Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
michael@0 | 1 | /* |
michael@0 | 2 | * Copyright 2013 Google Inc. |
michael@0 | 3 | * |
michael@0 | 4 | * Use of this source code is governed by a BSD-style license that can be |
michael@0 | 5 | * found in the LICENSE file. |
michael@0 | 6 | */ |
michael@0 | 7 | |
michael@0 | 8 | #ifndef GrGLProgramEffects_DEFINED |
michael@0 | 9 | #define GrGLProgramEffects_DEFINED |
michael@0 | 10 | |
michael@0 | 11 | #include "GrBackendEffectFactory.h" |
michael@0 | 12 | #include "GrTexture.h" |
michael@0 | 13 | #include "GrTextureAccess.h" |
michael@0 | 14 | #include "GrGLUniformManager.h" |
michael@0 | 15 | |
michael@0 | 16 | class GrEffectStage; |
michael@0 | 17 | class GrGLVertexProgramEffectsBuilder; |
michael@0 | 18 | class GrGLShaderBuilder; |
michael@0 | 19 | class GrGLFullShaderBuilder; |
michael@0 | 20 | class GrGLFragmentOnlyShaderBuilder; |
michael@0 | 21 | |
michael@0 | 22 | /** |
michael@0 | 23 | * This class encapsulates an array of GrGLEffects and their supporting data (coord transforms |
michael@0 | 24 | * and textures). It is built with GrGLProgramEffectsBuilder, then used to manage the necessary GL |
michael@0 | 25 | * state and shader uniforms. |
michael@0 | 26 | */ |
michael@0 | 27 | class GrGLProgramEffects { |
michael@0 | 28 | public: |
michael@0 | 29 | typedef GrBackendEffectFactory::EffectKey EffectKey; |
michael@0 | 30 | typedef GrGLUniformManager::UniformHandle UniformHandle; |
michael@0 | 31 | |
michael@0 | 32 | /** |
michael@0 | 33 | * These methods generate different portions of an effect's final key. |
michael@0 | 34 | */ |
michael@0 | 35 | static EffectKey GenAttribKey(const GrDrawEffect&); |
michael@0 | 36 | static EffectKey GenTransformKey(const GrDrawEffect&); |
michael@0 | 37 | static EffectKey GenTextureKey(const GrDrawEffect&, const GrGLCaps&); |
michael@0 | 38 | |
michael@0 | 39 | virtual ~GrGLProgramEffects(); |
michael@0 | 40 | |
michael@0 | 41 | /** |
michael@0 | 42 | * Assigns a texture unit to each sampler. It starts on *texUnitIdx and writes the next |
michael@0 | 43 | * available unit to *texUnitIdx when it returns. |
michael@0 | 44 | */ |
michael@0 | 45 | void initSamplers(const GrGLUniformManager&, int* texUnitIdx); |
michael@0 | 46 | |
michael@0 | 47 | /** |
michael@0 | 48 | * Calls setData() on each effect, and sets their transformation matrices and texture bindings. |
michael@0 | 49 | */ |
michael@0 | 50 | virtual void setData(GrGpuGL*, |
michael@0 | 51 | const GrGLUniformManager&, |
michael@0 | 52 | const GrEffectStage* effectStages[]) = 0; |
michael@0 | 53 | |
michael@0 | 54 | /** |
michael@0 | 55 | * Passed to GrGLEffects so they can add transformed coordinates to their shader code. |
michael@0 | 56 | */ |
michael@0 | 57 | class TransformedCoords { |
michael@0 | 58 | public: |
michael@0 | 59 | TransformedCoords(const SkString& name, GrSLType type) |
michael@0 | 60 | : fName(name), fType(type) { |
michael@0 | 61 | } |
michael@0 | 62 | |
michael@0 | 63 | const char* c_str() const { return fName.c_str(); } |
michael@0 | 64 | GrSLType type() const { return fType; } |
michael@0 | 65 | const SkString& getName() const { return fName; } |
michael@0 | 66 | |
michael@0 | 67 | private: |
michael@0 | 68 | SkString fName; |
michael@0 | 69 | GrSLType fType; |
michael@0 | 70 | }; |
michael@0 | 71 | |
michael@0 | 72 | typedef SkTArray<TransformedCoords> TransformedCoordsArray; |
michael@0 | 73 | |
michael@0 | 74 | /** |
michael@0 | 75 | * Passed to GrGLEffects so they can add texture reads to their shader code. |
michael@0 | 76 | */ |
michael@0 | 77 | class TextureSampler { |
michael@0 | 78 | public: |
michael@0 | 79 | TextureSampler(UniformHandle uniform, const GrTextureAccess& access) |
michael@0 | 80 | : fSamplerUniform(uniform) |
michael@0 | 81 | , fConfigComponentMask(GrPixelConfigComponentMask(access.getTexture()->config())) { |
michael@0 | 82 | SkASSERT(0 != fConfigComponentMask); |
michael@0 | 83 | memcpy(fSwizzle, access.getSwizzle(), 5); |
michael@0 | 84 | } |
michael@0 | 85 | |
michael@0 | 86 | UniformHandle samplerUniform() const { return fSamplerUniform; } |
michael@0 | 87 | // bitfield of GrColorComponentFlags present in the texture's config. |
michael@0 | 88 | uint32_t configComponentMask() const { return fConfigComponentMask; } |
michael@0 | 89 | const char* swizzle() const { return fSwizzle; } |
michael@0 | 90 | |
michael@0 | 91 | private: |
michael@0 | 92 | UniformHandle fSamplerUniform; |
michael@0 | 93 | uint32_t fConfigComponentMask; |
michael@0 | 94 | char fSwizzle[5]; |
michael@0 | 95 | }; |
michael@0 | 96 | |
michael@0 | 97 | typedef SkTArray<TextureSampler> TextureSamplerArray; |
michael@0 | 98 | |
michael@0 | 99 | protected: |
michael@0 | 100 | GrGLProgramEffects(int reserveCount) |
michael@0 | 101 | : fGLEffects(reserveCount) |
michael@0 | 102 | , fSamplers(reserveCount) { |
michael@0 | 103 | } |
michael@0 | 104 | |
michael@0 | 105 | /** |
michael@0 | 106 | * Helper for emitEffect() in a subclasses. Emits uniforms for an effect's texture accesses and |
michael@0 | 107 | * appends the necessary data to the TextureSamplerArray* object so effects can add texture |
michael@0 | 108 | * lookups to their code. This method is only meant to be called during the construction phase. |
michael@0 | 109 | */ |
michael@0 | 110 | void emitSamplers(GrGLShaderBuilder*, const GrEffectRef&, TextureSamplerArray*); |
michael@0 | 111 | |
michael@0 | 112 | /** |
michael@0 | 113 | * Helper for setData(). Binds all the textures for an effect. |
michael@0 | 114 | */ |
michael@0 | 115 | void bindTextures(GrGpuGL*, const GrEffectRef&, int effectIdx); |
michael@0 | 116 | |
michael@0 | 117 | struct Sampler { |
michael@0 | 118 | SkDEBUGCODE(Sampler() : fTextureUnit(-1) {}) |
michael@0 | 119 | UniformHandle fUniform; |
michael@0 | 120 | int fTextureUnit; |
michael@0 | 121 | }; |
michael@0 | 122 | |
michael@0 | 123 | SkTArray<GrGLEffect*> fGLEffects; |
michael@0 | 124 | SkTArray<SkSTArray<4, Sampler, true> > fSamplers; |
michael@0 | 125 | }; |
michael@0 | 126 | |
michael@0 | 127 | /** |
michael@0 | 128 | * This is an abstract base class for constructing different types of GrGLProgramEffects objects. |
michael@0 | 129 | */ |
michael@0 | 130 | class GrGLProgramEffectsBuilder { |
michael@0 | 131 | public: |
michael@0 | 132 | virtual ~GrGLProgramEffectsBuilder() { } |
michael@0 | 133 | |
michael@0 | 134 | /** |
michael@0 | 135 | * Emits the effect's shader code, and stores the necessary uniforms internally. |
michael@0 | 136 | */ |
michael@0 | 137 | virtual void emitEffect(const GrEffectStage&, |
michael@0 | 138 | GrGLProgramEffects::EffectKey, |
michael@0 | 139 | const char* outColor, |
michael@0 | 140 | const char* inColor, |
michael@0 | 141 | int stageIndex) = 0; |
michael@0 | 142 | }; |
michael@0 | 143 | |
michael@0 | 144 | //////////////////////////////////////////////////////////////////////////////// |
michael@0 | 145 | |
michael@0 | 146 | /** |
michael@0 | 147 | * This is a GrGLProgramEffects implementation that does coord transforms with the vertex shader. |
michael@0 | 148 | */ |
michael@0 | 149 | class GrGLVertexProgramEffects : public GrGLProgramEffects { |
michael@0 | 150 | public: |
michael@0 | 151 | virtual void setData(GrGpuGL*, |
michael@0 | 152 | const GrGLUniformManager&, |
michael@0 | 153 | const GrEffectStage* effectStages[]) SK_OVERRIDE; |
michael@0 | 154 | |
michael@0 | 155 | private: |
michael@0 | 156 | friend class GrGLVertexProgramEffectsBuilder; |
michael@0 | 157 | |
michael@0 | 158 | GrGLVertexProgramEffects(int reserveCount, bool explicitLocalCoords) |
michael@0 | 159 | : INHERITED(reserveCount) |
michael@0 | 160 | , fTransforms(reserveCount) |
michael@0 | 161 | , fHasExplicitLocalCoords(explicitLocalCoords) { |
michael@0 | 162 | } |
michael@0 | 163 | |
michael@0 | 164 | /** |
michael@0 | 165 | * Helper for GrGLProgramEffectsBuilder::emitEfffect(). This method is meant to only be called |
michael@0 | 166 | * during the construction phase. |
michael@0 | 167 | */ |
michael@0 | 168 | void emitEffect(GrGLFullShaderBuilder*, |
michael@0 | 169 | const GrEffectStage&, |
michael@0 | 170 | GrGLProgramEffects::EffectKey, |
michael@0 | 171 | const char* outColor, |
michael@0 | 172 | const char* inColor, |
michael@0 | 173 | int stageIndex); |
michael@0 | 174 | |
michael@0 | 175 | /** |
michael@0 | 176 | * Helper for emitEffect(). Emits any attributes an effect may have. |
michael@0 | 177 | */ |
michael@0 | 178 | void emitAttributes(GrGLFullShaderBuilder*, const GrEffectStage&); |
michael@0 | 179 | |
michael@0 | 180 | /** |
michael@0 | 181 | * Helper for emitEffect(). Emits code to implement an effect's coord transforms in the VS. |
michael@0 | 182 | * Varyings are added as an outputs of the VS and inputs to the FS. The varyings may be either a |
michael@0 | 183 | * vec2f or vec3f depending upon whether perspective interpolation is required or not. The names |
michael@0 | 184 | * of the varyings in the VS and FS as well their types are appended to the |
michael@0 | 185 | * TransformedCoordsArray* object, which is in turn passed to the effect's emitCode() function. |
michael@0 | 186 | */ |
michael@0 | 187 | void emitTransforms(GrGLFullShaderBuilder*, |
michael@0 | 188 | const GrEffectRef&, |
michael@0 | 189 | EffectKey, |
michael@0 | 190 | TransformedCoordsArray*); |
michael@0 | 191 | |
michael@0 | 192 | /** |
michael@0 | 193 | * Helper for setData(). Sets all the transform matrices for an effect. |
michael@0 | 194 | */ |
michael@0 | 195 | void setTransformData(const GrGLUniformManager&, const GrDrawEffect&, int effectIdx); |
michael@0 | 196 | |
michael@0 | 197 | struct Transform { |
michael@0 | 198 | Transform() { fCurrentValue = SkMatrix::InvalidMatrix(); } |
michael@0 | 199 | UniformHandle fHandle; |
michael@0 | 200 | GrSLType fType; |
michael@0 | 201 | SkMatrix fCurrentValue; |
michael@0 | 202 | }; |
michael@0 | 203 | |
michael@0 | 204 | SkTArray<SkSTArray<2, Transform, true> > fTransforms; |
michael@0 | 205 | bool fHasExplicitLocalCoords; |
michael@0 | 206 | |
michael@0 | 207 | typedef GrGLProgramEffects INHERITED; |
michael@0 | 208 | }; |
michael@0 | 209 | |
michael@0 | 210 | /** |
michael@0 | 211 | * This class is used to construct a GrGLVertexProgramEffects* object. |
michael@0 | 212 | */ |
michael@0 | 213 | class GrGLVertexProgramEffectsBuilder : public GrGLProgramEffectsBuilder { |
michael@0 | 214 | public: |
michael@0 | 215 | GrGLVertexProgramEffectsBuilder(GrGLFullShaderBuilder*, int reserveCount); |
michael@0 | 216 | virtual ~GrGLVertexProgramEffectsBuilder() { } |
michael@0 | 217 | |
michael@0 | 218 | virtual void emitEffect(const GrEffectStage&, |
michael@0 | 219 | GrGLProgramEffects::EffectKey, |
michael@0 | 220 | const char* outColor, |
michael@0 | 221 | const char* inColor, |
michael@0 | 222 | int stageIndex) SK_OVERRIDE; |
michael@0 | 223 | |
michael@0 | 224 | /** |
michael@0 | 225 | * Finalizes the building process and returns the effect array. After this call, the builder |
michael@0 | 226 | * becomes invalid. |
michael@0 | 227 | */ |
michael@0 | 228 | GrGLProgramEffects* finish() { return fProgramEffects.detach(); } |
michael@0 | 229 | |
michael@0 | 230 | private: |
michael@0 | 231 | GrGLFullShaderBuilder* fBuilder; |
michael@0 | 232 | SkAutoTDelete<GrGLVertexProgramEffects> fProgramEffects; |
michael@0 | 233 | |
michael@0 | 234 | typedef GrGLProgramEffectsBuilder INHERITED; |
michael@0 | 235 | }; |
michael@0 | 236 | |
michael@0 | 237 | //////////////////////////////////////////////////////////////////////////////// |
michael@0 | 238 | |
michael@0 | 239 | /** |
michael@0 | 240 | * This is a GrGLProgramEffects implementation that does coord transforms with the the built-in GL |
michael@0 | 241 | * TexGen functionality. |
michael@0 | 242 | */ |
michael@0 | 243 | class GrGLTexGenProgramEffects : public GrGLProgramEffects { |
michael@0 | 244 | public: |
michael@0 | 245 | virtual void setData(GrGpuGL*, |
michael@0 | 246 | const GrGLUniformManager&, |
michael@0 | 247 | const GrEffectStage* effectStages[]) SK_OVERRIDE; |
michael@0 | 248 | |
michael@0 | 249 | private: |
michael@0 | 250 | friend class GrGLTexGenProgramEffectsBuilder; |
michael@0 | 251 | |
michael@0 | 252 | GrGLTexGenProgramEffects(int reserveCount) |
michael@0 | 253 | : INHERITED(reserveCount) |
michael@0 | 254 | , fTransforms(reserveCount) { |
michael@0 | 255 | } |
michael@0 | 256 | |
michael@0 | 257 | /** |
michael@0 | 258 | * Helper for GrGLProgramEffectsBuilder::emitEfffect(). This method is meant to only be called |
michael@0 | 259 | * during the construction phase. |
michael@0 | 260 | */ |
michael@0 | 261 | void emitEffect(GrGLFragmentOnlyShaderBuilder*, |
michael@0 | 262 | const GrEffectStage&, |
michael@0 | 263 | GrGLProgramEffects::EffectKey, |
michael@0 | 264 | const char* outColor, |
michael@0 | 265 | const char* inColor, |
michael@0 | 266 | int stageIndex); |
michael@0 | 267 | |
michael@0 | 268 | /** |
michael@0 | 269 | * Helper for emitEffect(). Allocates texture units from the builder for each transform in an |
michael@0 | 270 | * effect. The transforms all use adjacent texture units. They either use two or three of the |
michael@0 | 271 | * coordinates at a given texture unit, depending on if they need perspective interpolation. |
michael@0 | 272 | * The expressions to access the transformed coords (i.e. 'vec2(gl_TexCoord[0])') as well as the |
michael@0 | 273 | * types are appended to the TransformedCoordsArray* object, which is in turn passed to the |
michael@0 | 274 | * effect's emitCode() function. |
michael@0 | 275 | */ |
michael@0 | 276 | void setupTexGen(GrGLFragmentOnlyShaderBuilder*, |
michael@0 | 277 | const GrEffectRef&, |
michael@0 | 278 | EffectKey, |
michael@0 | 279 | TransformedCoordsArray*); |
michael@0 | 280 | |
michael@0 | 281 | /** |
michael@0 | 282 | * Helper for setData(). Sets the TexGen state for each transform in an effect. |
michael@0 | 283 | */ |
michael@0 | 284 | void setTexGenState(GrGpuGL*, const GrDrawEffect&, int effectIdx); |
michael@0 | 285 | |
michael@0 | 286 | struct Transforms { |
michael@0 | 287 | Transforms(EffectKey transformKey, int texCoordIndex) |
michael@0 | 288 | : fTransformKey(transformKey), fTexCoordIndex(texCoordIndex) {} |
michael@0 | 289 | EffectKey fTransformKey; |
michael@0 | 290 | int fTexCoordIndex; |
michael@0 | 291 | }; |
michael@0 | 292 | |
michael@0 | 293 | SkTArray<Transforms> fTransforms; |
michael@0 | 294 | |
michael@0 | 295 | typedef GrGLProgramEffects INHERITED; |
michael@0 | 296 | }; |
michael@0 | 297 | |
michael@0 | 298 | /** |
michael@0 | 299 | * This class is used to construct a GrGLTexGenProgramEffects* object. |
michael@0 | 300 | */ |
michael@0 | 301 | class GrGLTexGenProgramEffectsBuilder : public GrGLProgramEffectsBuilder { |
michael@0 | 302 | public: |
michael@0 | 303 | GrGLTexGenProgramEffectsBuilder(GrGLFragmentOnlyShaderBuilder*, int reserveCount); |
michael@0 | 304 | virtual ~GrGLTexGenProgramEffectsBuilder() { } |
michael@0 | 305 | |
michael@0 | 306 | virtual void emitEffect(const GrEffectStage&, |
michael@0 | 307 | GrGLProgramEffects::EffectKey, |
michael@0 | 308 | const char* outColor, |
michael@0 | 309 | const char* inColor, |
michael@0 | 310 | int stageIndex) SK_OVERRIDE; |
michael@0 | 311 | |
michael@0 | 312 | /** |
michael@0 | 313 | * Finalizes the building process and returns the effect array. After this call, the builder |
michael@0 | 314 | * becomes invalid. |
michael@0 | 315 | */ |
michael@0 | 316 | GrGLProgramEffects* finish() { return fProgramEffects.detach(); } |
michael@0 | 317 | |
michael@0 | 318 | private: |
michael@0 | 319 | GrGLFragmentOnlyShaderBuilder* fBuilder; |
michael@0 | 320 | SkAutoTDelete<GrGLTexGenProgramEffects> fProgramEffects; |
michael@0 | 321 | |
michael@0 | 322 | typedef GrGLProgramEffectsBuilder INHERITED; |
michael@0 | 323 | }; |
michael@0 | 324 | |
michael@0 | 325 | #endif |