 | (float)iterRect->width, |
michael@0 | 384 | (float)iterRect->height) |
michael@0 | 385 | ); |
michael@0 | 386 | |
michael@0 | 387 | technique->GetPassByIndex(0)->Apply(0); |
michael@0 | 388 | device()->Draw(4, 0); |
michael@0 | 389 | } |
michael@0 | 390 | |
michael@0 | 391 | views[0] = oldRT; |
michael@0 | 392 | device()->OMSetRenderTargets(1, views, nullptr); |
michael@0 | 393 | mD3DManager->SetViewport(oldVP); |
michael@0 | 394 | device()->RSSetScissorRects(1, &oldScissor); |
michael@0 | 395 | } |
michael@0 | 396 | } |
michael@0 | 397 | |
michael@0 | 398 | void |
michael@0 | 399 | ThebesLayerD3D10::DrawRegion(nsIntRegion &aRegion, SurfaceMode aMode) |
michael@0 | 400 | { |
michael@0 | 401 | nsIntRect visibleRect = mVisibleRegion.GetBounds(); |
michael@0 | 402 | |
michael@0 | 403 | if (!mD2DSurface && !mDrawTarget) { |
michael@0 | 404 | return; |
michael@0 | 405 | } |
michael@0 | 406 | |
michael@0 | 407 | aRegion.SimplifyOutwardByArea(100 * 100); |
michael@0 | 408 | |
michael@0 | 409 | nsRefPtr<gfxASurface> destinationSurface; |
michael@0 | 410 | |
michael@0 | 411 | if (aMode == SurfaceMode::SURFACE_COMPONENT_ALPHA) { |
michael@0 | 412 | FillTexturesBlackWhite(aRegion, visibleRect.TopLeft()); |
michael@0 | 413 | } else { |
michael@0 | 414 | destinationSurface = mD2DSurface; |
michael@0 | 415 | } |
michael@0 | 416 | |
michael@0 | 417 | MOZ_ASSERT(mDrawTarget); |
michael@0 | 418 | nsRefPtr<gfxContext> context = new gfxContext(mDrawTarget); |
michael@0 | 419 | |
michael@0 | 420 | context->Translate(gfxPoint(-visibleRect.x, -visibleRect.y)); |
michael@0 | 421 | if (aMode == SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA) { |
michael@0 | 422 | nsIntRegionRectIterator iter(aRegion); |
michael@0 | 423 | const nsIntRect *iterRect; |
michael@0 | 424 | while ((iterRect = iter.Next())) { |
michael@0 | 425 | mDrawTarget->ClearRect(Rect(iterRect->x, iterRect->y, iterRect->width, iterRect->height)); |
michael@0 | 426 | } |
michael@0 | 427 | } |
michael@0 | 428 | |
michael@0 | 429 | mDrawTarget->SetPermitSubpixelAA(!(mContentFlags & CONTENT_COMPONENT_ALPHA)); |
michael@0 | 430 | |
michael@0 | 431 | LayerManagerD3D10::CallbackInfo cbInfo = mD3DManager->GetCallbackInfo(); |
michael@0 | 432 | cbInfo.Callback(this, context, aRegion, DrawRegionClip::DRAW, nsIntRegion(), cbInfo.CallbackData); |
michael@0 | 433 | } |
michael@0 | 434 | |
michael@0 | 435 | void |
michael@0 | 436 | ThebesLayerD3D10::CreateNewTextures(const gfx::IntSize &aSize, SurfaceMode aMode) |
michael@0 | 437 | { |
michael@0 | 438 | if (aSize.width == 0 || aSize.height == 0) { |
michael@0 | 439 | // Nothing to do. |
michael@0 | 440 | return; |
michael@0 | 441 | } |
michael@0 | 442 | |
michael@0 | 443 | CD3D10_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, aSize.width, aSize.height, 1, 1); |
michael@0 | 444 | desc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE; |
michael@0 | 445 | desc.MiscFlags = D3D10_RESOURCE_MISC_GDI_COMPATIBLE; |
michael@0 | 446 | HRESULT hr; |
michael@0 | 447 | |
michael@0 | 448 | if (!mTexture) { |
michael@0 | 449 | hr = device()->CreateTexture2D(&desc, nullptr, getter_AddRefs(mTexture)); |
michael@0 | 450 | |
michael@0 | 451 | if (FAILED(hr)) { |
michael@0 | 452 | NS_WARNING("Failed to create new texture for ThebesLayerD3D10!"); |
michael@0 | 453 | return; |
michael@0 | 454 | } |
michael@0 | 455 | |
michael@0 | 456 | hr = device()->CreateShaderResourceView(mTexture, nullptr, getter_AddRefs(mSRView)); |
michael@0 | 457 | |
michael@0 | 458 | if (FAILED(hr)) { |
michael@0 | 459 | NS_WARNING("Failed to create shader resource view for ThebesLayerD3D10."); |
michael@0 | 460 | } |
michael@0 | 461 | |
michael@0 | 462 | mDrawTarget = nullptr; |
michael@0 | 463 | } |
michael@0 | 464 | |
michael@0 | 465 | if (aMode == SurfaceMode::SURFACE_COMPONENT_ALPHA && !mTextureOnWhite) { |
michael@0 | 466 | hr = device()->CreateTexture2D(&desc, nullptr, getter_AddRefs(mTextureOnWhite)); |
michael@0 | 467 | |
michael@0 | 468 | if (FAILED(hr)) { |
michael@0 | 469 | NS_WARNING("Failed to create new texture for ThebesLayerD3D10!"); |
michael@0 | 470 | return; |
michael@0 | 471 | } |
michael@0 | 472 | |
michael@0 | 473 | hr = device()->CreateShaderResourceView(mTextureOnWhite, nullptr, getter_AddRefs(mSRViewOnWhite)); |
michael@0 | 474 | |
michael@0 | 475 | if (FAILED(hr)) { |
michael@0 | 476 | NS_WARNING("Failed to create shader resource view for ThebesLayerD3D10."); |
michael@0 | 477 | } |
michael@0 | 478 | |
michael@0 | 479 | mDrawTarget = nullptr; |
michael@0 | 480 | } |
michael@0 | 481 | |
michael@0 | 482 | if (!mDrawTarget) { |
michael@0 | 483 | if (aMode == SurfaceMode::SURFACE_COMPONENT_ALPHA) { |
michael@0 | 484 | mDrawTarget = Factory::CreateDualDrawTargetForD3D10Textures(mTexture, mTextureOnWhite, SurfaceFormat::B8G8R8X8); |
michael@0 | 485 | } else { |
michael@0 | 486 | mDrawTarget = Factory::CreateDrawTargetForD3D10Texture(mTexture, aMode != SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA ? |
michael@0 | 487 | SurfaceFormat::B8G8R8X8 : SurfaceFormat::B8G8R8A8); |
michael@0 | 488 | } |
michael@0 | 489 | |
michael@0 | 490 | if (!mDrawTarget) { |
michael@0 | 491 | NS_WARNING("Failed to create DrawTarget for ThebesLayerD3D10."); |
michael@0 | 492 | mDrawTarget = nullptr; |
michael@0 | 493 | return; |
michael@0 | 494 | } |
michael@0 | 495 | } |
michael@0 | 496 | } |
michael@0 | 497 | |
michael@0 | 498 | } /* namespace layers */ |
michael@0 | 499 | } /* namespace mozilla */ |