gfx/skia/trunk/include/gpu/GrContext.h

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

michael@0 1 /*
michael@0 2 * Copyright 2010 Google Inc.
michael@0 3 *
michael@0 4 * Use of this source code is governed by a BSD-style license that can be
michael@0 5 * found in the LICENSE file.
michael@0 6 */
michael@0 7
michael@0 8 #ifndef GrContext_DEFINED
michael@0 9 #define GrContext_DEFINED
michael@0 10
michael@0 11 #include "GrClipData.h"
michael@0 12 #include "GrColor.h"
michael@0 13 #include "GrPaint.h"
michael@0 14 #include "GrPathRendererChain.h"
michael@0 15 #include "GrPoint.h"
michael@0 16 #include "GrRenderTarget.h"
michael@0 17 #include "GrTexture.h"
michael@0 18 #include "SkMatrix.h"
michael@0 19 #include "SkTypes.h"
michael@0 20
michael@0 21 class GrAARectRenderer;
michael@0 22 class GrAutoScratchTexture;
michael@0 23 class GrDrawState;
michael@0 24 class GrDrawTarget;
michael@0 25 class GrEffect;
michael@0 26 class GrFontCache;
michael@0 27 class GrGpu;
michael@0 28 class GrIndexBuffer;
michael@0 29 class GrIndexBufferAllocPool;
michael@0 30 class GrInOrderDrawBuffer;
michael@0 31 class GrOvalRenderer;
michael@0 32 class GrPath;
michael@0 33 class GrPathRenderer;
michael@0 34 class GrResourceEntry;
michael@0 35 class GrResourceCache;
michael@0 36 class GrStencilBuffer;
michael@0 37 class GrTestTarget;
michael@0 38 class GrTextureParams;
michael@0 39 class GrVertexBuffer;
michael@0 40 class GrVertexBufferAllocPool;
michael@0 41 class GrSoftwarePathRenderer;
michael@0 42 class SkStrokeRec;
michael@0 43
michael@0 44 class SK_API GrContext : public SkRefCnt {
michael@0 45 public:
michael@0 46 SK_DECLARE_INST_COUNT(GrContext)
michael@0 47
michael@0 48 /**
michael@0 49 * Creates a GrContext for a backend context.
michael@0 50 */
michael@0 51 static GrContext* Create(GrBackend, GrBackendContext);
michael@0 52
michael@0 53 virtual ~GrContext();
michael@0 54
michael@0 55 /**
michael@0 56 * The GrContext normally assumes that no outsider is setting state
michael@0 57 * within the underlying 3D API's context/device/whatever. This call informs
michael@0 58 * the context that the state was modified and it should resend. Shouldn't
michael@0 59 * be called frequently for good performance.
michael@0 60 * The flag bits, state, is dpendent on which backend is used by the
michael@0 61 * context, either GL or D3D (possible in future).
michael@0 62 */
michael@0 63 void resetContext(uint32_t state = kAll_GrBackendState);
michael@0 64
michael@0 65 /**
michael@0 66 * Callback function to allow classes to cleanup on GrContext destruction.
michael@0 67 * The 'info' field is filled in with the 'info' passed to addCleanUp.
michael@0 68 */
michael@0 69 typedef void (*PFCleanUpFunc)(const GrContext* context, void* info);
michael@0 70
michael@0 71 /**
michael@0 72 * Add a function to be called from within GrContext's destructor.
michael@0 73 * This gives classes a chance to free resources held on a per context basis.
michael@0 74 * The 'info' parameter will be stored and passed to the callback function.
michael@0 75 */
michael@0 76 void addCleanUp(PFCleanUpFunc cleanUp, void* info) {
michael@0 77 CleanUpData* entry = fCleanUpData.push();
michael@0 78
michael@0 79 entry->fFunc = cleanUp;
michael@0 80 entry->fInfo = info;
michael@0 81 }
michael@0 82
michael@0 83 /**
michael@0 84 * Abandons all GPU resources, assumes 3D API state is unknown. Call this
michael@0 85 * if you have lost the associated GPU context, and thus internal texture,
michael@0 86 * buffer, etc. references/IDs are now invalid. Should be called even when
michael@0 87 * GrContext is no longer going to be used for two reasons:
michael@0 88 * 1) ~GrContext will not try to free the objects in the 3D API.
michael@0 89 * 2) If you've created GrResources that outlive the GrContext they will
michael@0 90 * be marked as invalid (GrResource::isValid()) and won't attempt to
michael@0 91 * free their underlying resource in the 3D API.
michael@0 92 * Content drawn since the last GrContext::flush() may be lost.
michael@0 93 */
michael@0 94 void contextLost();
michael@0 95
michael@0 96 /**
michael@0 97 * Similar to contextLost, but makes no attempt to reset state.
michael@0 98 * Use this method when GrContext destruction is pending, but
michael@0 99 * the graphics context is destroyed first.
michael@0 100 */
michael@0 101 void contextDestroyed();
michael@0 102
michael@0 103 /**
michael@0 104 * Frees GPU created by the context. Can be called to reduce GPU memory
michael@0 105 * pressure.
michael@0 106 */
michael@0 107 void freeGpuResources();
michael@0 108
michael@0 109 /**
michael@0 110 * Returns the number of bytes of GPU memory hosted by the texture cache.
michael@0 111 */
michael@0 112 size_t getGpuTextureCacheBytes() const;
michael@0 113
michael@0 114 ///////////////////////////////////////////////////////////////////////////
michael@0 115 // Textures
michael@0 116
michael@0 117 /**
michael@0 118 * Creates a new entry, based on the specified key and texture and returns it. The caller owns a
michael@0 119 * ref on the returned texture which must be balanced by a call to unref.
michael@0 120 *
michael@0 121 * @param params The texture params used to draw a texture may help determine
michael@0 122 * the cache entry used. (e.g. different versions may exist
michael@0 123 * for different wrap modes on GPUs with limited NPOT
michael@0 124 * texture support). NULL implies clamp wrap modes.
michael@0 125 * @param desc Description of the texture properties.
michael@0 126 * @param cacheID Cache-specific properties (e.g., texture gen ID)
michael@0 127 * @param srcData Pointer to the pixel values.
michael@0 128 * @param rowBytes The number of bytes between rows of the texture. Zero
michael@0 129 * implies tightly packed rows.
michael@0 130 * @param cacheKey (optional) If non-NULL, we'll write the cache key we used to cacheKey.
michael@0 131 */
michael@0 132 GrTexture* createTexture(const GrTextureParams* params,
michael@0 133 const GrTextureDesc& desc,
michael@0 134 const GrCacheID& cacheID,
michael@0 135 void* srcData,
michael@0 136 size_t rowBytes,
michael@0 137 GrResourceKey* cacheKey = NULL);
michael@0 138
michael@0 139 /**
michael@0 140 * Search for an entry based on key and dimensions. If found, ref it and return it. The return
michael@0 141 * value will be NULL if not found. The caller must balance with a call to unref.
michael@0 142 *
michael@0 143 * @param desc Description of the texture properties.
michael@0 144 * @param cacheID Cache-specific properties (e.g., texture gen ID)
michael@0 145 * @param params The texture params used to draw a texture may help determine
michael@0 146 * the cache entry used. (e.g. different versions may exist
michael@0 147 * for different wrap modes on GPUs with limited NPOT
michael@0 148 * texture support). NULL implies clamp wrap modes.
michael@0 149 */
michael@0 150 GrTexture* findAndRefTexture(const GrTextureDesc& desc,
michael@0 151 const GrCacheID& cacheID,
michael@0 152 const GrTextureParams* params);
michael@0 153 /**
michael@0 154 * Determines whether a texture is in the cache. If the texture is found it
michael@0 155 * will not be locked or returned. This call does not affect the priority of
michael@0 156 * the texture for deletion.
michael@0 157 */
michael@0 158 bool isTextureInCache(const GrTextureDesc& desc,
michael@0 159 const GrCacheID& cacheID,
michael@0 160 const GrTextureParams* params) const;
michael@0 161
michael@0 162 /**
michael@0 163 * Enum that determines how closely a returned scratch texture must match
michael@0 164 * a provided GrTextureDesc.
michael@0 165 */
michael@0 166 enum ScratchTexMatch {
michael@0 167 /**
michael@0 168 * Finds a texture that exactly matches the descriptor.
michael@0 169 */
michael@0 170 kExact_ScratchTexMatch,
michael@0 171 /**
michael@0 172 * Finds a texture that approximately matches the descriptor. Will be
michael@0 173 * at least as large in width and height as desc specifies. If desc
michael@0 174 * specifies that texture is a render target then result will be a
michael@0 175 * render target. If desc specifies a render target and doesn't set the
michael@0 176 * no stencil flag then result will have a stencil. Format and aa level
michael@0 177 * will always match.
michael@0 178 */
michael@0 179 kApprox_ScratchTexMatch
michael@0 180 };
michael@0 181
michael@0 182 /**
michael@0 183 * Returns a texture matching the desc. It's contents are unknown. Subsequent
michael@0 184 * requests with the same descriptor are not guaranteed to return the same
michael@0 185 * texture. The same texture is guaranteed not be returned again until it is
michael@0 186 * unlocked. Call must be balanced with an unlockTexture() call. The caller
michael@0 187 * owns a ref on the returned texture and must balance with a call to unref.
michael@0 188 *
michael@0 189 * Textures created by createAndLockTexture() hide the complications of
michael@0 190 * tiling non-power-of-two textures on APIs that don't support this (e.g.
michael@0 191 * unextended GLES2). Tiling a NPOT texture created by lockScratchTexture on
michael@0 192 * such an API will create gaps in the tiling pattern. This includes clamp
michael@0 193 * mode. (This may be addressed in a future update.)
michael@0 194 */
michael@0 195 GrTexture* lockAndRefScratchTexture(const GrTextureDesc&, ScratchTexMatch match);
michael@0 196
michael@0 197 /**
michael@0 198 * When done with an entry, call unlockScratchTexture(entry) on it, which returns
michael@0 199 * it to the cache, where it may be purged. This does not unref the texture.
michael@0 200 */
michael@0 201 void unlockScratchTexture(GrTexture* texture);
michael@0 202
michael@0 203 /**
michael@0 204 * This method should be called whenever a GrTexture is unreffed or
michael@0 205 * switched from exclusive to non-exclusive. This
michael@0 206 * gives the resource cache a chance to discard unneeded textures.
michael@0 207 * Note: this entry point will be removed once totally ref-driven
michael@0 208 * cache maintenance is implemented
michael@0 209 */
michael@0 210 void purgeCache();
michael@0 211
michael@0 212 /**
michael@0 213 * Purge all the unlocked resources from the cache.
michael@0 214 * This entry point is mainly meant for timing texture uploads
michael@0 215 * and is not defined in normal builds of Skia.
michael@0 216 */
michael@0 217 void purgeAllUnlockedResources();
michael@0 218
michael@0 219 /**
michael@0 220 * Creates a texture that is outside the cache. Does not count against
michael@0 221 * cache's budget.
michael@0 222 */
michael@0 223 GrTexture* createUncachedTexture(const GrTextureDesc& desc,
michael@0 224 void* srcData,
michael@0 225 size_t rowBytes);
michael@0 226
michael@0 227 /**
michael@0 228 * Returns true if the specified use of an indexed texture is supported.
michael@0 229 * Support may depend upon whether the texture params indicate that the
michael@0 230 * texture will be tiled. Passing NULL for the texture params indicates
michael@0 231 * clamp mode.
michael@0 232 */
michael@0 233 bool supportsIndex8PixelConfig(const GrTextureParams*,
michael@0 234 int width,
michael@0 235 int height) const;
michael@0 236
michael@0 237 /**
michael@0 238 * Return the current texture cache limits.
michael@0 239 *
michael@0 240 * @param maxTextures If non-null, returns maximum number of textures that
michael@0 241 * can be held in the cache.
michael@0 242 * @param maxTextureBytes If non-null, returns maximum number of bytes of
michael@0 243 * texture memory that can be held in the cache.
michael@0 244 */
michael@0 245 void getTextureCacheLimits(int* maxTextures, size_t* maxTextureBytes) const;
michael@0 246
michael@0 247 /**
michael@0 248 * Specify the texture cache limits. If the current cache exceeds either
michael@0 249 * of these, it will be purged (LRU) to keep the cache within these limits.
michael@0 250 *
michael@0 251 * @param maxTextures The maximum number of textures that can be held in
michael@0 252 * the cache.
michael@0 253 * @param maxTextureBytes The maximum number of bytes of texture memory
michael@0 254 * that can be held in the cache.
michael@0 255 */
michael@0 256 void setTextureCacheLimits(int maxTextures, size_t maxTextureBytes);
michael@0 257
michael@0 258 /**
michael@0 259 * Return the max width or height of a texture supported by the current GPU.
michael@0 260 */
michael@0 261 int getMaxTextureSize() const;
michael@0 262
michael@0 263 /**
michael@0 264 * Temporarily override the true max texture size. Note: an override
michael@0 265 * larger then the true max texture size will have no effect.
michael@0 266 * This entry point is mainly meant for testing texture size dependent
michael@0 267 * features and is only available if defined outside of Skia (see
michael@0 268 * bleed GM.
michael@0 269 */
michael@0 270 void setMaxTextureSizeOverride(int maxTextureSizeOverride);
michael@0 271
michael@0 272 ///////////////////////////////////////////////////////////////////////////
michael@0 273 // Render targets
michael@0 274
michael@0 275 /**
michael@0 276 * Sets the render target.
michael@0 277 * @param target the render target to set.
michael@0 278 */
michael@0 279 void setRenderTarget(GrRenderTarget* target) {
michael@0 280 fRenderTarget.reset(SkSafeRef(target));
michael@0 281 }
michael@0 282
michael@0 283 /**
michael@0 284 * Gets the current render target.
michael@0 285 * @return the currently bound render target.
michael@0 286 */
michael@0 287 const GrRenderTarget* getRenderTarget() const { return fRenderTarget.get(); }
michael@0 288 GrRenderTarget* getRenderTarget() { return fRenderTarget.get(); }
michael@0 289
michael@0 290 GrAARectRenderer* getAARectRenderer() { return fAARectRenderer; }
michael@0 291
michael@0 292 /**
michael@0 293 * Can the provided configuration act as a color render target?
michael@0 294 */
michael@0 295 bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const;
michael@0 296
michael@0 297 /**
michael@0 298 * Return the max width or height of a render target supported by the
michael@0 299 * current GPU.
michael@0 300 */
michael@0 301 int getMaxRenderTargetSize() const;
michael@0 302
michael@0 303 /**
michael@0 304 * Returns the max sample count for a render target. It will be 0 if MSAA
michael@0 305 * is not supported.
michael@0 306 */
michael@0 307 int getMaxSampleCount() const;
michael@0 308
michael@0 309 /**
michael@0 310 * Returns the recommended sample count for a render target when using this
michael@0 311 * context.
michael@0 312 *
michael@0 313 * @param config the configuration of the render target.
michael@0 314 * @param dpi the display density in dots per inch.
michael@0 315 *
michael@0 316 * @return sample count that should be perform well and have good enough
michael@0 317 * rendering quality for the display. Alternatively returns 0 if
michael@0 318 * MSAA is not supported or recommended to be used by default.
michael@0 319 */
michael@0 320 int getRecommendedSampleCount(GrPixelConfig config, SkScalar dpi) const;
michael@0 321
michael@0 322 ///////////////////////////////////////////////////////////////////////////
michael@0 323 // Backend Surfaces
michael@0 324
michael@0 325 /**
michael@0 326 * Wraps an existing texture with a GrTexture object.
michael@0 327 *
michael@0 328 * OpenGL: if the object is a texture Gr may change its GL texture params
michael@0 329 * when it is drawn.
michael@0 330 *
michael@0 331 * @param desc description of the object to create.
michael@0 332 *
michael@0 333 * @return GrTexture object or NULL on failure.
michael@0 334 */
michael@0 335 GrTexture* wrapBackendTexture(const GrBackendTextureDesc& desc);
michael@0 336
michael@0 337 /**
michael@0 338 * Wraps an existing render target with a GrRenderTarget object. It is
michael@0 339 * similar to wrapBackendTexture but can be used to draw into surfaces
michael@0 340 * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that
michael@0 341 * the client will resolve to a texture).
michael@0 342 *
michael@0 343 * @param desc description of the object to create.
michael@0 344 *
michael@0 345 * @return GrTexture object or NULL on failure.
michael@0 346 */
michael@0 347 GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc);
michael@0 348
michael@0 349 ///////////////////////////////////////////////////////////////////////////
michael@0 350 // Matrix state
michael@0 351
michael@0 352 /**
michael@0 353 * Gets the current transformation matrix.
michael@0 354 * @return the current matrix.
michael@0 355 */
michael@0 356 const SkMatrix& getMatrix() const { return fViewMatrix; }
michael@0 357
michael@0 358 /**
michael@0 359 * Sets the transformation matrix.
michael@0 360 * @param m the matrix to set.
michael@0 361 */
michael@0 362 void setMatrix(const SkMatrix& m) { fViewMatrix = m; }
michael@0 363
michael@0 364 /**
michael@0 365 * Sets the current transformation matrix to identity.
michael@0 366 */
michael@0 367 void setIdentityMatrix() { fViewMatrix.reset(); }
michael@0 368
michael@0 369 /**
michael@0 370 * Concats the current matrix. The passed matrix is applied before the
michael@0 371 * current matrix.
michael@0 372 * @param m the matrix to concat.
michael@0 373 */
michael@0 374 void concatMatrix(const SkMatrix& m) { fViewMatrix.preConcat(m); }
michael@0 375
michael@0 376
michael@0 377 ///////////////////////////////////////////////////////////////////////////
michael@0 378 // Clip state
michael@0 379 /**
michael@0 380 * Gets the current clip.
michael@0 381 * @return the current clip.
michael@0 382 */
michael@0 383 const GrClipData* getClip() const { return fClip; }
michael@0 384
michael@0 385 /**
michael@0 386 * Sets the clip.
michael@0 387 * @param clipData the clip to set.
michael@0 388 */
michael@0 389 void setClip(const GrClipData* clipData) { fClip = clipData; }
michael@0 390
michael@0 391 ///////////////////////////////////////////////////////////////////////////
michael@0 392 // Draws
michael@0 393
michael@0 394 /**
michael@0 395 * Clear the entire or rect of the render target, ignoring any clips.
michael@0 396 * @param rect the rect to clear or the whole thing if rect is NULL.
michael@0 397 * @param color the color to clear to.
michael@0 398 * @param canIgnoreRect allows partial clears to be converted to whole
michael@0 399 * clears on platforms for which that is cheap
michael@0 400 * @param target if non-NULL, the render target to clear otherwise clear
michael@0 401 * the current render target
michael@0 402 */
michael@0 403 void clear(const SkIRect* rect, GrColor color, bool canIgnoreRect,
michael@0 404 GrRenderTarget* target = NULL);
michael@0 405
michael@0 406 /**
michael@0 407 * Draw everywhere (respecting the clip) with the paint.
michael@0 408 */
michael@0 409 void drawPaint(const GrPaint& paint);
michael@0 410
michael@0 411 /**
michael@0 412 * Draw the rect using a paint.
michael@0 413 * @param paint describes how to color pixels.
michael@0 414 * @param stroke the stroke information (width, join, cap).
michael@0 415 * If stroke == NULL, then the rect is filled.
michael@0 416 * Otherwise, if stroke width == 0, then the stroke
michael@0 417 * is always a single pixel thick, else the rect is
michael@0 418 * mitered/beveled stroked based on stroke width.
michael@0 419 * @param matrix Optional matrix applied to the rect. Applied before
michael@0 420 * context's matrix or the paint's matrix.
michael@0 421 * The rects coords are used to access the paint (through texture matrix)
michael@0 422 */
michael@0 423 void drawRect(const GrPaint& paint,
michael@0 424 const SkRect&,
michael@0 425 const SkStrokeRec* stroke = NULL,
michael@0 426 const SkMatrix* matrix = NULL);
michael@0 427
michael@0 428 /**
michael@0 429 * Maps a rect of local coordinates onto the a rect of destination
michael@0 430 * coordinates. Each rect can optionally be transformed. The localRect
michael@0 431 * is stretched over the dstRect. The dstRect is transformed by the
michael@0 432 * context's matrix. Additional optional matrices for both rects can be
michael@0 433 * provided by parameters.
michael@0 434 *
michael@0 435 * @param paint describes how to color pixels.
michael@0 436 * @param dstRect the destination rect to draw.
michael@0 437 * @param localRect rect of local coordinates to be mapped onto dstRect
michael@0 438 * @param dstMatrix Optional matrix to transform dstRect. Applied before context's matrix.
michael@0 439 * @param localMatrix Optional matrix to transform localRect.
michael@0 440 */
michael@0 441 void drawRectToRect(const GrPaint& paint,
michael@0 442 const SkRect& dstRect,
michael@0 443 const SkRect& localRect,
michael@0 444 const SkMatrix* dstMatrix = NULL,
michael@0 445 const SkMatrix* localMatrix = NULL);
michael@0 446
michael@0 447 /**
michael@0 448 * Draw a roundrect using a paint.
michael@0 449 *
michael@0 450 * @param paint describes how to color pixels.
michael@0 451 * @param rrect the roundrect to draw
michael@0 452 * @param stroke the stroke information (width, join, cap)
michael@0 453 */
michael@0 454 void drawRRect(const GrPaint& paint,
michael@0 455 const SkRRect& rrect,
michael@0 456 const SkStrokeRec& stroke);
michael@0 457
michael@0 458 /**
michael@0 459 * Draws a path.
michael@0 460 *
michael@0 461 * @param paint describes how to color pixels.
michael@0 462 * @param path the path to draw
michael@0 463 * @param stroke the stroke information (width, join, cap)
michael@0 464 */
michael@0 465 void drawPath(const GrPaint& paint, const SkPath& path, const SkStrokeRec& stroke);
michael@0 466
michael@0 467 /**
michael@0 468 * Draws vertices with a paint.
michael@0 469 *
michael@0 470 * @param paint describes how to color pixels.
michael@0 471 * @param primitiveType primitives type to draw.
michael@0 472 * @param vertexCount number of vertices.
michael@0 473 * @param positions array of vertex positions, required.
michael@0 474 * @param texCoords optional array of texture coordinates used
michael@0 475 * to access the paint.
michael@0 476 * @param colors optional array of per-vertex colors, supercedes
michael@0 477 * the paint's color field.
michael@0 478 * @param indices optional array of indices. If NULL vertices
michael@0 479 * are drawn non-indexed.
michael@0 480 * @param indexCount if indices is non-null then this is the
michael@0 481 * number of indices.
michael@0 482 */
michael@0 483 void drawVertices(const GrPaint& paint,
michael@0 484 GrPrimitiveType primitiveType,
michael@0 485 int vertexCount,
michael@0 486 const GrPoint positions[],
michael@0 487 const GrPoint texs[],
michael@0 488 const GrColor colors[],
michael@0 489 const uint16_t indices[],
michael@0 490 int indexCount);
michael@0 491
michael@0 492 /**
michael@0 493 * Draws an oval.
michael@0 494 *
michael@0 495 * @param paint describes how to color pixels.
michael@0 496 * @param oval the bounding rect of the oval.
michael@0 497 * @param stroke the stroke information (width, style)
michael@0 498 */
michael@0 499 void drawOval(const GrPaint& paint,
michael@0 500 const SkRect& oval,
michael@0 501 const SkStrokeRec& stroke);
michael@0 502
michael@0 503 ///////////////////////////////////////////////////////////////////////////
michael@0 504 // Misc.
michael@0 505
michael@0 506 /**
michael@0 507 * Flags that affect flush() behavior.
michael@0 508 */
michael@0 509 enum FlushBits {
michael@0 510 /**
michael@0 511 * A client may reach a point where it has partially rendered a frame
michael@0 512 * through a GrContext that it knows the user will never see. This flag
michael@0 513 * causes the flush to skip submission of deferred content to the 3D API
michael@0 514 * during the flush.
michael@0 515 */
michael@0 516 kDiscard_FlushBit = 0x2,
michael@0 517 };
michael@0 518
michael@0 519 /**
michael@0 520 * Call to ensure all drawing to the context has been issued to the
michael@0 521 * underlying 3D API.
michael@0 522 * @param flagsBitfield flags that control the flushing behavior. See
michael@0 523 * FlushBits.
michael@0 524 */
michael@0 525 void flush(int flagsBitfield = 0);
michael@0 526
michael@0 527 /**
michael@0 528 * These flags can be used with the read/write pixels functions below.
michael@0 529 */
michael@0 530 enum PixelOpsFlags {
michael@0 531 /** The GrContext will not be flushed. This means that the read or write may occur before
michael@0 532 previous draws have executed. */
michael@0 533 kDontFlush_PixelOpsFlag = 0x1,
michael@0 534 /** The src for write or dst read is unpremultiplied. This is only respected if both the
michael@0 535 config src and dst configs are an RGBA/BGRA 8888 format. */
michael@0 536 kUnpremul_PixelOpsFlag = 0x2,
michael@0 537 };
michael@0 538
michael@0 539 /**
michael@0 540 * Reads a rectangle of pixels from a render target.
michael@0 541 * @param target the render target to read from. NULL means the current render target.
michael@0 542 * @param left left edge of the rectangle to read (inclusive)
michael@0 543 * @param top top edge of the rectangle to read (inclusive)
michael@0 544 * @param width width of rectangle to read in pixels.
michael@0 545 * @param height height of rectangle to read in pixels.
michael@0 546 * @param config the pixel config of the destination buffer
michael@0 547 * @param buffer memory to read the rectangle into.
michael@0 548 * @param rowBytes number of bytes bewtween consecutive rows. Zero means rows are tightly
michael@0 549 * packed.
michael@0 550 * @param pixelOpsFlags see PixelOpsFlags enum above.
michael@0 551 *
michael@0 552 * @return true if the read succeeded, false if not. The read can fail because of an unsupported
michael@0 553 * pixel config or because no render target is currently set and NULL was passed for
michael@0 554 * target.
michael@0 555 */
michael@0 556 bool readRenderTargetPixels(GrRenderTarget* target,
michael@0 557 int left, int top, int width, int height,
michael@0 558 GrPixelConfig config, void* buffer,
michael@0 559 size_t rowBytes = 0,
michael@0 560 uint32_t pixelOpsFlags = 0);
michael@0 561
michael@0 562 /**
michael@0 563 * Copy the src pixels [buffer, row bytes, pixel config] into a render target at the specified
michael@0 564 * rectangle.
michael@0 565 * @param target the render target to write into. NULL means the current render target.
michael@0 566 * @param left left edge of the rectangle to write (inclusive)
michael@0 567 * @param top top edge of the rectangle to write (inclusive)
michael@0 568 * @param width width of rectangle to write in pixels.
michael@0 569 * @param height height of rectangle to write in pixels.
michael@0 570 * @param config the pixel config of the source buffer
michael@0 571 * @param buffer memory to read the rectangle from.
michael@0 572 * @param rowBytes number of bytes between consecutive rows. Zero means rows are tightly
michael@0 573 * packed.
michael@0 574 * @param pixelOpsFlags see PixelOpsFlags enum above.
michael@0 575 *
michael@0 576 * @return true if the write succeeded, false if not. The write can fail because of an
michael@0 577 * unsupported combination of target and pixel configs.
michael@0 578 */
michael@0 579 bool writeRenderTargetPixels(GrRenderTarget* target,
michael@0 580 int left, int top, int width, int height,
michael@0 581 GrPixelConfig config, const void* buffer,
michael@0 582 size_t rowBytes = 0,
michael@0 583 uint32_t pixelOpsFlags = 0);
michael@0 584
michael@0 585 /**
michael@0 586 * Reads a rectangle of pixels from a texture.
michael@0 587 * @param texture the texture to read from.
michael@0 588 * @param left left edge of the rectangle to read (inclusive)
michael@0 589 * @param top top edge of the rectangle to read (inclusive)
michael@0 590 * @param width width of rectangle to read in pixels.
michael@0 591 * @param height height of rectangle to read in pixels.
michael@0 592 * @param config the pixel config of the destination buffer
michael@0 593 * @param buffer memory to read the rectangle into.
michael@0 594 * @param rowBytes number of bytes between consecutive rows. Zero means rows are tightly
michael@0 595 * packed.
michael@0 596 * @param pixelOpsFlags see PixelOpsFlags enum above.
michael@0 597 *
michael@0 598 * @return true if the read succeeded, false if not. The read can fail because of an unsupported
michael@0 599 * pixel config.
michael@0 600 */
michael@0 601 bool readTexturePixels(GrTexture* texture,
michael@0 602 int left, int top, int width, int height,
michael@0 603 GrPixelConfig config, void* buffer,
michael@0 604 size_t rowBytes = 0,
michael@0 605 uint32_t pixelOpsFlags = 0);
michael@0 606
michael@0 607 /**
michael@0 608 * Writes a rectangle of pixels to a texture.
michael@0 609 * @param texture the render target to read from.
michael@0 610 * @param left left edge of the rectangle to write (inclusive)
michael@0 611 * @param top top edge of the rectangle to write (inclusive)
michael@0 612 * @param width width of rectangle to write in pixels.
michael@0 613 * @param height height of rectangle to write in pixels.
michael@0 614 * @param config the pixel config of the source buffer
michael@0 615 * @param buffer memory to read pixels from
michael@0 616 * @param rowBytes number of bytes between consecutive rows. Zero
michael@0 617 * means rows are tightly packed.
michael@0 618 * @param pixelOpsFlags see PixelOpsFlags enum above.
michael@0 619 * @return true if the write succeeded, false if not. The write can fail because of an
michael@0 620 * unsupported combination of texture and pixel configs.
michael@0 621 */
michael@0 622 bool writeTexturePixels(GrTexture* texture,
michael@0 623 int left, int top, int width, int height,
michael@0 624 GrPixelConfig config, const void* buffer,
michael@0 625 size_t rowBytes,
michael@0 626 uint32_t pixelOpsFlags = 0);
michael@0 627
michael@0 628
michael@0 629 /**
michael@0 630 * Copies a rectangle of texels from src to dst. The size of dst is the size of the rectangle
michael@0 631 * copied and topLeft is the position of the rect in src. The rectangle is clipped to src's
michael@0 632 * bounds.
michael@0 633 * @param src the texture to copy from.
michael@0 634 * @param dst the render target to copy to.
michael@0 635 * @param topLeft the point in src that will be copied to the top-left of dst. If NULL,
michael@0 636 * (0, 0) will be used.
michael@0 637 */
michael@0 638 void copyTexture(GrTexture* src, GrRenderTarget* dst, const SkIPoint* topLeft = NULL);
michael@0 639
michael@0 640 /**
michael@0 641 * Resolves a render target that has MSAA. The intermediate MSAA buffer is
michael@0 642 * down-sampled to the associated GrTexture (accessible via
michael@0 643 * GrRenderTarget::asTexture()). Any pending draws to the render target will
michael@0 644 * be executed before the resolve.
michael@0 645 *
michael@0 646 * This is only necessary when a client wants to access the object directly
michael@0 647 * using the backend API directly. GrContext will detect when it must
michael@0 648 * perform a resolve to a GrTexture used as the source of a draw or before
michael@0 649 * reading pixels back from a GrTexture or GrRenderTarget.
michael@0 650 */
michael@0 651 void resolveRenderTarget(GrRenderTarget* target);
michael@0 652
michael@0 653 #ifdef SK_DEVELOPER
michael@0 654 void dumpFontCache() const;
michael@0 655 #endif
michael@0 656
michael@0 657 ///////////////////////////////////////////////////////////////////////////
michael@0 658 // Helpers
michael@0 659
michael@0 660 class AutoRenderTarget : public ::SkNoncopyable {
michael@0 661 public:
michael@0 662 AutoRenderTarget(GrContext* context, GrRenderTarget* target) {
michael@0 663 fPrevTarget = context->getRenderTarget();
michael@0 664 SkSafeRef(fPrevTarget);
michael@0 665 context->setRenderTarget(target);
michael@0 666 fContext = context;
michael@0 667 }
michael@0 668 AutoRenderTarget(GrContext* context) {
michael@0 669 fPrevTarget = context->getRenderTarget();
michael@0 670 SkSafeRef(fPrevTarget);
michael@0 671 fContext = context;
michael@0 672 }
michael@0 673 ~AutoRenderTarget() {
michael@0 674 if (NULL != fContext) {
michael@0 675 fContext->setRenderTarget(fPrevTarget);
michael@0 676 }
michael@0 677 SkSafeUnref(fPrevTarget);
michael@0 678 }
michael@0 679 private:
michael@0 680 GrContext* fContext;
michael@0 681 GrRenderTarget* fPrevTarget;
michael@0 682 };
michael@0 683
michael@0 684 /**
michael@0 685 * Save/restore the view-matrix in the context. It can optionally adjust a paint to account
michael@0 686 * for a coordinate system change. Here is an example of how the paint param can be used:
michael@0 687 *
michael@0 688 * A GrPaint is setup with GrEffects. The stages will have access to the pre-matrix source
michael@0 689 * geometry positions when the draw is executed. Later on a decision is made to transform the
michael@0 690 * geometry to device space on the CPU. The effects now need to know that the space in which
michael@0 691 * the geometry will be specified has changed.
michael@0 692 *
michael@0 693 * Note that when restore is called (or in the destructor) the context's matrix will be
michael@0 694 * restored. However, the paint will not be restored. The caller must make a copy of the
michael@0 695 * paint if necessary. Hint: use SkTCopyOnFirstWrite if the AutoMatrix is conditionally
michael@0 696 * initialized.
michael@0 697 */
michael@0 698 class AutoMatrix : public ::SkNoncopyable {
michael@0 699 public:
michael@0 700 AutoMatrix() : fContext(NULL) {}
michael@0 701
michael@0 702 ~AutoMatrix() { this->restore(); }
michael@0 703
michael@0 704 /**
michael@0 705 * Initializes by pre-concat'ing the context's current matrix with the preConcat param.
michael@0 706 */
michael@0 707 void setPreConcat(GrContext* context, const SkMatrix& preConcat, GrPaint* paint = NULL) {
michael@0 708 SkASSERT(NULL != context);
michael@0 709
michael@0 710 this->restore();
michael@0 711
michael@0 712 fContext = context;
michael@0 713 fMatrix = context->getMatrix();
michael@0 714 this->preConcat(preConcat, paint);
michael@0 715 }
michael@0 716
michael@0 717 /**
michael@0 718 * Sets the context's matrix to identity. Returns false if the inverse matrix is required to
michael@0 719 * update a paint but the matrix cannot be inverted.
michael@0 720 */
michael@0 721 bool setIdentity(GrContext* context, GrPaint* paint = NULL) {
michael@0 722 SkASSERT(NULL != context);
michael@0 723
michael@0 724 this->restore();
michael@0 725
michael@0 726 if (NULL != paint) {
michael@0 727 if (!paint->localCoordChangeInverse(context->getMatrix())) {
michael@0 728 return false;
michael@0 729 }
michael@0 730 }
michael@0 731 fMatrix = context->getMatrix();
michael@0 732 fContext = context;
michael@0 733 context->setIdentityMatrix();
michael@0 734 return true;
michael@0 735 }
michael@0 736
michael@0 737 /**
michael@0 738 * Replaces the context's matrix with a new matrix. Returns false if the inverse matrix is
michael@0 739 * required to update a paint but the matrix cannot be inverted.
michael@0 740 */
michael@0 741 bool set(GrContext* context, const SkMatrix& newMatrix, GrPaint* paint = NULL) {
michael@0 742 if (NULL != paint) {
michael@0 743 if (!this->setIdentity(context, paint)) {
michael@0 744 return false;
michael@0 745 }
michael@0 746 this->preConcat(newMatrix, paint);
michael@0 747 } else {
michael@0 748 this->restore();
michael@0 749 fContext = context;
michael@0 750 fMatrix = context->getMatrix();
michael@0 751 context->setMatrix(newMatrix);
michael@0 752 }
michael@0 753 return true;
michael@0 754 }
michael@0 755
michael@0 756 /**
michael@0 757 * If this has been initialized then the context's matrix will be further updated by
michael@0 758 * pre-concat'ing the preConcat param. The matrix that will be restored remains unchanged.
michael@0 759 * The paint is assumed to be relative to the context's matrix at the time this call is
michael@0 760 * made, not the matrix at the time AutoMatrix was first initialized. In other words, this
michael@0 761 * performs an incremental update of the paint.
michael@0 762 */
michael@0 763 void preConcat(const SkMatrix& preConcat, GrPaint* paint = NULL) {
michael@0 764 if (NULL != paint) {
michael@0 765 paint->localCoordChange(preConcat);
michael@0 766 }
michael@0 767 fContext->concatMatrix(preConcat);
michael@0 768 }
michael@0 769
michael@0 770 /**
michael@0 771 * Returns false if never initialized or the inverse matrix was required to update a paint
michael@0 772 * but the matrix could not be inverted.
michael@0 773 */
michael@0 774 bool succeeded() const { return NULL != fContext; }
michael@0 775
michael@0 776 /**
michael@0 777 * If this has been initialized then the context's original matrix is restored.
michael@0 778 */
michael@0 779 void restore() {
michael@0 780 if (NULL != fContext) {
michael@0 781 fContext->setMatrix(fMatrix);
michael@0 782 fContext = NULL;
michael@0 783 }
michael@0 784 }
michael@0 785
michael@0 786 private:
michael@0 787 GrContext* fContext;
michael@0 788 SkMatrix fMatrix;
michael@0 789 };
michael@0 790
michael@0 791 class AutoClip : public ::SkNoncopyable {
michael@0 792 public:
michael@0 793 // This enum exists to require a caller of the constructor to acknowledge that the clip will
michael@0 794 // initially be wide open. It also could be extended if there are other desirable initial
michael@0 795 // clip states.
michael@0 796 enum InitialClip {
michael@0 797 kWideOpen_InitialClip,
michael@0 798 };
michael@0 799
michael@0 800 AutoClip(GrContext* context, InitialClip initialState)
michael@0 801 : fContext(context) {
michael@0 802 SkASSERT(kWideOpen_InitialClip == initialState);
michael@0 803 fNewClipData.fClipStack = &fNewClipStack;
michael@0 804
michael@0 805 fOldClip = context->getClip();
michael@0 806 context->setClip(&fNewClipData);
michael@0 807 }
michael@0 808
michael@0 809 AutoClip(GrContext* context, const SkRect& newClipRect)
michael@0 810 : fContext(context)
michael@0 811 , fNewClipStack(newClipRect) {
michael@0 812 fNewClipData.fClipStack = &fNewClipStack;
michael@0 813
michael@0 814 fOldClip = fContext->getClip();
michael@0 815 fContext->setClip(&fNewClipData);
michael@0 816 }
michael@0 817
michael@0 818 ~AutoClip() {
michael@0 819 if (NULL != fContext) {
michael@0 820 fContext->setClip(fOldClip);
michael@0 821 }
michael@0 822 }
michael@0 823 private:
michael@0 824 GrContext* fContext;
michael@0 825 const GrClipData* fOldClip;
michael@0 826
michael@0 827 SkClipStack fNewClipStack;
michael@0 828 GrClipData fNewClipData;
michael@0 829 };
michael@0 830
michael@0 831 class AutoWideOpenIdentityDraw {
michael@0 832 public:
michael@0 833 AutoWideOpenIdentityDraw(GrContext* ctx, GrRenderTarget* rt)
michael@0 834 : fAutoClip(ctx, AutoClip::kWideOpen_InitialClip)
michael@0 835 , fAutoRT(ctx, rt) {
michael@0 836 fAutoMatrix.setIdentity(ctx);
michael@0 837 // should never fail with no paint param.
michael@0 838 SkASSERT(fAutoMatrix.succeeded());
michael@0 839 }
michael@0 840
michael@0 841 private:
michael@0 842 AutoClip fAutoClip;
michael@0 843 AutoRenderTarget fAutoRT;
michael@0 844 AutoMatrix fAutoMatrix;
michael@0 845 };
michael@0 846
michael@0 847 ///////////////////////////////////////////////////////////////////////////
michael@0 848 // Functions intended for internal use only.
michael@0 849 GrGpu* getGpu() { return fGpu; }
michael@0 850 const GrGpu* getGpu() const { return fGpu; }
michael@0 851 GrFontCache* getFontCache() { return fFontCache; }
michael@0 852 GrDrawTarget* getTextTarget();
michael@0 853 const GrIndexBuffer* getQuadIndexBuffer() const;
michael@0 854
michael@0 855 // Called by tests that draw directly to the context via GrDrawTarget
michael@0 856 void getTestTarget(GrTestTarget*);
michael@0 857
michael@0 858 /**
michael@0 859 * Stencil buffers add themselves to the cache using addStencilBuffer. findStencilBuffer is
michael@0 860 * called to check the cache for a SB that matches an RT's criteria.
michael@0 861 */
michael@0 862 void addStencilBuffer(GrStencilBuffer* sb);
michael@0 863 GrStencilBuffer* findStencilBuffer(int width, int height, int sampleCnt);
michael@0 864
michael@0 865 GrPathRenderer* getPathRenderer(
michael@0 866 const SkPath& path,
michael@0 867 const SkStrokeRec& stroke,
michael@0 868 const GrDrawTarget* target,
michael@0 869 bool allowSW,
michael@0 870 GrPathRendererChain::DrawType drawType = GrPathRendererChain::kColor_DrawType,
michael@0 871 GrPathRendererChain::StencilSupport* stencilSupport = NULL);
michael@0 872
michael@0 873
michael@0 874 #if GR_CACHE_STATS
michael@0 875 void printCacheStats() const;
michael@0 876 #endif
michael@0 877
michael@0 878 private:
michael@0 879 // Used to indicate whether a draw should be performed immediately or queued in fDrawBuffer.
michael@0 880 enum BufferedDraw {
michael@0 881 kYes_BufferedDraw,
michael@0 882 kNo_BufferedDraw,
michael@0 883 };
michael@0 884 BufferedDraw fLastDrawWasBuffered;
michael@0 885
michael@0 886 GrGpu* fGpu;
michael@0 887 SkMatrix fViewMatrix;
michael@0 888 SkAutoTUnref<GrRenderTarget> fRenderTarget;
michael@0 889 const GrClipData* fClip; // TODO: make this ref counted
michael@0 890 GrDrawState* fDrawState;
michael@0 891
michael@0 892 GrResourceCache* fTextureCache;
michael@0 893 GrFontCache* fFontCache;
michael@0 894
michael@0 895 GrPathRendererChain* fPathRendererChain;
michael@0 896 GrSoftwarePathRenderer* fSoftwarePathRenderer;
michael@0 897
michael@0 898 GrVertexBufferAllocPool* fDrawBufferVBAllocPool;
michael@0 899 GrIndexBufferAllocPool* fDrawBufferIBAllocPool;
michael@0 900 GrInOrderDrawBuffer* fDrawBuffer;
michael@0 901
michael@0 902 // Set by OverbudgetCB() to request that GrContext flush before exiting a draw.
michael@0 903 bool fFlushToReduceCacheSize;
michael@0 904
michael@0 905 GrAARectRenderer* fAARectRenderer;
michael@0 906 GrOvalRenderer* fOvalRenderer;
michael@0 907
michael@0 908 bool fDidTestPMConversions;
michael@0 909 int fPMToUPMConversion;
michael@0 910 int fUPMToPMConversion;
michael@0 911
michael@0 912 struct CleanUpData {
michael@0 913 PFCleanUpFunc fFunc;
michael@0 914 void* fInfo;
michael@0 915 };
michael@0 916
michael@0 917 SkTDArray<CleanUpData> fCleanUpData;
michael@0 918
michael@0 919 int fMaxTextureSizeOverride;
michael@0 920
michael@0 921 GrContext(); // init must be called after the constructor.
michael@0 922 bool init(GrBackend, GrBackendContext);
michael@0 923
michael@0 924 void setupDrawBuffer();
michael@0 925
michael@0 926 class AutoRestoreEffects;
michael@0 927 class AutoCheckFlush;
michael@0 928 /// Sets the paint and returns the target to draw into. The paint can be NULL in which case the
michael@0 929 /// draw state is left unmodified.
michael@0 930 GrDrawTarget* prepareToDraw(const GrPaint*, BufferedDraw, AutoRestoreEffects*, AutoCheckFlush*);
michael@0 931
michael@0 932 void internalDrawPath(GrDrawTarget* target, bool useAA, const SkPath& path,
michael@0 933 const SkStrokeRec& stroke);
michael@0 934
michael@0 935 GrTexture* createResizedTexture(const GrTextureDesc& desc,
michael@0 936 const GrCacheID& cacheID,
michael@0 937 void* srcData,
michael@0 938 size_t rowBytes,
michael@0 939 bool filter);
michael@0 940
michael@0 941 // Needed so GrTexture's returnToCache helper function can call
michael@0 942 // addExistingTextureToCache
michael@0 943 friend class GrTexture;
michael@0 944 friend class GrStencilAndCoverPathRenderer;
michael@0 945
michael@0 946 // Add an existing texture to the texture cache. This is intended solely
michael@0 947 // for use with textures released from an GrAutoScratchTexture.
michael@0 948 void addExistingTextureToCache(GrTexture* texture);
michael@0 949
michael@0 950 /**
michael@0 951 * These functions create premul <-> unpremul effects if it is possible to generate a pair
michael@0 952 * of effects that make a readToUPM->writeToPM->readToUPM cycle invariant. Otherwise, they
michael@0 953 * return NULL.
michael@0 954 */
michael@0 955 const GrEffectRef* createPMToUPMEffect(GrTexture* texture,
michael@0 956 bool swapRAndB,
michael@0 957 const SkMatrix& matrix);
michael@0 958 const GrEffectRef* createUPMToPMEffect(GrTexture* texture,
michael@0 959 bool swapRAndB,
michael@0 960 const SkMatrix& matrix);
michael@0 961
michael@0 962 /**
michael@0 963 * This callback allows the resource cache to callback into the GrContext
michael@0 964 * when the cache is still overbudget after a purge.
michael@0 965 */
michael@0 966 static bool OverbudgetCB(void* data);
michael@0 967
michael@0 968 /** Creates a new gpu path, based on the specified path and stroke and returns it.
michael@0 969 * The caller owns a ref on the returned path which must be balanced by a call to unref.
michael@0 970 *
michael@0 971 * @param skPath the path geometry.
michael@0 972 * @param stroke the path stroke.
michael@0 973 * @return a new path or NULL if the operation is not supported by the backend.
michael@0 974 */
michael@0 975 GrPath* createPath(const SkPath& skPath, const SkStrokeRec& stroke);
michael@0 976
michael@0 977 typedef SkRefCnt INHERITED;
michael@0 978 };
michael@0 979
michael@0 980 /**
michael@0 981 * Gets and locks a scratch texture from a descriptor using either exact or approximate criteria.
michael@0 982 * Unlocks texture in the destructor.
michael@0 983 */
michael@0 984 class GrAutoScratchTexture : public ::SkNoncopyable {
michael@0 985 public:
michael@0 986 GrAutoScratchTexture()
michael@0 987 : fContext(NULL)
michael@0 988 , fTexture(NULL) {
michael@0 989 }
michael@0 990
michael@0 991 GrAutoScratchTexture(GrContext* context,
michael@0 992 const GrTextureDesc& desc,
michael@0 993 GrContext::ScratchTexMatch match = GrContext::kApprox_ScratchTexMatch)
michael@0 994 : fContext(NULL)
michael@0 995 , fTexture(NULL) {
michael@0 996 this->set(context, desc, match);
michael@0 997 }
michael@0 998
michael@0 999 ~GrAutoScratchTexture() {
michael@0 1000 this->reset();
michael@0 1001 }
michael@0 1002
michael@0 1003 void reset() {
michael@0 1004 if (NULL != fContext && NULL != fTexture) {
michael@0 1005 fContext->unlockScratchTexture(fTexture);
michael@0 1006 fTexture->unref();
michael@0 1007 fTexture = NULL;
michael@0 1008 }
michael@0 1009 }
michael@0 1010
michael@0 1011 /*
michael@0 1012 * When detaching a texture we do not unlock it in the texture cache but
michael@0 1013 * we do set the returnToCache flag. In this way the texture remains
michael@0 1014 * "locked" in the texture cache until it is freed and recycled in
michael@0 1015 * GrTexture::internal_dispose. In reality, the texture has been removed
michael@0 1016 * from the cache (because this is in AutoScratchTexture) and by not
michael@0 1017 * calling unlockScratchTexture we simply don't re-add it. It will be
michael@0 1018 * reattached in GrTexture::internal_dispose.
michael@0 1019 *
michael@0 1020 * Note that the caller is assumed to accept and manage the ref to the
michael@0 1021 * returned texture.
michael@0 1022 */
michael@0 1023 GrTexture* detach() {
michael@0 1024 if (NULL == fTexture) {
michael@0 1025 return NULL;
michael@0 1026 }
michael@0 1027 GrTexture* texture = fTexture;
michael@0 1028 fTexture = NULL;
michael@0 1029
michael@0 1030 // This GrAutoScratchTexture has a ref from lockAndRefScratchTexture, which we give up now.
michael@0 1031 // The cache also has a ref which we are lending to the caller of detach(). When the caller
michael@0 1032 // lets go of the ref and the ref count goes to 0 internal_dispose will see this flag is
michael@0 1033 // set and re-ref the texture, thereby restoring the cache's ref.
michael@0 1034 SkASSERT(texture->getRefCnt() > 1);
michael@0 1035 texture->setFlag((GrTextureFlags) GrTexture::kReturnToCache_FlagBit);
michael@0 1036 texture->unref();
michael@0 1037 SkASSERT(NULL != texture->getCacheEntry());
michael@0 1038
michael@0 1039 return texture;
michael@0 1040 }
michael@0 1041
michael@0 1042 GrTexture* set(GrContext* context,
michael@0 1043 const GrTextureDesc& desc,
michael@0 1044 GrContext::ScratchTexMatch match = GrContext::kApprox_ScratchTexMatch) {
michael@0 1045 this->reset();
michael@0 1046
michael@0 1047 fContext = context;
michael@0 1048 if (NULL != fContext) {
michael@0 1049 fTexture = fContext->lockAndRefScratchTexture(desc, match);
michael@0 1050 if (NULL == fTexture) {
michael@0 1051 fContext = NULL;
michael@0 1052 }
michael@0 1053 return fTexture;
michael@0 1054 } else {
michael@0 1055 return NULL;
michael@0 1056 }
michael@0 1057 }
michael@0 1058
michael@0 1059 GrTexture* texture() { return fTexture; }
michael@0 1060
michael@0 1061 private:
michael@0 1062 GrContext* fContext;
michael@0 1063 GrTexture* fTexture;
michael@0 1064 };
michael@0 1065
michael@0 1066 #endif

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