gfx/skia/trunk/src/core/SkPictureRecord.h

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

michael@0 1 /*
michael@0 2 * Copyright 2011 Google Inc.
michael@0 3 *
michael@0 4 * Use of this source code is governed by a BSD-style license that can be
michael@0 5 * found in the LICENSE file.
michael@0 6 */
michael@0 7
michael@0 8 #ifndef SkPictureRecord_DEFINED
michael@0 9 #define SkPictureRecord_DEFINED
michael@0 10
michael@0 11 #include "SkCanvas.h"
michael@0 12 #include "SkFlattenable.h"
michael@0 13 #ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
michael@0 14 #include "SkMatrixClipStateMgr.h"
michael@0 15 #endif
michael@0 16 #include "SkPathHeap.h"
michael@0 17 #include "SkPicture.h"
michael@0 18 #include "SkPictureFlat.h"
michael@0 19 #include "SkTemplates.h"
michael@0 20 #include "SkWriter32.h"
michael@0 21
michael@0 22 class SkBBoxHierarchy;
michael@0 23 class SkOffsetTable;
michael@0 24 class SkPictureStateTree;
michael@0 25
michael@0 26 // These macros help with packing and unpacking a single byte value and
michael@0 27 // a 3 byte value into/out of a uint32_t
michael@0 28 #define MASK_24 0x00FFFFFF
michael@0 29 #define UNPACK_8_24(combined, small, large) \
michael@0 30 small = (combined >> 24) & 0xFF; \
michael@0 31 large = combined & MASK_24;
michael@0 32 #define PACK_8_24(small, large) ((small << 24) | large)
michael@0 33
michael@0 34
michael@0 35 class SkPictureRecord : public SkCanvas {
michael@0 36 public:
michael@0 37 SkPictureRecord(const SkISize& dimensions, uint32_t recordFlags);
michael@0 38 virtual ~SkPictureRecord();
michael@0 39
michael@0 40 virtual void clear(SkColor) SK_OVERRIDE;
michael@0 41 virtual void drawPaint(const SkPaint& paint) SK_OVERRIDE;
michael@0 42 virtual void drawPoints(PointMode, size_t count, const SkPoint pts[],
michael@0 43 const SkPaint&) SK_OVERRIDE;
michael@0 44 virtual void drawOval(const SkRect&, const SkPaint&) SK_OVERRIDE;
michael@0 45 virtual void drawRect(const SkRect&, const SkPaint&) SK_OVERRIDE;
michael@0 46 virtual void drawRRect(const SkRRect&, const SkPaint&) SK_OVERRIDE;
michael@0 47 virtual void drawPath(const SkPath& path, const SkPaint&) SK_OVERRIDE;
michael@0 48 virtual void drawBitmap(const SkBitmap&, SkScalar left, SkScalar top,
michael@0 49 const SkPaint*) SK_OVERRIDE;
michael@0 50 virtual void drawBitmapRectToRect(const SkBitmap&, const SkRect* src,
michael@0 51 const SkRect& dst, const SkPaint* paint,
michael@0 52 DrawBitmapRectFlags flags) SK_OVERRIDE;
michael@0 53 virtual void drawBitmapMatrix(const SkBitmap&, const SkMatrix&,
michael@0 54 const SkPaint*) SK_OVERRIDE;
michael@0 55 virtual void drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
michael@0 56 const SkRect& dst, const SkPaint*) SK_OVERRIDE;
michael@0 57 virtual void drawSprite(const SkBitmap&, int left, int top,
michael@0 58 const SkPaint*) SK_OVERRIDE;
michael@0 59 virtual void drawText(const void* text, size_t byteLength, SkScalar x,
michael@0 60 SkScalar y, const SkPaint&) SK_OVERRIDE;
michael@0 61 virtual void drawPosText(const void* text, size_t byteLength,
michael@0 62 const SkPoint pos[], const SkPaint&) SK_OVERRIDE;
michael@0 63 virtual void drawPosTextH(const void* text, size_t byteLength,
michael@0 64 const SkScalar xpos[], SkScalar constY, const SkPaint&) SK_OVERRIDE;
michael@0 65 virtual void drawTextOnPath(const void* text, size_t byteLength,
michael@0 66 const SkPath& path, const SkMatrix* matrix,
michael@0 67 const SkPaint&) SK_OVERRIDE;
michael@0 68 virtual void drawPicture(SkPicture& picture) SK_OVERRIDE;
michael@0 69 virtual void drawVertices(VertexMode, int vertexCount,
michael@0 70 const SkPoint vertices[], const SkPoint texs[],
michael@0 71 const SkColor colors[], SkXfermode*,
michael@0 72 const uint16_t indices[], int indexCount,
michael@0 73 const SkPaint&) SK_OVERRIDE;
michael@0 74 virtual void drawData(const void*, size_t) SK_OVERRIDE;
michael@0 75 virtual void beginCommentGroup(const char* description) SK_OVERRIDE;
michael@0 76 virtual void addComment(const char* kywd, const char* value) SK_OVERRIDE;
michael@0 77 virtual void endCommentGroup() SK_OVERRIDE;
michael@0 78 virtual bool isDrawingToLayer() const SK_OVERRIDE;
michael@0 79
michael@0 80 void addFontMetricsTopBottom(const SkPaint& paint, const SkFlatData&,
michael@0 81 SkScalar minY, SkScalar maxY);
michael@0 82
michael@0 83 const SkTDArray<SkPicture* >& getPictureRefs() const {
michael@0 84 return fPictureRefs;
michael@0 85 }
michael@0 86
michael@0 87 void setFlags(uint32_t recordFlags) {
michael@0 88 fRecordFlags = recordFlags;
michael@0 89 }
michael@0 90
michael@0 91 const SkWriter32& writeStream() const {
michael@0 92 return fWriter;
michael@0 93 }
michael@0 94
michael@0 95 void beginRecording();
michael@0 96 void endRecording();
michael@0 97
michael@0 98 void internalOnly_EnableOpts(bool optsEnabled) {
michael@0 99 fOptsEnabled = optsEnabled;
michael@0 100 }
michael@0 101
michael@0 102 private:
michael@0 103 void handleOptimization(int opt);
michael@0 104 int recordRestoreOffsetPlaceholder(SkRegion::Op);
michael@0 105 void fillRestoreOffsetPlaceholdersForCurrentStackLevel(uint32_t restoreOffset);
michael@0 106
michael@0 107 #ifndef SK_COLLAPSE_MATRIX_CLIP_STATE
michael@0 108 SkTDArray<int32_t> fRestoreOffsetStack;
michael@0 109 int fFirstSavedLayerIndex;
michael@0 110 enum {
michael@0 111 kNoSavedLayerIndex = -1
michael@0 112 };
michael@0 113 #endif
michael@0 114
michael@0 115 SkTDArray<uint32_t> fCullOffsetStack;
michael@0 116
michael@0 117 /*
michael@0 118 * Write the 'drawType' operation and chunk size to the skp. 'size'
michael@0 119 * can potentially be increased if the chunk size needs its own storage
michael@0 120 * location (i.e., it overflows 24 bits).
michael@0 121 * Returns the start offset of the chunk. This is the location at which
michael@0 122 * the opcode & size are stored.
michael@0 123 * TODO: since we are handing the size into here we could call reserve
michael@0 124 * and then return a pointer to the memory storage. This could decrease
michael@0 125 * allocation overhead but could lead to more wasted space (the tail
michael@0 126 * end of blocks could go unused). Possibly add a second addDraw that
michael@0 127 * operates in this manner.
michael@0 128 */
michael@0 129 size_t addDraw(DrawType drawType, uint32_t* size) {
michael@0 130 size_t offset = fWriter.bytesWritten();
michael@0 131
michael@0 132 this->predrawNotify();
michael@0 133
michael@0 134 #ifdef SK_DEBUG_TRACE
michael@0 135 SkDebugf("add %s\n", DrawTypeToString(drawType));
michael@0 136 #endif
michael@0 137
michael@0 138 SkASSERT(0 != *size);
michael@0 139 SkASSERT(((uint8_t) drawType) == drawType);
michael@0 140
michael@0 141 if (0 != (*size & ~MASK_24) || *size == MASK_24) {
michael@0 142 fWriter.writeInt(PACK_8_24(drawType, MASK_24));
michael@0 143 *size += 1;
michael@0 144 fWriter.writeInt(*size);
michael@0 145 } else {
michael@0 146 fWriter.writeInt(PACK_8_24(drawType, *size));
michael@0 147 }
michael@0 148
michael@0 149 return offset;
michael@0 150 }
michael@0 151
michael@0 152 void addInt(int value) {
michael@0 153 fWriter.writeInt(value);
michael@0 154 }
michael@0 155 void addScalar(SkScalar scalar) {
michael@0 156 fWriter.writeScalar(scalar);
michael@0 157 }
michael@0 158
michael@0 159 // The command at 'offset' in the skp uses the specified bitmap
michael@0 160 void trackBitmapUse(int bitmapID, size_t offset);
michael@0 161 int addBitmap(const SkBitmap& bitmap);
michael@0 162 void addMatrix(const SkMatrix& matrix);
michael@0 163 const SkFlatData* addPaint(const SkPaint& paint) { return this->addPaintPtr(&paint); }
michael@0 164 const SkFlatData* addPaintPtr(const SkPaint* paint);
michael@0 165 void addFlatPaint(const SkFlatData* flatPaint);
michael@0 166 void addPath(const SkPath& path);
michael@0 167 void addPicture(SkPicture& picture);
michael@0 168 void addPoint(const SkPoint& point);
michael@0 169 void addPoints(const SkPoint pts[], int count);
michael@0 170 void addRect(const SkRect& rect);
michael@0 171 void addRectPtr(const SkRect* rect);
michael@0 172 void addIRect(const SkIRect& rect);
michael@0 173 void addIRectPtr(const SkIRect* rect);
michael@0 174 void addRRect(const SkRRect&);
michael@0 175 void addRegion(const SkRegion& region);
michael@0 176 void addText(const void* text, size_t byteLength);
michael@0 177
michael@0 178 int find(const SkBitmap& bitmap);
michael@0 179
michael@0 180 #ifdef SK_DEBUG_DUMP
michael@0 181 public:
michael@0 182 void dumpMatrices();
michael@0 183 void dumpPaints();
michael@0 184 #endif
michael@0 185
michael@0 186 #ifdef SK_DEBUG_SIZE
michael@0 187 public:
michael@0 188 size_t size() const;
michael@0 189 int bitmaps(size_t* size) const;
michael@0 190 int matrices(size_t* size) const;
michael@0 191 int paints(size_t* size) const;
michael@0 192 int paths(size_t* size) const;
michael@0 193 int regions(size_t* size) const;
michael@0 194 size_t streamlen() const;
michael@0 195
michael@0 196 size_t fPointBytes, fRectBytes, fTextBytes;
michael@0 197 int fPointWrites, fRectWrites, fTextWrites;
michael@0 198 #endif
michael@0 199
michael@0 200 #ifdef SK_DEBUG_VALIDATE
michael@0 201 public:
michael@0 202 void validate(size_t initialOffset, uint32_t size) const;
michael@0 203 private:
michael@0 204 void validateBitmaps() const;
michael@0 205 void validateMatrices() const;
michael@0 206 void validatePaints() const;
michael@0 207 void validatePaths() const;
michael@0 208 void validateRegions() const;
michael@0 209 #else
michael@0 210 public:
michael@0 211 void validate(size_t initialOffset, uint32_t size) const {
michael@0 212 SkASSERT(fWriter.bytesWritten() == initialOffset + size);
michael@0 213 }
michael@0 214 #endif
michael@0 215
michael@0 216 protected:
michael@0 217 virtual SkSurface* onNewSurface(const SkImageInfo&) SK_OVERRIDE;
michael@0 218 const void* onPeekPixels(SkImageInfo*, size_t*) SK_OVERRIDE {
michael@0 219 return NULL;
michael@0 220 }
michael@0 221
michael@0 222 virtual void willSave(SaveFlags) SK_OVERRIDE;
michael@0 223 virtual SaveLayerStrategy willSaveLayer(const SkRect*, const SkPaint*, SaveFlags) SK_OVERRIDE;
michael@0 224 virtual void willRestore() SK_OVERRIDE;
michael@0 225
michael@0 226 virtual void didTranslate(SkScalar, SkScalar) SK_OVERRIDE;
michael@0 227 virtual void didScale(SkScalar, SkScalar) SK_OVERRIDE;
michael@0 228 virtual void didRotate(SkScalar) SK_OVERRIDE;
michael@0 229 virtual void didSkew(SkScalar, SkScalar) SK_OVERRIDE;
michael@0 230 virtual void didConcat(const SkMatrix&) SK_OVERRIDE;
michael@0 231 virtual void didSetMatrix(const SkMatrix&) SK_OVERRIDE;
michael@0 232
michael@0 233 virtual void onDrawDRRect(const SkRRect&, const SkRRect&, const SkPaint&) SK_OVERRIDE;
michael@0 234 virtual void onPushCull(const SkRect&) SK_OVERRIDE;
michael@0 235 virtual void onPopCull() SK_OVERRIDE;
michael@0 236
michael@0 237 virtual void onClipRect(const SkRect&, SkRegion::Op, ClipEdgeStyle) SK_OVERRIDE;
michael@0 238 virtual void onClipRRect(const SkRRect&, SkRegion::Op, ClipEdgeStyle) SK_OVERRIDE;
michael@0 239 virtual void onClipPath(const SkPath&, SkRegion::Op, ClipEdgeStyle) SK_OVERRIDE;
michael@0 240 virtual void onClipRegion(const SkRegion&, SkRegion::Op) SK_OVERRIDE;
michael@0 241
michael@0 242 // Return fontmetrics.fTop,fBottom in topbot[0,1], after they have been
michael@0 243 // tweaked by paint.computeFastBounds().
michael@0 244 static void ComputeFontMetricsTopBottom(const SkPaint& paint, SkScalar topbot[2]);
michael@0 245
michael@0 246 // Make sure that flat has fTopBot written.
michael@0 247 static void WriteTopBot(const SkPaint& paint, const SkFlatData& flat) {
michael@0 248 if (!flat.isTopBotWritten()) {
michael@0 249 ComputeFontMetricsTopBottom(paint, flat.writableTopBot());
michael@0 250 SkASSERT(flat.isTopBotWritten());
michael@0 251 }
michael@0 252 }
michael@0 253 // Will return a cached version when possible.
michael@0 254 const SkFlatData* getFlatPaintData(const SkPaint& paint);
michael@0 255 /**
michael@0 256 * SkBBoxRecord::drawPosTextH gets a flat paint and uses it,
michael@0 257 * then it calls this, using the extra parameter, to avoid duplication.
michael@0 258 */
michael@0 259 void drawPosTextHImpl(const void* text, size_t byteLength,
michael@0 260 const SkScalar xpos[], SkScalar constY,
michael@0 261 const SkPaint& paint, const SkFlatData* flatPaintData);
michael@0 262
michael@0 263 int addPathToHeap(const SkPath& path); // does not write to ops stream
michael@0 264
michael@0 265 // These entry points allow the writing of matrices, clips, saves &
michael@0 266 // restores to be deferred (e.g., if the MC state is being collapsed and
michael@0 267 // only written out as needed).
michael@0 268 void recordConcat(const SkMatrix& matrix);
michael@0 269 int recordClipRect(const SkRect& rect, SkRegion::Op op, bool doAA);
michael@0 270 int recordClipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA);
michael@0 271 int recordClipPath(int pathID, SkRegion::Op op, bool doAA);
michael@0 272 int recordClipRegion(const SkRegion& region, SkRegion::Op op);
michael@0 273 void recordSave(SaveFlags flags);
michael@0 274 void recordSaveLayer(const SkRect* bounds, const SkPaint* paint, SaveFlags flags);
michael@0 275 void recordRestore(bool fillInSkips = true);
michael@0 276
michael@0 277 // These are set to NULL in our constructor, but may be changed by
michael@0 278 // subclasses, in which case they will be SkSafeUnref'd in our destructor.
michael@0 279 SkBBoxHierarchy* fBoundingHierarchy;
michael@0 280 SkPictureStateTree* fStateTree;
michael@0 281
michael@0 282 // Allocated in the constructor and managed by this class.
michael@0 283 SkBitmapHeap* fBitmapHeap;
michael@0 284
michael@0 285 private:
michael@0 286 friend class MatrixClipState; // for access to *Impl methods
michael@0 287 friend class SkMatrixClipStateMgr; // for access to *Impl methods
michael@0 288
michael@0 289 SkChunkFlatController fFlattenableHeap;
michael@0 290
michael@0 291 SkPaintDictionary fPaints;
michael@0 292
michael@0 293 SkPathHeap* fPathHeap; // reference counted
michael@0 294 SkWriter32 fWriter;
michael@0 295
michael@0 296 // we ref each item in these arrays
michael@0 297 SkTDArray<SkPicture*> fPictureRefs;
michael@0 298
michael@0 299 uint32_t fRecordFlags;
michael@0 300 bool fOptsEnabled;
michael@0 301 int fInitialSaveCount;
michael@0 302
michael@0 303 SkAutoTUnref<SkOffsetTable> fBitmapUseOffsets;
michael@0 304
michael@0 305 friend class SkPicturePlayback;
michael@0 306 friend class SkPictureTester; // for unit testing
michael@0 307
michael@0 308 #ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
michael@0 309 SkMatrixClipStateMgr fMCMgr;
michael@0 310 #endif
michael@0 311
michael@0 312 typedef SkCanvas INHERITED;
michael@0 313 };
michael@0 314
michael@0 315 #endif

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