Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
michael@0 | 1 | /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- |
michael@0 | 2 | * This Source Code Form is subject to the terms of the Mozilla Public |
michael@0 | 3 | * License, v. 2.0. If a copy of the MPL was not distributed with this |
michael@0 | 4 | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
michael@0 | 5 | |
michael@0 | 6 | #ifndef MOZILLA_GFX_COMPOSITOROGL_H |
michael@0 | 7 | #define MOZILLA_GFX_COMPOSITOROGL_H |
michael@0 | 8 | |
michael@0 | 9 | #include "gfx2DGlue.h" |
michael@0 | 10 | #include "GLContextTypes.h" // for GLContext, etc |
michael@0 | 11 | #include "GLDefs.h" // for GLuint, LOCAL_GL_TEXTURE_2D, etc |
michael@0 | 12 | #include "OGLShaderProgram.h" // for ShaderProgramOGL, etc |
michael@0 | 13 | #include "Units.h" // for ScreenPoint |
michael@0 | 14 | #include "mozilla/Assertions.h" // for MOZ_ASSERT, etc |
michael@0 | 15 | #include "mozilla/Attributes.h" // for MOZ_OVERRIDE, MOZ_FINAL |
michael@0 | 16 | #include "mozilla/RefPtr.h" // for TemporaryRef, RefPtr |
michael@0 | 17 | #include "mozilla/gfx/2D.h" // for DrawTarget |
michael@0 | 18 | #include "mozilla/gfx/BaseSize.h" // for BaseSize |
michael@0 | 19 | #include "mozilla/gfx/Point.h" // for IntSize, Point |
michael@0 | 20 | #include "mozilla/gfx/Rect.h" // for Rect, IntRect |
michael@0 | 21 | #include "mozilla/gfx/Types.h" // for Float, SurfaceFormat, etc |
michael@0 | 22 | #include "mozilla/layers/Compositor.h" // for SurfaceInitMode, Compositor, etc |
michael@0 | 23 | #include "mozilla/layers/CompositorTypes.h" // for MaskType::NumMaskTypes, etc |
michael@0 | 24 | #include "mozilla/layers/LayersTypes.h" |
michael@0 | 25 | #include "nsAutoPtr.h" // for nsRefPtr, nsAutoPtr |
michael@0 | 26 | #include "nsCOMPtr.h" // for already_AddRefed |
michael@0 | 27 | #include "nsDebug.h" // for NS_ASSERTION, NS_WARNING |
michael@0 | 28 | #include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc |
michael@0 | 29 | #include "nsSize.h" // for nsIntSize |
michael@0 | 30 | #include "nsTArray.h" // for nsAutoTArray, nsTArray, etc |
michael@0 | 31 | #include "nsThreadUtils.h" // for nsRunnable |
michael@0 | 32 | #include "nsXULAppAPI.h" // for XRE_GetProcessType |
michael@0 | 33 | #include "nscore.h" // for NS_IMETHOD |
michael@0 | 34 | #include "VBOArena.h" // for gl::VBOArena |
michael@0 | 35 | #ifdef MOZ_WIDGET_GONK |
michael@0 | 36 | #include <ui/GraphicBuffer.h> |
michael@0 | 37 | #endif |
michael@0 | 38 | |
michael@0 | 39 | class gfx3DMatrix; |
michael@0 | 40 | class nsIWidget; |
michael@0 | 41 | |
michael@0 | 42 | namespace mozilla { |
michael@0 | 43 | class TimeStamp; |
michael@0 | 44 | |
michael@0 | 45 | namespace gfx { |
michael@0 | 46 | class Matrix4x4; |
michael@0 | 47 | } |
michael@0 | 48 | |
michael@0 | 49 | namespace layers { |
michael@0 | 50 | |
michael@0 | 51 | class CompositingRenderTarget; |
michael@0 | 52 | class CompositingRenderTargetOGL; |
michael@0 | 53 | class DataTextureSource; |
michael@0 | 54 | class GLManagerCompositor; |
michael@0 | 55 | class TextureSource; |
michael@0 | 56 | struct Effect; |
michael@0 | 57 | struct EffectChain; |
michael@0 | 58 | |
michael@0 | 59 | /** |
michael@0 | 60 | * Interface for pools of temporary gl textures for the compositor. |
michael@0 | 61 | * The textures are fully owned by the pool, so the latter is responsible |
michael@0 | 62 | * calling fDeleteTextures accordingly. |
michael@0 | 63 | * Users of GetTexture receive a texture that is only valid for the duration |
michael@0 | 64 | * of the current frame. |
michael@0 | 65 | * This is primarily intended for direct texturing APIs that need to attach |
michael@0 | 66 | * shared objects (such as an EGLImage) to a gl texture. |
michael@0 | 67 | */ |
michael@0 | 68 | class CompositorTexturePoolOGL |
michael@0 | 69 | { |
michael@0 | 70 | protected: |
michael@0 | 71 | virtual ~CompositorTexturePoolOGL() {} |
michael@0 | 72 | |
michael@0 | 73 | public: |
michael@0 | 74 | NS_INLINE_DECL_REFCOUNTING(CompositorTexturePoolOGL) |
michael@0 | 75 | |
michael@0 | 76 | virtual void Clear() = 0; |
michael@0 | 77 | |
michael@0 | 78 | virtual GLuint GetTexture(GLenum aTarget, GLenum aEnum) = 0; |
michael@0 | 79 | |
michael@0 | 80 | virtual void EndFrame() = 0; |
michael@0 | 81 | }; |
michael@0 | 82 | |
michael@0 | 83 | /** |
michael@0 | 84 | * Agressively reuses textures. One gl texture per texture unit in total. |
michael@0 | 85 | * So far this hasn't shown the best results on b2g. |
michael@0 | 86 | */ |
michael@0 | 87 | class PerUnitTexturePoolOGL : public CompositorTexturePoolOGL |
michael@0 | 88 | { |
michael@0 | 89 | public: |
michael@0 | 90 | PerUnitTexturePoolOGL(gl::GLContext* aGL) |
michael@0 | 91 | : mTextureTarget(0) // zero is never a valid texture target |
michael@0 | 92 | , mGL(aGL) |
michael@0 | 93 | {} |
michael@0 | 94 | |
michael@0 | 95 | virtual ~PerUnitTexturePoolOGL() |
michael@0 | 96 | { |
michael@0 | 97 | DestroyTextures(); |
michael@0 | 98 | } |
michael@0 | 99 | |
michael@0 | 100 | virtual void Clear() MOZ_OVERRIDE |
michael@0 | 101 | { |
michael@0 | 102 | DestroyTextures(); |
michael@0 | 103 | } |
michael@0 | 104 | |
michael@0 | 105 | virtual GLuint GetTexture(GLenum aTarget, GLenum aUnit) MOZ_OVERRIDE; |
michael@0 | 106 | |
michael@0 | 107 | virtual void EndFrame() MOZ_OVERRIDE {} |
michael@0 | 108 | |
michael@0 | 109 | protected: |
michael@0 | 110 | void DestroyTextures(); |
michael@0 | 111 | |
michael@0 | 112 | GLenum mTextureTarget; |
michael@0 | 113 | nsTArray<GLuint> mTextures; |
michael@0 | 114 | RefPtr<gl::GLContext> mGL; |
michael@0 | 115 | }; |
michael@0 | 116 | |
michael@0 | 117 | /** |
michael@0 | 118 | * Reuse gl textures from a pool of textures that haven't yet been |
michael@0 | 119 | * used during the current frame. |
michael@0 | 120 | * All the textures that are not used at the end of a frame are |
michael@0 | 121 | * deleted. |
michael@0 | 122 | * This strategy seems to work well with gralloc textures because destroying |
michael@0 | 123 | * unused textures which are bound to gralloc buffers let drivers know that it |
michael@0 | 124 | * can unlock the gralloc buffers. |
michael@0 | 125 | */ |
michael@0 | 126 | class PerFrameTexturePoolOGL : public CompositorTexturePoolOGL |
michael@0 | 127 | { |
michael@0 | 128 | public: |
michael@0 | 129 | PerFrameTexturePoolOGL(gl::GLContext* aGL) |
michael@0 | 130 | : mTextureTarget(0) // zero is never a valid texture target |
michael@0 | 131 | , mGL(aGL) |
michael@0 | 132 | {} |
michael@0 | 133 | |
michael@0 | 134 | virtual ~PerFrameTexturePoolOGL() |
michael@0 | 135 | { |
michael@0 | 136 | DestroyTextures(); |
michael@0 | 137 | } |
michael@0 | 138 | |
michael@0 | 139 | virtual void Clear() MOZ_OVERRIDE |
michael@0 | 140 | { |
michael@0 | 141 | DestroyTextures(); |
michael@0 | 142 | } |
michael@0 | 143 | |
michael@0 | 144 | virtual GLuint GetTexture(GLenum aTarget, GLenum aUnit) MOZ_OVERRIDE; |
michael@0 | 145 | |
michael@0 | 146 | virtual void EndFrame() MOZ_OVERRIDE; |
michael@0 | 147 | |
michael@0 | 148 | protected: |
michael@0 | 149 | void DestroyTextures(); |
michael@0 | 150 | |
michael@0 | 151 | GLenum mTextureTarget; |
michael@0 | 152 | RefPtr<gl::GLContext> mGL; |
michael@0 | 153 | nsTArray<GLuint> mCreatedTextures; |
michael@0 | 154 | nsTArray<GLuint> mUnusedTextures; |
michael@0 | 155 | }; |
michael@0 | 156 | |
michael@0 | 157 | class CompositorOGL : public Compositor |
michael@0 | 158 | { |
michael@0 | 159 | typedef mozilla::gl::GLContext GLContext; |
michael@0 | 160 | |
michael@0 | 161 | friend class GLManagerCompositor; |
michael@0 | 162 | |
michael@0 | 163 | std::map<ShaderConfigOGL, ShaderProgramOGL*> mPrograms; |
michael@0 | 164 | public: |
michael@0 | 165 | CompositorOGL(nsIWidget *aWidget, int aSurfaceWidth = -1, int aSurfaceHeight = -1, |
michael@0 | 166 | bool aUseExternalSurfaceSize = false); |
michael@0 | 167 | |
michael@0 | 168 | virtual ~CompositorOGL(); |
michael@0 | 169 | |
michael@0 | 170 | virtual TemporaryRef<DataTextureSource> |
michael@0 | 171 | CreateDataTextureSource(TextureFlags aFlags = 0) MOZ_OVERRIDE; |
michael@0 | 172 | |
michael@0 | 173 | virtual bool Initialize() MOZ_OVERRIDE; |
michael@0 | 174 | |
michael@0 | 175 | virtual void Destroy() MOZ_OVERRIDE; |
michael@0 | 176 | |
michael@0 | 177 | virtual TextureFactoryIdentifier GetTextureFactoryIdentifier() MOZ_OVERRIDE |
michael@0 | 178 | { |
michael@0 | 179 | return TextureFactoryIdentifier(LayersBackend::LAYERS_OPENGL, |
michael@0 | 180 | XRE_GetProcessType(), |
michael@0 | 181 | GetMaxTextureSize(), |
michael@0 | 182 | mFBOTextureTarget == LOCAL_GL_TEXTURE_2D, |
michael@0 | 183 | SupportsPartialTextureUpdate()); |
michael@0 | 184 | } |
michael@0 | 185 | |
michael@0 | 186 | virtual TemporaryRef<CompositingRenderTarget> |
michael@0 | 187 | CreateRenderTarget(const gfx::IntRect &aRect, SurfaceInitMode aInit) MOZ_OVERRIDE; |
michael@0 | 188 | |
michael@0 | 189 | virtual TemporaryRef<CompositingRenderTarget> |
michael@0 | 190 | CreateRenderTargetFromSource(const gfx::IntRect &aRect, |
michael@0 | 191 | const CompositingRenderTarget *aSource, |
michael@0 | 192 | const gfx::IntPoint &aSourcePoint) MOZ_OVERRIDE; |
michael@0 | 193 | |
michael@0 | 194 | virtual void SetRenderTarget(CompositingRenderTarget *aSurface) MOZ_OVERRIDE; |
michael@0 | 195 | virtual CompositingRenderTarget* GetCurrentRenderTarget() const MOZ_OVERRIDE; |
michael@0 | 196 | |
michael@0 | 197 | virtual void DrawQuad(const gfx::Rect& aRect, |
michael@0 | 198 | const gfx::Rect& aClipRect, |
michael@0 | 199 | const EffectChain &aEffectChain, |
michael@0 | 200 | gfx::Float aOpacity, |
michael@0 | 201 | const gfx::Matrix4x4 &aTransform) MOZ_OVERRIDE |
michael@0 | 202 | { |
michael@0 | 203 | DrawQuadInternal(aRect, aClipRect, aEffectChain, |
michael@0 | 204 | aOpacity, aTransform, LOCAL_GL_TRIANGLE_STRIP); |
michael@0 | 205 | } |
michael@0 | 206 | |
michael@0 | 207 | virtual void DrawLines(const std::vector<gfx::Point>& aLines, |
michael@0 | 208 | const gfx::Rect& aClipRect, |
michael@0 | 209 | const gfx::Color& aColor, |
michael@0 | 210 | gfx::Float aOpacity, |
michael@0 | 211 | const gfx::Matrix4x4 &aTransform) MOZ_OVERRIDE; |
michael@0 | 212 | |
michael@0 | 213 | |
michael@0 | 214 | virtual void EndFrame() MOZ_OVERRIDE; |
michael@0 | 215 | virtual void SetFBAcquireFence(Layer* aLayer) MOZ_OVERRIDE; |
michael@0 | 216 | virtual void EndFrameForExternalComposition(const gfx::Matrix& aTransform) MOZ_OVERRIDE; |
michael@0 | 217 | virtual void AbortFrame() MOZ_OVERRIDE; |
michael@0 | 218 | |
michael@0 | 219 | virtual bool SupportsPartialTextureUpdate() MOZ_OVERRIDE; |
michael@0 | 220 | |
michael@0 | 221 | virtual bool CanUseCanvasLayerForSize(const gfx::IntSize &aSize) MOZ_OVERRIDE |
michael@0 | 222 | { |
michael@0 | 223 | if (!mGLContext) |
michael@0 | 224 | return false; |
michael@0 | 225 | int32_t maxSize = GetMaxTextureSize(); |
michael@0 | 226 | return aSize <= gfx::IntSize(maxSize, maxSize); |
michael@0 | 227 | } |
michael@0 | 228 | |
michael@0 | 229 | virtual int32_t GetMaxTextureSize() const MOZ_OVERRIDE; |
michael@0 | 230 | |
michael@0 | 231 | /** |
michael@0 | 232 | * Set the size of the EGL surface we're rendering to, if we're rendering to |
michael@0 | 233 | * an EGL surface. |
michael@0 | 234 | */ |
michael@0 | 235 | virtual void SetDestinationSurfaceSize(const gfx::IntSize& aSize) MOZ_OVERRIDE; |
michael@0 | 236 | |
michael@0 | 237 | virtual void SetScreenRenderOffset(const ScreenPoint& aOffset) MOZ_OVERRIDE { |
michael@0 | 238 | mRenderOffset = aOffset; |
michael@0 | 239 | } |
michael@0 | 240 | |
michael@0 | 241 | virtual void MakeCurrent(MakeCurrentFlags aFlags = 0) MOZ_OVERRIDE; |
michael@0 | 242 | |
michael@0 | 243 | virtual void SetTargetContext(gfx::DrawTarget* aTarget) MOZ_OVERRIDE |
michael@0 | 244 | { |
michael@0 | 245 | mTarget = aTarget; |
michael@0 | 246 | } |
michael@0 | 247 | |
michael@0 | 248 | virtual void PrepareViewport(const gfx::IntSize& aSize, |
michael@0 | 249 | const gfx::Matrix& aWorldTransform) MOZ_OVERRIDE; |
michael@0 | 250 | |
michael@0 | 251 | |
michael@0 | 252 | #ifdef MOZ_DUMP_PAINTING |
michael@0 | 253 | virtual const char* Name() const MOZ_OVERRIDE { return "OGL"; } |
michael@0 | 254 | #endif // MOZ_DUMP_PAINTING |
michael@0 | 255 | |
michael@0 | 256 | virtual LayersBackend GetBackendType() const MOZ_OVERRIDE { |
michael@0 | 257 | return LayersBackend::LAYERS_OPENGL; |
michael@0 | 258 | } |
michael@0 | 259 | |
michael@0 | 260 | virtual void Pause() MOZ_OVERRIDE; |
michael@0 | 261 | virtual bool Resume() MOZ_OVERRIDE; |
michael@0 | 262 | |
michael@0 | 263 | virtual nsIWidget* GetWidget() const MOZ_OVERRIDE { return mWidget; } |
michael@0 | 264 | |
michael@0 | 265 | GLContext* gl() const { return mGLContext; } |
michael@0 | 266 | gfx::SurfaceFormat GetFBOFormat() const { |
michael@0 | 267 | return gfx::SurfaceFormat::R8G8B8A8; |
michael@0 | 268 | } |
michael@0 | 269 | |
michael@0 | 270 | /** |
michael@0 | 271 | * The compositor provides with temporary textures for use with direct |
michael@0 | 272 | * textruing like gralloc texture. |
michael@0 | 273 | * Doing so lets us use gralloc the way it has been designed to be used |
michael@0 | 274 | * (see https://wiki.mozilla.org/Platform/GFX/Gralloc) |
michael@0 | 275 | */ |
michael@0 | 276 | GLuint GetTemporaryTexture(GLenum aTarget, GLenum aUnit); |
michael@0 | 277 | |
michael@0 | 278 | const gfx::Matrix4x4& GetProjMatrix() const { |
michael@0 | 279 | return mProjMatrix; |
michael@0 | 280 | } |
michael@0 | 281 | private: |
michael@0 | 282 | virtual void DrawQuadInternal(const gfx::Rect& aRect, |
michael@0 | 283 | const gfx::Rect& aClipRect, |
michael@0 | 284 | const EffectChain &aEffectChain, |
michael@0 | 285 | gfx::Float aOpacity, |
michael@0 | 286 | const gfx::Matrix4x4 &aTransformi, |
michael@0 | 287 | GLuint aDrawMode); |
michael@0 | 288 | |
michael@0 | 289 | virtual gfx::IntSize GetWidgetSize() const MOZ_OVERRIDE |
michael@0 | 290 | { |
michael@0 | 291 | return gfx::ToIntSize(mWidgetSize); |
michael@0 | 292 | } |
michael@0 | 293 | |
michael@0 | 294 | /** |
michael@0 | 295 | * Context target, nullptr when drawing directly to our swap chain. |
michael@0 | 296 | */ |
michael@0 | 297 | RefPtr<gfx::DrawTarget> mTarget; |
michael@0 | 298 | |
michael@0 | 299 | /** Widget associated with this compositor */ |
michael@0 | 300 | nsIWidget *mWidget; |
michael@0 | 301 | nsIntSize mWidgetSize; |
michael@0 | 302 | nsRefPtr<GLContext> mGLContext; |
michael@0 | 303 | gfx::Matrix4x4 mProjMatrix; |
michael@0 | 304 | |
michael@0 | 305 | /** The size of the surface we are rendering to */ |
michael@0 | 306 | nsIntSize mSurfaceSize; |
michael@0 | 307 | |
michael@0 | 308 | ScreenPoint mRenderOffset; |
michael@0 | 309 | |
michael@0 | 310 | already_AddRefed<mozilla::gl::GLContext> CreateContext(); |
michael@0 | 311 | |
michael@0 | 312 | /** Texture target to use for FBOs */ |
michael@0 | 313 | GLenum mFBOTextureTarget; |
michael@0 | 314 | |
michael@0 | 315 | /** Currently bound render target */ |
michael@0 | 316 | RefPtr<CompositingRenderTargetOGL> mCurrentRenderTarget; |
michael@0 | 317 | #ifdef DEBUG |
michael@0 | 318 | CompositingRenderTargetOGL* mWindowRenderTarget; |
michael@0 | 319 | #endif |
michael@0 | 320 | |
michael@0 | 321 | /** |
michael@0 | 322 | * VBO that has some basics in it for a textured quad, including vertex |
michael@0 | 323 | * coords and texcoords. |
michael@0 | 324 | */ |
michael@0 | 325 | GLuint mQuadVBO; |
michael@0 | 326 | |
michael@0 | 327 | /** |
michael@0 | 328 | * When we can't use mQuadVBO, we allocate VBOs from this arena instead. |
michael@0 | 329 | */ |
michael@0 | 330 | gl::VBOArena mVBOs; |
michael@0 | 331 | |
michael@0 | 332 | bool mHasBGRA; |
michael@0 | 333 | |
michael@0 | 334 | /** |
michael@0 | 335 | * When rendering to some EGL surfaces (e.g. on Android), we rely on being told |
michael@0 | 336 | * about size changes (via SetSurfaceSize) rather than pulling this information |
michael@0 | 337 | * from the widget. |
michael@0 | 338 | */ |
michael@0 | 339 | bool mUseExternalSurfaceSize; |
michael@0 | 340 | |
michael@0 | 341 | /** |
michael@0 | 342 | * Have we had DrawQuad calls since the last frame was rendered? |
michael@0 | 343 | */ |
michael@0 | 344 | bool mFrameInProgress; |
michael@0 | 345 | |
michael@0 | 346 | /* |
michael@0 | 347 | * Clear aRect on current render target. |
michael@0 | 348 | */ |
michael@0 | 349 | virtual void ClearRect(const gfx::Rect& aRect) MOZ_OVERRIDE; |
michael@0 | 350 | |
michael@0 | 351 | /* Start a new frame. If aClipRectIn is null and aClipRectOut is non-null, |
michael@0 | 352 | * sets *aClipRectOut to the screen dimensions. |
michael@0 | 353 | */ |
michael@0 | 354 | virtual void BeginFrame(const nsIntRegion& aInvalidRegion, |
michael@0 | 355 | const gfx::Rect *aClipRectIn, |
michael@0 | 356 | const gfx::Matrix& aTransform, |
michael@0 | 357 | const gfx::Rect& aRenderBounds, |
michael@0 | 358 | gfx::Rect *aClipRectOut = nullptr, |
michael@0 | 359 | gfx::Rect *aRenderBoundsOut = nullptr) MOZ_OVERRIDE; |
michael@0 | 360 | |
michael@0 | 361 | ShaderConfigOGL GetShaderConfigFor(Effect *aEffect, MaskType aMask = MaskNone) const; |
michael@0 | 362 | ShaderProgramOGL* GetShaderProgramFor(const ShaderConfigOGL &aConfig); |
michael@0 | 363 | |
michael@0 | 364 | /** |
michael@0 | 365 | * Create a FBO backed by a texture. |
michael@0 | 366 | * Note that the texture target type will be |
michael@0 | 367 | * of the type returned by FBOTextureTarget; different |
michael@0 | 368 | * shaders are required to sample from the different |
michael@0 | 369 | * texture types. |
michael@0 | 370 | */ |
michael@0 | 371 | void CreateFBOWithTexture(const gfx::IntRect& aRect, bool aCopyFromSource, |
michael@0 | 372 | GLuint aSourceFrameBuffer, |
michael@0 | 373 | GLuint *aFBO, GLuint *aTexture); |
michael@0 | 374 | |
michael@0 | 375 | GLintptr QuadVBOVertexOffset() { return 0; } |
michael@0 | 376 | GLintptr QuadVBOTexCoordOffset() { return sizeof(float)*4*2; } |
michael@0 | 377 | |
michael@0 | 378 | void BindQuadVBO(); |
michael@0 | 379 | void QuadVBOVerticesAttrib(GLuint aAttribIndex); |
michael@0 | 380 | void QuadVBOTexCoordsAttrib(GLuint aAttribIndex); |
michael@0 | 381 | void BindAndDrawQuad(GLuint aVertAttribIndex, |
michael@0 | 382 | GLuint aTexCoordAttribIndex, |
michael@0 | 383 | GLuint aDrawMode = LOCAL_GL_TRIANGLE_STRIP); |
michael@0 | 384 | void BindAndDrawQuad(ShaderProgramOGL *aProg, |
michael@0 | 385 | GLuint aDrawMode = LOCAL_GL_TRIANGLE_STRIP); |
michael@0 | 386 | void BindAndDrawQuadWithTextureRect(ShaderProgramOGL *aProg, |
michael@0 | 387 | const gfx3DMatrix& aTextureTransform, |
michael@0 | 388 | const gfx::Rect& aTexCoordRect, |
michael@0 | 389 | TextureSource *aTexture); |
michael@0 | 390 | |
michael@0 | 391 | void CleanupResources(); |
michael@0 | 392 | |
michael@0 | 393 | /** |
michael@0 | 394 | * Copies the content of our backbuffer to the set transaction target. |
michael@0 | 395 | * Does not restore the target FBO, so only call from EndFrame. |
michael@0 | 396 | */ |
michael@0 | 397 | void CopyToTarget(gfx::DrawTarget* aTarget, const gfx::Matrix& aWorldMatrix); |
michael@0 | 398 | |
michael@0 | 399 | /** |
michael@0 | 400 | * Implements the flipping of the y-axis to convert from layers/compositor |
michael@0 | 401 | * coordinates to OpenGL coordinates. |
michael@0 | 402 | * |
michael@0 | 403 | * Indeed, the only coordinate system that OpenGL knows has the y-axis |
michael@0 | 404 | * pointing upwards, but the layers/compositor coordinate system has the |
michael@0 | 405 | * y-axis pointing downwards, for good reason as Web pages are typically |
michael@0 | 406 | * scrolled downwards. So, some flipping has to take place; FlippedY does it. |
michael@0 | 407 | */ |
michael@0 | 408 | GLint FlipY(GLint y) const { return mHeight - y; } |
michael@0 | 409 | |
michael@0 | 410 | RefPtr<CompositorTexturePoolOGL> mTexturePool; |
michael@0 | 411 | |
michael@0 | 412 | bool mDestroyed; |
michael@0 | 413 | |
michael@0 | 414 | /** |
michael@0 | 415 | * Height of the OpenGL context's primary framebuffer in pixels. Used by |
michael@0 | 416 | * FlipY for the y-flipping calculation. |
michael@0 | 417 | */ |
michael@0 | 418 | GLint mHeight; |
michael@0 | 419 | }; |
michael@0 | 420 | |
michael@0 | 421 | } |
michael@0 | 422 | } |
michael@0 | 423 | |
michael@0 | 424 | #endif /* MOZILLA_GFX_COMPOSITOROGL_H */ |