gfx/skia/trunk/include/utils/SkCamera.h

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

michael@0 1 /*
michael@0 2 * Copyright 2006 The Android Open Source Project
michael@0 3 *
michael@0 4 * Use of this source code is governed by a BSD-style license that can be
michael@0 5 * found in the LICENSE file.
michael@0 6 */
michael@0 7
michael@0 8 // Inspired by Rob Johnson's most excellent QuickDraw GX sample code
michael@0 9
michael@0 10 #ifndef SkCamera_DEFINED
michael@0 11 #define SkCamera_DEFINED
michael@0 12
michael@0 13 #include "SkMatrix.h"
michael@0 14
michael@0 15 class SkCanvas;
michael@0 16
michael@0 17 struct SkUnit3D {
michael@0 18 SkScalar fX, fY, fZ;
michael@0 19
michael@0 20 void set(SkScalar x, SkScalar y, SkScalar z) {
michael@0 21 fX = x; fY = y; fZ = z;
michael@0 22 }
michael@0 23 static SkScalar Dot(const SkUnit3D&, const SkUnit3D&);
michael@0 24 static void Cross(const SkUnit3D&, const SkUnit3D&, SkUnit3D* cross);
michael@0 25 };
michael@0 26
michael@0 27 struct SkPoint3D {
michael@0 28 SkScalar fX, fY, fZ;
michael@0 29
michael@0 30 void set(SkScalar x, SkScalar y, SkScalar z) {
michael@0 31 fX = x; fY = y; fZ = z;
michael@0 32 }
michael@0 33 SkScalar normalize(SkUnit3D*) const;
michael@0 34 };
michael@0 35 typedef SkPoint3D SkVector3D;
michael@0 36
michael@0 37 struct SkMatrix3D {
michael@0 38 SkScalar fMat[3][4];
michael@0 39
michael@0 40 void reset();
michael@0 41
michael@0 42 void setRow(int row, SkScalar a, SkScalar b, SkScalar c, SkScalar d = 0) {
michael@0 43 SkASSERT((unsigned)row < 3);
michael@0 44 fMat[row][0] = a;
michael@0 45 fMat[row][1] = b;
michael@0 46 fMat[row][2] = c;
michael@0 47 fMat[row][3] = d;
michael@0 48 }
michael@0 49
michael@0 50 void setRotateX(SkScalar deg);
michael@0 51 void setRotateY(SkScalar deg);
michael@0 52 void setRotateZ(SkScalar deg);
michael@0 53 void setTranslate(SkScalar x, SkScalar y, SkScalar z);
michael@0 54
michael@0 55 void preRotateX(SkScalar deg);
michael@0 56 void preRotateY(SkScalar deg);
michael@0 57 void preRotateZ(SkScalar deg);
michael@0 58 void preTranslate(SkScalar x, SkScalar y, SkScalar z);
michael@0 59
michael@0 60 void setConcat(const SkMatrix3D& a, const SkMatrix3D& b);
michael@0 61 void mapPoint(const SkPoint3D& src, SkPoint3D* dst) const;
michael@0 62 void mapVector(const SkVector3D& src, SkVector3D* dst) const;
michael@0 63
michael@0 64 void mapPoint(SkPoint3D* v) const {
michael@0 65 this->mapPoint(*v, v);
michael@0 66 }
michael@0 67
michael@0 68 void mapVector(SkVector3D* v) const {
michael@0 69 this->mapVector(*v, v);
michael@0 70 }
michael@0 71 };
michael@0 72
michael@0 73 class SkPatch3D {
michael@0 74 public:
michael@0 75 SkPatch3D();
michael@0 76
michael@0 77 void reset();
michael@0 78 void transform(const SkMatrix3D&, SkPatch3D* dst = NULL) const;
michael@0 79
michael@0 80 // dot a unit vector with the patch's normal
michael@0 81 SkScalar dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const;
michael@0 82 SkScalar dotWith(const SkVector3D& v) const {
michael@0 83 return this->dotWith(v.fX, v.fY, v.fZ);
michael@0 84 }
michael@0 85
michael@0 86 // deprecated, but still here for animator (for now)
michael@0 87 void rotate(SkScalar x, SkScalar y, SkScalar z) {}
michael@0 88 void rotateDegrees(SkScalar x, SkScalar y, SkScalar z) {}
michael@0 89
michael@0 90 private:
michael@0 91 public: // make public for SkDraw3D for now
michael@0 92 SkVector3D fU, fV;
michael@0 93 SkPoint3D fOrigin;
michael@0 94
michael@0 95 friend class SkCamera3D;
michael@0 96 };
michael@0 97
michael@0 98 class SkCamera3D {
michael@0 99 public:
michael@0 100 SkCamera3D();
michael@0 101
michael@0 102 void reset();
michael@0 103 void update();
michael@0 104 void patchToMatrix(const SkPatch3D&, SkMatrix* matrix) const;
michael@0 105
michael@0 106 SkPoint3D fLocation;
michael@0 107 SkPoint3D fAxis;
michael@0 108 SkPoint3D fZenith;
michael@0 109 SkPoint3D fObserver;
michael@0 110
michael@0 111 private:
michael@0 112 mutable SkMatrix fOrientation;
michael@0 113 mutable bool fNeedToUpdate;
michael@0 114
michael@0 115 void doUpdate() const;
michael@0 116 };
michael@0 117
michael@0 118 class Sk3DView : SkNoncopyable {
michael@0 119 public:
michael@0 120 Sk3DView();
michael@0 121 ~Sk3DView();
michael@0 122
michael@0 123 void save();
michael@0 124 void restore();
michael@0 125
michael@0 126 void translate(SkScalar x, SkScalar y, SkScalar z);
michael@0 127 void rotateX(SkScalar deg);
michael@0 128 void rotateY(SkScalar deg);
michael@0 129 void rotateZ(SkScalar deg);
michael@0 130
michael@0 131 #ifdef SK_BUILD_FOR_ANDROID
michael@0 132 void setCameraLocation(SkScalar x, SkScalar y, SkScalar z);
michael@0 133 SkScalar getCameraLocationX();
michael@0 134 SkScalar getCameraLocationY();
michael@0 135 SkScalar getCameraLocationZ();
michael@0 136 #endif
michael@0 137
michael@0 138 void getMatrix(SkMatrix*) const;
michael@0 139 void applyToCanvas(SkCanvas*) const;
michael@0 140
michael@0 141 SkScalar dotWithNormal(SkScalar dx, SkScalar dy, SkScalar dz) const;
michael@0 142
michael@0 143 private:
michael@0 144 struct Rec {
michael@0 145 Rec* fNext;
michael@0 146 SkMatrix3D fMatrix;
michael@0 147 };
michael@0 148 Rec* fRec;
michael@0 149 Rec fInitialRec;
michael@0 150 SkCamera3D fCamera;
michael@0 151 };
michael@0 152
michael@0 153 #endif

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