gfx/layers/opengl/Composer2D.h

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

michael@0 1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
michael@0 2 * vim: sw=2 ts=8 et :
michael@0 3 */
michael@0 4 /* This Source Code Form is subject to the terms of the Mozilla Public
michael@0 5 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
michael@0 6 * You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 7
michael@0 8 #ifndef mozilla_layers_Composer2D_h
michael@0 9 #define mozilla_layers_Composer2D_h
michael@0 10
michael@0 11 #include "gfxTypes.h"
michael@0 12 #include "nsISupportsImpl.h"
michael@0 13
michael@0 14 /**
michael@0 15 * Many platforms have dedicated hardware for simple composition.
michael@0 16 * This hardware is usually faster or more power efficient than the
michael@0 17 * GPU. However, in exchange for this better performance, generality
michael@0 18 * has to be sacrificed: no 3d transforms, no intermediate surfaces,
michael@0 19 * no special shader effects, loss of other goodies depending on the
michael@0 20 * platform.
michael@0 21 *
michael@0 22 * Composer2D is a very simple interface to this class of hardware
michael@0 23 * that allows an implementation to "try rendering" with the fast
michael@0 24 * path. If the given layer tree requires more generality than the
michael@0 25 * hardware provides, the implementation should bail and have the
michael@0 26 * layer manager fall back on full GPU composition.
michael@0 27 */
michael@0 28
michael@0 29 namespace mozilla {
michael@0 30
michael@0 31 namespace gfx {
michael@0 32 struct Matrix;
michael@0 33 }
michael@0 34
michael@0 35 namespace layers {
michael@0 36
michael@0 37 class Layer;
michael@0 38
michael@0 39 class Composer2D {
michael@0 40 NS_INLINE_DECL_REFCOUNTING(Composer2D)
michael@0 41
michael@0 42 protected:
michael@0 43 // Protected destructor, to discourage deletion outside of Release():
michael@0 44 virtual ~Composer2D() {}
michael@0 45
michael@0 46 public:
michael@0 47 /**
michael@0 48 * Return true if |aRoot| met the implementation's criteria for fast
michael@0 49 * composition and the render was successful. Return false to fall
michael@0 50 * back on the GPU.
michael@0 51 *
michael@0 52 * |aWorldTransform| must be applied to |aRoot|'s subtree when
michael@0 53 * rendering to the framebuffer. This is a global transform on the
michael@0 54 * entire scene, defined in GL space. If the Composer2D
michael@0 55 * implementation is unable to honor the transform, it should return
michael@0 56 * false.
michael@0 57 *
michael@0 58 * Currently, when TryRender() returns true, the entire framebuffer
michael@0 59 * must have been rendered.
michael@0 60 */
michael@0 61 virtual bool TryRender(Layer* aRoot, const gfx::Matrix& aWorldTransform,
michael@0 62 bool aGeometryChanged) = 0;
michael@0 63 };
michael@0 64
michael@0 65 } // namespace layers
michael@0 66 } // namespace mozilla
michael@0 67
michael@0 68 #endif // mozilla_layers_Composer2D_h

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