Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
michael@0 | 1 | |
michael@0 | 2 | /* |
michael@0 | 3 | * Copyright 2012 Google Inc. |
michael@0 | 4 | * |
michael@0 | 5 | * Use of this source code is governed by a BSD-style license that can be |
michael@0 | 6 | * found in the LICENSE file. |
michael@0 | 7 | */ |
michael@0 | 8 | |
michael@0 | 9 | #ifndef SkPictureStateTree_DEFINED |
michael@0 | 10 | #define SkPictureStateTree_DEFINED |
michael@0 | 11 | |
michael@0 | 12 | #include "SkTDArray.h" |
michael@0 | 13 | #include "SkChunkAlloc.h" |
michael@0 | 14 | #include "SkDeque.h" |
michael@0 | 15 | #include "SkMatrix.h" |
michael@0 | 16 | #include "SkRefCnt.h" |
michael@0 | 17 | |
michael@0 | 18 | class SkCanvas; |
michael@0 | 19 | |
michael@0 | 20 | /** |
michael@0 | 21 | * Provides an interface that, given a sequence of draws into an SkPicture with corresponding |
michael@0 | 22 | * offsets, allows for playback of an arbitrary subset of the draws (note that Z-order is only |
michael@0 | 23 | * guaranteed if the draws are explicitly sorted). |
michael@0 | 24 | */ |
michael@0 | 25 | class SkPictureStateTree : public SkRefCnt { |
michael@0 | 26 | private: |
michael@0 | 27 | struct Node; |
michael@0 | 28 | public: |
michael@0 | 29 | SK_DECLARE_INST_COUNT(SkPictureStateTree) |
michael@0 | 30 | |
michael@0 | 31 | /** |
michael@0 | 32 | * A draw call, stores offset into command buffer, a pointer to the matrix, and a pointer to |
michael@0 | 33 | * the node in the tree that corresponds to its clip/layer state |
michael@0 | 34 | */ |
michael@0 | 35 | struct Draw { |
michael@0 | 36 | SkMatrix* fMatrix; |
michael@0 | 37 | Node* fNode; |
michael@0 | 38 | uint32_t fOffset; |
michael@0 | 39 | bool operator<(const Draw& other) const { return fOffset < other.fOffset; } |
michael@0 | 40 | }; |
michael@0 | 41 | |
michael@0 | 42 | class Iterator; |
michael@0 | 43 | |
michael@0 | 44 | SkPictureStateTree(); |
michael@0 | 45 | ~SkPictureStateTree(); |
michael@0 | 46 | |
michael@0 | 47 | /** |
michael@0 | 48 | * Creates and returns a struct representing a draw at the given offset. |
michael@0 | 49 | */ |
michael@0 | 50 | Draw* appendDraw(size_t offset); |
michael@0 | 51 | |
michael@0 | 52 | /** |
michael@0 | 53 | * Given a list of draws, and a canvas, returns an iterator that produces the correct sequence |
michael@0 | 54 | * of offsets into the command buffer to carry out those calls with correct matrix/clip state. |
michael@0 | 55 | * This handles saves/restores, and does all necessary matrix setup. |
michael@0 | 56 | */ |
michael@0 | 57 | Iterator getIterator(const SkTDArray<void*>& draws, SkCanvas* canvas); |
michael@0 | 58 | |
michael@0 | 59 | void appendSave(); |
michael@0 | 60 | void appendSaveLayer(size_t offset); |
michael@0 | 61 | void appendRestore(); |
michael@0 | 62 | void appendTransform(const SkMatrix& trans); |
michael@0 | 63 | void appendClip(size_t offset); |
michael@0 | 64 | |
michael@0 | 65 | /** |
michael@0 | 66 | * Call this immediately after an appendRestore call that is associated |
michael@0 | 67 | * a save or saveLayer that was removed from the command stream |
michael@0 | 68 | * due to a command pattern optimization in SkPicture. |
michael@0 | 69 | */ |
michael@0 | 70 | void saveCollapsed(); |
michael@0 | 71 | |
michael@0 | 72 | /** |
michael@0 | 73 | * Playback helper |
michael@0 | 74 | */ |
michael@0 | 75 | class Iterator { |
michael@0 | 76 | public: |
michael@0 | 77 | /** Returns the next offset into the picture stream, or kDrawComplete if complete. */ |
michael@0 | 78 | uint32_t draw(); |
michael@0 | 79 | static const uint32_t kDrawComplete = SK_MaxU32; |
michael@0 | 80 | Iterator() : fPlaybackMatrix(), fValid(false) { } |
michael@0 | 81 | bool isValid() const { return fValid; } |
michael@0 | 82 | private: |
michael@0 | 83 | Iterator(const SkTDArray<void*>& draws, SkCanvas* canvas, Node* root); |
michael@0 | 84 | // The draws this iterator is associated with |
michael@0 | 85 | const SkTDArray<void*>* fDraws; |
michael@0 | 86 | |
michael@0 | 87 | // canvas this is playing into (so we can insert saves/restores as necessary) |
michael@0 | 88 | SkCanvas* fCanvas; |
michael@0 | 89 | |
michael@0 | 90 | // current state node |
michael@0 | 91 | Node* fCurrentNode; |
michael@0 | 92 | |
michael@0 | 93 | // List of nodes whose state we need to apply to reach TargetNode |
michael@0 | 94 | SkTDArray<Node*> fNodes; |
michael@0 | 95 | |
michael@0 | 96 | // The matrix of the canvas we're playing back into |
michael@0 | 97 | const SkMatrix fPlaybackMatrix; |
michael@0 | 98 | |
michael@0 | 99 | // Cache of current matrix, so we can avoid redundantly setting it |
michael@0 | 100 | SkMatrix* fCurrentMatrix; |
michael@0 | 101 | |
michael@0 | 102 | // current position in the array of draws |
michael@0 | 103 | int fPlaybackIndex; |
michael@0 | 104 | // Whether or not we need to do a save next iteration |
michael@0 | 105 | bool fSave; |
michael@0 | 106 | |
michael@0 | 107 | // Whether or not this is a valid iterator (the default public constructor sets this false) |
michael@0 | 108 | bool fValid; |
michael@0 | 109 | |
michael@0 | 110 | friend class SkPictureStateTree; |
michael@0 | 111 | }; |
michael@0 | 112 | |
michael@0 | 113 | private: |
michael@0 | 114 | |
michael@0 | 115 | void appendNode(size_t offset); |
michael@0 | 116 | |
michael@0 | 117 | SkChunkAlloc fAlloc; |
michael@0 | 118 | // Needed by saveCollapsed() because nodes do not currently store |
michael@0 | 119 | // references to their children. If they did, we could just retrieve the |
michael@0 | 120 | // last added child. |
michael@0 | 121 | Node* fLastRestoredNode; |
michael@0 | 122 | |
michael@0 | 123 | // The currently active state |
michael@0 | 124 | Draw fCurrentState; |
michael@0 | 125 | // A stack of states for tracking save/restores |
michael@0 | 126 | SkDeque fStateStack; |
michael@0 | 127 | |
michael@0 | 128 | // Represents a notable piece of state that requires an offset into the command buffer, |
michael@0 | 129 | // corresponding to a clip/saveLayer/etc call, to apply. |
michael@0 | 130 | struct Node { |
michael@0 | 131 | Node* fParent; |
michael@0 | 132 | uint32_t fOffset; |
michael@0 | 133 | uint16_t fLevel; |
michael@0 | 134 | uint16_t fFlags; |
michael@0 | 135 | SkMatrix* fMatrix; |
michael@0 | 136 | enum Flags { |
michael@0 | 137 | kSave_Flag = 0x1, |
michael@0 | 138 | kSaveLayer_Flag = 0x2 |
michael@0 | 139 | }; |
michael@0 | 140 | }; |
michael@0 | 141 | |
michael@0 | 142 | Node fRoot; |
michael@0 | 143 | SkMatrix fRootMatrix; |
michael@0 | 144 | |
michael@0 | 145 | typedef SkRefCnt INHERITED; |
michael@0 | 146 | }; |
michael@0 | 147 | |
michael@0 | 148 | #endif |