gfx/layers/d3d11/TextureD3D11.h

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

michael@0 1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
michael@0 2 * This Source Code Form is subject to the terms of the Mozilla Public
michael@0 3 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 5
michael@0 6 #ifndef MOZILLA_GFX_TEXTURED3D11_H
michael@0 7 #define MOZILLA_GFX_TEXTURED3D11_H
michael@0 8
michael@0 9 #include "mozilla/layers/Compositor.h"
michael@0 10 #include "mozilla/layers/TextureClient.h"
michael@0 11 #include "mozilla/layers/TextureHost.h"
michael@0 12 #include "gfxWindowsPlatform.h"
michael@0 13 #include "mozilla/GfxMessageUtils.h"
michael@0 14 #include <d3d11.h>
michael@0 15 #include <vector>
michael@0 16
michael@0 17 class gfxD2DSurface;
michael@0 18
michael@0 19 namespace mozilla {
michael@0 20 namespace layers {
michael@0 21
michael@0 22 class CompositorD3D11;
michael@0 23
michael@0 24 /**
michael@0 25 * A TextureClient to share a D3D10 texture with the compositor thread.
michael@0 26 * The corresponding TextureHost is DXGITextureHostD3D11
michael@0 27 */
michael@0 28 class TextureClientD3D11 : public TextureClient
michael@0 29 {
michael@0 30 public:
michael@0 31 TextureClientD3D11(gfx::SurfaceFormat aFormat, TextureFlags aFlags);
michael@0 32
michael@0 33 virtual ~TextureClientD3D11();
michael@0 34
michael@0 35 // TextureClient
michael@0 36
michael@0 37 virtual bool IsAllocated() const MOZ_OVERRIDE { return !!mTexture; }
michael@0 38
michael@0 39 virtual bool Lock(OpenMode aOpenMode) MOZ_OVERRIDE;
michael@0 40
michael@0 41 virtual void Unlock() MOZ_OVERRIDE;
michael@0 42
michael@0 43 virtual bool IsLocked() const MOZ_OVERRIDE { return mIsLocked; }
michael@0 44
michael@0 45 virtual bool ImplementsLocking() const MOZ_OVERRIDE { return true; }
michael@0 46
michael@0 47 virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return false; }
michael@0 48
michael@0 49 virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) MOZ_OVERRIDE;
michael@0 50
michael@0 51 virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; }
michael@0 52
michael@0 53 virtual TextureClientData* DropTextureData() MOZ_OVERRIDE { return nullptr; }
michael@0 54
michael@0 55 virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; }
michael@0 56
michael@0 57 virtual bool CanExposeDrawTarget() const MOZ_OVERRIDE { return true; }
michael@0 58
michael@0 59 virtual TemporaryRef<gfx::DrawTarget> GetAsDrawTarget() MOZ_OVERRIDE;
michael@0 60
michael@0 61 virtual bool AllocateForSurface(gfx::IntSize aSize,
michael@0 62 TextureAllocationFlags aFlags = ALLOC_DEFAULT) MOZ_OVERRIDE;
michael@0 63
michael@0 64 protected:
michael@0 65 gfx::IntSize mSize;
michael@0 66 RefPtr<ID3D10Texture2D> mTexture;
michael@0 67 RefPtr<gfx::DrawTarget> mDrawTarget;
michael@0 68 gfx::SurfaceFormat mFormat;
michael@0 69 bool mIsLocked;
michael@0 70 bool mNeedsClear;
michael@0 71 };
michael@0 72
michael@0 73 /**
michael@0 74 * TextureSource that provides with the necessary APIs to be composited by a
michael@0 75 * CompositorD3D11.
michael@0 76 */
michael@0 77 class TextureSourceD3D11
michael@0 78 {
michael@0 79 public:
michael@0 80 TextureSourceD3D11() {}
michael@0 81 virtual ~TextureSourceD3D11() {}
michael@0 82
michael@0 83 virtual ID3D11Texture2D* GetD3D11Texture() const { return mTexture; }
michael@0 84
michael@0 85 protected:
michael@0 86 virtual gfx::IntSize GetSize() const { return mSize; }
michael@0 87
michael@0 88 gfx::IntSize mSize;
michael@0 89 RefPtr<ID3D11Texture2D> mTexture;
michael@0 90 };
michael@0 91
michael@0 92 /**
michael@0 93 * A TextureSource that implements the DataTextureSource interface.
michael@0 94 * it can be used without a TextureHost and is able to upload texture data
michael@0 95 * from a gfx::DataSourceSurface.
michael@0 96 */
michael@0 97 class DataTextureSourceD3D11 : public DataTextureSource
michael@0 98 , public TextureSourceD3D11
michael@0 99 , public TileIterator
michael@0 100 {
michael@0 101 public:
michael@0 102 DataTextureSourceD3D11(gfx::SurfaceFormat aFormat, CompositorD3D11* aCompositor,
michael@0 103 TextureFlags aFlags);
michael@0 104
michael@0 105 DataTextureSourceD3D11(gfx::SurfaceFormat aFormat, CompositorD3D11* aCompositor,
michael@0 106 ID3D11Texture2D* aTexture);
michael@0 107
michael@0 108 virtual ~DataTextureSourceD3D11();
michael@0 109
michael@0 110
michael@0 111 // DataTextureSource
michael@0 112
michael@0 113 virtual bool Update(gfx::DataSourceSurface* aSurface,
michael@0 114 nsIntRegion* aDestRegion = nullptr,
michael@0 115 gfx::IntPoint* aSrcOffset = nullptr) MOZ_OVERRIDE;
michael@0 116
michael@0 117 // TextureSource
michael@0 118
michael@0 119 virtual TextureSourceD3D11* AsSourceD3D11() MOZ_OVERRIDE { return this; }
michael@0 120
michael@0 121 virtual ID3D11Texture2D* GetD3D11Texture() const MOZ_OVERRIDE;
michael@0 122
michael@0 123 virtual DataTextureSource* AsDataTextureSource() MOZ_OVERRIDE { return this; }
michael@0 124
michael@0 125 virtual void DeallocateDeviceData() MOZ_OVERRIDE { mTexture = nullptr; }
michael@0 126
michael@0 127 virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; }
michael@0 128
michael@0 129 virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; }
michael@0 130
michael@0 131 virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
michael@0 132
michael@0 133 // TileIterator
michael@0 134
michael@0 135 virtual TileIterator* AsTileIterator() MOZ_OVERRIDE { return mIsTiled ? this : nullptr; }
michael@0 136
michael@0 137 virtual size_t GetTileCount() MOZ_OVERRIDE { return mTileTextures.size(); }
michael@0 138
michael@0 139 virtual bool NextTile() MOZ_OVERRIDE { return (++mCurrentTile < mTileTextures.size()); }
michael@0 140
michael@0 141 virtual nsIntRect GetTileRect() MOZ_OVERRIDE;
michael@0 142
michael@0 143 virtual void EndTileIteration() MOZ_OVERRIDE { mIterating = false; }
michael@0 144
michael@0 145 virtual void BeginTileIteration() MOZ_OVERRIDE
michael@0 146 {
michael@0 147 mIterating = true;
michael@0 148 mCurrentTile = 0;
michael@0 149 }
michael@0 150
michael@0 151 protected:
michael@0 152 gfx::IntRect GetTileRect(uint32_t aIndex) const;
michael@0 153
michael@0 154 void Reset();
michael@0 155
michael@0 156 std::vector< RefPtr<ID3D11Texture2D> > mTileTextures;
michael@0 157 RefPtr<CompositorD3D11> mCompositor;
michael@0 158 gfx::SurfaceFormat mFormat;
michael@0 159 TextureFlags mFlags;
michael@0 160 uint32_t mCurrentTile;
michael@0 161 bool mIsTiled;
michael@0 162 bool mIterating;
michael@0 163
michael@0 164 };
michael@0 165
michael@0 166 /**
michael@0 167 * A TextureHost for shared D3D11 textures.
michael@0 168 */
michael@0 169 class DXGITextureHostD3D11 : public TextureHost
michael@0 170 {
michael@0 171 public:
michael@0 172 DXGITextureHostD3D11(TextureFlags aFlags,
michael@0 173 const SurfaceDescriptorD3D10& aDescriptor);
michael@0 174
michael@0 175 virtual NewTextureSource* GetTextureSources() MOZ_OVERRIDE;
michael@0 176
michael@0 177 virtual void DeallocateDeviceData() MOZ_OVERRIDE {}
michael@0 178
michael@0 179 virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
michael@0 180
michael@0 181 virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; }
michael@0 182
michael@0 183 virtual bool Lock() MOZ_OVERRIDE;
michael@0 184
michael@0 185 virtual void Unlock() MOZ_OVERRIDE;
michael@0 186
michael@0 187 virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; }
michael@0 188
michael@0 189 virtual TemporaryRef<gfx::DataSourceSurface> GetAsSurface() MOZ_OVERRIDE
michael@0 190 {
michael@0 191 return nullptr;
michael@0 192 }
michael@0 193
michael@0 194 protected:
michael@0 195 ID3D11Device* GetDevice();
michael@0 196
michael@0 197 RefPtr<DataTextureSourceD3D11> mTextureSource;
michael@0 198 RefPtr<CompositorD3D11> mCompositor;
michael@0 199 gfx::IntSize mSize;
michael@0 200 WindowsHandle mHandle;
michael@0 201 gfx::SurfaceFormat mFormat;
michael@0 202 bool mIsLocked;
michael@0 203 };
michael@0 204
michael@0 205 class CompositingRenderTargetD3D11 : public CompositingRenderTarget,
michael@0 206 public TextureSourceD3D11
michael@0 207 {
michael@0 208 public:
michael@0 209 CompositingRenderTargetD3D11(ID3D11Texture2D* aTexture,
michael@0 210 const gfx::IntPoint& aOrigin);
michael@0 211
michael@0 212 virtual TextureSourceD3D11* AsSourceD3D11() MOZ_OVERRIDE { return this; }
michael@0 213
michael@0 214 virtual gfx::IntSize GetSize() const MOZ_OVERRIDE;
michael@0 215
michael@0 216 void SetSize(const gfx::IntSize& aSize) { mSize = aSize; }
michael@0 217
michael@0 218 private:
michael@0 219 friend class CompositorD3D11;
michael@0 220
michael@0 221 RefPtr<ID3D11RenderTargetView> mRTView;
michael@0 222 };
michael@0 223
michael@0 224 inline uint32_t GetMaxTextureSizeForFeatureLevel(D3D_FEATURE_LEVEL aFeatureLevel)
michael@0 225 {
michael@0 226 int32_t maxTextureSize;
michael@0 227 switch (aFeatureLevel) {
michael@0 228 case D3D_FEATURE_LEVEL_11_1:
michael@0 229 case D3D_FEATURE_LEVEL_11_0:
michael@0 230 maxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
michael@0 231 break;
michael@0 232 case D3D_FEATURE_LEVEL_10_1:
michael@0 233 case D3D_FEATURE_LEVEL_10_0:
michael@0 234 maxTextureSize = D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION;
michael@0 235 break;
michael@0 236 case D3D_FEATURE_LEVEL_9_3:
michael@0 237 maxTextureSize = D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
michael@0 238 break;
michael@0 239 default:
michael@0 240 maxTextureSize = D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
michael@0 241 }
michael@0 242 return maxTextureSize;
michael@0 243 }
michael@0 244
michael@0 245 }
michael@0 246 }
michael@0 247
michael@0 248 #endif /* MOZILLA_GFX_TEXTURED3D11_H */

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