Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
michael@0 | 1 | /* |
michael@0 | 2 | * Copyright 2011 Google Inc. |
michael@0 | 3 | * |
michael@0 | 4 | * Use of this source code is governed by a BSD-style license that can be |
michael@0 | 5 | * found in the LICENSE file. |
michael@0 | 6 | */ |
michael@0 | 7 | |
michael@0 | 8 | #include "SkGpuDevice.h" |
michael@0 | 9 | |
michael@0 | 10 | #include "effects/GrBicubicEffect.h" |
michael@0 | 11 | #include "effects/GrTextureDomain.h" |
michael@0 | 12 | #include "effects/GrSimpleTextureEffect.h" |
michael@0 | 13 | |
michael@0 | 14 | #include "GrContext.h" |
michael@0 | 15 | #include "GrBitmapTextContext.h" |
michael@0 | 16 | #include "GrDistanceFieldTextContext.h" |
michael@0 | 17 | |
michael@0 | 18 | #include "SkGrTexturePixelRef.h" |
michael@0 | 19 | |
michael@0 | 20 | #include "SkBounder.h" |
michael@0 | 21 | #include "SkColorFilter.h" |
michael@0 | 22 | #include "SkDeviceImageFilterProxy.h" |
michael@0 | 23 | #include "SkDrawProcs.h" |
michael@0 | 24 | #include "SkGlyphCache.h" |
michael@0 | 25 | #include "SkImageFilter.h" |
michael@0 | 26 | #include "SkMaskFilter.h" |
michael@0 | 27 | #include "SkPathEffect.h" |
michael@0 | 28 | #include "SkPicture.h" |
michael@0 | 29 | #include "SkRRect.h" |
michael@0 | 30 | #include "SkStroke.h" |
michael@0 | 31 | #include "SkSurface.h" |
michael@0 | 32 | #include "SkTLazy.h" |
michael@0 | 33 | #include "SkUtils.h" |
michael@0 | 34 | #include "SkErrorInternals.h" |
michael@0 | 35 | |
michael@0 | 36 | #define CACHE_COMPATIBLE_DEVICE_TEXTURES 1 |
michael@0 | 37 | |
michael@0 | 38 | #if 0 |
michael@0 | 39 | extern bool (*gShouldDrawProc)(); |
michael@0 | 40 | #define CHECK_SHOULD_DRAW(draw, forceI) \ |
michael@0 | 41 | do { \ |
michael@0 | 42 | if (gShouldDrawProc && !gShouldDrawProc()) return; \ |
michael@0 | 43 | this->prepareDraw(draw, forceI); \ |
michael@0 | 44 | } while (0) |
michael@0 | 45 | #else |
michael@0 | 46 | #define CHECK_SHOULD_DRAW(draw, forceI) this->prepareDraw(draw, forceI) |
michael@0 | 47 | #endif |
michael@0 | 48 | |
michael@0 | 49 | // This constant represents the screen alignment criterion in texels for |
michael@0 | 50 | // requiring texture domain clamping to prevent color bleeding when drawing |
michael@0 | 51 | // a sub region of a larger source image. |
michael@0 | 52 | #define COLOR_BLEED_TOLERANCE 0.001f |
michael@0 | 53 | |
michael@0 | 54 | #define DO_DEFERRED_CLEAR() \ |
michael@0 | 55 | do { \ |
michael@0 | 56 | if (fNeedClear) { \ |
michael@0 | 57 | this->clear(SK_ColorTRANSPARENT); \ |
michael@0 | 58 | } \ |
michael@0 | 59 | } while (false) \ |
michael@0 | 60 | |
michael@0 | 61 | /////////////////////////////////////////////////////////////////////////////// |
michael@0 | 62 | |
michael@0 | 63 | #define CHECK_FOR_ANNOTATION(paint) \ |
michael@0 | 64 | do { if (paint.getAnnotation()) { return; } } while (0) |
michael@0 | 65 | |
michael@0 | 66 | /////////////////////////////////////////////////////////////////////////////// |
michael@0 | 67 | |
michael@0 | 68 | |
michael@0 | 69 | class SkGpuDevice::SkAutoCachedTexture : public ::SkNoncopyable { |
michael@0 | 70 | public: |
michael@0 | 71 | SkAutoCachedTexture() |
michael@0 | 72 | : fDevice(NULL) |
michael@0 | 73 | , fTexture(NULL) { |
michael@0 | 74 | } |
michael@0 | 75 | |
michael@0 | 76 | SkAutoCachedTexture(SkGpuDevice* device, |
michael@0 | 77 | const SkBitmap& bitmap, |
michael@0 | 78 | const GrTextureParams* params, |
michael@0 | 79 | GrTexture** texture) |
michael@0 | 80 | : fDevice(NULL) |
michael@0 | 81 | , fTexture(NULL) { |
michael@0 | 82 | SkASSERT(NULL != texture); |
michael@0 | 83 | *texture = this->set(device, bitmap, params); |
michael@0 | 84 | } |
michael@0 | 85 | |
michael@0 | 86 | ~SkAutoCachedTexture() { |
michael@0 | 87 | if (NULL != fTexture) { |
michael@0 | 88 | GrUnlockAndUnrefCachedBitmapTexture(fTexture); |
michael@0 | 89 | } |
michael@0 | 90 | } |
michael@0 | 91 | |
michael@0 | 92 | GrTexture* set(SkGpuDevice* device, |
michael@0 | 93 | const SkBitmap& bitmap, |
michael@0 | 94 | const GrTextureParams* params) { |
michael@0 | 95 | if (NULL != fTexture) { |
michael@0 | 96 | GrUnlockAndUnrefCachedBitmapTexture(fTexture); |
michael@0 | 97 | fTexture = NULL; |
michael@0 | 98 | } |
michael@0 | 99 | fDevice = device; |
michael@0 | 100 | GrTexture* result = (GrTexture*)bitmap.getTexture(); |
michael@0 | 101 | if (NULL == result) { |
michael@0 | 102 | // Cannot return the native texture so look it up in our cache |
michael@0 | 103 | fTexture = GrLockAndRefCachedBitmapTexture(device->context(), bitmap, params); |
michael@0 | 104 | result = fTexture; |
michael@0 | 105 | } |
michael@0 | 106 | return result; |
michael@0 | 107 | } |
michael@0 | 108 | |
michael@0 | 109 | private: |
michael@0 | 110 | SkGpuDevice* fDevice; |
michael@0 | 111 | GrTexture* fTexture; |
michael@0 | 112 | }; |
michael@0 | 113 | |
michael@0 | 114 | /////////////////////////////////////////////////////////////////////////////// |
michael@0 | 115 | |
michael@0 | 116 | struct GrSkDrawProcs : public SkDrawProcs { |
michael@0 | 117 | public: |
michael@0 | 118 | GrContext* fContext; |
michael@0 | 119 | GrTextContext* fTextContext; |
michael@0 | 120 | GrFontScaler* fFontScaler; // cached in the skia glyphcache |
michael@0 | 121 | }; |
michael@0 | 122 | |
michael@0 | 123 | /////////////////////////////////////////////////////////////////////////////// |
michael@0 | 124 | |
michael@0 | 125 | static SkBitmap::Config grConfig2skConfig(GrPixelConfig config, bool* isOpaque) { |
michael@0 | 126 | switch (config) { |
michael@0 | 127 | case kAlpha_8_GrPixelConfig: |
michael@0 | 128 | *isOpaque = false; |
michael@0 | 129 | return SkBitmap::kA8_Config; |
michael@0 | 130 | case kRGB_565_GrPixelConfig: |
michael@0 | 131 | *isOpaque = true; |
michael@0 | 132 | return SkBitmap::kRGB_565_Config; |
michael@0 | 133 | case kRGBA_4444_GrPixelConfig: |
michael@0 | 134 | *isOpaque = false; |
michael@0 | 135 | return SkBitmap::kARGB_4444_Config; |
michael@0 | 136 | case kSkia8888_GrPixelConfig: |
michael@0 | 137 | // we don't currently have a way of knowing whether |
michael@0 | 138 | // a 8888 is opaque based on the config. |
michael@0 | 139 | *isOpaque = false; |
michael@0 | 140 | return SkBitmap::kARGB_8888_Config; |
michael@0 | 141 | default: |
michael@0 | 142 | *isOpaque = false; |
michael@0 | 143 | return SkBitmap::kNo_Config; |
michael@0 | 144 | } |
michael@0 | 145 | } |
michael@0 | 146 | |
michael@0 | 147 | /* |
michael@0 | 148 | * GrRenderTarget does not know its opaqueness, only its config, so we have |
michael@0 | 149 | * to make conservative guesses when we return an "equivalent" bitmap. |
michael@0 | 150 | */ |
michael@0 | 151 | static SkBitmap make_bitmap(GrContext* context, GrRenderTarget* renderTarget) { |
michael@0 | 152 | bool isOpaque; |
michael@0 | 153 | SkBitmap::Config config = grConfig2skConfig(renderTarget->config(), &isOpaque); |
michael@0 | 154 | |
michael@0 | 155 | SkBitmap bitmap; |
michael@0 | 156 | bitmap.setConfig(config, renderTarget->width(), renderTarget->height(), 0, |
michael@0 | 157 | isOpaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType); |
michael@0 | 158 | return bitmap; |
michael@0 | 159 | } |
michael@0 | 160 | |
michael@0 | 161 | SkGpuDevice* SkGpuDevice::Create(GrSurface* surface) { |
michael@0 | 162 | SkASSERT(NULL != surface); |
michael@0 | 163 | if (NULL == surface->asRenderTarget() || NULL == surface->getContext()) { |
michael@0 | 164 | return NULL; |
michael@0 | 165 | } |
michael@0 | 166 | if (surface->asTexture()) { |
michael@0 | 167 | return SkNEW_ARGS(SkGpuDevice, (surface->getContext(), surface->asTexture())); |
michael@0 | 168 | } else { |
michael@0 | 169 | return SkNEW_ARGS(SkGpuDevice, (surface->getContext(), surface->asRenderTarget())); |
michael@0 | 170 | } |
michael@0 | 171 | } |
michael@0 | 172 | |
michael@0 | 173 | SkGpuDevice::SkGpuDevice(GrContext* context, GrTexture* texture) |
michael@0 | 174 | : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) { |
michael@0 | 175 | this->initFromRenderTarget(context, texture->asRenderTarget(), false); |
michael@0 | 176 | } |
michael@0 | 177 | |
michael@0 | 178 | SkGpuDevice::SkGpuDevice(GrContext* context, GrRenderTarget* renderTarget) |
michael@0 | 179 | : SkBitmapDevice(make_bitmap(context, renderTarget)) { |
michael@0 | 180 | this->initFromRenderTarget(context, renderTarget, false); |
michael@0 | 181 | } |
michael@0 | 182 | |
michael@0 | 183 | void SkGpuDevice::initFromRenderTarget(GrContext* context, |
michael@0 | 184 | GrRenderTarget* renderTarget, |
michael@0 | 185 | bool cached) { |
michael@0 | 186 | fDrawProcs = NULL; |
michael@0 | 187 | |
michael@0 | 188 | fContext = context; |
michael@0 | 189 | fContext->ref(); |
michael@0 | 190 | |
michael@0 | 191 | fMainTextContext = SkNEW_ARGS(GrDistanceFieldTextContext, (fContext, fLeakyProperties)); |
michael@0 | 192 | fFallbackTextContext = SkNEW_ARGS(GrBitmapTextContext, (fContext, fLeakyProperties)); |
michael@0 | 193 | |
michael@0 | 194 | fRenderTarget = NULL; |
michael@0 | 195 | fNeedClear = false; |
michael@0 | 196 | |
michael@0 | 197 | SkASSERT(NULL != renderTarget); |
michael@0 | 198 | fRenderTarget = renderTarget; |
michael@0 | 199 | fRenderTarget->ref(); |
michael@0 | 200 | |
michael@0 | 201 | // Hold onto to the texture in the pixel ref (if there is one) because the texture holds a ref |
michael@0 | 202 | // on the RT but not vice-versa. |
michael@0 | 203 | // TODO: Remove this trickery once we figure out how to make SkGrPixelRef do this without |
michael@0 | 204 | // busting chrome (for a currently unknown reason). |
michael@0 | 205 | GrSurface* surface = fRenderTarget->asTexture(); |
michael@0 | 206 | if (NULL == surface) { |
michael@0 | 207 | surface = fRenderTarget; |
michael@0 | 208 | } |
michael@0 | 209 | |
michael@0 | 210 | SkImageInfo info; |
michael@0 | 211 | surface->asImageInfo(&info); |
michael@0 | 212 | SkPixelRef* pr = SkNEW_ARGS(SkGrPixelRef, (info, surface, cached)); |
michael@0 | 213 | |
michael@0 | 214 | this->setPixelRef(pr)->unref(); |
michael@0 | 215 | } |
michael@0 | 216 | |
michael@0 | 217 | SkGpuDevice* SkGpuDevice::Create(GrContext* context, const SkImageInfo& origInfo, |
michael@0 | 218 | int sampleCount) { |
michael@0 | 219 | if (kUnknown_SkColorType == origInfo.colorType() || |
michael@0 | 220 | origInfo.width() < 0 || origInfo.height() < 0) { |
michael@0 | 221 | return NULL; |
michael@0 | 222 | } |
michael@0 | 223 | |
michael@0 | 224 | SkImageInfo info = origInfo; |
michael@0 | 225 | // TODO: perhas we can loosen this check now that colortype is more detailed |
michael@0 | 226 | // e.g. can we support both RGBA and BGRA here? |
michael@0 | 227 | if (kRGB_565_SkColorType == info.colorType()) { |
michael@0 | 228 | info.fAlphaType = kOpaque_SkAlphaType; // force this setting |
michael@0 | 229 | } else { |
michael@0 | 230 | info.fColorType = kPMColor_SkColorType; |
michael@0 | 231 | if (kOpaque_SkAlphaType != info.alphaType()) { |
michael@0 | 232 | info.fAlphaType = kPremul_SkAlphaType; // force this setting |
michael@0 | 233 | } |
michael@0 | 234 | } |
michael@0 | 235 | |
michael@0 | 236 | GrTextureDesc desc; |
michael@0 | 237 | desc.fFlags = kRenderTarget_GrTextureFlagBit; |
michael@0 | 238 | desc.fWidth = info.width(); |
michael@0 | 239 | desc.fHeight = info.height(); |
michael@0 | 240 | desc.fConfig = SkImageInfo2GrPixelConfig(info.colorType(), info.alphaType()); |
michael@0 | 241 | desc.fSampleCnt = sampleCount; |
michael@0 | 242 | |
michael@0 | 243 | SkAutoTUnref<GrTexture> texture(context->createUncachedTexture(desc, NULL, 0)); |
michael@0 | 244 | if (!texture.get()) { |
michael@0 | 245 | return NULL; |
michael@0 | 246 | } |
michael@0 | 247 | |
michael@0 | 248 | return SkNEW_ARGS(SkGpuDevice, (context, texture.get())); |
michael@0 | 249 | } |
michael@0 | 250 | |
michael@0 | 251 | #ifdef SK_SUPPORT_LEGACY_COMPATIBLEDEVICE_CONFIG |
michael@0 | 252 | static SkBitmap make_bitmap(SkBitmap::Config config, int width, int height) { |
michael@0 | 253 | SkBitmap bm; |
michael@0 | 254 | bm.setConfig(SkImageInfo::Make(width, height, |
michael@0 | 255 | SkBitmapConfigToColorType(config), |
michael@0 | 256 | kPremul_SkAlphaType)); |
michael@0 | 257 | return bm; |
michael@0 | 258 | } |
michael@0 | 259 | SkGpuDevice::SkGpuDevice(GrContext* context, |
michael@0 | 260 | SkBitmap::Config config, |
michael@0 | 261 | int width, |
michael@0 | 262 | int height, |
michael@0 | 263 | int sampleCount) |
michael@0 | 264 | : SkBitmapDevice(make_bitmap(config, width, height)) |
michael@0 | 265 | { |
michael@0 | 266 | fDrawProcs = NULL; |
michael@0 | 267 | |
michael@0 | 268 | fContext = context; |
michael@0 | 269 | fContext->ref(); |
michael@0 | 270 | |
michael@0 | 271 | fMainTextContext = SkNEW_ARGS(GrDistanceFieldTextContext, (fContext, fLeakyProperties)); |
michael@0 | 272 | fFallbackTextContext = SkNEW_ARGS(GrBitmapTextContext, (fContext, fLeakyProperties)); |
michael@0 | 273 | |
michael@0 | 274 | fRenderTarget = NULL; |
michael@0 | 275 | fNeedClear = false; |
michael@0 | 276 | |
michael@0 | 277 | if (config != SkBitmap::kRGB_565_Config) { |
michael@0 | 278 | config = SkBitmap::kARGB_8888_Config; |
michael@0 | 279 | } |
michael@0 | 280 | |
michael@0 | 281 | GrTextureDesc desc; |
michael@0 | 282 | desc.fFlags = kRenderTarget_GrTextureFlagBit; |
michael@0 | 283 | desc.fWidth = width; |
michael@0 | 284 | desc.fHeight = height; |
michael@0 | 285 | desc.fConfig = SkBitmapConfig2GrPixelConfig(config); |
michael@0 | 286 | desc.fSampleCnt = sampleCount; |
michael@0 | 287 | |
michael@0 | 288 | SkImageInfo info; |
michael@0 | 289 | if (!GrPixelConfig2ColorType(desc.fConfig, &info.fColorType)) { |
michael@0 | 290 | sk_throw(); |
michael@0 | 291 | } |
michael@0 | 292 | info.fWidth = width; |
michael@0 | 293 | info.fHeight = height; |
michael@0 | 294 | info.fAlphaType = kPremul_SkAlphaType; |
michael@0 | 295 | |
michael@0 | 296 | SkAutoTUnref<GrTexture> texture(fContext->createUncachedTexture(desc, NULL, 0)); |
michael@0 | 297 | |
michael@0 | 298 | if (NULL != texture) { |
michael@0 | 299 | fRenderTarget = texture->asRenderTarget(); |
michael@0 | 300 | fRenderTarget->ref(); |
michael@0 | 301 | |
michael@0 | 302 | SkASSERT(NULL != fRenderTarget); |
michael@0 | 303 | |
michael@0 | 304 | // wrap the bitmap with a pixelref to expose our texture |
michael@0 | 305 | SkGrPixelRef* pr = SkNEW_ARGS(SkGrPixelRef, (info, texture)); |
michael@0 | 306 | this->setPixelRef(pr)->unref(); |
michael@0 | 307 | } else { |
michael@0 | 308 | GrPrintf("--- failed to create gpu-offscreen [%d %d]\n", |
michael@0 | 309 | width, height); |
michael@0 | 310 | SkASSERT(false); |
michael@0 | 311 | } |
michael@0 | 312 | } |
michael@0 | 313 | #endif |
michael@0 | 314 | |
michael@0 | 315 | SkGpuDevice::~SkGpuDevice() { |
michael@0 | 316 | if (fDrawProcs) { |
michael@0 | 317 | delete fDrawProcs; |
michael@0 | 318 | } |
michael@0 | 319 | |
michael@0 | 320 | delete fMainTextContext; |
michael@0 | 321 | delete fFallbackTextContext; |
michael@0 | 322 | |
michael@0 | 323 | // The GrContext takes a ref on the target. We don't want to cause the render |
michael@0 | 324 | // target to be unnecessarily kept alive. |
michael@0 | 325 | if (fContext->getRenderTarget() == fRenderTarget) { |
michael@0 | 326 | fContext->setRenderTarget(NULL); |
michael@0 | 327 | } |
michael@0 | 328 | |
michael@0 | 329 | if (fContext->getClip() == &fClipData) { |
michael@0 | 330 | fContext->setClip(NULL); |
michael@0 | 331 | } |
michael@0 | 332 | |
michael@0 | 333 | SkSafeUnref(fRenderTarget); |
michael@0 | 334 | fContext->unref(); |
michael@0 | 335 | } |
michael@0 | 336 | |
michael@0 | 337 | /////////////////////////////////////////////////////////////////////////////// |
michael@0 | 338 | |
michael@0 | 339 | void SkGpuDevice::makeRenderTargetCurrent() { |
michael@0 | 340 | DO_DEFERRED_CLEAR(); |
michael@0 | 341 | fContext->setRenderTarget(fRenderTarget); |
michael@0 | 342 | } |
michael@0 | 343 | |
michael@0 | 344 | /////////////////////////////////////////////////////////////////////////////// |
michael@0 | 345 | |
michael@0 | 346 | namespace { |
michael@0 | 347 | GrPixelConfig config8888_to_grconfig_and_flags(SkCanvas::Config8888 config8888, uint32_t* flags) { |
michael@0 | 348 | switch (config8888) { |
michael@0 | 349 | case SkCanvas::kNative_Premul_Config8888: |
michael@0 | 350 | *flags = 0; |
michael@0 | 351 | return kSkia8888_GrPixelConfig; |
michael@0 | 352 | case SkCanvas::kNative_Unpremul_Config8888: |
michael@0 | 353 | *flags = GrContext::kUnpremul_PixelOpsFlag; |
michael@0 | 354 | return kSkia8888_GrPixelConfig; |
michael@0 | 355 | case SkCanvas::kBGRA_Premul_Config8888: |
michael@0 | 356 | *flags = 0; |
michael@0 | 357 | return kBGRA_8888_GrPixelConfig; |
michael@0 | 358 | case SkCanvas::kBGRA_Unpremul_Config8888: |
michael@0 | 359 | *flags = GrContext::kUnpremul_PixelOpsFlag; |
michael@0 | 360 | return kBGRA_8888_GrPixelConfig; |
michael@0 | 361 | case SkCanvas::kRGBA_Premul_Config8888: |
michael@0 | 362 | *flags = 0; |
michael@0 | 363 | return kRGBA_8888_GrPixelConfig; |
michael@0 | 364 | case SkCanvas::kRGBA_Unpremul_Config8888: |
michael@0 | 365 | *flags = GrContext::kUnpremul_PixelOpsFlag; |
michael@0 | 366 | return kRGBA_8888_GrPixelConfig; |
michael@0 | 367 | default: |
michael@0 | 368 | GrCrash("Unexpected Config8888."); |
michael@0 | 369 | *flags = 0; // suppress warning |
michael@0 | 370 | return kSkia8888_GrPixelConfig; |
michael@0 | 371 | } |
michael@0 | 372 | } |
michael@0 | 373 | } |
michael@0 | 374 | |
michael@0 | 375 | bool SkGpuDevice::onReadPixels(const SkBitmap& bitmap, |
michael@0 | 376 | int x, int y, |
michael@0 | 377 | SkCanvas::Config8888 config8888) { |
michael@0 | 378 | DO_DEFERRED_CLEAR(); |
michael@0 | 379 | SkASSERT(SkBitmap::kARGB_8888_Config == bitmap.config()); |
michael@0 | 380 | SkASSERT(!bitmap.isNull()); |
michael@0 | 381 | SkASSERT(SkIRect::MakeWH(this->width(), this->height()).contains(SkIRect::MakeXYWH(x, y, bitmap.width(), bitmap.height()))); |
michael@0 | 382 | |
michael@0 | 383 | SkAutoLockPixels alp(bitmap); |
michael@0 | 384 | GrPixelConfig config; |
michael@0 | 385 | uint32_t flags; |
michael@0 | 386 | config = config8888_to_grconfig_and_flags(config8888, &flags); |
michael@0 | 387 | return fContext->readRenderTargetPixels(fRenderTarget, |
michael@0 | 388 | x, y, |
michael@0 | 389 | bitmap.width(), |
michael@0 | 390 | bitmap.height(), |
michael@0 | 391 | config, |
michael@0 | 392 | bitmap.getPixels(), |
michael@0 | 393 | bitmap.rowBytes(), |
michael@0 | 394 | flags); |
michael@0 | 395 | } |
michael@0 | 396 | |
michael@0 | 397 | #ifdef SK_SUPPORT_LEGACY_WRITEPIXELSCONFIG |
michael@0 | 398 | void SkGpuDevice::writePixels(const SkBitmap& bitmap, int x, int y, |
michael@0 | 399 | SkCanvas::Config8888 config8888) { |
michael@0 | 400 | SkAutoLockPixels alp(bitmap); |
michael@0 | 401 | if (!bitmap.readyToDraw()) { |
michael@0 | 402 | return; |
michael@0 | 403 | } |
michael@0 | 404 | |
michael@0 | 405 | GrPixelConfig config; |
michael@0 | 406 | uint32_t flags; |
michael@0 | 407 | if (SkBitmap::kARGB_8888_Config == bitmap.config()) { |
michael@0 | 408 | config = config8888_to_grconfig_and_flags(config8888, &flags); |
michael@0 | 409 | } else { |
michael@0 | 410 | flags = 0; |
michael@0 | 411 | config= SkBitmapConfig2GrPixelConfig(bitmap.config()); |
michael@0 | 412 | } |
michael@0 | 413 | |
michael@0 | 414 | fRenderTarget->writePixels(x, y, bitmap.width(), bitmap.height(), |
michael@0 | 415 | config, bitmap.getPixels(), bitmap.rowBytes(), flags); |
michael@0 | 416 | } |
michael@0 | 417 | #endif |
michael@0 | 418 | |
michael@0 | 419 | bool SkGpuDevice::onWritePixels(const SkImageInfo& info, const void* pixels, size_t rowBytes, |
michael@0 | 420 | int x, int y) { |
michael@0 | 421 | // TODO: teach fRenderTarget to take ImageInfo directly to specify the src pixels |
michael@0 | 422 | GrPixelConfig config = SkImageInfo2GrPixelConfig(info.colorType(), info.alphaType()); |
michael@0 | 423 | if (kUnknown_GrPixelConfig == config) { |
michael@0 | 424 | return false; |
michael@0 | 425 | } |
michael@0 | 426 | uint32_t flags = 0; |
michael@0 | 427 | if (kUnpremul_SkAlphaType == info.alphaType()) { |
michael@0 | 428 | flags = GrContext::kUnpremul_PixelOpsFlag; |
michael@0 | 429 | } |
michael@0 | 430 | fRenderTarget->writePixels(x, y, info.width(), info.height(), config, pixels, rowBytes, flags); |
michael@0 | 431 | |
michael@0 | 432 | // need to bump our genID for compatibility with clients that "know" we have a bitmap |
michael@0 | 433 | this->onAccessBitmap().notifyPixelsChanged(); |
michael@0 | 434 | |
michael@0 | 435 | return true; |
michael@0 | 436 | } |
michael@0 | 437 | |
michael@0 | 438 | void SkGpuDevice::onAttachToCanvas(SkCanvas* canvas) { |
michael@0 | 439 | INHERITED::onAttachToCanvas(canvas); |
michael@0 | 440 | |
michael@0 | 441 | // Canvas promises that this ptr is valid until onDetachFromCanvas is called |
michael@0 | 442 | fClipData.fClipStack = canvas->getClipStack(); |
michael@0 | 443 | } |
michael@0 | 444 | |
michael@0 | 445 | void SkGpuDevice::onDetachFromCanvas() { |
michael@0 | 446 | INHERITED::onDetachFromCanvas(); |
michael@0 | 447 | fClipData.fClipStack = NULL; |
michael@0 | 448 | } |
michael@0 | 449 | |
michael@0 | 450 | // call this every draw call, to ensure that the context reflects our state, |
michael@0 | 451 | // and not the state from some other canvas/device |
michael@0 | 452 | void SkGpuDevice::prepareDraw(const SkDraw& draw, bool forceIdentity) { |
michael@0 | 453 | SkASSERT(NULL != fClipData.fClipStack); |
michael@0 | 454 | |
michael@0 | 455 | fContext->setRenderTarget(fRenderTarget); |
michael@0 | 456 | |
michael@0 | 457 | SkASSERT(draw.fClipStack && draw.fClipStack == fClipData.fClipStack); |
michael@0 | 458 | |
michael@0 | 459 | if (forceIdentity) { |
michael@0 | 460 | fContext->setIdentityMatrix(); |
michael@0 | 461 | } else { |
michael@0 | 462 | fContext->setMatrix(*draw.fMatrix); |
michael@0 | 463 | } |
michael@0 | 464 | fClipData.fOrigin = this->getOrigin(); |
michael@0 | 465 | |
michael@0 | 466 | fContext->setClip(&fClipData); |
michael@0 | 467 | |
michael@0 | 468 | DO_DEFERRED_CLEAR(); |
michael@0 | 469 | } |
michael@0 | 470 | |
michael@0 | 471 | GrRenderTarget* SkGpuDevice::accessRenderTarget() { |
michael@0 | 472 | DO_DEFERRED_CLEAR(); |
michael@0 | 473 | return fRenderTarget; |
michael@0 | 474 | } |
michael@0 | 475 | |
michael@0 | 476 | /////////////////////////////////////////////////////////////////////////////// |
michael@0 | 477 | |
michael@0 | 478 | SK_COMPILE_ASSERT(SkShader::kNone_BitmapType == 0, shader_type_mismatch); |
michael@0 | 479 | SK_COMPILE_ASSERT(SkShader::kDefault_BitmapType == 1, shader_type_mismatch); |
michael@0 | 480 | SK_COMPILE_ASSERT(SkShader::kRadial_BitmapType == 2, shader_type_mismatch); |
michael@0 | 481 | SK_COMPILE_ASSERT(SkShader::kSweep_BitmapType == 3, shader_type_mismatch); |
michael@0 | 482 | SK_COMPILE_ASSERT(SkShader::kTwoPointRadial_BitmapType == 4, |
michael@0 | 483 | shader_type_mismatch); |
michael@0 | 484 | SK_COMPILE_ASSERT(SkShader::kTwoPointConical_BitmapType == 5, |
michael@0 | 485 | shader_type_mismatch); |
michael@0 | 486 | SK_COMPILE_ASSERT(SkShader::kLinear_BitmapType == 6, shader_type_mismatch); |
michael@0 | 487 | SK_COMPILE_ASSERT(SkShader::kLast_BitmapType == 6, shader_type_mismatch); |
michael@0 | 488 | |
michael@0 | 489 | namespace { |
michael@0 | 490 | |
michael@0 | 491 | // converts a SkPaint to a GrPaint, ignoring the skPaint's shader |
michael@0 | 492 | // justAlpha indicates that skPaint's alpha should be used rather than the color |
michael@0 | 493 | // Callers may subsequently modify the GrPaint. Setting constantColor indicates |
michael@0 | 494 | // that the final paint will draw the same color at every pixel. This allows |
michael@0 | 495 | // an optimization where the the color filter can be applied to the skPaint's |
michael@0 | 496 | // color once while converting to GrPaint and then ignored. |
michael@0 | 497 | inline bool skPaint2GrPaintNoShader(SkGpuDevice* dev, |
michael@0 | 498 | const SkPaint& skPaint, |
michael@0 | 499 | bool justAlpha, |
michael@0 | 500 | bool constantColor, |
michael@0 | 501 | GrPaint* grPaint) { |
michael@0 | 502 | |
michael@0 | 503 | grPaint->setDither(skPaint.isDither()); |
michael@0 | 504 | grPaint->setAntiAlias(skPaint.isAntiAlias()); |
michael@0 | 505 | |
michael@0 | 506 | SkXfermode::Coeff sm; |
michael@0 | 507 | SkXfermode::Coeff dm; |
michael@0 | 508 | |
michael@0 | 509 | SkXfermode* mode = skPaint.getXfermode(); |
michael@0 | 510 | GrEffectRef* xferEffect = NULL; |
michael@0 | 511 | if (SkXfermode::AsNewEffectOrCoeff(mode, &xferEffect, &sm, &dm)) { |
michael@0 | 512 | if (NULL != xferEffect) { |
michael@0 | 513 | grPaint->addColorEffect(xferEffect)->unref(); |
michael@0 | 514 | sm = SkXfermode::kOne_Coeff; |
michael@0 | 515 | dm = SkXfermode::kZero_Coeff; |
michael@0 | 516 | } |
michael@0 | 517 | } else { |
michael@0 | 518 | //SkDEBUGCODE(SkDebugf("Unsupported xfer mode.\n");) |
michael@0 | 519 | #if 0 |
michael@0 | 520 | return false; |
michael@0 | 521 | #else |
michael@0 | 522 | // Fall back to src-over |
michael@0 | 523 | sm = SkXfermode::kOne_Coeff; |
michael@0 | 524 | dm = SkXfermode::kISA_Coeff; |
michael@0 | 525 | #endif |
michael@0 | 526 | } |
michael@0 | 527 | grPaint->setBlendFunc(sk_blend_to_grblend(sm), sk_blend_to_grblend(dm)); |
michael@0 | 528 | |
michael@0 | 529 | if (justAlpha) { |
michael@0 | 530 | uint8_t alpha = skPaint.getAlpha(); |
michael@0 | 531 | grPaint->setColor(GrColorPackRGBA(alpha, alpha, alpha, alpha)); |
michael@0 | 532 | // justAlpha is currently set to true only if there is a texture, |
michael@0 | 533 | // so constantColor should not also be true. |
michael@0 | 534 | SkASSERT(!constantColor); |
michael@0 | 535 | } else { |
michael@0 | 536 | grPaint->setColor(SkColor2GrColor(skPaint.getColor())); |
michael@0 | 537 | } |
michael@0 | 538 | |
michael@0 | 539 | SkColorFilter* colorFilter = skPaint.getColorFilter(); |
michael@0 | 540 | if (NULL != colorFilter) { |
michael@0 | 541 | // if the source color is a constant then apply the filter here once rather than per pixel |
michael@0 | 542 | // in a shader. |
michael@0 | 543 | if (constantColor) { |
michael@0 | 544 | SkColor filtered = colorFilter->filterColor(skPaint.getColor()); |
michael@0 | 545 | grPaint->setColor(SkColor2GrColor(filtered)); |
michael@0 | 546 | } else { |
michael@0 | 547 | SkAutoTUnref<GrEffectRef> effect(colorFilter->asNewEffect(dev->context())); |
michael@0 | 548 | if (NULL != effect.get()) { |
michael@0 | 549 | grPaint->addColorEffect(effect); |
michael@0 | 550 | } |
michael@0 | 551 | } |
michael@0 | 552 | } |
michael@0 | 553 | |
michael@0 | 554 | return true; |
michael@0 | 555 | } |
michael@0 | 556 | |
michael@0 | 557 | // This function is similar to skPaint2GrPaintNoShader but also converts |
michael@0 | 558 | // skPaint's shader to a GrTexture/GrEffectStage if possible. The texture to |
michael@0 | 559 | // be used is set on grPaint and returned in param act. constantColor has the |
michael@0 | 560 | // same meaning as in skPaint2GrPaintNoShader. |
michael@0 | 561 | inline bool skPaint2GrPaintShader(SkGpuDevice* dev, |
michael@0 | 562 | const SkPaint& skPaint, |
michael@0 | 563 | bool constantColor, |
michael@0 | 564 | GrPaint* grPaint) { |
michael@0 | 565 | SkShader* shader = skPaint.getShader(); |
michael@0 | 566 | if (NULL == shader) { |
michael@0 | 567 | return skPaint2GrPaintNoShader(dev, skPaint, false, constantColor, grPaint); |
michael@0 | 568 | } |
michael@0 | 569 | |
michael@0 | 570 | // SkShader::asNewEffect() may do offscreen rendering. Setup default drawing state and require |
michael@0 | 571 | // the shader to set a render target . |
michael@0 | 572 | GrContext::AutoWideOpenIdentityDraw awo(dev->context(), NULL); |
michael@0 | 573 | |
michael@0 | 574 | // setup the shader as the first color effect on the paint |
michael@0 | 575 | SkAutoTUnref<GrEffectRef> effect(shader->asNewEffect(dev->context(), skPaint)); |
michael@0 | 576 | if (NULL != effect.get()) { |
michael@0 | 577 | grPaint->addColorEffect(effect); |
michael@0 | 578 | // Now setup the rest of the paint. |
michael@0 | 579 | return skPaint2GrPaintNoShader(dev, skPaint, true, false, grPaint); |
michael@0 | 580 | } else { |
michael@0 | 581 | // We still don't have SkColorShader::asNewEffect() implemented. |
michael@0 | 582 | SkShader::GradientInfo info; |
michael@0 | 583 | SkColor color; |
michael@0 | 584 | |
michael@0 | 585 | info.fColors = &color; |
michael@0 | 586 | info.fColorOffsets = NULL; |
michael@0 | 587 | info.fColorCount = 1; |
michael@0 | 588 | if (SkShader::kColor_GradientType == shader->asAGradient(&info)) { |
michael@0 | 589 | SkPaint copy(skPaint); |
michael@0 | 590 | copy.setShader(NULL); |
michael@0 | 591 | // modulate the paint alpha by the shader's solid color alpha |
michael@0 | 592 | U8CPU newA = SkMulDiv255Round(SkColorGetA(color), copy.getAlpha()); |
michael@0 | 593 | copy.setColor(SkColorSetA(color, newA)); |
michael@0 | 594 | return skPaint2GrPaintNoShader(dev, copy, false, constantColor, grPaint); |
michael@0 | 595 | } else { |
michael@0 | 596 | return false; |
michael@0 | 597 | } |
michael@0 | 598 | } |
michael@0 | 599 | } |
michael@0 | 600 | } |
michael@0 | 601 | |
michael@0 | 602 | /////////////////////////////////////////////////////////////////////////////// |
michael@0 | 603 | |
michael@0 | 604 | SkBitmap::Config SkGpuDevice::config() const { |
michael@0 | 605 | if (NULL == fRenderTarget) { |
michael@0 | 606 | return SkBitmap::kNo_Config; |
michael@0 | 607 | } |
michael@0 | 608 | |
michael@0 | 609 | bool isOpaque; |
michael@0 | 610 | return grConfig2skConfig(fRenderTarget->config(), &isOpaque); |
michael@0 | 611 | } |
michael@0 | 612 | |
michael@0 | 613 | void SkGpuDevice::clear(SkColor color) { |
michael@0 | 614 | SkIRect rect = SkIRect::MakeWH(this->width(), this->height()); |
michael@0 | 615 | fContext->clear(&rect, SkColor2GrColor(color), true, fRenderTarget); |
michael@0 | 616 | fNeedClear = false; |
michael@0 | 617 | } |
michael@0 | 618 | |
michael@0 | 619 | void SkGpuDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) { |
michael@0 | 620 | CHECK_SHOULD_DRAW(draw, false); |
michael@0 | 621 | |
michael@0 | 622 | GrPaint grPaint; |
michael@0 | 623 | if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { |
michael@0 | 624 | return; |
michael@0 | 625 | } |
michael@0 | 626 | |
michael@0 | 627 | fContext->drawPaint(grPaint); |
michael@0 | 628 | } |
michael@0 | 629 | |
michael@0 | 630 | // must be in SkCanvas::PointMode order |
michael@0 | 631 | static const GrPrimitiveType gPointMode2PrimtiveType[] = { |
michael@0 | 632 | kPoints_GrPrimitiveType, |
michael@0 | 633 | kLines_GrPrimitiveType, |
michael@0 | 634 | kLineStrip_GrPrimitiveType |
michael@0 | 635 | }; |
michael@0 | 636 | |
michael@0 | 637 | void SkGpuDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode, |
michael@0 | 638 | size_t count, const SkPoint pts[], const SkPaint& paint) { |
michael@0 | 639 | CHECK_FOR_ANNOTATION(paint); |
michael@0 | 640 | CHECK_SHOULD_DRAW(draw, false); |
michael@0 | 641 | |
michael@0 | 642 | SkScalar width = paint.getStrokeWidth(); |
michael@0 | 643 | if (width < 0) { |
michael@0 | 644 | return; |
michael@0 | 645 | } |
michael@0 | 646 | |
michael@0 | 647 | // we only handle hairlines and paints without path effects or mask filters, |
michael@0 | 648 | // else we let the SkDraw call our drawPath() |
michael@0 | 649 | if (width > 0 || paint.getPathEffect() || paint.getMaskFilter()) { |
michael@0 | 650 | draw.drawPoints(mode, count, pts, paint, true); |
michael@0 | 651 | return; |
michael@0 | 652 | } |
michael@0 | 653 | |
michael@0 | 654 | GrPaint grPaint; |
michael@0 | 655 | if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { |
michael@0 | 656 | return; |
michael@0 | 657 | } |
michael@0 | 658 | |
michael@0 | 659 | fContext->drawVertices(grPaint, |
michael@0 | 660 | gPointMode2PrimtiveType[mode], |
michael@0 | 661 | SkToS32(count), |
michael@0 | 662 | (GrPoint*)pts, |
michael@0 | 663 | NULL, |
michael@0 | 664 | NULL, |
michael@0 | 665 | NULL, |
michael@0 | 666 | 0); |
michael@0 | 667 | } |
michael@0 | 668 | |
michael@0 | 669 | /////////////////////////////////////////////////////////////////////////////// |
michael@0 | 670 | |
michael@0 | 671 | void SkGpuDevice::drawRect(const SkDraw& draw, const SkRect& rect, |
michael@0 | 672 | const SkPaint& paint) { |
michael@0 | 673 | CHECK_FOR_ANNOTATION(paint); |
michael@0 | 674 | CHECK_SHOULD_DRAW(draw, false); |
michael@0 | 675 | |
michael@0 | 676 | bool doStroke = paint.getStyle() != SkPaint::kFill_Style; |
michael@0 | 677 | SkScalar width = paint.getStrokeWidth(); |
michael@0 | 678 | |
michael@0 | 679 | /* |
michael@0 | 680 | We have special code for hairline strokes, miter-strokes, bevel-stroke |
michael@0 | 681 | and fills. Anything else we just call our path code. |
michael@0 | 682 | */ |
michael@0 | 683 | bool usePath = doStroke && width > 0 && |
michael@0 | 684 | (paint.getStrokeJoin() == SkPaint::kRound_Join || |
michael@0 | 685 | (paint.getStrokeJoin() == SkPaint::kBevel_Join && rect.isEmpty())); |
michael@0 | 686 | // another two reasons we might need to call drawPath... |
michael@0 | 687 | if (paint.getMaskFilter() || paint.getPathEffect()) { |
michael@0 | 688 | usePath = true; |
michael@0 | 689 | } |
michael@0 | 690 | if (!usePath && paint.isAntiAlias() && !fContext->getMatrix().rectStaysRect()) { |
michael@0 | 691 | #if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT) |
michael@0 | 692 | if (doStroke) { |
michael@0 | 693 | #endif |
michael@0 | 694 | usePath = true; |
michael@0 | 695 | #if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT) |
michael@0 | 696 | } else { |
michael@0 | 697 | usePath = !fContext->getMatrix().preservesRightAngles(); |
michael@0 | 698 | } |
michael@0 | 699 | #endif |
michael@0 | 700 | } |
michael@0 | 701 | // until we can both stroke and fill rectangles |
michael@0 | 702 | if (paint.getStyle() == SkPaint::kStrokeAndFill_Style) { |
michael@0 | 703 | usePath = true; |
michael@0 | 704 | } |
michael@0 | 705 | |
michael@0 | 706 | if (usePath) { |
michael@0 | 707 | SkPath path; |
michael@0 | 708 | path.addRect(rect); |
michael@0 | 709 | this->drawPath(draw, path, paint, NULL, true); |
michael@0 | 710 | return; |
michael@0 | 711 | } |
michael@0 | 712 | |
michael@0 | 713 | GrPaint grPaint; |
michael@0 | 714 | if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { |
michael@0 | 715 | return; |
michael@0 | 716 | } |
michael@0 | 717 | |
michael@0 | 718 | if (!doStroke) { |
michael@0 | 719 | fContext->drawRect(grPaint, rect); |
michael@0 | 720 | } else { |
michael@0 | 721 | SkStrokeRec stroke(paint); |
michael@0 | 722 | fContext->drawRect(grPaint, rect, &stroke); |
michael@0 | 723 | } |
michael@0 | 724 | } |
michael@0 | 725 | |
michael@0 | 726 | /////////////////////////////////////////////////////////////////////////////// |
michael@0 | 727 | |
michael@0 | 728 | void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rect, |
michael@0 | 729 | const SkPaint& paint) { |
michael@0 | 730 | CHECK_FOR_ANNOTATION(paint); |
michael@0 | 731 | CHECK_SHOULD_DRAW(draw, false); |
michael@0 | 732 | |
michael@0 | 733 | GrPaint grPaint; |
michael@0 | 734 | if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { |
michael@0 | 735 | return; |
michael@0 | 736 | } |
michael@0 | 737 | |
michael@0 | 738 | SkStrokeRec stroke(paint); |
michael@0 | 739 | if (paint.getMaskFilter()) { |
michael@0 | 740 | // try to hit the fast path for drawing filtered round rects |
michael@0 | 741 | |
michael@0 | 742 | SkRRect devRRect; |
michael@0 | 743 | if (rect.transform(fContext->getMatrix(), &devRRect)) { |
michael@0 | 744 | if (devRRect.allCornersCircular()) { |
michael@0 | 745 | SkRect maskRect; |
michael@0 | 746 | if (paint.getMaskFilter()->canFilterMaskGPU(devRRect.rect(), |
michael@0 | 747 | draw.fClip->getBounds(), |
michael@0 | 748 | fContext->getMatrix(), |
michael@0 | 749 | &maskRect)) { |
michael@0 | 750 | SkIRect finalIRect; |
michael@0 | 751 | maskRect.roundOut(&finalIRect); |
michael@0 | 752 | if (draw.fClip->quickReject(finalIRect)) { |
michael@0 | 753 | // clipped out |
michael@0 | 754 | return; |
michael@0 | 755 | } |
michael@0 | 756 | if (NULL != draw.fBounder && !draw.fBounder->doIRect(finalIRect)) { |
michael@0 | 757 | // nothing to draw |
michael@0 | 758 | return; |
michael@0 | 759 | } |
michael@0 | 760 | if (paint.getMaskFilter()->directFilterRRectMaskGPU(fContext, &grPaint, |
michael@0 | 761 | stroke, devRRect)) { |
michael@0 | 762 | return; |
michael@0 | 763 | } |
michael@0 | 764 | } |
michael@0 | 765 | |
michael@0 | 766 | } |
michael@0 | 767 | } |
michael@0 | 768 | |
michael@0 | 769 | } |
michael@0 | 770 | |
michael@0 | 771 | bool usePath = !rect.isSimple(); |
michael@0 | 772 | // another two reasons we might need to call drawPath... |
michael@0 | 773 | if (paint.getMaskFilter() || paint.getPathEffect()) { |
michael@0 | 774 | usePath = true; |
michael@0 | 775 | } |
michael@0 | 776 | // until we can rotate rrects... |
michael@0 | 777 | if (!usePath && !fContext->getMatrix().rectStaysRect()) { |
michael@0 | 778 | usePath = true; |
michael@0 | 779 | } |
michael@0 | 780 | |
michael@0 | 781 | if (usePath) { |
michael@0 | 782 | SkPath path; |
michael@0 | 783 | path.addRRect(rect); |
michael@0 | 784 | this->drawPath(draw, path, paint, NULL, true); |
michael@0 | 785 | return; |
michael@0 | 786 | } |
michael@0 | 787 | |
michael@0 | 788 | fContext->drawRRect(grPaint, rect, stroke); |
michael@0 | 789 | } |
michael@0 | 790 | |
michael@0 | 791 | ///////////////////////////////////////////////////////////////////////////// |
michael@0 | 792 | |
michael@0 | 793 | void SkGpuDevice::drawOval(const SkDraw& draw, const SkRect& oval, |
michael@0 | 794 | const SkPaint& paint) { |
michael@0 | 795 | CHECK_FOR_ANNOTATION(paint); |
michael@0 | 796 | CHECK_SHOULD_DRAW(draw, false); |
michael@0 | 797 | |
michael@0 | 798 | bool usePath = false; |
michael@0 | 799 | // some basic reasons we might need to call drawPath... |
michael@0 | 800 | if (paint.getMaskFilter() || paint.getPathEffect()) { |
michael@0 | 801 | usePath = true; |
michael@0 | 802 | } |
michael@0 | 803 | |
michael@0 | 804 | if (usePath) { |
michael@0 | 805 | SkPath path; |
michael@0 | 806 | path.addOval(oval); |
michael@0 | 807 | this->drawPath(draw, path, paint, NULL, true); |
michael@0 | 808 | return; |
michael@0 | 809 | } |
michael@0 | 810 | |
michael@0 | 811 | GrPaint grPaint; |
michael@0 | 812 | if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { |
michael@0 | 813 | return; |
michael@0 | 814 | } |
michael@0 | 815 | SkStrokeRec stroke(paint); |
michael@0 | 816 | |
michael@0 | 817 | fContext->drawOval(grPaint, oval, stroke); |
michael@0 | 818 | } |
michael@0 | 819 | |
michael@0 | 820 | #include "SkMaskFilter.h" |
michael@0 | 821 | #include "SkBounder.h" |
michael@0 | 822 | |
michael@0 | 823 | /////////////////////////////////////////////////////////////////////////////// |
michael@0 | 824 | |
michael@0 | 825 | // helpers for applying mask filters |
michael@0 | 826 | namespace { |
michael@0 | 827 | |
michael@0 | 828 | // Draw a mask using the supplied paint. Since the coverage/geometry |
michael@0 | 829 | // is already burnt into the mask this boils down to a rect draw. |
michael@0 | 830 | // Return true if the mask was successfully drawn. |
michael@0 | 831 | bool draw_mask(GrContext* context, const SkRect& maskRect, |
michael@0 | 832 | GrPaint* grp, GrTexture* mask) { |
michael@0 | 833 | GrContext::AutoMatrix am; |
michael@0 | 834 | if (!am.setIdentity(context, grp)) { |
michael@0 | 835 | return false; |
michael@0 | 836 | } |
michael@0 | 837 | |
michael@0 | 838 | SkMatrix matrix; |
michael@0 | 839 | matrix.setTranslate(-maskRect.fLeft, -maskRect.fTop); |
michael@0 | 840 | matrix.postIDiv(mask->width(), mask->height()); |
michael@0 | 841 | |
michael@0 | 842 | grp->addCoverageEffect(GrSimpleTextureEffect::Create(mask, matrix))->unref(); |
michael@0 | 843 | context->drawRect(*grp, maskRect); |
michael@0 | 844 | return true; |
michael@0 | 845 | } |
michael@0 | 846 | |
michael@0 | 847 | bool draw_with_mask_filter(GrContext* context, const SkPath& devPath, |
michael@0 | 848 | SkMaskFilter* filter, const SkRegion& clip, SkBounder* bounder, |
michael@0 | 849 | GrPaint* grp, SkPaint::Style style) { |
michael@0 | 850 | SkMask srcM, dstM; |
michael@0 | 851 | |
michael@0 | 852 | if (!SkDraw::DrawToMask(devPath, &clip.getBounds(), filter, &context->getMatrix(), &srcM, |
michael@0 | 853 | SkMask::kComputeBoundsAndRenderImage_CreateMode, style)) { |
michael@0 | 854 | return false; |
michael@0 | 855 | } |
michael@0 | 856 | SkAutoMaskFreeImage autoSrc(srcM.fImage); |
michael@0 | 857 | |
michael@0 | 858 | if (!filter->filterMask(&dstM, srcM, context->getMatrix(), NULL)) { |
michael@0 | 859 | return false; |
michael@0 | 860 | } |
michael@0 | 861 | // this will free-up dstM when we're done (allocated in filterMask()) |
michael@0 | 862 | SkAutoMaskFreeImage autoDst(dstM.fImage); |
michael@0 | 863 | |
michael@0 | 864 | if (clip.quickReject(dstM.fBounds)) { |
michael@0 | 865 | return false; |
michael@0 | 866 | } |
michael@0 | 867 | if (bounder && !bounder->doIRect(dstM.fBounds)) { |
michael@0 | 868 | return false; |
michael@0 | 869 | } |
michael@0 | 870 | |
michael@0 | 871 | // we now have a device-aligned 8bit mask in dstM, ready to be drawn using |
michael@0 | 872 | // the current clip (and identity matrix) and GrPaint settings |
michael@0 | 873 | GrTextureDesc desc; |
michael@0 | 874 | desc.fWidth = dstM.fBounds.width(); |
michael@0 | 875 | desc.fHeight = dstM.fBounds.height(); |
michael@0 | 876 | desc.fConfig = kAlpha_8_GrPixelConfig; |
michael@0 | 877 | |
michael@0 | 878 | GrAutoScratchTexture ast(context, desc); |
michael@0 | 879 | GrTexture* texture = ast.texture(); |
michael@0 | 880 | |
michael@0 | 881 | if (NULL == texture) { |
michael@0 | 882 | return false; |
michael@0 | 883 | } |
michael@0 | 884 | texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig, |
michael@0 | 885 | dstM.fImage, dstM.fRowBytes); |
michael@0 | 886 | |
michael@0 | 887 | SkRect maskRect = SkRect::Make(dstM.fBounds); |
michael@0 | 888 | |
michael@0 | 889 | return draw_mask(context, maskRect, grp, texture); |
michael@0 | 890 | } |
michael@0 | 891 | |
michael@0 | 892 | // Create a mask of 'devPath' and place the result in 'mask'. Return true on |
michael@0 | 893 | // success; false otherwise. |
michael@0 | 894 | bool create_mask_GPU(GrContext* context, |
michael@0 | 895 | const SkRect& maskRect, |
michael@0 | 896 | const SkPath& devPath, |
michael@0 | 897 | const SkStrokeRec& stroke, |
michael@0 | 898 | bool doAA, |
michael@0 | 899 | GrAutoScratchTexture* mask) { |
michael@0 | 900 | GrTextureDesc desc; |
michael@0 | 901 | desc.fFlags = kRenderTarget_GrTextureFlagBit; |
michael@0 | 902 | desc.fWidth = SkScalarCeilToInt(maskRect.width()); |
michael@0 | 903 | desc.fHeight = SkScalarCeilToInt(maskRect.height()); |
michael@0 | 904 | // We actually only need A8, but it often isn't supported as a |
michael@0 | 905 | // render target so default to RGBA_8888 |
michael@0 | 906 | desc.fConfig = kRGBA_8888_GrPixelConfig; |
michael@0 | 907 | if (context->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) { |
michael@0 | 908 | desc.fConfig = kAlpha_8_GrPixelConfig; |
michael@0 | 909 | } |
michael@0 | 910 | |
michael@0 | 911 | mask->set(context, desc); |
michael@0 | 912 | if (NULL == mask->texture()) { |
michael@0 | 913 | return false; |
michael@0 | 914 | } |
michael@0 | 915 | |
michael@0 | 916 | GrTexture* maskTexture = mask->texture(); |
michael@0 | 917 | SkRect clipRect = SkRect::MakeWH(maskRect.width(), maskRect.height()); |
michael@0 | 918 | |
michael@0 | 919 | GrContext::AutoRenderTarget art(context, maskTexture->asRenderTarget()); |
michael@0 | 920 | GrContext::AutoClip ac(context, clipRect); |
michael@0 | 921 | |
michael@0 | 922 | context->clear(NULL, 0x0, true); |
michael@0 | 923 | |
michael@0 | 924 | GrPaint tempPaint; |
michael@0 | 925 | if (doAA) { |
michael@0 | 926 | tempPaint.setAntiAlias(true); |
michael@0 | 927 | // AA uses the "coverage" stages on GrDrawTarget. Coverage with a dst |
michael@0 | 928 | // blend coeff of zero requires dual source blending support in order |
michael@0 | 929 | // to properly blend partially covered pixels. This means the AA |
michael@0 | 930 | // code path may not be taken. So we use a dst blend coeff of ISA. We |
michael@0 | 931 | // could special case AA draws to a dst surface with known alpha=0 to |
michael@0 | 932 | // use a zero dst coeff when dual source blending isn't available. |
michael@0 | 933 | tempPaint.setBlendFunc(kOne_GrBlendCoeff, kISC_GrBlendCoeff); |
michael@0 | 934 | } |
michael@0 | 935 | |
michael@0 | 936 | GrContext::AutoMatrix am; |
michael@0 | 937 | |
michael@0 | 938 | // Draw the mask into maskTexture with the path's top-left at the origin using tempPaint. |
michael@0 | 939 | SkMatrix translate; |
michael@0 | 940 | translate.setTranslate(-maskRect.fLeft, -maskRect.fTop); |
michael@0 | 941 | am.set(context, translate); |
michael@0 | 942 | context->drawPath(tempPaint, devPath, stroke); |
michael@0 | 943 | return true; |
michael@0 | 944 | } |
michael@0 | 945 | |
michael@0 | 946 | SkBitmap wrap_texture(GrTexture* texture) { |
michael@0 | 947 | SkImageInfo info; |
michael@0 | 948 | texture->asImageInfo(&info); |
michael@0 | 949 | |
michael@0 | 950 | SkBitmap result; |
michael@0 | 951 | result.setConfig(info); |
michael@0 | 952 | result.setPixelRef(SkNEW_ARGS(SkGrPixelRef, (info, texture)))->unref(); |
michael@0 | 953 | return result; |
michael@0 | 954 | } |
michael@0 | 955 | |
michael@0 | 956 | }; |
michael@0 | 957 | |
michael@0 | 958 | void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath, |
michael@0 | 959 | const SkPaint& paint, const SkMatrix* prePathMatrix, |
michael@0 | 960 | bool pathIsMutable) { |
michael@0 | 961 | CHECK_FOR_ANNOTATION(paint); |
michael@0 | 962 | CHECK_SHOULD_DRAW(draw, false); |
michael@0 | 963 | |
michael@0 | 964 | GrPaint grPaint; |
michael@0 | 965 | if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { |
michael@0 | 966 | return; |
michael@0 | 967 | } |
michael@0 | 968 | |
michael@0 | 969 | // If we have a prematrix, apply it to the path, optimizing for the case |
michael@0 | 970 | // where the original path can in fact be modified in place (even though |
michael@0 | 971 | // its parameter type is const). |
michael@0 | 972 | SkPath* pathPtr = const_cast<SkPath*>(&origSrcPath); |
michael@0 | 973 | SkTLazy<SkPath> tmpPath; |
michael@0 | 974 | SkTLazy<SkPath> effectPath; |
michael@0 | 975 | |
michael@0 | 976 | if (prePathMatrix) { |
michael@0 | 977 | SkPath* result = pathPtr; |
michael@0 | 978 | |
michael@0 | 979 | if (!pathIsMutable) { |
michael@0 | 980 | result = tmpPath.init(); |
michael@0 | 981 | pathIsMutable = true; |
michael@0 | 982 | } |
michael@0 | 983 | // should I push prePathMatrix on our MV stack temporarily, instead |
michael@0 | 984 | // of applying it here? See SkDraw.cpp |
michael@0 | 985 | pathPtr->transform(*prePathMatrix, result); |
michael@0 | 986 | pathPtr = result; |
michael@0 | 987 | } |
michael@0 | 988 | // at this point we're done with prePathMatrix |
michael@0 | 989 | SkDEBUGCODE(prePathMatrix = (const SkMatrix*)0x50FF8001;) |
michael@0 | 990 | |
michael@0 | 991 | SkStrokeRec stroke(paint); |
michael@0 | 992 | SkPathEffect* pathEffect = paint.getPathEffect(); |
michael@0 | 993 | const SkRect* cullRect = NULL; // TODO: what is our bounds? |
michael@0 | 994 | if (pathEffect && pathEffect->filterPath(effectPath.init(), *pathPtr, &stroke, |
michael@0 | 995 | cullRect)) { |
michael@0 | 996 | pathPtr = effectPath.get(); |
michael@0 | 997 | pathIsMutable = true; |
michael@0 | 998 | } |
michael@0 | 999 | |
michael@0 | 1000 | if (paint.getMaskFilter()) { |
michael@0 | 1001 | if (!stroke.isHairlineStyle()) { |
michael@0 | 1002 | SkPath* strokedPath = pathIsMutable ? pathPtr : tmpPath.init(); |
michael@0 | 1003 | if (stroke.applyToPath(strokedPath, *pathPtr)) { |
michael@0 | 1004 | pathPtr = strokedPath; |
michael@0 | 1005 | pathIsMutable = true; |
michael@0 | 1006 | stroke.setFillStyle(); |
michael@0 | 1007 | } |
michael@0 | 1008 | } |
michael@0 | 1009 | |
michael@0 | 1010 | // avoid possibly allocating a new path in transform if we can |
michael@0 | 1011 | SkPath* devPathPtr = pathIsMutable ? pathPtr : tmpPath.init(); |
michael@0 | 1012 | |
michael@0 | 1013 | // transform the path into device space |
michael@0 | 1014 | pathPtr->transform(fContext->getMatrix(), devPathPtr); |
michael@0 | 1015 | |
michael@0 | 1016 | SkRect maskRect; |
michael@0 | 1017 | if (paint.getMaskFilter()->canFilterMaskGPU(devPathPtr->getBounds(), |
michael@0 | 1018 | draw.fClip->getBounds(), |
michael@0 | 1019 | fContext->getMatrix(), |
michael@0 | 1020 | &maskRect)) { |
michael@0 | 1021 | // The context's matrix may change while creating the mask, so save the CTM here to |
michael@0 | 1022 | // pass to filterMaskGPU. |
michael@0 | 1023 | const SkMatrix ctm = fContext->getMatrix(); |
michael@0 | 1024 | |
michael@0 | 1025 | SkIRect finalIRect; |
michael@0 | 1026 | maskRect.roundOut(&finalIRect); |
michael@0 | 1027 | if (draw.fClip->quickReject(finalIRect)) { |
michael@0 | 1028 | // clipped out |
michael@0 | 1029 | return; |
michael@0 | 1030 | } |
michael@0 | 1031 | if (NULL != draw.fBounder && !draw.fBounder->doIRect(finalIRect)) { |
michael@0 | 1032 | // nothing to draw |
michael@0 | 1033 | return; |
michael@0 | 1034 | } |
michael@0 | 1035 | |
michael@0 | 1036 | if (paint.getMaskFilter()->directFilterMaskGPU(fContext, &grPaint, |
michael@0 | 1037 | stroke, *devPathPtr)) { |
michael@0 | 1038 | // the mask filter was able to draw itself directly, so there's nothing |
michael@0 | 1039 | // left to do. |
michael@0 | 1040 | return; |
michael@0 | 1041 | } |
michael@0 | 1042 | |
michael@0 | 1043 | GrAutoScratchTexture mask; |
michael@0 | 1044 | |
michael@0 | 1045 | if (create_mask_GPU(fContext, maskRect, *devPathPtr, stroke, |
michael@0 | 1046 | grPaint.isAntiAlias(), &mask)) { |
michael@0 | 1047 | GrTexture* filtered; |
michael@0 | 1048 | |
michael@0 | 1049 | if (paint.getMaskFilter()->filterMaskGPU(mask.texture(), |
michael@0 | 1050 | ctm, maskRect, &filtered, true)) { |
michael@0 | 1051 | // filterMaskGPU gives us ownership of a ref to the result |
michael@0 | 1052 | SkAutoTUnref<GrTexture> atu(filtered); |
michael@0 | 1053 | |
michael@0 | 1054 | // If the scratch texture that we used as the filter src also holds the filter |
michael@0 | 1055 | // result then we must detach so that this texture isn't recycled for a later |
michael@0 | 1056 | // draw. |
michael@0 | 1057 | if (filtered == mask.texture()) { |
michael@0 | 1058 | mask.detach(); |
michael@0 | 1059 | filtered->unref(); // detach transfers GrAutoScratchTexture's ref to us. |
michael@0 | 1060 | } |
michael@0 | 1061 | |
michael@0 | 1062 | if (draw_mask(fContext, maskRect, &grPaint, filtered)) { |
michael@0 | 1063 | // This path is completely drawn |
michael@0 | 1064 | return; |
michael@0 | 1065 | } |
michael@0 | 1066 | } |
michael@0 | 1067 | } |
michael@0 | 1068 | } |
michael@0 | 1069 | |
michael@0 | 1070 | // draw the mask on the CPU - this is a fallthrough path in case the |
michael@0 | 1071 | // GPU path fails |
michael@0 | 1072 | SkPaint::Style style = stroke.isHairlineStyle() ? SkPaint::kStroke_Style : |
michael@0 | 1073 | SkPaint::kFill_Style; |
michael@0 | 1074 | draw_with_mask_filter(fContext, *devPathPtr, paint.getMaskFilter(), |
michael@0 | 1075 | *draw.fClip, draw.fBounder, &grPaint, style); |
michael@0 | 1076 | return; |
michael@0 | 1077 | } |
michael@0 | 1078 | |
michael@0 | 1079 | fContext->drawPath(grPaint, *pathPtr, stroke); |
michael@0 | 1080 | } |
michael@0 | 1081 | |
michael@0 | 1082 | static const int kBmpSmallTileSize = 1 << 10; |
michael@0 | 1083 | |
michael@0 | 1084 | static inline int get_tile_count(const SkIRect& srcRect, int tileSize) { |
michael@0 | 1085 | int tilesX = (srcRect.fRight / tileSize) - (srcRect.fLeft / tileSize) + 1; |
michael@0 | 1086 | int tilesY = (srcRect.fBottom / tileSize) - (srcRect.fTop / tileSize) + 1; |
michael@0 | 1087 | return tilesX * tilesY; |
michael@0 | 1088 | } |
michael@0 | 1089 | |
michael@0 | 1090 | static int determine_tile_size(const SkBitmap& bitmap, const SkIRect& src, int maxTileSize) { |
michael@0 | 1091 | if (maxTileSize <= kBmpSmallTileSize) { |
michael@0 | 1092 | return maxTileSize; |
michael@0 | 1093 | } |
michael@0 | 1094 | |
michael@0 | 1095 | size_t maxTileTotalTileSize = get_tile_count(src, maxTileSize); |
michael@0 | 1096 | size_t smallTotalTileSize = get_tile_count(src, kBmpSmallTileSize); |
michael@0 | 1097 | |
michael@0 | 1098 | maxTileTotalTileSize *= maxTileSize * maxTileSize; |
michael@0 | 1099 | smallTotalTileSize *= kBmpSmallTileSize * kBmpSmallTileSize; |
michael@0 | 1100 | |
michael@0 | 1101 | if (maxTileTotalTileSize > 2 * smallTotalTileSize) { |
michael@0 | 1102 | return kBmpSmallTileSize; |
michael@0 | 1103 | } else { |
michael@0 | 1104 | return maxTileSize; |
michael@0 | 1105 | } |
michael@0 | 1106 | } |
michael@0 | 1107 | |
michael@0 | 1108 | // Given a bitmap, an optional src rect, and a context with a clip and matrix determine what |
michael@0 | 1109 | // pixels from the bitmap are necessary. |
michael@0 | 1110 | static void determine_clipped_src_rect(const GrContext* context, |
michael@0 | 1111 | const SkBitmap& bitmap, |
michael@0 | 1112 | const SkRect* srcRectPtr, |
michael@0 | 1113 | SkIRect* clippedSrcIRect) { |
michael@0 | 1114 | const GrClipData* clip = context->getClip(); |
michael@0 | 1115 | clip->getConservativeBounds(context->getRenderTarget(), clippedSrcIRect, NULL); |
michael@0 | 1116 | SkMatrix inv; |
michael@0 | 1117 | if (!context->getMatrix().invert(&inv)) { |
michael@0 | 1118 | clippedSrcIRect->setEmpty(); |
michael@0 | 1119 | return; |
michael@0 | 1120 | } |
michael@0 | 1121 | SkRect clippedSrcRect = SkRect::Make(*clippedSrcIRect); |
michael@0 | 1122 | inv.mapRect(&clippedSrcRect); |
michael@0 | 1123 | if (NULL != srcRectPtr) { |
michael@0 | 1124 | // we've setup src space 0,0 to map to the top left of the src rect. |
michael@0 | 1125 | clippedSrcRect.offset(srcRectPtr->fLeft, srcRectPtr->fTop); |
michael@0 | 1126 | if (!clippedSrcRect.intersect(*srcRectPtr)) { |
michael@0 | 1127 | clippedSrcIRect->setEmpty(); |
michael@0 | 1128 | return; |
michael@0 | 1129 | } |
michael@0 | 1130 | } |
michael@0 | 1131 | clippedSrcRect.roundOut(clippedSrcIRect); |
michael@0 | 1132 | SkIRect bmpBounds = SkIRect::MakeWH(bitmap.width(), bitmap.height()); |
michael@0 | 1133 | if (!clippedSrcIRect->intersect(bmpBounds)) { |
michael@0 | 1134 | clippedSrcIRect->setEmpty(); |
michael@0 | 1135 | } |
michael@0 | 1136 | } |
michael@0 | 1137 | |
michael@0 | 1138 | bool SkGpuDevice::shouldTileBitmap(const SkBitmap& bitmap, |
michael@0 | 1139 | const GrTextureParams& params, |
michael@0 | 1140 | const SkRect* srcRectPtr, |
michael@0 | 1141 | int maxTileSize, |
michael@0 | 1142 | int* tileSize, |
michael@0 | 1143 | SkIRect* clippedSrcRect) const { |
michael@0 | 1144 | // if bitmap is explictly texture backed then just use the texture |
michael@0 | 1145 | if (NULL != bitmap.getTexture()) { |
michael@0 | 1146 | return false; |
michael@0 | 1147 | } |
michael@0 | 1148 | |
michael@0 | 1149 | // if it's larger than the max tile size, then we have no choice but tiling. |
michael@0 | 1150 | if (bitmap.width() > maxTileSize || bitmap.height() > maxTileSize) { |
michael@0 | 1151 | determine_clipped_src_rect(fContext, bitmap, srcRectPtr, clippedSrcRect); |
michael@0 | 1152 | *tileSize = determine_tile_size(bitmap, *clippedSrcRect, maxTileSize); |
michael@0 | 1153 | return true; |
michael@0 | 1154 | } |
michael@0 | 1155 | |
michael@0 | 1156 | if (bitmap.width() * bitmap.height() < 4 * kBmpSmallTileSize * kBmpSmallTileSize) { |
michael@0 | 1157 | return false; |
michael@0 | 1158 | } |
michael@0 | 1159 | |
michael@0 | 1160 | // if the entire texture is already in our cache then no reason to tile it |
michael@0 | 1161 | if (GrIsBitmapInCache(fContext, bitmap, ¶ms)) { |
michael@0 | 1162 | return false; |
michael@0 | 1163 | } |
michael@0 | 1164 | |
michael@0 | 1165 | // At this point we know we could do the draw by uploading the entire bitmap |
michael@0 | 1166 | // as a texture. However, if the texture would be large compared to the |
michael@0 | 1167 | // cache size and we don't require most of it for this draw then tile to |
michael@0 | 1168 | // reduce the amount of upload and cache spill. |
michael@0 | 1169 | |
michael@0 | 1170 | // assumption here is that sw bitmap size is a good proxy for its size as |
michael@0 | 1171 | // a texture |
michael@0 | 1172 | size_t bmpSize = bitmap.getSize(); |
michael@0 | 1173 | size_t cacheSize; |
michael@0 | 1174 | fContext->getTextureCacheLimits(NULL, &cacheSize); |
michael@0 | 1175 | if (bmpSize < cacheSize / 2) { |
michael@0 | 1176 | return false; |
michael@0 | 1177 | } |
michael@0 | 1178 | |
michael@0 | 1179 | // Figure out how much of the src we will need based on the src rect and clipping. |
michael@0 | 1180 | determine_clipped_src_rect(fContext, bitmap, srcRectPtr, clippedSrcRect); |
michael@0 | 1181 | *tileSize = kBmpSmallTileSize; // already know whole bitmap fits in one max sized tile. |
michael@0 | 1182 | size_t usedTileBytes = get_tile_count(*clippedSrcRect, kBmpSmallTileSize) * |
michael@0 | 1183 | kBmpSmallTileSize * kBmpSmallTileSize; |
michael@0 | 1184 | |
michael@0 | 1185 | return usedTileBytes < 2 * bmpSize; |
michael@0 | 1186 | } |
michael@0 | 1187 | |
michael@0 | 1188 | void SkGpuDevice::drawBitmap(const SkDraw& origDraw, |
michael@0 | 1189 | const SkBitmap& bitmap, |
michael@0 | 1190 | const SkMatrix& m, |
michael@0 | 1191 | const SkPaint& paint) { |
michael@0 | 1192 | SkMatrix concat; |
michael@0 | 1193 | SkTCopyOnFirstWrite<SkDraw> draw(origDraw); |
michael@0 | 1194 | if (!m.isIdentity()) { |
michael@0 | 1195 | concat.setConcat(*draw->fMatrix, m); |
michael@0 | 1196 | draw.writable()->fMatrix = &concat; |
michael@0 | 1197 | } |
michael@0 | 1198 | this->drawBitmapCommon(*draw, bitmap, NULL, NULL, paint, SkCanvas::kNone_DrawBitmapRectFlag); |
michael@0 | 1199 | } |
michael@0 | 1200 | |
michael@0 | 1201 | // This method outsets 'iRect' by 'outset' all around and then clamps its extents to |
michael@0 | 1202 | // 'clamp'. 'offset' is adjusted to remain positioned over the top-left corner |
michael@0 | 1203 | // of 'iRect' for all possible outsets/clamps. |
michael@0 | 1204 | static inline void clamped_outset_with_offset(SkIRect* iRect, |
michael@0 | 1205 | int outset, |
michael@0 | 1206 | SkPoint* offset, |
michael@0 | 1207 | const SkIRect& clamp) { |
michael@0 | 1208 | iRect->outset(outset, outset); |
michael@0 | 1209 | |
michael@0 | 1210 | int leftClampDelta = clamp.fLeft - iRect->fLeft; |
michael@0 | 1211 | if (leftClampDelta > 0) { |
michael@0 | 1212 | offset->fX -= outset - leftClampDelta; |
michael@0 | 1213 | iRect->fLeft = clamp.fLeft; |
michael@0 | 1214 | } else { |
michael@0 | 1215 | offset->fX -= outset; |
michael@0 | 1216 | } |
michael@0 | 1217 | |
michael@0 | 1218 | int topClampDelta = clamp.fTop - iRect->fTop; |
michael@0 | 1219 | if (topClampDelta > 0) { |
michael@0 | 1220 | offset->fY -= outset - topClampDelta; |
michael@0 | 1221 | iRect->fTop = clamp.fTop; |
michael@0 | 1222 | } else { |
michael@0 | 1223 | offset->fY -= outset; |
michael@0 | 1224 | } |
michael@0 | 1225 | |
michael@0 | 1226 | if (iRect->fRight > clamp.fRight) { |
michael@0 | 1227 | iRect->fRight = clamp.fRight; |
michael@0 | 1228 | } |
michael@0 | 1229 | if (iRect->fBottom > clamp.fBottom) { |
michael@0 | 1230 | iRect->fBottom = clamp.fBottom; |
michael@0 | 1231 | } |
michael@0 | 1232 | } |
michael@0 | 1233 | |
michael@0 | 1234 | void SkGpuDevice::drawBitmapCommon(const SkDraw& draw, |
michael@0 | 1235 | const SkBitmap& bitmap, |
michael@0 | 1236 | const SkRect* srcRectPtr, |
michael@0 | 1237 | const SkSize* dstSizePtr, |
michael@0 | 1238 | const SkPaint& paint, |
michael@0 | 1239 | SkCanvas::DrawBitmapRectFlags flags) { |
michael@0 | 1240 | CHECK_SHOULD_DRAW(draw, false); |
michael@0 | 1241 | |
michael@0 | 1242 | SkRect srcRect; |
michael@0 | 1243 | SkSize dstSize; |
michael@0 | 1244 | // If there is no src rect, or the src rect contains the entire bitmap then we're effectively |
michael@0 | 1245 | // in the (easier) bleed case, so update flags. |
michael@0 | 1246 | if (NULL == srcRectPtr) { |
michael@0 | 1247 | SkScalar w = SkIntToScalar(bitmap.width()); |
michael@0 | 1248 | SkScalar h = SkIntToScalar(bitmap.height()); |
michael@0 | 1249 | dstSize.fWidth = w; |
michael@0 | 1250 | dstSize.fHeight = h; |
michael@0 | 1251 | srcRect.set(0, 0, w, h); |
michael@0 | 1252 | flags = (SkCanvas::DrawBitmapRectFlags) (flags | SkCanvas::kBleed_DrawBitmapRectFlag); |
michael@0 | 1253 | } else { |
michael@0 | 1254 | SkASSERT(NULL != dstSizePtr); |
michael@0 | 1255 | srcRect = *srcRectPtr; |
michael@0 | 1256 | dstSize = *dstSizePtr; |
michael@0 | 1257 | if (srcRect.fLeft <= 0 && srcRect.fTop <= 0 && |
michael@0 | 1258 | srcRect.fRight >= bitmap.width() && srcRect.fBottom >= bitmap.height()) { |
michael@0 | 1259 | flags = (SkCanvas::DrawBitmapRectFlags) (flags | SkCanvas::kBleed_DrawBitmapRectFlag); |
michael@0 | 1260 | } |
michael@0 | 1261 | } |
michael@0 | 1262 | |
michael@0 | 1263 | if (paint.getMaskFilter()){ |
michael@0 | 1264 | // Convert the bitmap to a shader so that the rect can be drawn |
michael@0 | 1265 | // through drawRect, which supports mask filters. |
michael@0 | 1266 | SkBitmap tmp; // subset of bitmap, if necessary |
michael@0 | 1267 | const SkBitmap* bitmapPtr = &bitmap; |
michael@0 | 1268 | SkMatrix localM; |
michael@0 | 1269 | if (NULL != srcRectPtr) { |
michael@0 | 1270 | localM.setTranslate(-srcRectPtr->fLeft, -srcRectPtr->fTop); |
michael@0 | 1271 | localM.postScale(dstSize.fWidth / srcRectPtr->width(), |
michael@0 | 1272 | dstSize.fHeight / srcRectPtr->height()); |
michael@0 | 1273 | // In bleed mode we position and trim the bitmap based on the src rect which is |
michael@0 | 1274 | // already accounted for in 'm' and 'srcRect'. In clamp mode we need to chop out |
michael@0 | 1275 | // the desired portion of the bitmap and then update 'm' and 'srcRect' to |
michael@0 | 1276 | // compensate. |
michael@0 | 1277 | if (!(SkCanvas::kBleed_DrawBitmapRectFlag & flags)) { |
michael@0 | 1278 | SkIRect iSrc; |
michael@0 | 1279 | srcRect.roundOut(&iSrc); |
michael@0 | 1280 | |
michael@0 | 1281 | SkPoint offset = SkPoint::Make(SkIntToScalar(iSrc.fLeft), |
michael@0 | 1282 | SkIntToScalar(iSrc.fTop)); |
michael@0 | 1283 | |
michael@0 | 1284 | if (!bitmap.extractSubset(&tmp, iSrc)) { |
michael@0 | 1285 | return; // extraction failed |
michael@0 | 1286 | } |
michael@0 | 1287 | bitmapPtr = &tmp; |
michael@0 | 1288 | srcRect.offset(-offset.fX, -offset.fY); |
michael@0 | 1289 | |
michael@0 | 1290 | // The source rect has changed so update the matrix |
michael@0 | 1291 | localM.preTranslate(offset.fX, offset.fY); |
michael@0 | 1292 | } |
michael@0 | 1293 | } else { |
michael@0 | 1294 | localM.reset(); |
michael@0 | 1295 | } |
michael@0 | 1296 | |
michael@0 | 1297 | SkPaint paintWithShader(paint); |
michael@0 | 1298 | paintWithShader.setShader(SkShader::CreateBitmapShader(*bitmapPtr, |
michael@0 | 1299 | SkShader::kClamp_TileMode, SkShader::kClamp_TileMode))->unref(); |
michael@0 | 1300 | paintWithShader.getShader()->setLocalMatrix(localM); |
michael@0 | 1301 | SkRect dstRect = {0, 0, dstSize.fWidth, dstSize.fHeight}; |
michael@0 | 1302 | this->drawRect(draw, dstRect, paintWithShader); |
michael@0 | 1303 | |
michael@0 | 1304 | return; |
michael@0 | 1305 | } |
michael@0 | 1306 | |
michael@0 | 1307 | // If there is no mask filter than it is OK to handle the src rect -> dst rect scaling using |
michael@0 | 1308 | // the view matrix rather than a local matrix. |
michael@0 | 1309 | SkMatrix m; |
michael@0 | 1310 | m.setScale(dstSize.fWidth / srcRect.width(), |
michael@0 | 1311 | dstSize.fHeight / srcRect.height()); |
michael@0 | 1312 | fContext->concatMatrix(m); |
michael@0 | 1313 | |
michael@0 | 1314 | GrTextureParams params; |
michael@0 | 1315 | SkPaint::FilterLevel paintFilterLevel = paint.getFilterLevel(); |
michael@0 | 1316 | GrTextureParams::FilterMode textureFilterMode; |
michael@0 | 1317 | |
michael@0 | 1318 | int tileFilterPad; |
michael@0 | 1319 | bool doBicubic = false; |
michael@0 | 1320 | |
michael@0 | 1321 | switch(paintFilterLevel) { |
michael@0 | 1322 | case SkPaint::kNone_FilterLevel: |
michael@0 | 1323 | tileFilterPad = 0; |
michael@0 | 1324 | textureFilterMode = GrTextureParams::kNone_FilterMode; |
michael@0 | 1325 | break; |
michael@0 | 1326 | case SkPaint::kLow_FilterLevel: |
michael@0 | 1327 | tileFilterPad = 1; |
michael@0 | 1328 | textureFilterMode = GrTextureParams::kBilerp_FilterMode; |
michael@0 | 1329 | break; |
michael@0 | 1330 | case SkPaint::kMedium_FilterLevel: |
michael@0 | 1331 | tileFilterPad = 1; |
michael@0 | 1332 | if (fContext->getMatrix().getMinStretch() < SK_Scalar1) { |
michael@0 | 1333 | textureFilterMode = GrTextureParams::kMipMap_FilterMode; |
michael@0 | 1334 | } else { |
michael@0 | 1335 | // Don't trigger MIP level generation unnecessarily. |
michael@0 | 1336 | textureFilterMode = GrTextureParams::kBilerp_FilterMode; |
michael@0 | 1337 | } |
michael@0 | 1338 | break; |
michael@0 | 1339 | case SkPaint::kHigh_FilterLevel: |
michael@0 | 1340 | // Minification can look bad with the bicubic effect. |
michael@0 | 1341 | if (fContext->getMatrix().getMinStretch() >= SK_Scalar1) { |
michael@0 | 1342 | // We will install an effect that does the filtering in the shader. |
michael@0 | 1343 | textureFilterMode = GrTextureParams::kNone_FilterMode; |
michael@0 | 1344 | tileFilterPad = GrBicubicEffect::kFilterTexelPad; |
michael@0 | 1345 | doBicubic = true; |
michael@0 | 1346 | } else { |
michael@0 | 1347 | textureFilterMode = GrTextureParams::kMipMap_FilterMode; |
michael@0 | 1348 | tileFilterPad = 1; |
michael@0 | 1349 | } |
michael@0 | 1350 | break; |
michael@0 | 1351 | default: |
michael@0 | 1352 | SkErrorInternals::SetError( kInvalidPaint_SkError, |
michael@0 | 1353 | "Sorry, I don't understand the filtering " |
michael@0 | 1354 | "mode you asked for. Falling back to " |
michael@0 | 1355 | "MIPMaps."); |
michael@0 | 1356 | tileFilterPad = 1; |
michael@0 | 1357 | textureFilterMode = GrTextureParams::kMipMap_FilterMode; |
michael@0 | 1358 | break; |
michael@0 | 1359 | } |
michael@0 | 1360 | |
michael@0 | 1361 | params.setFilterMode(textureFilterMode); |
michael@0 | 1362 | |
michael@0 | 1363 | int maxTileSize = fContext->getMaxTextureSize() - 2 * tileFilterPad; |
michael@0 | 1364 | int tileSize; |
michael@0 | 1365 | |
michael@0 | 1366 | SkIRect clippedSrcRect; |
michael@0 | 1367 | if (this->shouldTileBitmap(bitmap, params, srcRectPtr, maxTileSize, &tileSize, |
michael@0 | 1368 | &clippedSrcRect)) { |
michael@0 | 1369 | this->drawTiledBitmap(bitmap, srcRect, clippedSrcRect, params, paint, flags, tileSize, |
michael@0 | 1370 | doBicubic); |
michael@0 | 1371 | } else { |
michael@0 | 1372 | // take the simple case |
michael@0 | 1373 | this->internalDrawBitmap(bitmap, srcRect, params, paint, flags, doBicubic); |
michael@0 | 1374 | } |
michael@0 | 1375 | } |
michael@0 | 1376 | |
michael@0 | 1377 | // Break 'bitmap' into several tiles to draw it since it has already |
michael@0 | 1378 | // been determined to be too large to fit in VRAM |
michael@0 | 1379 | void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap, |
michael@0 | 1380 | const SkRect& srcRect, |
michael@0 | 1381 | const SkIRect& clippedSrcIRect, |
michael@0 | 1382 | const GrTextureParams& params, |
michael@0 | 1383 | const SkPaint& paint, |
michael@0 | 1384 | SkCanvas::DrawBitmapRectFlags flags, |
michael@0 | 1385 | int tileSize, |
michael@0 | 1386 | bool bicubic) { |
michael@0 | 1387 | SkRect clippedSrcRect = SkRect::Make(clippedSrcIRect); |
michael@0 | 1388 | |
michael@0 | 1389 | int nx = bitmap.width() / tileSize; |
michael@0 | 1390 | int ny = bitmap.height() / tileSize; |
michael@0 | 1391 | for (int x = 0; x <= nx; x++) { |
michael@0 | 1392 | for (int y = 0; y <= ny; y++) { |
michael@0 | 1393 | SkRect tileR; |
michael@0 | 1394 | tileR.set(SkIntToScalar(x * tileSize), |
michael@0 | 1395 | SkIntToScalar(y * tileSize), |
michael@0 | 1396 | SkIntToScalar((x + 1) * tileSize), |
michael@0 | 1397 | SkIntToScalar((y + 1) * tileSize)); |
michael@0 | 1398 | |
michael@0 | 1399 | if (!SkRect::Intersects(tileR, clippedSrcRect)) { |
michael@0 | 1400 | continue; |
michael@0 | 1401 | } |
michael@0 | 1402 | |
michael@0 | 1403 | if (!tileR.intersect(srcRect)) { |
michael@0 | 1404 | continue; |
michael@0 | 1405 | } |
michael@0 | 1406 | |
michael@0 | 1407 | SkBitmap tmpB; |
michael@0 | 1408 | SkIRect iTileR; |
michael@0 | 1409 | tileR.roundOut(&iTileR); |
michael@0 | 1410 | SkPoint offset = SkPoint::Make(SkIntToScalar(iTileR.fLeft), |
michael@0 | 1411 | SkIntToScalar(iTileR.fTop)); |
michael@0 | 1412 | |
michael@0 | 1413 | // Adjust the context matrix to draw at the right x,y in device space |
michael@0 | 1414 | SkMatrix tmpM; |
michael@0 | 1415 | GrContext::AutoMatrix am; |
michael@0 | 1416 | tmpM.setTranslate(offset.fX - srcRect.fLeft, offset.fY - srcRect.fTop); |
michael@0 | 1417 | am.setPreConcat(fContext, tmpM); |
michael@0 | 1418 | |
michael@0 | 1419 | if (SkPaint::kNone_FilterLevel != paint.getFilterLevel() || bicubic) { |
michael@0 | 1420 | SkIRect iClampRect; |
michael@0 | 1421 | |
michael@0 | 1422 | if (SkCanvas::kBleed_DrawBitmapRectFlag & flags) { |
michael@0 | 1423 | // In bleed mode we want to always expand the tile on all edges |
michael@0 | 1424 | // but stay within the bitmap bounds |
michael@0 | 1425 | iClampRect = SkIRect::MakeWH(bitmap.width(), bitmap.height()); |
michael@0 | 1426 | } else { |
michael@0 | 1427 | // In texture-domain/clamp mode we only want to expand the |
michael@0 | 1428 | // tile on edges interior to "srcRect" (i.e., we want to |
michael@0 | 1429 | // not bleed across the original clamped edges) |
michael@0 | 1430 | srcRect.roundOut(&iClampRect); |
michael@0 | 1431 | } |
michael@0 | 1432 | int outset = bicubic ? GrBicubicEffect::kFilterTexelPad : 1; |
michael@0 | 1433 | clamped_outset_with_offset(&iTileR, outset, &offset, iClampRect); |
michael@0 | 1434 | } |
michael@0 | 1435 | |
michael@0 | 1436 | if (bitmap.extractSubset(&tmpB, iTileR)) { |
michael@0 | 1437 | // now offset it to make it "local" to our tmp bitmap |
michael@0 | 1438 | tileR.offset(-offset.fX, -offset.fY); |
michael@0 | 1439 | |
michael@0 | 1440 | this->internalDrawBitmap(tmpB, tileR, params, paint, flags, bicubic); |
michael@0 | 1441 | } |
michael@0 | 1442 | } |
michael@0 | 1443 | } |
michael@0 | 1444 | } |
michael@0 | 1445 | |
michael@0 | 1446 | static bool has_aligned_samples(const SkRect& srcRect, |
michael@0 | 1447 | const SkRect& transformedRect) { |
michael@0 | 1448 | // detect pixel disalignment |
michael@0 | 1449 | if (SkScalarAbs(SkScalarRoundToScalar(transformedRect.left()) - |
michael@0 | 1450 | transformedRect.left()) < COLOR_BLEED_TOLERANCE && |
michael@0 | 1451 | SkScalarAbs(SkScalarRoundToScalar(transformedRect.top()) - |
michael@0 | 1452 | transformedRect.top()) < COLOR_BLEED_TOLERANCE && |
michael@0 | 1453 | SkScalarAbs(transformedRect.width() - srcRect.width()) < |
michael@0 | 1454 | COLOR_BLEED_TOLERANCE && |
michael@0 | 1455 | SkScalarAbs(transformedRect.height() - srcRect.height()) < |
michael@0 | 1456 | COLOR_BLEED_TOLERANCE) { |
michael@0 | 1457 | return true; |
michael@0 | 1458 | } |
michael@0 | 1459 | return false; |
michael@0 | 1460 | } |
michael@0 | 1461 | |
michael@0 | 1462 | static bool may_color_bleed(const SkRect& srcRect, |
michael@0 | 1463 | const SkRect& transformedRect, |
michael@0 | 1464 | const SkMatrix& m) { |
michael@0 | 1465 | // Only gets called if has_aligned_samples returned false. |
michael@0 | 1466 | // So we can assume that sampling is axis aligned but not texel aligned. |
michael@0 | 1467 | SkASSERT(!has_aligned_samples(srcRect, transformedRect)); |
michael@0 | 1468 | SkRect innerSrcRect(srcRect), innerTransformedRect, |
michael@0 | 1469 | outerTransformedRect(transformedRect); |
michael@0 | 1470 | innerSrcRect.inset(SK_ScalarHalf, SK_ScalarHalf); |
michael@0 | 1471 | m.mapRect(&innerTransformedRect, innerSrcRect); |
michael@0 | 1472 | |
michael@0 | 1473 | // The gap between outerTransformedRect and innerTransformedRect |
michael@0 | 1474 | // represents the projection of the source border area, which is |
michael@0 | 1475 | // problematic for color bleeding. We must check whether any |
michael@0 | 1476 | // destination pixels sample the border area. |
michael@0 | 1477 | outerTransformedRect.inset(COLOR_BLEED_TOLERANCE, COLOR_BLEED_TOLERANCE); |
michael@0 | 1478 | innerTransformedRect.outset(COLOR_BLEED_TOLERANCE, COLOR_BLEED_TOLERANCE); |
michael@0 | 1479 | SkIRect outer, inner; |
michael@0 | 1480 | outerTransformedRect.round(&outer); |
michael@0 | 1481 | innerTransformedRect.round(&inner); |
michael@0 | 1482 | // If the inner and outer rects round to the same result, it means the |
michael@0 | 1483 | // border does not overlap any pixel centers. Yay! |
michael@0 | 1484 | return inner != outer; |
michael@0 | 1485 | } |
michael@0 | 1486 | |
michael@0 | 1487 | |
michael@0 | 1488 | /* |
michael@0 | 1489 | * This is called by drawBitmap(), which has to handle images that may be too |
michael@0 | 1490 | * large to be represented by a single texture. |
michael@0 | 1491 | * |
michael@0 | 1492 | * internalDrawBitmap assumes that the specified bitmap will fit in a texture |
michael@0 | 1493 | * and that non-texture portion of the GrPaint has already been setup. |
michael@0 | 1494 | */ |
michael@0 | 1495 | void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap, |
michael@0 | 1496 | const SkRect& srcRect, |
michael@0 | 1497 | const GrTextureParams& params, |
michael@0 | 1498 | const SkPaint& paint, |
michael@0 | 1499 | SkCanvas::DrawBitmapRectFlags flags, |
michael@0 | 1500 | bool bicubic) { |
michael@0 | 1501 | SkASSERT(bitmap.width() <= fContext->getMaxTextureSize() && |
michael@0 | 1502 | bitmap.height() <= fContext->getMaxTextureSize()); |
michael@0 | 1503 | |
michael@0 | 1504 | GrTexture* texture; |
michael@0 | 1505 | SkAutoCachedTexture act(this, bitmap, ¶ms, &texture); |
michael@0 | 1506 | if (NULL == texture) { |
michael@0 | 1507 | return; |
michael@0 | 1508 | } |
michael@0 | 1509 | |
michael@0 | 1510 | SkRect dstRect = {0, 0, srcRect.width(), srcRect.height() }; |
michael@0 | 1511 | SkRect paintRect; |
michael@0 | 1512 | SkScalar wInv = SkScalarInvert(SkIntToScalar(texture->width())); |
michael@0 | 1513 | SkScalar hInv = SkScalarInvert(SkIntToScalar(texture->height())); |
michael@0 | 1514 | paintRect.setLTRB(SkScalarMul(srcRect.fLeft, wInv), |
michael@0 | 1515 | SkScalarMul(srcRect.fTop, hInv), |
michael@0 | 1516 | SkScalarMul(srcRect.fRight, wInv), |
michael@0 | 1517 | SkScalarMul(srcRect.fBottom, hInv)); |
michael@0 | 1518 | |
michael@0 | 1519 | bool needsTextureDomain = false; |
michael@0 | 1520 | if (!(flags & SkCanvas::kBleed_DrawBitmapRectFlag) && |
michael@0 | 1521 | (bicubic || params.filterMode() != GrTextureParams::kNone_FilterMode)) { |
michael@0 | 1522 | // Need texture domain if drawing a sub rect |
michael@0 | 1523 | needsTextureDomain = srcRect.width() < bitmap.width() || |
michael@0 | 1524 | srcRect.height() < bitmap.height(); |
michael@0 | 1525 | if (!bicubic && needsTextureDomain && fContext->getMatrix().rectStaysRect()) { |
michael@0 | 1526 | const SkMatrix& matrix = fContext->getMatrix(); |
michael@0 | 1527 | // sampling is axis-aligned |
michael@0 | 1528 | SkRect transformedRect; |
michael@0 | 1529 | matrix.mapRect(&transformedRect, srcRect); |
michael@0 | 1530 | |
michael@0 | 1531 | if (has_aligned_samples(srcRect, transformedRect)) { |
michael@0 | 1532 | // We could also turn off filtering here (but we already did a cache lookup with |
michael@0 | 1533 | // params). |
michael@0 | 1534 | needsTextureDomain = false; |
michael@0 | 1535 | } else { |
michael@0 | 1536 | needsTextureDomain = may_color_bleed(srcRect, transformedRect, matrix); |
michael@0 | 1537 | } |
michael@0 | 1538 | } |
michael@0 | 1539 | } |
michael@0 | 1540 | |
michael@0 | 1541 | SkRect textureDomain = SkRect::MakeEmpty(); |
michael@0 | 1542 | SkAutoTUnref<GrEffectRef> effect; |
michael@0 | 1543 | if (needsTextureDomain) { |
michael@0 | 1544 | // Use a constrained texture domain to avoid color bleeding |
michael@0 | 1545 | SkScalar left, top, right, bottom; |
michael@0 | 1546 | if (srcRect.width() > SK_Scalar1) { |
michael@0 | 1547 | SkScalar border = SK_ScalarHalf / texture->width(); |
michael@0 | 1548 | left = paintRect.left() + border; |
michael@0 | 1549 | right = paintRect.right() - border; |
michael@0 | 1550 | } else { |
michael@0 | 1551 | left = right = SkScalarHalf(paintRect.left() + paintRect.right()); |
michael@0 | 1552 | } |
michael@0 | 1553 | if (srcRect.height() > SK_Scalar1) { |
michael@0 | 1554 | SkScalar border = SK_ScalarHalf / texture->height(); |
michael@0 | 1555 | top = paintRect.top() + border; |
michael@0 | 1556 | bottom = paintRect.bottom() - border; |
michael@0 | 1557 | } else { |
michael@0 | 1558 | top = bottom = SkScalarHalf(paintRect.top() + paintRect.bottom()); |
michael@0 | 1559 | } |
michael@0 | 1560 | textureDomain.setLTRB(left, top, right, bottom); |
michael@0 | 1561 | if (bicubic) { |
michael@0 | 1562 | effect.reset(GrBicubicEffect::Create(texture, SkMatrix::I(), textureDomain)); |
michael@0 | 1563 | } else { |
michael@0 | 1564 | effect.reset(GrTextureDomainEffect::Create(texture, |
michael@0 | 1565 | SkMatrix::I(), |
michael@0 | 1566 | textureDomain, |
michael@0 | 1567 | GrTextureDomain::kClamp_Mode, |
michael@0 | 1568 | params.filterMode())); |
michael@0 | 1569 | } |
michael@0 | 1570 | } else if (bicubic) { |
michael@0 | 1571 | SkASSERT(GrTextureParams::kNone_FilterMode == params.filterMode()); |
michael@0 | 1572 | SkShader::TileMode tileModes[2] = { params.getTileModeX(), params.getTileModeY() }; |
michael@0 | 1573 | effect.reset(GrBicubicEffect::Create(texture, SkMatrix::I(), tileModes)); |
michael@0 | 1574 | } else { |
michael@0 | 1575 | effect.reset(GrSimpleTextureEffect::Create(texture, SkMatrix::I(), params)); |
michael@0 | 1576 | } |
michael@0 | 1577 | |
michael@0 | 1578 | // Construct a GrPaint by setting the bitmap texture as the first effect and then configuring |
michael@0 | 1579 | // the rest from the SkPaint. |
michael@0 | 1580 | GrPaint grPaint; |
michael@0 | 1581 | grPaint.addColorEffect(effect); |
michael@0 | 1582 | bool alphaOnly = !(SkBitmap::kA8_Config == bitmap.config()); |
michael@0 | 1583 | if (!skPaint2GrPaintNoShader(this, paint, alphaOnly, false, &grPaint)) { |
michael@0 | 1584 | return; |
michael@0 | 1585 | } |
michael@0 | 1586 | |
michael@0 | 1587 | fContext->drawRectToRect(grPaint, dstRect, paintRect, NULL); |
michael@0 | 1588 | } |
michael@0 | 1589 | |
michael@0 | 1590 | static bool filter_texture(SkBaseDevice* device, GrContext* context, |
michael@0 | 1591 | GrTexture* texture, const SkImageFilter* filter, |
michael@0 | 1592 | int w, int h, const SkImageFilter::Context& ctx, |
michael@0 | 1593 | SkBitmap* result, SkIPoint* offset) { |
michael@0 | 1594 | SkASSERT(filter); |
michael@0 | 1595 | SkDeviceImageFilterProxy proxy(device); |
michael@0 | 1596 | |
michael@0 | 1597 | if (filter->canFilterImageGPU()) { |
michael@0 | 1598 | // Save the render target and set it to NULL, so we don't accidentally draw to it in the |
michael@0 | 1599 | // filter. Also set the clip wide open and the matrix to identity. |
michael@0 | 1600 | GrContext::AutoWideOpenIdentityDraw awo(context, NULL); |
michael@0 | 1601 | return filter->filterImageGPU(&proxy, wrap_texture(texture), ctx, result, offset); |
michael@0 | 1602 | } else { |
michael@0 | 1603 | return false; |
michael@0 | 1604 | } |
michael@0 | 1605 | } |
michael@0 | 1606 | |
michael@0 | 1607 | void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap, |
michael@0 | 1608 | int left, int top, const SkPaint& paint) { |
michael@0 | 1609 | // drawSprite is defined to be in device coords. |
michael@0 | 1610 | CHECK_SHOULD_DRAW(draw, true); |
michael@0 | 1611 | |
michael@0 | 1612 | SkAutoLockPixels alp(bitmap, !bitmap.getTexture()); |
michael@0 | 1613 | if (!bitmap.getTexture() && !bitmap.readyToDraw()) { |
michael@0 | 1614 | return; |
michael@0 | 1615 | } |
michael@0 | 1616 | |
michael@0 | 1617 | int w = bitmap.width(); |
michael@0 | 1618 | int h = bitmap.height(); |
michael@0 | 1619 | |
michael@0 | 1620 | GrTexture* texture; |
michael@0 | 1621 | // draw sprite uses the default texture params |
michael@0 | 1622 | SkAutoCachedTexture act(this, bitmap, NULL, &texture); |
michael@0 | 1623 | |
michael@0 | 1624 | SkImageFilter* filter = paint.getImageFilter(); |
michael@0 | 1625 | // This bitmap will own the filtered result as a texture. |
michael@0 | 1626 | SkBitmap filteredBitmap; |
michael@0 | 1627 | |
michael@0 | 1628 | if (NULL != filter) { |
michael@0 | 1629 | SkIPoint offset = SkIPoint::Make(0, 0); |
michael@0 | 1630 | SkMatrix matrix(*draw.fMatrix); |
michael@0 | 1631 | matrix.postTranslate(SkIntToScalar(-left), SkIntToScalar(-top)); |
michael@0 | 1632 | SkIRect clipBounds = SkIRect::MakeWH(bitmap.width(), bitmap.height()); |
michael@0 | 1633 | SkImageFilter::Context ctx(matrix, clipBounds); |
michael@0 | 1634 | if (filter_texture(this, fContext, texture, filter, w, h, ctx, &filteredBitmap, |
michael@0 | 1635 | &offset)) { |
michael@0 | 1636 | texture = (GrTexture*) filteredBitmap.getTexture(); |
michael@0 | 1637 | w = filteredBitmap.width(); |
michael@0 | 1638 | h = filteredBitmap.height(); |
michael@0 | 1639 | left += offset.x(); |
michael@0 | 1640 | top += offset.y(); |
michael@0 | 1641 | } else { |
michael@0 | 1642 | return; |
michael@0 | 1643 | } |
michael@0 | 1644 | } |
michael@0 | 1645 | |
michael@0 | 1646 | GrPaint grPaint; |
michael@0 | 1647 | grPaint.addColorTextureEffect(texture, SkMatrix::I()); |
michael@0 | 1648 | |
michael@0 | 1649 | if(!skPaint2GrPaintNoShader(this, paint, true, false, &grPaint)) { |
michael@0 | 1650 | return; |
michael@0 | 1651 | } |
michael@0 | 1652 | |
michael@0 | 1653 | fContext->drawRectToRect(grPaint, |
michael@0 | 1654 | SkRect::MakeXYWH(SkIntToScalar(left), |
michael@0 | 1655 | SkIntToScalar(top), |
michael@0 | 1656 | SkIntToScalar(w), |
michael@0 | 1657 | SkIntToScalar(h)), |
michael@0 | 1658 | SkRect::MakeXYWH(0, |
michael@0 | 1659 | 0, |
michael@0 | 1660 | SK_Scalar1 * w / texture->width(), |
michael@0 | 1661 | SK_Scalar1 * h / texture->height())); |
michael@0 | 1662 | } |
michael@0 | 1663 | |
michael@0 | 1664 | void SkGpuDevice::drawBitmapRect(const SkDraw& origDraw, const SkBitmap& bitmap, |
michael@0 | 1665 | const SkRect* src, const SkRect& dst, |
michael@0 | 1666 | const SkPaint& paint, |
michael@0 | 1667 | SkCanvas::DrawBitmapRectFlags flags) { |
michael@0 | 1668 | SkMatrix matrix; |
michael@0 | 1669 | SkRect bitmapBounds, tmpSrc; |
michael@0 | 1670 | |
michael@0 | 1671 | bitmapBounds.set(0, 0, |
michael@0 | 1672 | SkIntToScalar(bitmap.width()), |
michael@0 | 1673 | SkIntToScalar(bitmap.height())); |
michael@0 | 1674 | |
michael@0 | 1675 | // Compute matrix from the two rectangles |
michael@0 | 1676 | if (NULL != src) { |
michael@0 | 1677 | tmpSrc = *src; |
michael@0 | 1678 | } else { |
michael@0 | 1679 | tmpSrc = bitmapBounds; |
michael@0 | 1680 | } |
michael@0 | 1681 | |
michael@0 | 1682 | matrix.setRectToRect(tmpSrc, dst, SkMatrix::kFill_ScaleToFit); |
michael@0 | 1683 | |
michael@0 | 1684 | // clip the tmpSrc to the bounds of the bitmap. No check needed if src==null. |
michael@0 | 1685 | if (NULL != src) { |
michael@0 | 1686 | if (!bitmapBounds.contains(tmpSrc)) { |
michael@0 | 1687 | if (!tmpSrc.intersect(bitmapBounds)) { |
michael@0 | 1688 | return; // nothing to draw |
michael@0 | 1689 | } |
michael@0 | 1690 | } |
michael@0 | 1691 | } |
michael@0 | 1692 | |
michael@0 | 1693 | SkRect tmpDst; |
michael@0 | 1694 | matrix.mapRect(&tmpDst, tmpSrc); |
michael@0 | 1695 | |
michael@0 | 1696 | SkTCopyOnFirstWrite<SkDraw> draw(origDraw); |
michael@0 | 1697 | if (0 != tmpDst.fLeft || 0 != tmpDst.fTop) { |
michael@0 | 1698 | // Translate so that tempDst's top left is at the origin. |
michael@0 | 1699 | matrix = *origDraw.fMatrix; |
michael@0 | 1700 | matrix.preTranslate(tmpDst.fLeft, tmpDst.fTop); |
michael@0 | 1701 | draw.writable()->fMatrix = &matrix; |
michael@0 | 1702 | } |
michael@0 | 1703 | SkSize dstSize; |
michael@0 | 1704 | dstSize.fWidth = tmpDst.width(); |
michael@0 | 1705 | dstSize.fHeight = tmpDst.height(); |
michael@0 | 1706 | |
michael@0 | 1707 | this->drawBitmapCommon(*draw, bitmap, &tmpSrc, &dstSize, paint, flags); |
michael@0 | 1708 | } |
michael@0 | 1709 | |
michael@0 | 1710 | void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device, |
michael@0 | 1711 | int x, int y, const SkPaint& paint) { |
michael@0 | 1712 | // clear of the source device must occur before CHECK_SHOULD_DRAW |
michael@0 | 1713 | SkGpuDevice* dev = static_cast<SkGpuDevice*>(device); |
michael@0 | 1714 | if (dev->fNeedClear) { |
michael@0 | 1715 | // TODO: could check here whether we really need to draw at all |
michael@0 | 1716 | dev->clear(0x0); |
michael@0 | 1717 | } |
michael@0 | 1718 | |
michael@0 | 1719 | // drawDevice is defined to be in device coords. |
michael@0 | 1720 | CHECK_SHOULD_DRAW(draw, true); |
michael@0 | 1721 | |
michael@0 | 1722 | GrRenderTarget* devRT = dev->accessRenderTarget(); |
michael@0 | 1723 | GrTexture* devTex; |
michael@0 | 1724 | if (NULL == (devTex = devRT->asTexture())) { |
michael@0 | 1725 | return; |
michael@0 | 1726 | } |
michael@0 | 1727 | |
michael@0 | 1728 | const SkBitmap& bm = dev->accessBitmap(false); |
michael@0 | 1729 | int w = bm.width(); |
michael@0 | 1730 | int h = bm.height(); |
michael@0 | 1731 | |
michael@0 | 1732 | SkImageFilter* filter = paint.getImageFilter(); |
michael@0 | 1733 | // This bitmap will own the filtered result as a texture. |
michael@0 | 1734 | SkBitmap filteredBitmap; |
michael@0 | 1735 | |
michael@0 | 1736 | if (NULL != filter) { |
michael@0 | 1737 | SkIPoint offset = SkIPoint::Make(0, 0); |
michael@0 | 1738 | SkMatrix matrix(*draw.fMatrix); |
michael@0 | 1739 | matrix.postTranslate(SkIntToScalar(-x), SkIntToScalar(-y)); |
michael@0 | 1740 | SkIRect clipBounds = SkIRect::MakeWH(devTex->width(), devTex->height()); |
michael@0 | 1741 | SkImageFilter::Context ctx(matrix, clipBounds); |
michael@0 | 1742 | if (filter_texture(this, fContext, devTex, filter, w, h, ctx, &filteredBitmap, |
michael@0 | 1743 | &offset)) { |
michael@0 | 1744 | devTex = filteredBitmap.getTexture(); |
michael@0 | 1745 | w = filteredBitmap.width(); |
michael@0 | 1746 | h = filteredBitmap.height(); |
michael@0 | 1747 | x += offset.fX; |
michael@0 | 1748 | y += offset.fY; |
michael@0 | 1749 | } else { |
michael@0 | 1750 | return; |
michael@0 | 1751 | } |
michael@0 | 1752 | } |
michael@0 | 1753 | |
michael@0 | 1754 | GrPaint grPaint; |
michael@0 | 1755 | grPaint.addColorTextureEffect(devTex, SkMatrix::I()); |
michael@0 | 1756 | |
michael@0 | 1757 | if (!skPaint2GrPaintNoShader(this, paint, true, false, &grPaint)) { |
michael@0 | 1758 | return; |
michael@0 | 1759 | } |
michael@0 | 1760 | |
michael@0 | 1761 | SkRect dstRect = SkRect::MakeXYWH(SkIntToScalar(x), |
michael@0 | 1762 | SkIntToScalar(y), |
michael@0 | 1763 | SkIntToScalar(w), |
michael@0 | 1764 | SkIntToScalar(h)); |
michael@0 | 1765 | |
michael@0 | 1766 | // The device being drawn may not fill up its texture (e.g. saveLayer uses approximate |
michael@0 | 1767 | // scratch texture). |
michael@0 | 1768 | SkRect srcRect = SkRect::MakeWH(SK_Scalar1 * w / devTex->width(), |
michael@0 | 1769 | SK_Scalar1 * h / devTex->height()); |
michael@0 | 1770 | |
michael@0 | 1771 | fContext->drawRectToRect(grPaint, dstRect, srcRect); |
michael@0 | 1772 | } |
michael@0 | 1773 | |
michael@0 | 1774 | bool SkGpuDevice::canHandleImageFilter(const SkImageFilter* filter) { |
michael@0 | 1775 | return filter->canFilterImageGPU(); |
michael@0 | 1776 | } |
michael@0 | 1777 | |
michael@0 | 1778 | bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src, |
michael@0 | 1779 | const SkImageFilter::Context& ctx, |
michael@0 | 1780 | SkBitmap* result, SkIPoint* offset) { |
michael@0 | 1781 | // want explicitly our impl, so guard against a subclass of us overriding it |
michael@0 | 1782 | if (!this->SkGpuDevice::canHandleImageFilter(filter)) { |
michael@0 | 1783 | return false; |
michael@0 | 1784 | } |
michael@0 | 1785 | |
michael@0 | 1786 | SkAutoLockPixels alp(src, !src.getTexture()); |
michael@0 | 1787 | if (!src.getTexture() && !src.readyToDraw()) { |
michael@0 | 1788 | return false; |
michael@0 | 1789 | } |
michael@0 | 1790 | |
michael@0 | 1791 | GrTexture* texture; |
michael@0 | 1792 | // We assume here that the filter will not attempt to tile the src. Otherwise, this cache lookup |
michael@0 | 1793 | // must be pushed upstack. |
michael@0 | 1794 | SkAutoCachedTexture act(this, src, NULL, &texture); |
michael@0 | 1795 | |
michael@0 | 1796 | return filter_texture(this, fContext, texture, filter, src.width(), src.height(), ctx, |
michael@0 | 1797 | result, offset); |
michael@0 | 1798 | } |
michael@0 | 1799 | |
michael@0 | 1800 | /////////////////////////////////////////////////////////////////////////////// |
michael@0 | 1801 | |
michael@0 | 1802 | // must be in SkCanvas::VertexMode order |
michael@0 | 1803 | static const GrPrimitiveType gVertexMode2PrimitiveType[] = { |
michael@0 | 1804 | kTriangles_GrPrimitiveType, |
michael@0 | 1805 | kTriangleStrip_GrPrimitiveType, |
michael@0 | 1806 | kTriangleFan_GrPrimitiveType, |
michael@0 | 1807 | }; |
michael@0 | 1808 | |
michael@0 | 1809 | void SkGpuDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode, |
michael@0 | 1810 | int vertexCount, const SkPoint vertices[], |
michael@0 | 1811 | const SkPoint texs[], const SkColor colors[], |
michael@0 | 1812 | SkXfermode* xmode, |
michael@0 | 1813 | const uint16_t indices[], int indexCount, |
michael@0 | 1814 | const SkPaint& paint) { |
michael@0 | 1815 | CHECK_SHOULD_DRAW(draw, false); |
michael@0 | 1816 | |
michael@0 | 1817 | GrPaint grPaint; |
michael@0 | 1818 | // we ignore the shader if texs is null. |
michael@0 | 1819 | if (NULL == texs) { |
michael@0 | 1820 | if (!skPaint2GrPaintNoShader(this, paint, false, NULL == colors, &grPaint)) { |
michael@0 | 1821 | return; |
michael@0 | 1822 | } |
michael@0 | 1823 | } else { |
michael@0 | 1824 | if (!skPaint2GrPaintShader(this, paint, NULL == colors, &grPaint)) { |
michael@0 | 1825 | return; |
michael@0 | 1826 | } |
michael@0 | 1827 | } |
michael@0 | 1828 | |
michael@0 | 1829 | if (NULL != xmode && NULL != texs && NULL != colors) { |
michael@0 | 1830 | if (!SkXfermode::IsMode(xmode, SkXfermode::kModulate_Mode)) { |
michael@0 | 1831 | SkDebugf("Unsupported vertex-color/texture xfer mode.\n"); |
michael@0 | 1832 | #if 0 |
michael@0 | 1833 | return |
michael@0 | 1834 | #endif |
michael@0 | 1835 | } |
michael@0 | 1836 | } |
michael@0 | 1837 | |
michael@0 | 1838 | SkAutoSTMalloc<128, GrColor> convertedColors(0); |
michael@0 | 1839 | if (NULL != colors) { |
michael@0 | 1840 | // need to convert byte order and from non-PM to PM |
michael@0 | 1841 | convertedColors.reset(vertexCount); |
michael@0 | 1842 | for (int i = 0; i < vertexCount; ++i) { |
michael@0 | 1843 | convertedColors[i] = SkColor2GrColor(colors[i]); |
michael@0 | 1844 | } |
michael@0 | 1845 | colors = convertedColors.get(); |
michael@0 | 1846 | } |
michael@0 | 1847 | fContext->drawVertices(grPaint, |
michael@0 | 1848 | gVertexMode2PrimitiveType[vmode], |
michael@0 | 1849 | vertexCount, |
michael@0 | 1850 | (GrPoint*) vertices, |
michael@0 | 1851 | (GrPoint*) texs, |
michael@0 | 1852 | colors, |
michael@0 | 1853 | indices, |
michael@0 | 1854 | indexCount); |
michael@0 | 1855 | } |
michael@0 | 1856 | |
michael@0 | 1857 | /////////////////////////////////////////////////////////////////////////////// |
michael@0 | 1858 | |
michael@0 | 1859 | void SkGpuDevice::drawText(const SkDraw& draw, const void* text, |
michael@0 | 1860 | size_t byteLength, SkScalar x, SkScalar y, |
michael@0 | 1861 | const SkPaint& paint) { |
michael@0 | 1862 | CHECK_SHOULD_DRAW(draw, false); |
michael@0 | 1863 | |
michael@0 | 1864 | if (fMainTextContext->canDraw(paint)) { |
michael@0 | 1865 | GrPaint grPaint; |
michael@0 | 1866 | if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { |
michael@0 | 1867 | return; |
michael@0 | 1868 | } |
michael@0 | 1869 | |
michael@0 | 1870 | SkDEBUGCODE(this->validate();) |
michael@0 | 1871 | |
michael@0 | 1872 | fMainTextContext->drawText(grPaint, paint, (const char *)text, byteLength, x, y); |
michael@0 | 1873 | } else if (fFallbackTextContext && fFallbackTextContext->canDraw(paint)) { |
michael@0 | 1874 | GrPaint grPaint; |
michael@0 | 1875 | if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { |
michael@0 | 1876 | return; |
michael@0 | 1877 | } |
michael@0 | 1878 | |
michael@0 | 1879 | SkDEBUGCODE(this->validate();) |
michael@0 | 1880 | |
michael@0 | 1881 | fFallbackTextContext->drawText(grPaint, paint, (const char *)text, byteLength, x, y); |
michael@0 | 1882 | } else { |
michael@0 | 1883 | // this guy will just call our drawPath() |
michael@0 | 1884 | draw.drawText_asPaths((const char*)text, byteLength, x, y, paint); |
michael@0 | 1885 | } |
michael@0 | 1886 | } |
michael@0 | 1887 | |
michael@0 | 1888 | void SkGpuDevice::drawPosText(const SkDraw& draw, const void* text, |
michael@0 | 1889 | size_t byteLength, const SkScalar pos[], |
michael@0 | 1890 | SkScalar constY, int scalarsPerPos, |
michael@0 | 1891 | const SkPaint& paint) { |
michael@0 | 1892 | CHECK_SHOULD_DRAW(draw, false); |
michael@0 | 1893 | |
michael@0 | 1894 | if (fMainTextContext->canDraw(paint)) { |
michael@0 | 1895 | GrPaint grPaint; |
michael@0 | 1896 | if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { |
michael@0 | 1897 | return; |
michael@0 | 1898 | } |
michael@0 | 1899 | |
michael@0 | 1900 | SkDEBUGCODE(this->validate();) |
michael@0 | 1901 | |
michael@0 | 1902 | fMainTextContext->drawPosText(grPaint, paint, (const char *)text, byteLength, pos, |
michael@0 | 1903 | constY, scalarsPerPos); |
michael@0 | 1904 | } else if (fFallbackTextContext && fFallbackTextContext->canDraw(paint)) { |
michael@0 | 1905 | GrPaint grPaint; |
michael@0 | 1906 | if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { |
michael@0 | 1907 | return; |
michael@0 | 1908 | } |
michael@0 | 1909 | |
michael@0 | 1910 | SkDEBUGCODE(this->validate();) |
michael@0 | 1911 | |
michael@0 | 1912 | fFallbackTextContext->drawPosText(grPaint, paint, (const char *)text, byteLength, pos, |
michael@0 | 1913 | constY, scalarsPerPos); |
michael@0 | 1914 | } else { |
michael@0 | 1915 | draw.drawPosText_asPaths((const char*)text, byteLength, pos, constY, |
michael@0 | 1916 | scalarsPerPos, paint); |
michael@0 | 1917 | } |
michael@0 | 1918 | } |
michael@0 | 1919 | |
michael@0 | 1920 | void SkGpuDevice::drawTextOnPath(const SkDraw& draw, const void* text, |
michael@0 | 1921 | size_t len, const SkPath& path, |
michael@0 | 1922 | const SkMatrix* m, const SkPaint& paint) { |
michael@0 | 1923 | CHECK_SHOULD_DRAW(draw, false); |
michael@0 | 1924 | |
michael@0 | 1925 | SkASSERT(draw.fDevice == this); |
michael@0 | 1926 | draw.drawTextOnPath((const char*)text, len, path, m, paint); |
michael@0 | 1927 | } |
michael@0 | 1928 | |
michael@0 | 1929 | /////////////////////////////////////////////////////////////////////////////// |
michael@0 | 1930 | |
michael@0 | 1931 | bool SkGpuDevice::filterTextFlags(const SkPaint& paint, TextFlags* flags) { |
michael@0 | 1932 | if (!paint.isLCDRenderText()) { |
michael@0 | 1933 | // we're cool with the paint as is |
michael@0 | 1934 | return false; |
michael@0 | 1935 | } |
michael@0 | 1936 | |
michael@0 | 1937 | if (paint.getShader() || |
michael@0 | 1938 | paint.getXfermode() || // unless its srcover |
michael@0 | 1939 | paint.getMaskFilter() || |
michael@0 | 1940 | paint.getRasterizer() || |
michael@0 | 1941 | paint.getColorFilter() || |
michael@0 | 1942 | paint.getPathEffect() || |
michael@0 | 1943 | paint.isFakeBoldText() || |
michael@0 | 1944 | paint.getStyle() != SkPaint::kFill_Style) { |
michael@0 | 1945 | // turn off lcd |
michael@0 | 1946 | flags->fFlags = paint.getFlags() & ~SkPaint::kLCDRenderText_Flag; |
michael@0 | 1947 | flags->fHinting = paint.getHinting(); |
michael@0 | 1948 | return true; |
michael@0 | 1949 | } |
michael@0 | 1950 | // we're cool with the paint as is |
michael@0 | 1951 | return false; |
michael@0 | 1952 | } |
michael@0 | 1953 | |
michael@0 | 1954 | void SkGpuDevice::flush() { |
michael@0 | 1955 | DO_DEFERRED_CLEAR(); |
michael@0 | 1956 | fContext->resolveRenderTarget(fRenderTarget); |
michael@0 | 1957 | } |
michael@0 | 1958 | |
michael@0 | 1959 | /////////////////////////////////////////////////////////////////////////////// |
michael@0 | 1960 | |
michael@0 | 1961 | SkBaseDevice* SkGpuDevice::onCreateDevice(const SkImageInfo& info, Usage usage) { |
michael@0 | 1962 | GrTextureDesc desc; |
michael@0 | 1963 | desc.fConfig = fRenderTarget->config(); |
michael@0 | 1964 | desc.fFlags = kRenderTarget_GrTextureFlagBit; |
michael@0 | 1965 | desc.fWidth = info.width(); |
michael@0 | 1966 | desc.fHeight = info.height(); |
michael@0 | 1967 | desc.fSampleCnt = fRenderTarget->numSamples(); |
michael@0 | 1968 | |
michael@0 | 1969 | SkAutoTUnref<GrTexture> texture; |
michael@0 | 1970 | // Skia's convention is to only clear a device if it is non-opaque. |
michael@0 | 1971 | bool needClear = !info.isOpaque(); |
michael@0 | 1972 | |
michael@0 | 1973 | #if CACHE_COMPATIBLE_DEVICE_TEXTURES |
michael@0 | 1974 | // layers are never draw in repeat modes, so we can request an approx |
michael@0 | 1975 | // match and ignore any padding. |
michael@0 | 1976 | const GrContext::ScratchTexMatch match = (kSaveLayer_Usage == usage) ? |
michael@0 | 1977 | GrContext::kApprox_ScratchTexMatch : |
michael@0 | 1978 | GrContext::kExact_ScratchTexMatch; |
michael@0 | 1979 | texture.reset(fContext->lockAndRefScratchTexture(desc, match)); |
michael@0 | 1980 | #else |
michael@0 | 1981 | texture.reset(fContext->createUncachedTexture(desc, NULL, 0)); |
michael@0 | 1982 | #endif |
michael@0 | 1983 | if (NULL != texture.get()) { |
michael@0 | 1984 | return SkNEW_ARGS(SkGpuDevice,(fContext, texture, needClear)); |
michael@0 | 1985 | } else { |
michael@0 | 1986 | GrPrintf("---- failed to create compatible device texture [%d %d]\n", |
michael@0 | 1987 | info.width(), info.height()); |
michael@0 | 1988 | return NULL; |
michael@0 | 1989 | } |
michael@0 | 1990 | } |
michael@0 | 1991 | |
michael@0 | 1992 | SkSurface* SkGpuDevice::newSurface(const SkImageInfo& info) { |
michael@0 | 1993 | return SkSurface::NewRenderTarget(fContext, info, fRenderTarget->numSamples()); |
michael@0 | 1994 | } |
michael@0 | 1995 | |
michael@0 | 1996 | SkGpuDevice::SkGpuDevice(GrContext* context, |
michael@0 | 1997 | GrTexture* texture, |
michael@0 | 1998 | bool needClear) |
michael@0 | 1999 | : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) { |
michael@0 | 2000 | |
michael@0 | 2001 | SkASSERT(texture && texture->asRenderTarget()); |
michael@0 | 2002 | // This constructor is called from onCreateDevice. It has locked the RT in the texture |
michael@0 | 2003 | // cache. We pass true for the third argument so that it will get unlocked. |
michael@0 | 2004 | this->initFromRenderTarget(context, texture->asRenderTarget(), true); |
michael@0 | 2005 | fNeedClear = needClear; |
michael@0 | 2006 | } |
michael@0 | 2007 | |
michael@0 | 2008 | class GPUAccelData : public SkPicture::AccelData { |
michael@0 | 2009 | public: |
michael@0 | 2010 | GPUAccelData(Key key) : INHERITED(key) { } |
michael@0 | 2011 | |
michael@0 | 2012 | protected: |
michael@0 | 2013 | |
michael@0 | 2014 | private: |
michael@0 | 2015 | typedef SkPicture::AccelData INHERITED; |
michael@0 | 2016 | }; |
michael@0 | 2017 | |
michael@0 | 2018 | // In the future this may not be a static method if we need to incorporate the |
michael@0 | 2019 | // clip and matrix state into the key |
michael@0 | 2020 | SkPicture::AccelData::Key SkGpuDevice::ComputeAccelDataKey() { |
michael@0 | 2021 | static const SkPicture::AccelData::Key gGPUID = SkPicture::AccelData::GenerateDomain(); |
michael@0 | 2022 | |
michael@0 | 2023 | return gGPUID; |
michael@0 | 2024 | } |
michael@0 | 2025 | |
michael@0 | 2026 | void SkGpuDevice::EXPERIMENTAL_optimize(SkPicture* picture) { |
michael@0 | 2027 | SkPicture::AccelData::Key key = ComputeAccelDataKey(); |
michael@0 | 2028 | |
michael@0 | 2029 | GPUAccelData* data = SkNEW_ARGS(GPUAccelData, (key)); |
michael@0 | 2030 | |
michael@0 | 2031 | picture->EXPERIMENTAL_addAccelData(data); |
michael@0 | 2032 | } |
michael@0 | 2033 | |
michael@0 | 2034 | bool SkGpuDevice::EXPERIMENTAL_drawPicture(const SkPicture& picture) { |
michael@0 | 2035 | SkPicture::AccelData::Key key = ComputeAccelDataKey(); |
michael@0 | 2036 | |
michael@0 | 2037 | const SkPicture::AccelData* data = picture.EXPERIMENTAL_getAccelData(key); |
michael@0 | 2038 | if (NULL == data) { |
michael@0 | 2039 | return false; |
michael@0 | 2040 | } |
michael@0 | 2041 | |
michael@0 | 2042 | #if 0 |
michael@0 | 2043 | const GPUAccelData *gpuData = static_cast<const GPUAccelData*>(data); |
michael@0 | 2044 | #endif |
michael@0 | 2045 | |
michael@0 | 2046 | return false; |
michael@0 | 2047 | } |