Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
michael@0 | 1 | /* |
michael@0 | 2 | * Copyright 2011 Google Inc. |
michael@0 | 3 | * |
michael@0 | 4 | * Use of this source code is governed by a BSD-style license that can be |
michael@0 | 5 | * found in the LICENSE file. |
michael@0 | 6 | */ |
michael@0 | 7 | |
michael@0 | 8 | |
michael@0 | 9 | #include "GrGpuGL.h" |
michael@0 | 10 | #include "GrGLStencilBuffer.h" |
michael@0 | 11 | #include "GrGLPath.h" |
michael@0 | 12 | #include "GrGLShaderBuilder.h" |
michael@0 | 13 | #include "GrTemplates.h" |
michael@0 | 14 | #include "GrTypes.h" |
michael@0 | 15 | #include "SkStrokeRec.h" |
michael@0 | 16 | #include "SkTemplates.h" |
michael@0 | 17 | |
michael@0 | 18 | #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) |
michael@0 | 19 | #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) |
michael@0 | 20 | |
michael@0 | 21 | #define SKIP_CACHE_CHECK true |
michael@0 | 22 | |
michael@0 | 23 | #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR |
michael@0 | 24 | #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface) |
michael@0 | 25 | #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) |
michael@0 | 26 | #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) |
michael@0 | 27 | #else |
michael@0 | 28 | #define CLEAR_ERROR_BEFORE_ALLOC(iface) |
michael@0 | 29 | #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) |
michael@0 | 30 | #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR |
michael@0 | 31 | #endif |
michael@0 | 32 | |
michael@0 | 33 | |
michael@0 | 34 | /////////////////////////////////////////////////////////////////////////////// |
michael@0 | 35 | |
michael@0 | 36 | static const GrGLenum gXfermodeCoeff2Blend[] = { |
michael@0 | 37 | GR_GL_ZERO, |
michael@0 | 38 | GR_GL_ONE, |
michael@0 | 39 | GR_GL_SRC_COLOR, |
michael@0 | 40 | GR_GL_ONE_MINUS_SRC_COLOR, |
michael@0 | 41 | GR_GL_DST_COLOR, |
michael@0 | 42 | GR_GL_ONE_MINUS_DST_COLOR, |
michael@0 | 43 | GR_GL_SRC_ALPHA, |
michael@0 | 44 | GR_GL_ONE_MINUS_SRC_ALPHA, |
michael@0 | 45 | GR_GL_DST_ALPHA, |
michael@0 | 46 | GR_GL_ONE_MINUS_DST_ALPHA, |
michael@0 | 47 | GR_GL_CONSTANT_COLOR, |
michael@0 | 48 | GR_GL_ONE_MINUS_CONSTANT_COLOR, |
michael@0 | 49 | GR_GL_CONSTANT_ALPHA, |
michael@0 | 50 | GR_GL_ONE_MINUS_CONSTANT_ALPHA, |
michael@0 | 51 | |
michael@0 | 52 | // extended blend coeffs |
michael@0 | 53 | GR_GL_SRC1_COLOR, |
michael@0 | 54 | GR_GL_ONE_MINUS_SRC1_COLOR, |
michael@0 | 55 | GR_GL_SRC1_ALPHA, |
michael@0 | 56 | GR_GL_ONE_MINUS_SRC1_ALPHA, |
michael@0 | 57 | }; |
michael@0 | 58 | |
michael@0 | 59 | bool GrGpuGL::BlendCoeffReferencesConstant(GrBlendCoeff coeff) { |
michael@0 | 60 | static const bool gCoeffReferencesBlendConst[] = { |
michael@0 | 61 | false, |
michael@0 | 62 | false, |
michael@0 | 63 | false, |
michael@0 | 64 | false, |
michael@0 | 65 | false, |
michael@0 | 66 | false, |
michael@0 | 67 | false, |
michael@0 | 68 | false, |
michael@0 | 69 | false, |
michael@0 | 70 | false, |
michael@0 | 71 | true, |
michael@0 | 72 | true, |
michael@0 | 73 | true, |
michael@0 | 74 | true, |
michael@0 | 75 | |
michael@0 | 76 | // extended blend coeffs |
michael@0 | 77 | false, |
michael@0 | 78 | false, |
michael@0 | 79 | false, |
michael@0 | 80 | false, |
michael@0 | 81 | }; |
michael@0 | 82 | return gCoeffReferencesBlendConst[coeff]; |
michael@0 | 83 | GR_STATIC_ASSERT(kTotalGrBlendCoeffCount == |
michael@0 | 84 | GR_ARRAY_COUNT(gCoeffReferencesBlendConst)); |
michael@0 | 85 | |
michael@0 | 86 | GR_STATIC_ASSERT(0 == kZero_GrBlendCoeff); |
michael@0 | 87 | GR_STATIC_ASSERT(1 == kOne_GrBlendCoeff); |
michael@0 | 88 | GR_STATIC_ASSERT(2 == kSC_GrBlendCoeff); |
michael@0 | 89 | GR_STATIC_ASSERT(3 == kISC_GrBlendCoeff); |
michael@0 | 90 | GR_STATIC_ASSERT(4 == kDC_GrBlendCoeff); |
michael@0 | 91 | GR_STATIC_ASSERT(5 == kIDC_GrBlendCoeff); |
michael@0 | 92 | GR_STATIC_ASSERT(6 == kSA_GrBlendCoeff); |
michael@0 | 93 | GR_STATIC_ASSERT(7 == kISA_GrBlendCoeff); |
michael@0 | 94 | GR_STATIC_ASSERT(8 == kDA_GrBlendCoeff); |
michael@0 | 95 | GR_STATIC_ASSERT(9 == kIDA_GrBlendCoeff); |
michael@0 | 96 | GR_STATIC_ASSERT(10 == kConstC_GrBlendCoeff); |
michael@0 | 97 | GR_STATIC_ASSERT(11 == kIConstC_GrBlendCoeff); |
michael@0 | 98 | GR_STATIC_ASSERT(12 == kConstA_GrBlendCoeff); |
michael@0 | 99 | GR_STATIC_ASSERT(13 == kIConstA_GrBlendCoeff); |
michael@0 | 100 | |
michael@0 | 101 | GR_STATIC_ASSERT(14 == kS2C_GrBlendCoeff); |
michael@0 | 102 | GR_STATIC_ASSERT(15 == kIS2C_GrBlendCoeff); |
michael@0 | 103 | GR_STATIC_ASSERT(16 == kS2A_GrBlendCoeff); |
michael@0 | 104 | GR_STATIC_ASSERT(17 == kIS2A_GrBlendCoeff); |
michael@0 | 105 | |
michael@0 | 106 | // assertion for gXfermodeCoeff2Blend have to be in GrGpu scope |
michael@0 | 107 | GR_STATIC_ASSERT(kTotalGrBlendCoeffCount == |
michael@0 | 108 | GR_ARRAY_COUNT(gXfermodeCoeff2Blend)); |
michael@0 | 109 | } |
michael@0 | 110 | |
michael@0 | 111 | /////////////////////////////////////////////////////////////////////////////// |
michael@0 | 112 | |
michael@0 | 113 | static bool gPrintStartupSpew; |
michael@0 | 114 | |
michael@0 | 115 | GrGpuGL::GrGpuGL(const GrGLContext& ctx, GrContext* context) |
michael@0 | 116 | : GrGpu(context) |
michael@0 | 117 | , fGLContext(ctx) { |
michael@0 | 118 | |
michael@0 | 119 | SkASSERT(ctx.isInitialized()); |
michael@0 | 120 | fCaps.reset(SkRef(ctx.caps())); |
michael@0 | 121 | |
michael@0 | 122 | fHWBoundTextures.reset(this->glCaps().maxFragmentTextureUnits()); |
michael@0 | 123 | fHWTexGenSettings.reset(this->glCaps().maxFixedFunctionTextureCoords()); |
michael@0 | 124 | |
michael@0 | 125 | GrGLClearErr(fGLContext.interface()); |
michael@0 | 126 | if (gPrintStartupSpew) { |
michael@0 | 127 | const GrGLubyte* vendor; |
michael@0 | 128 | const GrGLubyte* renderer; |
michael@0 | 129 | const GrGLubyte* version; |
michael@0 | 130 | GL_CALL_RET(vendor, GetString(GR_GL_VENDOR)); |
michael@0 | 131 | GL_CALL_RET(renderer, GetString(GR_GL_RENDERER)); |
michael@0 | 132 | GL_CALL_RET(version, GetString(GR_GL_VERSION)); |
michael@0 | 133 | GrPrintf("------------------------- create GrGpuGL %p --------------\n", |
michael@0 | 134 | this); |
michael@0 | 135 | GrPrintf("------ VENDOR %s\n", vendor); |
michael@0 | 136 | GrPrintf("------ RENDERER %s\n", renderer); |
michael@0 | 137 | GrPrintf("------ VERSION %s\n", version); |
michael@0 | 138 | GrPrintf("------ EXTENSIONS\n"); |
michael@0 | 139 | #if 0 // TODO: Reenable this after GrGLInterface's extensions can be accessed safely. |
michael@0 | 140 | ctx.extensions().print(); |
michael@0 | 141 | #endif |
michael@0 | 142 | GrPrintf("\n"); |
michael@0 | 143 | GrPrintf(this->glCaps().dump().c_str()); |
michael@0 | 144 | } |
michael@0 | 145 | |
michael@0 | 146 | fProgramCache = SkNEW_ARGS(ProgramCache, (this)); |
michael@0 | 147 | |
michael@0 | 148 | SkASSERT(this->glCaps().maxVertexAttributes() >= GrDrawState::kMaxVertexAttribCnt); |
michael@0 | 149 | |
michael@0 | 150 | fLastSuccessfulStencilFmtIdx = 0; |
michael@0 | 151 | fHWProgramID = 0; |
michael@0 | 152 | } |
michael@0 | 153 | |
michael@0 | 154 | GrGpuGL::~GrGpuGL() { |
michael@0 | 155 | if (0 != fHWProgramID) { |
michael@0 | 156 | // detach the current program so there is no confusion on OpenGL's part |
michael@0 | 157 | // that we want it to be deleted |
michael@0 | 158 | SkASSERT(fHWProgramID == fCurrentProgram->programID()); |
michael@0 | 159 | GL_CALL(UseProgram(0)); |
michael@0 | 160 | } |
michael@0 | 161 | |
michael@0 | 162 | delete fProgramCache; |
michael@0 | 163 | |
michael@0 | 164 | // This must be called by before the GrDrawTarget destructor |
michael@0 | 165 | this->releaseGeometry(); |
michael@0 | 166 | // This subclass must do this before the base class destructor runs |
michael@0 | 167 | // since we will unref the GrGLInterface. |
michael@0 | 168 | this->releaseResources(); |
michael@0 | 169 | } |
michael@0 | 170 | |
michael@0 | 171 | /////////////////////////////////////////////////////////////////////////////// |
michael@0 | 172 | |
michael@0 | 173 | |
michael@0 | 174 | GrPixelConfig GrGpuGL::preferredReadPixelsConfig(GrPixelConfig readConfig, |
michael@0 | 175 | GrPixelConfig surfaceConfig) const { |
michael@0 | 176 | if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == readConfig) { |
michael@0 | 177 | return kBGRA_8888_GrPixelConfig; |
michael@0 | 178 | } else if (this->glContext().isMesa() && |
michael@0 | 179 | GrBytesPerPixel(readConfig) == 4 && |
michael@0 | 180 | GrPixelConfigSwapRAndB(readConfig) == surfaceConfig) { |
michael@0 | 181 | // Mesa 3D takes a slow path on when reading back BGRA from an RGBA surface and vice-versa. |
michael@0 | 182 | // Perhaps this should be guarded by some compiletime or runtime check. |
michael@0 | 183 | return surfaceConfig; |
michael@0 | 184 | } else if (readConfig == kBGRA_8888_GrPixelConfig && |
michael@0 | 185 | !this->glCaps().readPixelsSupported(this->glInterface(), |
michael@0 | 186 | GR_GL_BGRA, GR_GL_UNSIGNED_BYTE)) { |
michael@0 | 187 | return kRGBA_8888_GrPixelConfig; |
michael@0 | 188 | } else { |
michael@0 | 189 | return readConfig; |
michael@0 | 190 | } |
michael@0 | 191 | } |
michael@0 | 192 | |
michael@0 | 193 | GrPixelConfig GrGpuGL::preferredWritePixelsConfig(GrPixelConfig writeConfig, |
michael@0 | 194 | GrPixelConfig surfaceConfig) const { |
michael@0 | 195 | if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == writeConfig) { |
michael@0 | 196 | return kBGRA_8888_GrPixelConfig; |
michael@0 | 197 | } else { |
michael@0 | 198 | return writeConfig; |
michael@0 | 199 | } |
michael@0 | 200 | } |
michael@0 | 201 | |
michael@0 | 202 | bool GrGpuGL::canWriteTexturePixels(const GrTexture* texture, GrPixelConfig srcConfig) const { |
michael@0 | 203 | if (kIndex_8_GrPixelConfig == srcConfig || kIndex_8_GrPixelConfig == texture->config()) { |
michael@0 | 204 | return false; |
michael@0 | 205 | } |
michael@0 | 206 | if (srcConfig != texture->config() && kGLES_GrGLStandard == this->glStandard()) { |
michael@0 | 207 | // In general ES2 requires the internal format of the texture and the format of the src |
michael@0 | 208 | // pixels to match. However, It may or may not be possible to upload BGRA data to a RGBA |
michael@0 | 209 | // texture. It depends upon which extension added BGRA. The Apple extension allows it |
michael@0 | 210 | // (BGRA's internal format is RGBA) while the EXT extension does not (BGRA is its own |
michael@0 | 211 | // internal format). |
michael@0 | 212 | if (this->glCaps().bgraFormatSupport() && |
michael@0 | 213 | !this->glCaps().bgraIsInternalFormat() && |
michael@0 | 214 | kBGRA_8888_GrPixelConfig == srcConfig && |
michael@0 | 215 | kRGBA_8888_GrPixelConfig == texture->config()) { |
michael@0 | 216 | return true; |
michael@0 | 217 | } else { |
michael@0 | 218 | return false; |
michael@0 | 219 | } |
michael@0 | 220 | } else { |
michael@0 | 221 | return true; |
michael@0 | 222 | } |
michael@0 | 223 | } |
michael@0 | 224 | |
michael@0 | 225 | bool GrGpuGL::fullReadPixelsIsFasterThanPartial() const { |
michael@0 | 226 | return SkToBool(GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL); |
michael@0 | 227 | } |
michael@0 | 228 | |
michael@0 | 229 | void GrGpuGL::onResetContext(uint32_t resetBits) { |
michael@0 | 230 | // we don't use the zb at all |
michael@0 | 231 | if (resetBits & kMisc_GrGLBackendState) { |
michael@0 | 232 | GL_CALL(Disable(GR_GL_DEPTH_TEST)); |
michael@0 | 233 | GL_CALL(DepthMask(GR_GL_FALSE)); |
michael@0 | 234 | |
michael@0 | 235 | fHWDrawFace = GrDrawState::kInvalid_DrawFace; |
michael@0 | 236 | fHWDitherEnabled = kUnknown_TriState; |
michael@0 | 237 | |
michael@0 | 238 | if (kGL_GrGLStandard == this->glStandard()) { |
michael@0 | 239 | // Desktop-only state that we never change |
michael@0 | 240 | if (!this->glCaps().isCoreProfile()) { |
michael@0 | 241 | GL_CALL(Disable(GR_GL_POINT_SMOOTH)); |
michael@0 | 242 | GL_CALL(Disable(GR_GL_LINE_SMOOTH)); |
michael@0 | 243 | GL_CALL(Disable(GR_GL_POLYGON_SMOOTH)); |
michael@0 | 244 | GL_CALL(Disable(GR_GL_POLYGON_STIPPLE)); |
michael@0 | 245 | GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP)); |
michael@0 | 246 | GL_CALL(Disable(GR_GL_INDEX_LOGIC_OP)); |
michael@0 | 247 | } |
michael@0 | 248 | // The windows NVIDIA driver has GL_ARB_imaging in the extension string when using a |
michael@0 | 249 | // core profile. This seems like a bug since the core spec removes any mention of |
michael@0 | 250 | // GL_ARB_imaging. |
michael@0 | 251 | if (this->glCaps().imagingSupport() && !this->glCaps().isCoreProfile()) { |
michael@0 | 252 | GL_CALL(Disable(GR_GL_COLOR_TABLE)); |
michael@0 | 253 | } |
michael@0 | 254 | GL_CALL(Disable(GR_GL_POLYGON_OFFSET_FILL)); |
michael@0 | 255 | // Since ES doesn't support glPointSize at all we always use the VS to |
michael@0 | 256 | // set the point size |
michael@0 | 257 | GL_CALL(Enable(GR_GL_VERTEX_PROGRAM_POINT_SIZE)); |
michael@0 | 258 | |
michael@0 | 259 | // We should set glPolygonMode(FRONT_AND_BACK,FILL) here, too. It isn't |
michael@0 | 260 | // currently part of our gl interface. There are probably others as |
michael@0 | 261 | // well. |
michael@0 | 262 | } |
michael@0 | 263 | fHWWriteToColor = kUnknown_TriState; |
michael@0 | 264 | // we only ever use lines in hairline mode |
michael@0 | 265 | GL_CALL(LineWidth(1)); |
michael@0 | 266 | } |
michael@0 | 267 | |
michael@0 | 268 | if (resetBits & kAA_GrGLBackendState) { |
michael@0 | 269 | fHWAAState.invalidate(); |
michael@0 | 270 | } |
michael@0 | 271 | |
michael@0 | 272 | fHWActiveTextureUnitIdx = -1; // invalid |
michael@0 | 273 | |
michael@0 | 274 | if (resetBits & kTextureBinding_GrGLBackendState) { |
michael@0 | 275 | for (int s = 0; s < fHWBoundTextures.count(); ++s) { |
michael@0 | 276 | fHWBoundTextures[s] = NULL; |
michael@0 | 277 | } |
michael@0 | 278 | } |
michael@0 | 279 | |
michael@0 | 280 | if (resetBits & kBlend_GrGLBackendState) { |
michael@0 | 281 | fHWBlendState.invalidate(); |
michael@0 | 282 | } |
michael@0 | 283 | |
michael@0 | 284 | if (resetBits & kView_GrGLBackendState) { |
michael@0 | 285 | fHWScissorSettings.invalidate(); |
michael@0 | 286 | fHWViewport.invalidate(); |
michael@0 | 287 | } |
michael@0 | 288 | |
michael@0 | 289 | if (resetBits & kStencil_GrGLBackendState) { |
michael@0 | 290 | fHWStencilSettings.invalidate(); |
michael@0 | 291 | fHWStencilTestEnabled = kUnknown_TriState; |
michael@0 | 292 | } |
michael@0 | 293 | |
michael@0 | 294 | // Vertex |
michael@0 | 295 | if (resetBits & kVertex_GrGLBackendState) { |
michael@0 | 296 | fHWGeometryState.invalidate(); |
michael@0 | 297 | } |
michael@0 | 298 | |
michael@0 | 299 | if (resetBits & kRenderTarget_GrGLBackendState) { |
michael@0 | 300 | fHWBoundRenderTarget = NULL; |
michael@0 | 301 | } |
michael@0 | 302 | |
michael@0 | 303 | if (resetBits & (kFixedFunction_GrGLBackendState | kPathRendering_GrGLBackendState)) { |
michael@0 | 304 | if (this->glCaps().fixedFunctionSupport()) { |
michael@0 | 305 | fHWProjectionMatrixState.invalidate(); |
michael@0 | 306 | // we don't use the model view matrix. |
michael@0 | 307 | GL_CALL(MatrixMode(GR_GL_MODELVIEW)); |
michael@0 | 308 | GL_CALL(LoadIdentity()); |
michael@0 | 309 | |
michael@0 | 310 | for (int i = 0; i < this->glCaps().maxFixedFunctionTextureCoords(); ++i) { |
michael@0 | 311 | GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + i)); |
michael@0 | 312 | GL_CALL(Disable(GR_GL_TEXTURE_GEN_S)); |
michael@0 | 313 | GL_CALL(Disable(GR_GL_TEXTURE_GEN_T)); |
michael@0 | 314 | GL_CALL(Disable(GR_GL_TEXTURE_GEN_Q)); |
michael@0 | 315 | GL_CALL(Disable(GR_GL_TEXTURE_GEN_R)); |
michael@0 | 316 | if (this->caps()->pathRenderingSupport()) { |
michael@0 | 317 | GL_CALL(PathTexGen(GR_GL_TEXTURE0 + i, GR_GL_NONE, 0, NULL)); |
michael@0 | 318 | } |
michael@0 | 319 | fHWTexGenSettings[i].fMode = GR_GL_NONE; |
michael@0 | 320 | fHWTexGenSettings[i].fNumComponents = 0; |
michael@0 | 321 | } |
michael@0 | 322 | fHWActiveTexGenSets = 0; |
michael@0 | 323 | } |
michael@0 | 324 | if (this->caps()->pathRenderingSupport()) { |
michael@0 | 325 | fHWPathStencilSettings.invalidate(); |
michael@0 | 326 | } |
michael@0 | 327 | } |
michael@0 | 328 | |
michael@0 | 329 | // we assume these values |
michael@0 | 330 | if (resetBits & kPixelStore_GrGLBackendState) { |
michael@0 | 331 | if (this->glCaps().unpackRowLengthSupport()) { |
michael@0 | 332 | GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); |
michael@0 | 333 | } |
michael@0 | 334 | if (this->glCaps().packRowLengthSupport()) { |
michael@0 | 335 | GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0)); |
michael@0 | 336 | } |
michael@0 | 337 | if (this->glCaps().unpackFlipYSupport()) { |
michael@0 | 338 | GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE)); |
michael@0 | 339 | } |
michael@0 | 340 | if (this->glCaps().packFlipYSupport()) { |
michael@0 | 341 | GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, GR_GL_FALSE)); |
michael@0 | 342 | } |
michael@0 | 343 | } |
michael@0 | 344 | |
michael@0 | 345 | if (resetBits & kProgram_GrGLBackendState) { |
michael@0 | 346 | fHWProgramID = 0; |
michael@0 | 347 | fSharedGLProgramState.invalidate(); |
michael@0 | 348 | } |
michael@0 | 349 | } |
michael@0 | 350 | |
michael@0 | 351 | namespace { |
michael@0 | 352 | |
michael@0 | 353 | GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) { |
michael@0 | 354 | // By default, GrRenderTargets are GL's normal orientation so that they |
michael@0 | 355 | // can be drawn to by the outside world without the client having |
michael@0 | 356 | // to render upside down. |
michael@0 | 357 | if (kDefault_GrSurfaceOrigin == origin) { |
michael@0 | 358 | return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin; |
michael@0 | 359 | } else { |
michael@0 | 360 | return origin; |
michael@0 | 361 | } |
michael@0 | 362 | } |
michael@0 | 363 | |
michael@0 | 364 | } |
michael@0 | 365 | |
michael@0 | 366 | GrTexture* GrGpuGL::onWrapBackendTexture(const GrBackendTextureDesc& desc) { |
michael@0 | 367 | if (!this->configToGLFormats(desc.fConfig, false, NULL, NULL, NULL)) { |
michael@0 | 368 | return NULL; |
michael@0 | 369 | } |
michael@0 | 370 | |
michael@0 | 371 | if (0 == desc.fTextureHandle) { |
michael@0 | 372 | return NULL; |
michael@0 | 373 | } |
michael@0 | 374 | |
michael@0 | 375 | int maxSize = this->caps()->maxTextureSize(); |
michael@0 | 376 | if (desc.fWidth > maxSize || desc.fHeight > maxSize) { |
michael@0 | 377 | return NULL; |
michael@0 | 378 | } |
michael@0 | 379 | |
michael@0 | 380 | GrGLTexture::Desc glTexDesc; |
michael@0 | 381 | // next line relies on GrBackendTextureDesc's flags matching GrTexture's |
michael@0 | 382 | glTexDesc.fFlags = (GrTextureFlags) desc.fFlags; |
michael@0 | 383 | glTexDesc.fWidth = desc.fWidth; |
michael@0 | 384 | glTexDesc.fHeight = desc.fHeight; |
michael@0 | 385 | glTexDesc.fConfig = desc.fConfig; |
michael@0 | 386 | glTexDesc.fSampleCnt = desc.fSampleCnt; |
michael@0 | 387 | glTexDesc.fTextureID = static_cast<GrGLuint>(desc.fTextureHandle); |
michael@0 | 388 | glTexDesc.fIsWrapped = true; |
michael@0 | 389 | bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrBackendTextureFlag); |
michael@0 | 390 | // FIXME: this should be calling resolve_origin(), but Chrome code is currently |
michael@0 | 391 | // assuming the old behaviour, which is that backend textures are always |
michael@0 | 392 | // BottomLeft, even for non-RT's. Once Chrome is fixed, change this to: |
michael@0 | 393 | // glTexDesc.fOrigin = resolve_origin(desc.fOrigin, renderTarget); |
michael@0 | 394 | if (kDefault_GrSurfaceOrigin == desc.fOrigin) { |
michael@0 | 395 | glTexDesc.fOrigin = kBottomLeft_GrSurfaceOrigin; |
michael@0 | 396 | } else { |
michael@0 | 397 | glTexDesc.fOrigin = desc.fOrigin; |
michael@0 | 398 | } |
michael@0 | 399 | |
michael@0 | 400 | GrGLTexture* texture = NULL; |
michael@0 | 401 | if (renderTarget) { |
michael@0 | 402 | GrGLRenderTarget::Desc glRTDesc; |
michael@0 | 403 | glRTDesc.fRTFBOID = 0; |
michael@0 | 404 | glRTDesc.fTexFBOID = 0; |
michael@0 | 405 | glRTDesc.fMSColorRenderbufferID = 0; |
michael@0 | 406 | glRTDesc.fConfig = desc.fConfig; |
michael@0 | 407 | glRTDesc.fSampleCnt = desc.fSampleCnt; |
michael@0 | 408 | glRTDesc.fOrigin = glTexDesc.fOrigin; |
michael@0 | 409 | glRTDesc.fCheckAllocation = false; |
michael@0 | 410 | if (!this->createRenderTargetObjects(glTexDesc.fWidth, |
michael@0 | 411 | glTexDesc.fHeight, |
michael@0 | 412 | glTexDesc.fTextureID, |
michael@0 | 413 | &glRTDesc)) { |
michael@0 | 414 | return NULL; |
michael@0 | 415 | } |
michael@0 | 416 | texture = SkNEW_ARGS(GrGLTexture, (this, glTexDesc, glRTDesc)); |
michael@0 | 417 | } else { |
michael@0 | 418 | texture = SkNEW_ARGS(GrGLTexture, (this, glTexDesc)); |
michael@0 | 419 | } |
michael@0 | 420 | if (NULL == texture) { |
michael@0 | 421 | return NULL; |
michael@0 | 422 | } |
michael@0 | 423 | |
michael@0 | 424 | return texture; |
michael@0 | 425 | } |
michael@0 | 426 | |
michael@0 | 427 | GrRenderTarget* GrGpuGL::onWrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc) { |
michael@0 | 428 | GrGLRenderTarget::Desc glDesc; |
michael@0 | 429 | glDesc.fConfig = desc.fConfig; |
michael@0 | 430 | glDesc.fRTFBOID = static_cast<GrGLuint>(desc.fRenderTargetHandle); |
michael@0 | 431 | glDesc.fMSColorRenderbufferID = 0; |
michael@0 | 432 | glDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID; |
michael@0 | 433 | glDesc.fSampleCnt = desc.fSampleCnt; |
michael@0 | 434 | glDesc.fIsWrapped = true; |
michael@0 | 435 | glDesc.fCheckAllocation = false; |
michael@0 | 436 | |
michael@0 | 437 | glDesc.fOrigin = resolve_origin(desc.fOrigin, true); |
michael@0 | 438 | GrGLIRect viewport; |
michael@0 | 439 | viewport.fLeft = 0; |
michael@0 | 440 | viewport.fBottom = 0; |
michael@0 | 441 | viewport.fWidth = desc.fWidth; |
michael@0 | 442 | viewport.fHeight = desc.fHeight; |
michael@0 | 443 | |
michael@0 | 444 | GrRenderTarget* tgt = SkNEW_ARGS(GrGLRenderTarget, |
michael@0 | 445 | (this, glDesc, viewport)); |
michael@0 | 446 | if (desc.fStencilBits) { |
michael@0 | 447 | GrGLStencilBuffer::Format format; |
michael@0 | 448 | format.fInternalFormat = GrGLStencilBuffer::kUnknownInternalFormat; |
michael@0 | 449 | format.fPacked = false; |
michael@0 | 450 | format.fStencilBits = desc.fStencilBits; |
michael@0 | 451 | format.fTotalBits = desc.fStencilBits; |
michael@0 | 452 | static const bool kIsSBWrapped = false; |
michael@0 | 453 | GrGLStencilBuffer* sb = SkNEW_ARGS(GrGLStencilBuffer, |
michael@0 | 454 | (this, |
michael@0 | 455 | kIsSBWrapped, |
michael@0 | 456 | 0, |
michael@0 | 457 | desc.fWidth, |
michael@0 | 458 | desc.fHeight, |
michael@0 | 459 | desc.fSampleCnt, |
michael@0 | 460 | format)); |
michael@0 | 461 | tgt->setStencilBuffer(sb); |
michael@0 | 462 | sb->unref(); |
michael@0 | 463 | } |
michael@0 | 464 | return tgt; |
michael@0 | 465 | } |
michael@0 | 466 | |
michael@0 | 467 | //////////////////////////////////////////////////////////////////////////////// |
michael@0 | 468 | |
michael@0 | 469 | bool GrGpuGL::onWriteTexturePixels(GrTexture* texture, |
michael@0 | 470 | int left, int top, int width, int height, |
michael@0 | 471 | GrPixelConfig config, const void* buffer, |
michael@0 | 472 | size_t rowBytes) { |
michael@0 | 473 | if (NULL == buffer) { |
michael@0 | 474 | return false; |
michael@0 | 475 | } |
michael@0 | 476 | GrGLTexture* glTex = static_cast<GrGLTexture*>(texture); |
michael@0 | 477 | |
michael@0 | 478 | this->setScratchTextureUnit(); |
michael@0 | 479 | GL_CALL(BindTexture(GR_GL_TEXTURE_2D, glTex->textureID())); |
michael@0 | 480 | GrGLTexture::Desc desc; |
michael@0 | 481 | desc.fFlags = glTex->desc().fFlags; |
michael@0 | 482 | desc.fWidth = glTex->width(); |
michael@0 | 483 | desc.fHeight = glTex->height(); |
michael@0 | 484 | desc.fConfig = glTex->config(); |
michael@0 | 485 | desc.fSampleCnt = glTex->desc().fSampleCnt; |
michael@0 | 486 | desc.fTextureID = glTex->textureID(); |
michael@0 | 487 | desc.fOrigin = glTex->origin(); |
michael@0 | 488 | |
michael@0 | 489 | if (this->uploadTexData(desc, false, |
michael@0 | 490 | left, top, width, height, |
michael@0 | 491 | config, buffer, rowBytes)) { |
michael@0 | 492 | texture->dirtyMipMaps(true); |
michael@0 | 493 | return true; |
michael@0 | 494 | } else { |
michael@0 | 495 | return false; |
michael@0 | 496 | } |
michael@0 | 497 | } |
michael@0 | 498 | |
michael@0 | 499 | namespace { |
michael@0 | 500 | bool adjust_pixel_ops_params(int surfaceWidth, |
michael@0 | 501 | int surfaceHeight, |
michael@0 | 502 | size_t bpp, |
michael@0 | 503 | int* left, int* top, int* width, int* height, |
michael@0 | 504 | const void** data, |
michael@0 | 505 | size_t* rowBytes) { |
michael@0 | 506 | if (!*rowBytes) { |
michael@0 | 507 | *rowBytes = *width * bpp; |
michael@0 | 508 | } |
michael@0 | 509 | |
michael@0 | 510 | SkIRect subRect = SkIRect::MakeXYWH(*left, *top, *width, *height); |
michael@0 | 511 | SkIRect bounds = SkIRect::MakeWH(surfaceWidth, surfaceHeight); |
michael@0 | 512 | |
michael@0 | 513 | if (!subRect.intersect(bounds)) { |
michael@0 | 514 | return false; |
michael@0 | 515 | } |
michael@0 | 516 | *data = reinterpret_cast<const void*>(reinterpret_cast<intptr_t>(*data) + |
michael@0 | 517 | (subRect.fTop - *top) * *rowBytes + (subRect.fLeft - *left) * bpp); |
michael@0 | 518 | |
michael@0 | 519 | *left = subRect.fLeft; |
michael@0 | 520 | *top = subRect.fTop; |
michael@0 | 521 | *width = subRect.width(); |
michael@0 | 522 | *height = subRect.height(); |
michael@0 | 523 | return true; |
michael@0 | 524 | } |
michael@0 | 525 | |
michael@0 | 526 | GrGLenum check_alloc_error(const GrTextureDesc& desc, const GrGLInterface* interface) { |
michael@0 | 527 | if (SkToBool(desc.fFlags & kCheckAllocation_GrTextureFlagBit)) { |
michael@0 | 528 | return GR_GL_GET_ERROR(interface); |
michael@0 | 529 | } else { |
michael@0 | 530 | return CHECK_ALLOC_ERROR(interface); |
michael@0 | 531 | } |
michael@0 | 532 | } |
michael@0 | 533 | |
michael@0 | 534 | } |
michael@0 | 535 | |
michael@0 | 536 | bool GrGpuGL::uploadTexData(const GrGLTexture::Desc& desc, |
michael@0 | 537 | bool isNewTexture, |
michael@0 | 538 | int left, int top, int width, int height, |
michael@0 | 539 | GrPixelConfig dataConfig, |
michael@0 | 540 | const void* data, |
michael@0 | 541 | size_t rowBytes) { |
michael@0 | 542 | SkASSERT(NULL != data || isNewTexture); |
michael@0 | 543 | |
michael@0 | 544 | size_t bpp = GrBytesPerPixel(dataConfig); |
michael@0 | 545 | if (!adjust_pixel_ops_params(desc.fWidth, desc.fHeight, bpp, &left, &top, |
michael@0 | 546 | &width, &height, &data, &rowBytes)) { |
michael@0 | 547 | return false; |
michael@0 | 548 | } |
michael@0 | 549 | size_t trimRowBytes = width * bpp; |
michael@0 | 550 | |
michael@0 | 551 | // in case we need a temporary, trimmed copy of the src pixels |
michael@0 | 552 | SkAutoSMalloc<128 * 128> tempStorage; |
michael@0 | 553 | |
michael@0 | 554 | // paletted textures cannot be partially updated |
michael@0 | 555 | // We currently lazily create MIPMAPs when the we see a draw with |
michael@0 | 556 | // GrTextureParams::kMipMap_FilterMode. Using texture storage requires that the |
michael@0 | 557 | // MIP levels are all created when the texture is created. So for now we don't use |
michael@0 | 558 | // texture storage. |
michael@0 | 559 | bool useTexStorage = false && |
michael@0 | 560 | isNewTexture && |
michael@0 | 561 | desc.fConfig != kIndex_8_GrPixelConfig && |
michael@0 | 562 | this->glCaps().texStorageSupport(); |
michael@0 | 563 | |
michael@0 | 564 | if (useTexStorage && kGL_GrGLStandard == this->glStandard()) { |
michael@0 | 565 | // 565 is not a sized internal format on desktop GL. So on desktop with |
michael@0 | 566 | // 565 we always use an unsized internal format to let the system pick |
michael@0 | 567 | // the best sized format to convert the 565 data to. Since TexStorage |
michael@0 | 568 | // only allows sized internal formats we will instead use TexImage2D. |
michael@0 | 569 | useTexStorage = desc.fConfig != kRGB_565_GrPixelConfig; |
michael@0 | 570 | } |
michael@0 | 571 | |
michael@0 | 572 | GrGLenum internalFormat; |
michael@0 | 573 | GrGLenum externalFormat; |
michael@0 | 574 | GrGLenum externalType; |
michael@0 | 575 | // glTexStorage requires sized internal formats on both desktop and ES. ES2 requires an unsized |
michael@0 | 576 | // format for glTexImage, unlike ES3 and desktop. However, we allow the driver to decide the |
michael@0 | 577 | // size of the internal format whenever possible and so only use a sized internal format when |
michael@0 | 578 | // using texture storage. |
michael@0 | 579 | if (!this->configToGLFormats(dataConfig, useTexStorage, &internalFormat, |
michael@0 | 580 | &externalFormat, &externalType)) { |
michael@0 | 581 | return false; |
michael@0 | 582 | } |
michael@0 | 583 | |
michael@0 | 584 | if (!isNewTexture && GR_GL_PALETTE8_RGBA8 == internalFormat) { |
michael@0 | 585 | // paletted textures cannot be updated |
michael@0 | 586 | return false; |
michael@0 | 587 | } |
michael@0 | 588 | |
michael@0 | 589 | /* |
michael@0 | 590 | * check whether to allocate a temporary buffer for flipping y or |
michael@0 | 591 | * because our srcData has extra bytes past each row. If so, we need |
michael@0 | 592 | * to trim those off here, since GL ES may not let us specify |
michael@0 | 593 | * GL_UNPACK_ROW_LENGTH. |
michael@0 | 594 | */ |
michael@0 | 595 | bool restoreGLRowLength = false; |
michael@0 | 596 | bool swFlipY = false; |
michael@0 | 597 | bool glFlipY = false; |
michael@0 | 598 | if (NULL != data) { |
michael@0 | 599 | if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) { |
michael@0 | 600 | if (this->glCaps().unpackFlipYSupport()) { |
michael@0 | 601 | glFlipY = true; |
michael@0 | 602 | } else { |
michael@0 | 603 | swFlipY = true; |
michael@0 | 604 | } |
michael@0 | 605 | } |
michael@0 | 606 | if (this->glCaps().unpackRowLengthSupport() && !swFlipY) { |
michael@0 | 607 | // can't use this for flipping, only non-neg values allowed. :( |
michael@0 | 608 | if (rowBytes != trimRowBytes) { |
michael@0 | 609 | GrGLint rowLength = static_cast<GrGLint>(rowBytes / bpp); |
michael@0 | 610 | GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowLength)); |
michael@0 | 611 | restoreGLRowLength = true; |
michael@0 | 612 | } |
michael@0 | 613 | } else { |
michael@0 | 614 | if (trimRowBytes != rowBytes || swFlipY) { |
michael@0 | 615 | // copy data into our new storage, skipping the trailing bytes |
michael@0 | 616 | size_t trimSize = height * trimRowBytes; |
michael@0 | 617 | const char* src = (const char*)data; |
michael@0 | 618 | if (swFlipY) { |
michael@0 | 619 | src += (height - 1) * rowBytes; |
michael@0 | 620 | } |
michael@0 | 621 | char* dst = (char*)tempStorage.reset(trimSize); |
michael@0 | 622 | for (int y = 0; y < height; y++) { |
michael@0 | 623 | memcpy(dst, src, trimRowBytes); |
michael@0 | 624 | if (swFlipY) { |
michael@0 | 625 | src -= rowBytes; |
michael@0 | 626 | } else { |
michael@0 | 627 | src += rowBytes; |
michael@0 | 628 | } |
michael@0 | 629 | dst += trimRowBytes; |
michael@0 | 630 | } |
michael@0 | 631 | // now point data to our copied version |
michael@0 | 632 | data = tempStorage.get(); |
michael@0 | 633 | } |
michael@0 | 634 | } |
michael@0 | 635 | if (glFlipY) { |
michael@0 | 636 | GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_TRUE)); |
michael@0 | 637 | } |
michael@0 | 638 | GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, static_cast<GrGLint>(bpp))); |
michael@0 | 639 | } |
michael@0 | 640 | bool succeeded = true; |
michael@0 | 641 | if (isNewTexture && |
michael@0 | 642 | 0 == left && 0 == top && |
michael@0 | 643 | desc.fWidth == width && desc.fHeight == height) { |
michael@0 | 644 | CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
michael@0 | 645 | if (useTexStorage) { |
michael@0 | 646 | // We never resize or change formats of textures. |
michael@0 | 647 | GL_ALLOC_CALL(this->glInterface(), |
michael@0 | 648 | TexStorage2D(GR_GL_TEXTURE_2D, |
michael@0 | 649 | 1, // levels |
michael@0 | 650 | internalFormat, |
michael@0 | 651 | desc.fWidth, desc.fHeight)); |
michael@0 | 652 | } else { |
michael@0 | 653 | if (GR_GL_PALETTE8_RGBA8 == internalFormat) { |
michael@0 | 654 | GrGLsizei imageSize = desc.fWidth * desc.fHeight + |
michael@0 | 655 | kGrColorTableSize; |
michael@0 | 656 | GL_ALLOC_CALL(this->glInterface(), |
michael@0 | 657 | CompressedTexImage2D(GR_GL_TEXTURE_2D, |
michael@0 | 658 | 0, // level |
michael@0 | 659 | internalFormat, |
michael@0 | 660 | desc.fWidth, desc.fHeight, |
michael@0 | 661 | 0, // border |
michael@0 | 662 | imageSize, |
michael@0 | 663 | data)); |
michael@0 | 664 | } else { |
michael@0 | 665 | GL_ALLOC_CALL(this->glInterface(), |
michael@0 | 666 | TexImage2D(GR_GL_TEXTURE_2D, |
michael@0 | 667 | 0, // level |
michael@0 | 668 | internalFormat, |
michael@0 | 669 | desc.fWidth, desc.fHeight, |
michael@0 | 670 | 0, // border |
michael@0 | 671 | externalFormat, externalType, |
michael@0 | 672 | data)); |
michael@0 | 673 | } |
michael@0 | 674 | } |
michael@0 | 675 | GrGLenum error = check_alloc_error(desc, this->glInterface()); |
michael@0 | 676 | if (error != GR_GL_NO_ERROR) { |
michael@0 | 677 | succeeded = false; |
michael@0 | 678 | } else { |
michael@0 | 679 | // if we have data and we used TexStorage to create the texture, we |
michael@0 | 680 | // now upload with TexSubImage. |
michael@0 | 681 | if (NULL != data && useTexStorage) { |
michael@0 | 682 | GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D, |
michael@0 | 683 | 0, // level |
michael@0 | 684 | left, top, |
michael@0 | 685 | width, height, |
michael@0 | 686 | externalFormat, externalType, |
michael@0 | 687 | data)); |
michael@0 | 688 | } |
michael@0 | 689 | } |
michael@0 | 690 | } else { |
michael@0 | 691 | if (swFlipY || glFlipY) { |
michael@0 | 692 | top = desc.fHeight - (top + height); |
michael@0 | 693 | } |
michael@0 | 694 | GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D, |
michael@0 | 695 | 0, // level |
michael@0 | 696 | left, top, |
michael@0 | 697 | width, height, |
michael@0 | 698 | externalFormat, externalType, data)); |
michael@0 | 699 | } |
michael@0 | 700 | |
michael@0 | 701 | if (restoreGLRowLength) { |
michael@0 | 702 | SkASSERT(this->glCaps().unpackRowLengthSupport()); |
michael@0 | 703 | GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); |
michael@0 | 704 | } |
michael@0 | 705 | if (glFlipY) { |
michael@0 | 706 | GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE)); |
michael@0 | 707 | } |
michael@0 | 708 | return succeeded; |
michael@0 | 709 | } |
michael@0 | 710 | |
michael@0 | 711 | static bool renderbuffer_storage_msaa(GrGLContext& ctx, |
michael@0 | 712 | int sampleCount, |
michael@0 | 713 | GrGLenum format, |
michael@0 | 714 | int width, int height) { |
michael@0 | 715 | CLEAR_ERROR_BEFORE_ALLOC(ctx.interface()); |
michael@0 | 716 | SkASSERT(GrGLCaps::kNone_MSFBOType != ctx.caps()->msFBOType()); |
michael@0 | 717 | switch (ctx.caps()->msFBOType()) { |
michael@0 | 718 | case GrGLCaps::kDesktop_ARB_MSFBOType: |
michael@0 | 719 | case GrGLCaps::kDesktop_EXT_MSFBOType: |
michael@0 | 720 | case GrGLCaps::kES_3_0_MSFBOType: |
michael@0 | 721 | GL_ALLOC_CALL(ctx.interface(), |
michael@0 | 722 | RenderbufferStorageMultisample(GR_GL_RENDERBUFFER, |
michael@0 | 723 | sampleCount, |
michael@0 | 724 | format, |
michael@0 | 725 | width, height)); |
michael@0 | 726 | break; |
michael@0 | 727 | case GrGLCaps::kES_Apple_MSFBOType: |
michael@0 | 728 | GL_ALLOC_CALL(ctx.interface(), |
michael@0 | 729 | RenderbufferStorageMultisampleES2APPLE(GR_GL_RENDERBUFFER, |
michael@0 | 730 | sampleCount, |
michael@0 | 731 | format, |
michael@0 | 732 | width, height)); |
michael@0 | 733 | break; |
michael@0 | 734 | case GrGLCaps::kES_EXT_MsToTexture_MSFBOType: |
michael@0 | 735 | case GrGLCaps::kES_IMG_MsToTexture_MSFBOType: |
michael@0 | 736 | GL_ALLOC_CALL(ctx.interface(), |
michael@0 | 737 | RenderbufferStorageMultisampleES2EXT(GR_GL_RENDERBUFFER, |
michael@0 | 738 | sampleCount, |
michael@0 | 739 | format, |
michael@0 | 740 | width, height)); |
michael@0 | 741 | break; |
michael@0 | 742 | case GrGLCaps::kNone_MSFBOType: |
michael@0 | 743 | GrCrash("Shouldn't be here if we don't support multisampled renderbuffers."); |
michael@0 | 744 | break; |
michael@0 | 745 | } |
michael@0 | 746 | return (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(ctx.interface()));; |
michael@0 | 747 | } |
michael@0 | 748 | |
michael@0 | 749 | bool GrGpuGL::createRenderTargetObjects(int width, int height, |
michael@0 | 750 | GrGLuint texID, |
michael@0 | 751 | GrGLRenderTarget::Desc* desc) { |
michael@0 | 752 | desc->fMSColorRenderbufferID = 0; |
michael@0 | 753 | desc->fRTFBOID = 0; |
michael@0 | 754 | desc->fTexFBOID = 0; |
michael@0 | 755 | desc->fIsWrapped = false; |
michael@0 | 756 | |
michael@0 | 757 | GrGLenum status; |
michael@0 | 758 | |
michael@0 | 759 | GrGLenum msColorFormat = 0; // suppress warning |
michael@0 | 760 | |
michael@0 | 761 | if (desc->fSampleCnt > 0 && GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType()) { |
michael@0 | 762 | goto FAILED; |
michael@0 | 763 | } |
michael@0 | 764 | |
michael@0 | 765 | GL_CALL(GenFramebuffers(1, &desc->fTexFBOID)); |
michael@0 | 766 | if (!desc->fTexFBOID) { |
michael@0 | 767 | goto FAILED; |
michael@0 | 768 | } |
michael@0 | 769 | |
michael@0 | 770 | |
michael@0 | 771 | // If we are using multisampling we will create two FBOS. We render to one and then resolve to |
michael@0 | 772 | // the texture bound to the other. The exception is the IMG multisample extension. With this |
michael@0 | 773 | // extension the texture is multisampled when rendered to and then auto-resolves it when it is |
michael@0 | 774 | // rendered from. |
michael@0 | 775 | if (desc->fSampleCnt > 0 && this->glCaps().usesMSAARenderBuffers()) { |
michael@0 | 776 | GL_CALL(GenFramebuffers(1, &desc->fRTFBOID)); |
michael@0 | 777 | GL_CALL(GenRenderbuffers(1, &desc->fMSColorRenderbufferID)); |
michael@0 | 778 | if (!desc->fRTFBOID || |
michael@0 | 779 | !desc->fMSColorRenderbufferID || |
michael@0 | 780 | !this->configToGLFormats(desc->fConfig, |
michael@0 | 781 | // ES2 and ES3 require sized internal formats for rb storage. |
michael@0 | 782 | kGLES_GrGLStandard == this->glStandard(), |
michael@0 | 783 | &msColorFormat, |
michael@0 | 784 | NULL, |
michael@0 | 785 | NULL)) { |
michael@0 | 786 | goto FAILED; |
michael@0 | 787 | } |
michael@0 | 788 | } else { |
michael@0 | 789 | desc->fRTFBOID = desc->fTexFBOID; |
michael@0 | 790 | } |
michael@0 | 791 | |
michael@0 | 792 | // below here we may bind the FBO |
michael@0 | 793 | fHWBoundRenderTarget = NULL; |
michael@0 | 794 | if (desc->fRTFBOID != desc->fTexFBOID) { |
michael@0 | 795 | SkASSERT(desc->fSampleCnt > 0); |
michael@0 | 796 | GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, |
michael@0 | 797 | desc->fMSColorRenderbufferID)); |
michael@0 | 798 | if (!renderbuffer_storage_msaa(fGLContext, |
michael@0 | 799 | desc->fSampleCnt, |
michael@0 | 800 | msColorFormat, |
michael@0 | 801 | width, height)) { |
michael@0 | 802 | goto FAILED; |
michael@0 | 803 | } |
michael@0 | 804 | GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, desc->fRTFBOID)); |
michael@0 | 805 | GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
michael@0 | 806 | GR_GL_COLOR_ATTACHMENT0, |
michael@0 | 807 | GR_GL_RENDERBUFFER, |
michael@0 | 808 | desc->fMSColorRenderbufferID)); |
michael@0 | 809 | if (desc->fCheckAllocation || |
michael@0 | 810 | !this->glCaps().isConfigVerifiedColorAttachment(desc->fConfig)) { |
michael@0 | 811 | GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
michael@0 | 812 | if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
michael@0 | 813 | goto FAILED; |
michael@0 | 814 | } |
michael@0 | 815 | fGLContext.caps()->markConfigAsValidColorAttachment(desc->fConfig); |
michael@0 | 816 | } |
michael@0 | 817 | } |
michael@0 | 818 | GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, desc->fTexFBOID)); |
michael@0 | 819 | |
michael@0 | 820 | if (this->glCaps().usesImplicitMSAAResolve() && desc->fSampleCnt > 0) { |
michael@0 | 821 | GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER, |
michael@0 | 822 | GR_GL_COLOR_ATTACHMENT0, |
michael@0 | 823 | GR_GL_TEXTURE_2D, |
michael@0 | 824 | texID, 0, desc->fSampleCnt)); |
michael@0 | 825 | } else { |
michael@0 | 826 | GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, |
michael@0 | 827 | GR_GL_COLOR_ATTACHMENT0, |
michael@0 | 828 | GR_GL_TEXTURE_2D, |
michael@0 | 829 | texID, 0)); |
michael@0 | 830 | } |
michael@0 | 831 | if (desc->fCheckAllocation || |
michael@0 | 832 | !this->glCaps().isConfigVerifiedColorAttachment(desc->fConfig)) { |
michael@0 | 833 | GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
michael@0 | 834 | if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
michael@0 | 835 | goto FAILED; |
michael@0 | 836 | } |
michael@0 | 837 | fGLContext.caps()->markConfigAsValidColorAttachment(desc->fConfig); |
michael@0 | 838 | } |
michael@0 | 839 | |
michael@0 | 840 | return true; |
michael@0 | 841 | |
michael@0 | 842 | FAILED: |
michael@0 | 843 | if (desc->fMSColorRenderbufferID) { |
michael@0 | 844 | GL_CALL(DeleteRenderbuffers(1, &desc->fMSColorRenderbufferID)); |
michael@0 | 845 | } |
michael@0 | 846 | if (desc->fRTFBOID != desc->fTexFBOID) { |
michael@0 | 847 | GL_CALL(DeleteFramebuffers(1, &desc->fRTFBOID)); |
michael@0 | 848 | } |
michael@0 | 849 | if (desc->fTexFBOID) { |
michael@0 | 850 | GL_CALL(DeleteFramebuffers(1, &desc->fTexFBOID)); |
michael@0 | 851 | } |
michael@0 | 852 | return false; |
michael@0 | 853 | } |
michael@0 | 854 | |
michael@0 | 855 | // good to set a break-point here to know when createTexture fails |
michael@0 | 856 | static GrTexture* return_null_texture() { |
michael@0 | 857 | // SkDEBUGFAIL("null texture"); |
michael@0 | 858 | return NULL; |
michael@0 | 859 | } |
michael@0 | 860 | |
michael@0 | 861 | #if 0 && defined(SK_DEBUG) |
michael@0 | 862 | static size_t as_size_t(int x) { |
michael@0 | 863 | return x; |
michael@0 | 864 | } |
michael@0 | 865 | #endif |
michael@0 | 866 | |
michael@0 | 867 | GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc, |
michael@0 | 868 | const void* srcData, |
michael@0 | 869 | size_t rowBytes) { |
michael@0 | 870 | |
michael@0 | 871 | GrGLTexture::Desc glTexDesc; |
michael@0 | 872 | GrGLRenderTarget::Desc glRTDesc; |
michael@0 | 873 | |
michael@0 | 874 | // Attempt to catch un- or wrongly initialized sample counts; |
michael@0 | 875 | SkASSERT(desc.fSampleCnt >= 0 && desc.fSampleCnt <= 64); |
michael@0 | 876 | // We fail if the MSAA was requested and is not available. |
michael@0 | 877 | if (GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType() && desc.fSampleCnt) { |
michael@0 | 878 | //GrPrintf("MSAA RT requested but not supported on this platform."); |
michael@0 | 879 | return return_null_texture(); |
michael@0 | 880 | } |
michael@0 | 881 | // If the sample count exceeds the max then we clamp it. |
michael@0 | 882 | glTexDesc.fSampleCnt = GrMin(desc.fSampleCnt, this->caps()->maxSampleCount()); |
michael@0 | 883 | |
michael@0 | 884 | glTexDesc.fFlags = desc.fFlags; |
michael@0 | 885 | glTexDesc.fWidth = desc.fWidth; |
michael@0 | 886 | glTexDesc.fHeight = desc.fHeight; |
michael@0 | 887 | glTexDesc.fConfig = desc.fConfig; |
michael@0 | 888 | glTexDesc.fIsWrapped = false; |
michael@0 | 889 | |
michael@0 | 890 | glRTDesc.fMSColorRenderbufferID = 0; |
michael@0 | 891 | glRTDesc.fRTFBOID = 0; |
michael@0 | 892 | glRTDesc.fTexFBOID = 0; |
michael@0 | 893 | glRTDesc.fIsWrapped = false; |
michael@0 | 894 | glRTDesc.fConfig = glTexDesc.fConfig; |
michael@0 | 895 | glRTDesc.fCheckAllocation = SkToBool(desc.fFlags & kCheckAllocation_GrTextureFlagBit); |
michael@0 | 896 | |
michael@0 | 897 | bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrTextureFlagBit); |
michael@0 | 898 | |
michael@0 | 899 | glTexDesc.fOrigin = resolve_origin(desc.fOrigin, renderTarget); |
michael@0 | 900 | glRTDesc.fOrigin = glTexDesc.fOrigin; |
michael@0 | 901 | |
michael@0 | 902 | glRTDesc.fSampleCnt = glTexDesc.fSampleCnt; |
michael@0 | 903 | if (GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType() && |
michael@0 | 904 | desc.fSampleCnt) { |
michael@0 | 905 | //GrPrintf("MSAA RT requested but not supported on this platform."); |
michael@0 | 906 | return return_null_texture(); |
michael@0 | 907 | } |
michael@0 | 908 | |
michael@0 | 909 | if (renderTarget) { |
michael@0 | 910 | int maxRTSize = this->caps()->maxRenderTargetSize(); |
michael@0 | 911 | if (glTexDesc.fWidth > maxRTSize || glTexDesc.fHeight > maxRTSize) { |
michael@0 | 912 | return return_null_texture(); |
michael@0 | 913 | } |
michael@0 | 914 | } else { |
michael@0 | 915 | int maxSize = this->caps()->maxTextureSize(); |
michael@0 | 916 | if (glTexDesc.fWidth > maxSize || glTexDesc.fHeight > maxSize) { |
michael@0 | 917 | return return_null_texture(); |
michael@0 | 918 | } |
michael@0 | 919 | } |
michael@0 | 920 | |
michael@0 | 921 | GL_CALL(GenTextures(1, &glTexDesc.fTextureID)); |
michael@0 | 922 | |
michael@0 | 923 | if (!glTexDesc.fTextureID) { |
michael@0 | 924 | return return_null_texture(); |
michael@0 | 925 | } |
michael@0 | 926 | |
michael@0 | 927 | this->setScratchTextureUnit(); |
michael@0 | 928 | GL_CALL(BindTexture(GR_GL_TEXTURE_2D, glTexDesc.fTextureID)); |
michael@0 | 929 | |
michael@0 | 930 | if (renderTarget && this->glCaps().textureUsageSupport()) { |
michael@0 | 931 | // provides a hint about how this texture will be used |
michael@0 | 932 | GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
michael@0 | 933 | GR_GL_TEXTURE_USAGE, |
michael@0 | 934 | GR_GL_FRAMEBUFFER_ATTACHMENT)); |
michael@0 | 935 | } |
michael@0 | 936 | |
michael@0 | 937 | // Some drivers like to know filter/wrap before seeing glTexImage2D. Some |
michael@0 | 938 | // drivers have a bug where an FBO won't be complete if it includes a |
michael@0 | 939 | // texture that is not mipmap complete (considering the filter in use). |
michael@0 | 940 | GrGLTexture::TexParams initialTexParams; |
michael@0 | 941 | // we only set a subset here so invalidate first |
michael@0 | 942 | initialTexParams.invalidate(); |
michael@0 | 943 | initialTexParams.fMinFilter = GR_GL_NEAREST; |
michael@0 | 944 | initialTexParams.fMagFilter = GR_GL_NEAREST; |
michael@0 | 945 | initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE; |
michael@0 | 946 | initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE; |
michael@0 | 947 | GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
michael@0 | 948 | GR_GL_TEXTURE_MAG_FILTER, |
michael@0 | 949 | initialTexParams.fMagFilter)); |
michael@0 | 950 | GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
michael@0 | 951 | GR_GL_TEXTURE_MIN_FILTER, |
michael@0 | 952 | initialTexParams.fMinFilter)); |
michael@0 | 953 | GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
michael@0 | 954 | GR_GL_TEXTURE_WRAP_S, |
michael@0 | 955 | initialTexParams.fWrapS)); |
michael@0 | 956 | GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
michael@0 | 957 | GR_GL_TEXTURE_WRAP_T, |
michael@0 | 958 | initialTexParams.fWrapT)); |
michael@0 | 959 | if (!this->uploadTexData(glTexDesc, true, 0, 0, |
michael@0 | 960 | glTexDesc.fWidth, glTexDesc.fHeight, |
michael@0 | 961 | desc.fConfig, srcData, rowBytes)) { |
michael@0 | 962 | GL_CALL(DeleteTextures(1, &glTexDesc.fTextureID)); |
michael@0 | 963 | return return_null_texture(); |
michael@0 | 964 | } |
michael@0 | 965 | |
michael@0 | 966 | GrGLTexture* tex; |
michael@0 | 967 | if (renderTarget) { |
michael@0 | 968 | // unbind the texture from the texture unit before binding it to the frame buffer |
michael@0 | 969 | GL_CALL(BindTexture(GR_GL_TEXTURE_2D, 0)); |
michael@0 | 970 | |
michael@0 | 971 | if (!this->createRenderTargetObjects(glTexDesc.fWidth, |
michael@0 | 972 | glTexDesc.fHeight, |
michael@0 | 973 | glTexDesc.fTextureID, |
michael@0 | 974 | &glRTDesc)) { |
michael@0 | 975 | GL_CALL(DeleteTextures(1, &glTexDesc.fTextureID)); |
michael@0 | 976 | return return_null_texture(); |
michael@0 | 977 | } |
michael@0 | 978 | tex = SkNEW_ARGS(GrGLTexture, (this, glTexDesc, glRTDesc)); |
michael@0 | 979 | } else { |
michael@0 | 980 | tex = SkNEW_ARGS(GrGLTexture, (this, glTexDesc)); |
michael@0 | 981 | } |
michael@0 | 982 | tex->setCachedTexParams(initialTexParams, this->getResetTimestamp()); |
michael@0 | 983 | #ifdef TRACE_TEXTURE_CREATION |
michael@0 | 984 | GrPrintf("--- new texture [%d] size=(%d %d) config=%d\n", |
michael@0 | 985 | glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig); |
michael@0 | 986 | #endif |
michael@0 | 987 | return tex; |
michael@0 | 988 | } |
michael@0 | 989 | |
michael@0 | 990 | namespace { |
michael@0 | 991 | |
michael@0 | 992 | const GrGLuint kUnknownBitCount = GrGLStencilBuffer::kUnknownBitCount; |
michael@0 | 993 | |
michael@0 | 994 | void inline get_stencil_rb_sizes(const GrGLInterface* gl, |
michael@0 | 995 | GrGLStencilBuffer::Format* format) { |
michael@0 | 996 | |
michael@0 | 997 | // we shouldn't ever know one size and not the other |
michael@0 | 998 | SkASSERT((kUnknownBitCount == format->fStencilBits) == |
michael@0 | 999 | (kUnknownBitCount == format->fTotalBits)); |
michael@0 | 1000 | if (kUnknownBitCount == format->fStencilBits) { |
michael@0 | 1001 | GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER, |
michael@0 | 1002 | GR_GL_RENDERBUFFER_STENCIL_SIZE, |
michael@0 | 1003 | (GrGLint*)&format->fStencilBits); |
michael@0 | 1004 | if (format->fPacked) { |
michael@0 | 1005 | GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER, |
michael@0 | 1006 | GR_GL_RENDERBUFFER_DEPTH_SIZE, |
michael@0 | 1007 | (GrGLint*)&format->fTotalBits); |
michael@0 | 1008 | format->fTotalBits += format->fStencilBits; |
michael@0 | 1009 | } else { |
michael@0 | 1010 | format->fTotalBits = format->fStencilBits; |
michael@0 | 1011 | } |
michael@0 | 1012 | } |
michael@0 | 1013 | } |
michael@0 | 1014 | } |
michael@0 | 1015 | |
michael@0 | 1016 | bool GrGpuGL::createStencilBufferForRenderTarget(GrRenderTarget* rt, |
michael@0 | 1017 | int width, int height) { |
michael@0 | 1018 | |
michael@0 | 1019 | // All internally created RTs are also textures. We don't create |
michael@0 | 1020 | // SBs for a client's standalone RT (that is a RT that isn't also a texture). |
michael@0 | 1021 | SkASSERT(rt->asTexture()); |
michael@0 | 1022 | SkASSERT(width >= rt->width()); |
michael@0 | 1023 | SkASSERT(height >= rt->height()); |
michael@0 | 1024 | |
michael@0 | 1025 | int samples = rt->numSamples(); |
michael@0 | 1026 | GrGLuint sbID; |
michael@0 | 1027 | GL_CALL(GenRenderbuffers(1, &sbID)); |
michael@0 | 1028 | if (!sbID) { |
michael@0 | 1029 | return false; |
michael@0 | 1030 | } |
michael@0 | 1031 | |
michael@0 | 1032 | int stencilFmtCnt = this->glCaps().stencilFormats().count(); |
michael@0 | 1033 | for (int i = 0; i < stencilFmtCnt; ++i) { |
michael@0 | 1034 | GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbID)); |
michael@0 | 1035 | // we start with the last stencil format that succeeded in hopes |
michael@0 | 1036 | // that we won't go through this loop more than once after the |
michael@0 | 1037 | // first (painful) stencil creation. |
michael@0 | 1038 | int sIdx = (i + fLastSuccessfulStencilFmtIdx) % stencilFmtCnt; |
michael@0 | 1039 | const GrGLCaps::StencilFormat& sFmt = |
michael@0 | 1040 | this->glCaps().stencilFormats()[sIdx]; |
michael@0 | 1041 | CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
michael@0 | 1042 | // we do this "if" so that we don't call the multisample |
michael@0 | 1043 | // version on a GL that doesn't have an MSAA extension. |
michael@0 | 1044 | bool created; |
michael@0 | 1045 | if (samples > 0) { |
michael@0 | 1046 | created = renderbuffer_storage_msaa(fGLContext, |
michael@0 | 1047 | samples, |
michael@0 | 1048 | sFmt.fInternalFormat, |
michael@0 | 1049 | width, height); |
michael@0 | 1050 | } else { |
michael@0 | 1051 | GL_ALLOC_CALL(this->glInterface(), |
michael@0 | 1052 | RenderbufferStorage(GR_GL_RENDERBUFFER, |
michael@0 | 1053 | sFmt.fInternalFormat, |
michael@0 | 1054 | width, height)); |
michael@0 | 1055 | created = |
michael@0 | 1056 | (GR_GL_NO_ERROR == check_alloc_error(rt->desc(), this->glInterface())); |
michael@0 | 1057 | } |
michael@0 | 1058 | if (created) { |
michael@0 | 1059 | // After sized formats we attempt an unsized format and take |
michael@0 | 1060 | // whatever sizes GL gives us. In that case we query for the size. |
michael@0 | 1061 | GrGLStencilBuffer::Format format = sFmt; |
michael@0 | 1062 | get_stencil_rb_sizes(this->glInterface(), &format); |
michael@0 | 1063 | static const bool kIsWrapped = false; |
michael@0 | 1064 | SkAutoTUnref<GrStencilBuffer> sb(SkNEW_ARGS(GrGLStencilBuffer, |
michael@0 | 1065 | (this, kIsWrapped, sbID, width, height, |
michael@0 | 1066 | samples, format))); |
michael@0 | 1067 | if (this->attachStencilBufferToRenderTarget(sb, rt)) { |
michael@0 | 1068 | fLastSuccessfulStencilFmtIdx = sIdx; |
michael@0 | 1069 | sb->transferToCache(); |
michael@0 | 1070 | rt->setStencilBuffer(sb); |
michael@0 | 1071 | return true; |
michael@0 | 1072 | } |
michael@0 | 1073 | sb->abandon(); // otherwise we lose sbID |
michael@0 | 1074 | } |
michael@0 | 1075 | } |
michael@0 | 1076 | GL_CALL(DeleteRenderbuffers(1, &sbID)); |
michael@0 | 1077 | return false; |
michael@0 | 1078 | } |
michael@0 | 1079 | |
michael@0 | 1080 | bool GrGpuGL::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTarget* rt) { |
michael@0 | 1081 | GrGLRenderTarget* glrt = (GrGLRenderTarget*) rt; |
michael@0 | 1082 | |
michael@0 | 1083 | GrGLuint fbo = glrt->renderFBOID(); |
michael@0 | 1084 | |
michael@0 | 1085 | if (NULL == sb) { |
michael@0 | 1086 | if (NULL != rt->getStencilBuffer()) { |
michael@0 | 1087 | GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
michael@0 | 1088 | GR_GL_STENCIL_ATTACHMENT, |
michael@0 | 1089 | GR_GL_RENDERBUFFER, 0)); |
michael@0 | 1090 | GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
michael@0 | 1091 | GR_GL_DEPTH_ATTACHMENT, |
michael@0 | 1092 | GR_GL_RENDERBUFFER, 0)); |
michael@0 | 1093 | #ifdef SK_DEBUG |
michael@0 | 1094 | GrGLenum status; |
michael@0 | 1095 | GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
michael@0 | 1096 | SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); |
michael@0 | 1097 | #endif |
michael@0 | 1098 | } |
michael@0 | 1099 | return true; |
michael@0 | 1100 | } else { |
michael@0 | 1101 | GrGLStencilBuffer* glsb = static_cast<GrGLStencilBuffer*>(sb); |
michael@0 | 1102 | GrGLuint rb = glsb->renderbufferID(); |
michael@0 | 1103 | |
michael@0 | 1104 | fHWBoundRenderTarget = NULL; |
michael@0 | 1105 | GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fbo)); |
michael@0 | 1106 | GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
michael@0 | 1107 | GR_GL_STENCIL_ATTACHMENT, |
michael@0 | 1108 | GR_GL_RENDERBUFFER, rb)); |
michael@0 | 1109 | if (glsb->format().fPacked) { |
michael@0 | 1110 | GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
michael@0 | 1111 | GR_GL_DEPTH_ATTACHMENT, |
michael@0 | 1112 | GR_GL_RENDERBUFFER, rb)); |
michael@0 | 1113 | } else { |
michael@0 | 1114 | GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
michael@0 | 1115 | GR_GL_DEPTH_ATTACHMENT, |
michael@0 | 1116 | GR_GL_RENDERBUFFER, 0)); |
michael@0 | 1117 | } |
michael@0 | 1118 | |
michael@0 | 1119 | GrGLenum status; |
michael@0 | 1120 | if (!this->glCaps().isColorConfigAndStencilFormatVerified(rt->config(), glsb->format())) { |
michael@0 | 1121 | GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
michael@0 | 1122 | if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
michael@0 | 1123 | GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
michael@0 | 1124 | GR_GL_STENCIL_ATTACHMENT, |
michael@0 | 1125 | GR_GL_RENDERBUFFER, 0)); |
michael@0 | 1126 | if (glsb->format().fPacked) { |
michael@0 | 1127 | GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
michael@0 | 1128 | GR_GL_DEPTH_ATTACHMENT, |
michael@0 | 1129 | GR_GL_RENDERBUFFER, 0)); |
michael@0 | 1130 | } |
michael@0 | 1131 | return false; |
michael@0 | 1132 | } else { |
michael@0 | 1133 | fGLContext.caps()->markColorConfigAndStencilFormatAsVerified( |
michael@0 | 1134 | rt->config(), |
michael@0 | 1135 | glsb->format()); |
michael@0 | 1136 | } |
michael@0 | 1137 | } |
michael@0 | 1138 | return true; |
michael@0 | 1139 | } |
michael@0 | 1140 | } |
michael@0 | 1141 | |
michael@0 | 1142 | //////////////////////////////////////////////////////////////////////////////// |
michael@0 | 1143 | |
michael@0 | 1144 | GrVertexBuffer* GrGpuGL::onCreateVertexBuffer(size_t size, bool dynamic) { |
michael@0 | 1145 | GrGLVertexBuffer::Desc desc; |
michael@0 | 1146 | desc.fDynamic = dynamic; |
michael@0 | 1147 | desc.fSizeInBytes = size; |
michael@0 | 1148 | desc.fIsWrapped = false; |
michael@0 | 1149 | |
michael@0 | 1150 | if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && desc.fDynamic) { |
michael@0 | 1151 | desc.fID = 0; |
michael@0 | 1152 | GrGLVertexBuffer* vertexBuffer = SkNEW_ARGS(GrGLVertexBuffer, (this, desc)); |
michael@0 | 1153 | return vertexBuffer; |
michael@0 | 1154 | } else { |
michael@0 | 1155 | GL_CALL(GenBuffers(1, &desc.fID)); |
michael@0 | 1156 | if (desc.fID) { |
michael@0 | 1157 | fHWGeometryState.setVertexBufferID(this, desc.fID); |
michael@0 | 1158 | CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
michael@0 | 1159 | // make sure driver can allocate memory for this buffer |
michael@0 | 1160 | GL_ALLOC_CALL(this->glInterface(), |
michael@0 | 1161 | BufferData(GR_GL_ARRAY_BUFFER, |
michael@0 | 1162 | (GrGLsizeiptr) desc.fSizeInBytes, |
michael@0 | 1163 | NULL, // data ptr |
michael@0 | 1164 | desc.fDynamic ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW)); |
michael@0 | 1165 | if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) { |
michael@0 | 1166 | GL_CALL(DeleteBuffers(1, &desc.fID)); |
michael@0 | 1167 | this->notifyVertexBufferDelete(desc.fID); |
michael@0 | 1168 | return NULL; |
michael@0 | 1169 | } |
michael@0 | 1170 | GrGLVertexBuffer* vertexBuffer = SkNEW_ARGS(GrGLVertexBuffer, (this, desc)); |
michael@0 | 1171 | return vertexBuffer; |
michael@0 | 1172 | } |
michael@0 | 1173 | return NULL; |
michael@0 | 1174 | } |
michael@0 | 1175 | } |
michael@0 | 1176 | |
michael@0 | 1177 | GrIndexBuffer* GrGpuGL::onCreateIndexBuffer(size_t size, bool dynamic) { |
michael@0 | 1178 | GrGLIndexBuffer::Desc desc; |
michael@0 | 1179 | desc.fDynamic = dynamic; |
michael@0 | 1180 | desc.fSizeInBytes = size; |
michael@0 | 1181 | desc.fIsWrapped = false; |
michael@0 | 1182 | |
michael@0 | 1183 | if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && desc.fDynamic) { |
michael@0 | 1184 | desc.fID = 0; |
michael@0 | 1185 | GrIndexBuffer* indexBuffer = SkNEW_ARGS(GrGLIndexBuffer, (this, desc)); |
michael@0 | 1186 | return indexBuffer; |
michael@0 | 1187 | } else { |
michael@0 | 1188 | GL_CALL(GenBuffers(1, &desc.fID)); |
michael@0 | 1189 | if (desc.fID) { |
michael@0 | 1190 | fHWGeometryState.setIndexBufferIDOnDefaultVertexArray(this, desc.fID); |
michael@0 | 1191 | CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
michael@0 | 1192 | // make sure driver can allocate memory for this buffer |
michael@0 | 1193 | GL_ALLOC_CALL(this->glInterface(), |
michael@0 | 1194 | BufferData(GR_GL_ELEMENT_ARRAY_BUFFER, |
michael@0 | 1195 | (GrGLsizeiptr) desc.fSizeInBytes, |
michael@0 | 1196 | NULL, // data ptr |
michael@0 | 1197 | desc.fDynamic ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW)); |
michael@0 | 1198 | if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) { |
michael@0 | 1199 | GL_CALL(DeleteBuffers(1, &desc.fID)); |
michael@0 | 1200 | this->notifyIndexBufferDelete(desc.fID); |
michael@0 | 1201 | return NULL; |
michael@0 | 1202 | } |
michael@0 | 1203 | GrIndexBuffer* indexBuffer = SkNEW_ARGS(GrGLIndexBuffer, (this, desc)); |
michael@0 | 1204 | return indexBuffer; |
michael@0 | 1205 | } |
michael@0 | 1206 | return NULL; |
michael@0 | 1207 | } |
michael@0 | 1208 | } |
michael@0 | 1209 | |
michael@0 | 1210 | GrPath* GrGpuGL::onCreatePath(const SkPath& inPath, const SkStrokeRec& stroke) { |
michael@0 | 1211 | SkASSERT(this->caps()->pathRenderingSupport()); |
michael@0 | 1212 | return SkNEW_ARGS(GrGLPath, (this, inPath, stroke)); |
michael@0 | 1213 | } |
michael@0 | 1214 | |
michael@0 | 1215 | void GrGpuGL::flushScissor() { |
michael@0 | 1216 | if (fScissorState.fEnabled) { |
michael@0 | 1217 | // Only access the RT if scissoring is being enabled. We can call this before performing |
michael@0 | 1218 | // a glBitframebuffer for a surface->surface copy, which requires no RT to be bound to the |
michael@0 | 1219 | // GrDrawState. |
michael@0 | 1220 | const GrDrawState& drawState = this->getDrawState(); |
michael@0 | 1221 | const GrGLRenderTarget* rt = |
michael@0 | 1222 | static_cast<const GrGLRenderTarget*>(drawState.getRenderTarget()); |
michael@0 | 1223 | |
michael@0 | 1224 | SkASSERT(NULL != rt); |
michael@0 | 1225 | const GrGLIRect& vp = rt->getViewport(); |
michael@0 | 1226 | GrGLIRect scissor; |
michael@0 | 1227 | scissor.setRelativeTo(vp, |
michael@0 | 1228 | fScissorState.fRect.fLeft, |
michael@0 | 1229 | fScissorState.fRect.fTop, |
michael@0 | 1230 | fScissorState.fRect.width(), |
michael@0 | 1231 | fScissorState.fRect.height(), |
michael@0 | 1232 | rt->origin()); |
michael@0 | 1233 | // if the scissor fully contains the viewport then we fall through and |
michael@0 | 1234 | // disable the scissor test. |
michael@0 | 1235 | if (!scissor.contains(vp)) { |
michael@0 | 1236 | if (fHWScissorSettings.fRect != scissor) { |
michael@0 | 1237 | scissor.pushToGLScissor(this->glInterface()); |
michael@0 | 1238 | fHWScissorSettings.fRect = scissor; |
michael@0 | 1239 | } |
michael@0 | 1240 | if (kYes_TriState != fHWScissorSettings.fEnabled) { |
michael@0 | 1241 | GL_CALL(Enable(GR_GL_SCISSOR_TEST)); |
michael@0 | 1242 | fHWScissorSettings.fEnabled = kYes_TriState; |
michael@0 | 1243 | } |
michael@0 | 1244 | return; |
michael@0 | 1245 | } |
michael@0 | 1246 | } |
michael@0 | 1247 | if (kNo_TriState != fHWScissorSettings.fEnabled) { |
michael@0 | 1248 | GL_CALL(Disable(GR_GL_SCISSOR_TEST)); |
michael@0 | 1249 | fHWScissorSettings.fEnabled = kNo_TriState; |
michael@0 | 1250 | return; |
michael@0 | 1251 | } |
michael@0 | 1252 | } |
michael@0 | 1253 | |
michael@0 | 1254 | void GrGpuGL::onClear(const SkIRect* rect, GrColor color, bool canIgnoreRect) { |
michael@0 | 1255 | const GrDrawState& drawState = this->getDrawState(); |
michael@0 | 1256 | const GrRenderTarget* rt = drawState.getRenderTarget(); |
michael@0 | 1257 | // parent class should never let us get here with no RT |
michael@0 | 1258 | SkASSERT(NULL != rt); |
michael@0 | 1259 | |
michael@0 | 1260 | if (canIgnoreRect && this->glCaps().fullClearIsFree()) { |
michael@0 | 1261 | rect = NULL; |
michael@0 | 1262 | } |
michael@0 | 1263 | |
michael@0 | 1264 | SkIRect clippedRect; |
michael@0 | 1265 | if (NULL != rect) { |
michael@0 | 1266 | // flushScissor expects rect to be clipped to the target. |
michael@0 | 1267 | clippedRect = *rect; |
michael@0 | 1268 | SkIRect rtRect = SkIRect::MakeWH(rt->width(), rt->height()); |
michael@0 | 1269 | if (clippedRect.intersect(rtRect)) { |
michael@0 | 1270 | rect = &clippedRect; |
michael@0 | 1271 | } else { |
michael@0 | 1272 | return; |
michael@0 | 1273 | } |
michael@0 | 1274 | } |
michael@0 | 1275 | |
michael@0 | 1276 | this->flushRenderTarget(rect); |
michael@0 | 1277 | GrAutoTRestore<ScissorState> asr(&fScissorState); |
michael@0 | 1278 | fScissorState.fEnabled = (NULL != rect); |
michael@0 | 1279 | if (fScissorState.fEnabled) { |
michael@0 | 1280 | fScissorState.fRect = *rect; |
michael@0 | 1281 | } |
michael@0 | 1282 | this->flushScissor(); |
michael@0 | 1283 | |
michael@0 | 1284 | GrGLfloat r, g, b, a; |
michael@0 | 1285 | static const GrGLfloat scale255 = 1.f / 255.f; |
michael@0 | 1286 | a = GrColorUnpackA(color) * scale255; |
michael@0 | 1287 | GrGLfloat scaleRGB = scale255; |
michael@0 | 1288 | r = GrColorUnpackR(color) * scaleRGB; |
michael@0 | 1289 | g = GrColorUnpackG(color) * scaleRGB; |
michael@0 | 1290 | b = GrColorUnpackB(color) * scaleRGB; |
michael@0 | 1291 | |
michael@0 | 1292 | GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); |
michael@0 | 1293 | fHWWriteToColor = kYes_TriState; |
michael@0 | 1294 | GL_CALL(ClearColor(r, g, b, a)); |
michael@0 | 1295 | GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT)); |
michael@0 | 1296 | } |
michael@0 | 1297 | |
michael@0 | 1298 | void GrGpuGL::clearStencil() { |
michael@0 | 1299 | if (NULL == this->getDrawState().getRenderTarget()) { |
michael@0 | 1300 | return; |
michael@0 | 1301 | } |
michael@0 | 1302 | |
michael@0 | 1303 | this->flushRenderTarget(&SkIRect::EmptyIRect()); |
michael@0 | 1304 | |
michael@0 | 1305 | GrAutoTRestore<ScissorState> asr(&fScissorState); |
michael@0 | 1306 | fScissorState.fEnabled = false; |
michael@0 | 1307 | this->flushScissor(); |
michael@0 | 1308 | |
michael@0 | 1309 | GL_CALL(StencilMask(0xffffffff)); |
michael@0 | 1310 | GL_CALL(ClearStencil(0)); |
michael@0 | 1311 | GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); |
michael@0 | 1312 | fHWStencilSettings.invalidate(); |
michael@0 | 1313 | } |
michael@0 | 1314 | |
michael@0 | 1315 | void GrGpuGL::clearStencilClip(const SkIRect& rect, bool insideClip) { |
michael@0 | 1316 | const GrDrawState& drawState = this->getDrawState(); |
michael@0 | 1317 | const GrRenderTarget* rt = drawState.getRenderTarget(); |
michael@0 | 1318 | SkASSERT(NULL != rt); |
michael@0 | 1319 | |
michael@0 | 1320 | // this should only be called internally when we know we have a |
michael@0 | 1321 | // stencil buffer. |
michael@0 | 1322 | SkASSERT(NULL != rt->getStencilBuffer()); |
michael@0 | 1323 | GrGLint stencilBitCount = rt->getStencilBuffer()->bits(); |
michael@0 | 1324 | #if 0 |
michael@0 | 1325 | SkASSERT(stencilBitCount > 0); |
michael@0 | 1326 | GrGLint clipStencilMask = (1 << (stencilBitCount - 1)); |
michael@0 | 1327 | #else |
michael@0 | 1328 | // we could just clear the clip bit but when we go through |
michael@0 | 1329 | // ANGLE a partial stencil mask will cause clears to be |
michael@0 | 1330 | // turned into draws. Our contract on GrDrawTarget says that |
michael@0 | 1331 | // changing the clip between stencil passes may or may not |
michael@0 | 1332 | // zero the client's clip bits. So we just clear the whole thing. |
michael@0 | 1333 | static const GrGLint clipStencilMask = ~0; |
michael@0 | 1334 | #endif |
michael@0 | 1335 | GrGLint value; |
michael@0 | 1336 | if (insideClip) { |
michael@0 | 1337 | value = (1 << (stencilBitCount - 1)); |
michael@0 | 1338 | } else { |
michael@0 | 1339 | value = 0; |
michael@0 | 1340 | } |
michael@0 | 1341 | this->flushRenderTarget(&SkIRect::EmptyIRect()); |
michael@0 | 1342 | |
michael@0 | 1343 | GrAutoTRestore<ScissorState> asr(&fScissorState); |
michael@0 | 1344 | fScissorState.fEnabled = true; |
michael@0 | 1345 | fScissorState.fRect = rect; |
michael@0 | 1346 | this->flushScissor(); |
michael@0 | 1347 | |
michael@0 | 1348 | GL_CALL(StencilMask((uint32_t) clipStencilMask)); |
michael@0 | 1349 | GL_CALL(ClearStencil(value)); |
michael@0 | 1350 | GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); |
michael@0 | 1351 | fHWStencilSettings.invalidate(); |
michael@0 | 1352 | } |
michael@0 | 1353 | |
michael@0 | 1354 | void GrGpuGL::onForceRenderTargetFlush() { |
michael@0 | 1355 | this->flushRenderTarget(&SkIRect::EmptyIRect()); |
michael@0 | 1356 | } |
michael@0 | 1357 | |
michael@0 | 1358 | bool GrGpuGL::readPixelsWillPayForYFlip(GrRenderTarget* renderTarget, |
michael@0 | 1359 | int left, int top, |
michael@0 | 1360 | int width, int height, |
michael@0 | 1361 | GrPixelConfig config, |
michael@0 | 1362 | size_t rowBytes) const { |
michael@0 | 1363 | // If this rendertarget is aready TopLeft, we don't need to flip. |
michael@0 | 1364 | if (kTopLeft_GrSurfaceOrigin == renderTarget->origin()) { |
michael@0 | 1365 | return false; |
michael@0 | 1366 | } |
michael@0 | 1367 | |
michael@0 | 1368 | // if GL can do the flip then we'll never pay for it. |
michael@0 | 1369 | if (this->glCaps().packFlipYSupport()) { |
michael@0 | 1370 | return false; |
michael@0 | 1371 | } |
michael@0 | 1372 | |
michael@0 | 1373 | // If we have to do memcpy to handle non-trim rowBytes then we |
michael@0 | 1374 | // get the flip for free. Otherwise it costs. |
michael@0 | 1375 | if (this->glCaps().packRowLengthSupport()) { |
michael@0 | 1376 | return true; |
michael@0 | 1377 | } |
michael@0 | 1378 | // If we have to do memcpys to handle rowBytes then y-flip is free |
michael@0 | 1379 | // Note the rowBytes might be tight to the passed in data, but if data |
michael@0 | 1380 | // gets clipped in x to the target the rowBytes will no longer be tight. |
michael@0 | 1381 | if (left >= 0 && (left + width) < renderTarget->width()) { |
michael@0 | 1382 | return 0 == rowBytes || |
michael@0 | 1383 | GrBytesPerPixel(config) * width == rowBytes; |
michael@0 | 1384 | } else { |
michael@0 | 1385 | return false; |
michael@0 | 1386 | } |
michael@0 | 1387 | } |
michael@0 | 1388 | |
michael@0 | 1389 | bool GrGpuGL::onReadPixels(GrRenderTarget* target, |
michael@0 | 1390 | int left, int top, |
michael@0 | 1391 | int width, int height, |
michael@0 | 1392 | GrPixelConfig config, |
michael@0 | 1393 | void* buffer, |
michael@0 | 1394 | size_t rowBytes) { |
michael@0 | 1395 | GrGLenum format; |
michael@0 | 1396 | GrGLenum type; |
michael@0 | 1397 | bool flipY = kBottomLeft_GrSurfaceOrigin == target->origin(); |
michael@0 | 1398 | if (!this->configToGLFormats(config, false, NULL, &format, &type)) { |
michael@0 | 1399 | return false; |
michael@0 | 1400 | } |
michael@0 | 1401 | size_t bpp = GrBytesPerPixel(config); |
michael@0 | 1402 | if (!adjust_pixel_ops_params(target->width(), target->height(), bpp, |
michael@0 | 1403 | &left, &top, &width, &height, |
michael@0 | 1404 | const_cast<const void**>(&buffer), |
michael@0 | 1405 | &rowBytes)) { |
michael@0 | 1406 | return false; |
michael@0 | 1407 | } |
michael@0 | 1408 | |
michael@0 | 1409 | // resolve the render target if necessary |
michael@0 | 1410 | GrGLRenderTarget* tgt = static_cast<GrGLRenderTarget*>(target); |
michael@0 | 1411 | GrDrawState::AutoRenderTargetRestore artr; |
michael@0 | 1412 | switch (tgt->getResolveType()) { |
michael@0 | 1413 | case GrGLRenderTarget::kCantResolve_ResolveType: |
michael@0 | 1414 | return false; |
michael@0 | 1415 | case GrGLRenderTarget::kAutoResolves_ResolveType: |
michael@0 | 1416 | artr.set(this->drawState(), target); |
michael@0 | 1417 | this->flushRenderTarget(&SkIRect::EmptyIRect()); |
michael@0 | 1418 | break; |
michael@0 | 1419 | case GrGLRenderTarget::kCanResolve_ResolveType: |
michael@0 | 1420 | this->onResolveRenderTarget(tgt); |
michael@0 | 1421 | // we don't track the state of the READ FBO ID. |
michael@0 | 1422 | GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, |
michael@0 | 1423 | tgt->textureFBOID())); |
michael@0 | 1424 | break; |
michael@0 | 1425 | default: |
michael@0 | 1426 | GrCrash("Unknown resolve type"); |
michael@0 | 1427 | } |
michael@0 | 1428 | |
michael@0 | 1429 | const GrGLIRect& glvp = tgt->getViewport(); |
michael@0 | 1430 | |
michael@0 | 1431 | // the read rect is viewport-relative |
michael@0 | 1432 | GrGLIRect readRect; |
michael@0 | 1433 | readRect.setRelativeTo(glvp, left, top, width, height, target->origin()); |
michael@0 | 1434 | |
michael@0 | 1435 | size_t tightRowBytes = bpp * width; |
michael@0 | 1436 | if (0 == rowBytes) { |
michael@0 | 1437 | rowBytes = tightRowBytes; |
michael@0 | 1438 | } |
michael@0 | 1439 | size_t readDstRowBytes = tightRowBytes; |
michael@0 | 1440 | void* readDst = buffer; |
michael@0 | 1441 | |
michael@0 | 1442 | // determine if GL can read using the passed rowBytes or if we need |
michael@0 | 1443 | // a scratch buffer. |
michael@0 | 1444 | SkAutoSMalloc<32 * sizeof(GrColor)> scratch; |
michael@0 | 1445 | if (rowBytes != tightRowBytes) { |
michael@0 | 1446 | if (this->glCaps().packRowLengthSupport()) { |
michael@0 | 1447 | SkASSERT(!(rowBytes % sizeof(GrColor))); |
michael@0 | 1448 | GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, |
michael@0 | 1449 | static_cast<GrGLint>(rowBytes / sizeof(GrColor)))); |
michael@0 | 1450 | readDstRowBytes = rowBytes; |
michael@0 | 1451 | } else { |
michael@0 | 1452 | scratch.reset(tightRowBytes * height); |
michael@0 | 1453 | readDst = scratch.get(); |
michael@0 | 1454 | } |
michael@0 | 1455 | } |
michael@0 | 1456 | if (flipY && this->glCaps().packFlipYSupport()) { |
michael@0 | 1457 | GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 1)); |
michael@0 | 1458 | } |
michael@0 | 1459 | GL_CALL(ReadPixels(readRect.fLeft, readRect.fBottom, |
michael@0 | 1460 | readRect.fWidth, readRect.fHeight, |
michael@0 | 1461 | format, type, readDst)); |
michael@0 | 1462 | if (readDstRowBytes != tightRowBytes) { |
michael@0 | 1463 | SkASSERT(this->glCaps().packRowLengthSupport()); |
michael@0 | 1464 | GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0)); |
michael@0 | 1465 | } |
michael@0 | 1466 | if (flipY && this->glCaps().packFlipYSupport()) { |
michael@0 | 1467 | GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 0)); |
michael@0 | 1468 | flipY = false; |
michael@0 | 1469 | } |
michael@0 | 1470 | |
michael@0 | 1471 | // now reverse the order of the rows, since GL's are bottom-to-top, but our |
michael@0 | 1472 | // API presents top-to-bottom. We must preserve the padding contents. Note |
michael@0 | 1473 | // that the above readPixels did not overwrite the padding. |
michael@0 | 1474 | if (readDst == buffer) { |
michael@0 | 1475 | SkASSERT(rowBytes == readDstRowBytes); |
michael@0 | 1476 | if (flipY) { |
michael@0 | 1477 | scratch.reset(tightRowBytes); |
michael@0 | 1478 | void* tmpRow = scratch.get(); |
michael@0 | 1479 | // flip y in-place by rows |
michael@0 | 1480 | const int halfY = height >> 1; |
michael@0 | 1481 | char* top = reinterpret_cast<char*>(buffer); |
michael@0 | 1482 | char* bottom = top + (height - 1) * rowBytes; |
michael@0 | 1483 | for (int y = 0; y < halfY; y++) { |
michael@0 | 1484 | memcpy(tmpRow, top, tightRowBytes); |
michael@0 | 1485 | memcpy(top, bottom, tightRowBytes); |
michael@0 | 1486 | memcpy(bottom, tmpRow, tightRowBytes); |
michael@0 | 1487 | top += rowBytes; |
michael@0 | 1488 | bottom -= rowBytes; |
michael@0 | 1489 | } |
michael@0 | 1490 | } |
michael@0 | 1491 | } else { |
michael@0 | 1492 | SkASSERT(readDst != buffer); SkASSERT(rowBytes != tightRowBytes); |
michael@0 | 1493 | // copy from readDst to buffer while flipping y |
michael@0 | 1494 | // const int halfY = height >> 1; |
michael@0 | 1495 | const char* src = reinterpret_cast<const char*>(readDst); |
michael@0 | 1496 | char* dst = reinterpret_cast<char*>(buffer); |
michael@0 | 1497 | if (flipY) { |
michael@0 | 1498 | dst += (height-1) * rowBytes; |
michael@0 | 1499 | } |
michael@0 | 1500 | for (int y = 0; y < height; y++) { |
michael@0 | 1501 | memcpy(dst, src, tightRowBytes); |
michael@0 | 1502 | src += readDstRowBytes; |
michael@0 | 1503 | if (!flipY) { |
michael@0 | 1504 | dst += rowBytes; |
michael@0 | 1505 | } else { |
michael@0 | 1506 | dst -= rowBytes; |
michael@0 | 1507 | } |
michael@0 | 1508 | } |
michael@0 | 1509 | } |
michael@0 | 1510 | return true; |
michael@0 | 1511 | } |
michael@0 | 1512 | |
michael@0 | 1513 | void GrGpuGL::flushRenderTarget(const SkIRect* bound) { |
michael@0 | 1514 | |
michael@0 | 1515 | GrGLRenderTarget* rt = |
michael@0 | 1516 | static_cast<GrGLRenderTarget*>(this->drawState()->getRenderTarget()); |
michael@0 | 1517 | SkASSERT(NULL != rt); |
michael@0 | 1518 | |
michael@0 | 1519 | if (fHWBoundRenderTarget != rt) { |
michael@0 | 1520 | GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, rt->renderFBOID())); |
michael@0 | 1521 | #ifdef SK_DEBUG |
michael@0 | 1522 | // don't do this check in Chromium -- this is causing |
michael@0 | 1523 | // lots of repeated command buffer flushes when the compositor is |
michael@0 | 1524 | // rendering with Ganesh, which is really slow; even too slow for |
michael@0 | 1525 | // Debug mode. |
michael@0 | 1526 | if (!this->glContext().isChromium()) { |
michael@0 | 1527 | GrGLenum status; |
michael@0 | 1528 | GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
michael@0 | 1529 | if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
michael@0 | 1530 | GrPrintf("GrGpuGL::flushRenderTarget glCheckFramebufferStatus %x\n", status); |
michael@0 | 1531 | } |
michael@0 | 1532 | } |
michael@0 | 1533 | #endif |
michael@0 | 1534 | fHWBoundRenderTarget = rt; |
michael@0 | 1535 | const GrGLIRect& vp = rt->getViewport(); |
michael@0 | 1536 | if (fHWViewport != vp) { |
michael@0 | 1537 | vp.pushToGLViewport(this->glInterface()); |
michael@0 | 1538 | fHWViewport = vp; |
michael@0 | 1539 | } |
michael@0 | 1540 | } |
michael@0 | 1541 | if (NULL == bound || !bound->isEmpty()) { |
michael@0 | 1542 | rt->flagAsNeedingResolve(bound); |
michael@0 | 1543 | } |
michael@0 | 1544 | |
michael@0 | 1545 | GrTexture *texture = rt->asTexture(); |
michael@0 | 1546 | if (texture) { |
michael@0 | 1547 | texture->dirtyMipMaps(true); |
michael@0 | 1548 | } |
michael@0 | 1549 | } |
michael@0 | 1550 | |
michael@0 | 1551 | GrGLenum gPrimitiveType2GLMode[] = { |
michael@0 | 1552 | GR_GL_TRIANGLES, |
michael@0 | 1553 | GR_GL_TRIANGLE_STRIP, |
michael@0 | 1554 | GR_GL_TRIANGLE_FAN, |
michael@0 | 1555 | GR_GL_POINTS, |
michael@0 | 1556 | GR_GL_LINES, |
michael@0 | 1557 | GR_GL_LINE_STRIP |
michael@0 | 1558 | }; |
michael@0 | 1559 | |
michael@0 | 1560 | #define SWAP_PER_DRAW 0 |
michael@0 | 1561 | |
michael@0 | 1562 | #if SWAP_PER_DRAW |
michael@0 | 1563 | #if defined(SK_BUILD_FOR_MAC) |
michael@0 | 1564 | #include <AGL/agl.h> |
michael@0 | 1565 | #elif defined(SK_BUILD_FOR_WIN32) |
michael@0 | 1566 | #include <gl/GL.h> |
michael@0 | 1567 | void SwapBuf() { |
michael@0 | 1568 | DWORD procID = GetCurrentProcessId(); |
michael@0 | 1569 | HWND hwnd = GetTopWindow(GetDesktopWindow()); |
michael@0 | 1570 | while(hwnd) { |
michael@0 | 1571 | DWORD wndProcID = 0; |
michael@0 | 1572 | GetWindowThreadProcessId(hwnd, &wndProcID); |
michael@0 | 1573 | if(wndProcID == procID) { |
michael@0 | 1574 | SwapBuffers(GetDC(hwnd)); |
michael@0 | 1575 | } |
michael@0 | 1576 | hwnd = GetNextWindow(hwnd, GW_HWNDNEXT); |
michael@0 | 1577 | } |
michael@0 | 1578 | } |
michael@0 | 1579 | #endif |
michael@0 | 1580 | #endif |
michael@0 | 1581 | |
michael@0 | 1582 | void GrGpuGL::onGpuDraw(const DrawInfo& info) { |
michael@0 | 1583 | size_t indexOffsetInBytes; |
michael@0 | 1584 | this->setupGeometry(info, &indexOffsetInBytes); |
michael@0 | 1585 | |
michael@0 | 1586 | SkASSERT((size_t)info.primitiveType() < GR_ARRAY_COUNT(gPrimitiveType2GLMode)); |
michael@0 | 1587 | |
michael@0 | 1588 | if (info.isIndexed()) { |
michael@0 | 1589 | GrGLvoid* indices = |
michael@0 | 1590 | reinterpret_cast<GrGLvoid*>(indexOffsetInBytes + sizeof(uint16_t) * info.startIndex()); |
michael@0 | 1591 | // info.startVertex() was accounted for by setupGeometry. |
michael@0 | 1592 | GL_CALL(DrawElements(gPrimitiveType2GLMode[info.primitiveType()], |
michael@0 | 1593 | info.indexCount(), |
michael@0 | 1594 | GR_GL_UNSIGNED_SHORT, |
michael@0 | 1595 | indices)); |
michael@0 | 1596 | } else { |
michael@0 | 1597 | // Pass 0 for parameter first. We have to adjust glVertexAttribPointer() to account for |
michael@0 | 1598 | // startVertex in the DrawElements case. So we always rely on setupGeometry to have |
michael@0 | 1599 | // accounted for startVertex. |
michael@0 | 1600 | GL_CALL(DrawArrays(gPrimitiveType2GLMode[info.primitiveType()], 0, info.vertexCount())); |
michael@0 | 1601 | } |
michael@0 | 1602 | #if SWAP_PER_DRAW |
michael@0 | 1603 | glFlush(); |
michael@0 | 1604 | #if defined(SK_BUILD_FOR_MAC) |
michael@0 | 1605 | aglSwapBuffers(aglGetCurrentContext()); |
michael@0 | 1606 | int set_a_break_pt_here = 9; |
michael@0 | 1607 | aglSwapBuffers(aglGetCurrentContext()); |
michael@0 | 1608 | #elif defined(SK_BUILD_FOR_WIN32) |
michael@0 | 1609 | SwapBuf(); |
michael@0 | 1610 | int set_a_break_pt_here = 9; |
michael@0 | 1611 | SwapBuf(); |
michael@0 | 1612 | #endif |
michael@0 | 1613 | #endif |
michael@0 | 1614 | } |
michael@0 | 1615 | |
michael@0 | 1616 | static GrGLenum gr_stencil_op_to_gl_path_rendering_fill_mode(GrStencilOp op) { |
michael@0 | 1617 | switch (op) { |
michael@0 | 1618 | default: |
michael@0 | 1619 | GrCrash("Unexpected path fill."); |
michael@0 | 1620 | /* fallthrough */; |
michael@0 | 1621 | case kIncClamp_StencilOp: |
michael@0 | 1622 | return GR_GL_COUNT_UP; |
michael@0 | 1623 | case kInvert_StencilOp: |
michael@0 | 1624 | return GR_GL_INVERT; |
michael@0 | 1625 | } |
michael@0 | 1626 | } |
michael@0 | 1627 | |
michael@0 | 1628 | void GrGpuGL::onGpuStencilPath(const GrPath* path, SkPath::FillType fill) { |
michael@0 | 1629 | SkASSERT(this->caps()->pathRenderingSupport()); |
michael@0 | 1630 | |
michael@0 | 1631 | GrGLuint id = static_cast<const GrGLPath*>(path)->pathID(); |
michael@0 | 1632 | SkASSERT(NULL != this->drawState()->getRenderTarget()); |
michael@0 | 1633 | SkASSERT(NULL != this->drawState()->getRenderTarget()->getStencilBuffer()); |
michael@0 | 1634 | |
michael@0 | 1635 | flushPathStencilSettings(fill); |
michael@0 | 1636 | |
michael@0 | 1637 | // Decide how to manipulate the stencil buffer based on the fill rule. |
michael@0 | 1638 | SkASSERT(!fHWPathStencilSettings.isTwoSided()); |
michael@0 | 1639 | |
michael@0 | 1640 | GrGLenum fillMode = |
michael@0 | 1641 | gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face)); |
michael@0 | 1642 | GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face); |
michael@0 | 1643 | GL_CALL(StencilFillPath(id, fillMode, writeMask)); |
michael@0 | 1644 | } |
michael@0 | 1645 | |
michael@0 | 1646 | void GrGpuGL::onGpuDrawPath(const GrPath* path, SkPath::FillType fill) { |
michael@0 | 1647 | SkASSERT(this->caps()->pathRenderingSupport()); |
michael@0 | 1648 | |
michael@0 | 1649 | GrGLuint id = static_cast<const GrGLPath*>(path)->pathID(); |
michael@0 | 1650 | SkASSERT(NULL != this->drawState()->getRenderTarget()); |
michael@0 | 1651 | SkASSERT(NULL != this->drawState()->getRenderTarget()->getStencilBuffer()); |
michael@0 | 1652 | SkASSERT(!fCurrentProgram->hasVertexShader()); |
michael@0 | 1653 | |
michael@0 | 1654 | flushPathStencilSettings(fill); |
michael@0 | 1655 | const SkStrokeRec& stroke = path->getStroke(); |
michael@0 | 1656 | |
michael@0 | 1657 | SkPath::FillType nonInvertedFill = SkPath::ConvertToNonInverseFillType(fill); |
michael@0 | 1658 | SkASSERT(!fHWPathStencilSettings.isTwoSided()); |
michael@0 | 1659 | GrGLenum fillMode = |
michael@0 | 1660 | gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face)); |
michael@0 | 1661 | GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face); |
michael@0 | 1662 | |
michael@0 | 1663 | if (stroke.isFillStyle() || SkStrokeRec::kStrokeAndFill_Style == stroke.getStyle()) { |
michael@0 | 1664 | GL_CALL(StencilFillPath(id, fillMode, writeMask)); |
michael@0 | 1665 | } |
michael@0 | 1666 | if (stroke.needToApply()) { |
michael@0 | 1667 | GL_CALL(StencilStrokePath(id, 0xffff, writeMask)); |
michael@0 | 1668 | } |
michael@0 | 1669 | |
michael@0 | 1670 | if (nonInvertedFill == fill) { |
michael@0 | 1671 | if (stroke.needToApply()) { |
michael@0 | 1672 | GL_CALL(CoverStrokePath(id, GR_GL_BOUNDING_BOX)); |
michael@0 | 1673 | } else { |
michael@0 | 1674 | GL_CALL(CoverFillPath(id, GR_GL_BOUNDING_BOX)); |
michael@0 | 1675 | } |
michael@0 | 1676 | } else { |
michael@0 | 1677 | GrDrawState* drawState = this->drawState(); |
michael@0 | 1678 | GrDrawState::AutoViewMatrixRestore avmr; |
michael@0 | 1679 | SkRect bounds = SkRect::MakeLTRB(0, 0, |
michael@0 | 1680 | SkIntToScalar(drawState->getRenderTarget()->width()), |
michael@0 | 1681 | SkIntToScalar(drawState->getRenderTarget()->height())); |
michael@0 | 1682 | SkMatrix vmi; |
michael@0 | 1683 | // mapRect through persp matrix may not be correct |
michael@0 | 1684 | if (!drawState->getViewMatrix().hasPerspective() && drawState->getViewInverse(&vmi)) { |
michael@0 | 1685 | vmi.mapRect(&bounds); |
michael@0 | 1686 | // theoretically could set bloat = 0, instead leave it because of matrix inversion |
michael@0 | 1687 | // precision. |
michael@0 | 1688 | SkScalar bloat = drawState->getViewMatrix().getMaxStretch() * SK_ScalarHalf; |
michael@0 | 1689 | bounds.outset(bloat, bloat); |
michael@0 | 1690 | } else { |
michael@0 | 1691 | avmr.setIdentity(drawState); |
michael@0 | 1692 | } |
michael@0 | 1693 | |
michael@0 | 1694 | this->drawSimpleRect(bounds, NULL); |
michael@0 | 1695 | } |
michael@0 | 1696 | } |
michael@0 | 1697 | |
michael@0 | 1698 | void GrGpuGL::onResolveRenderTarget(GrRenderTarget* target) { |
michael@0 | 1699 | GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target); |
michael@0 | 1700 | if (rt->needsResolve()) { |
michael@0 | 1701 | // Some extensions automatically resolves the texture when it is read. |
michael@0 | 1702 | if (this->glCaps().usesMSAARenderBuffers()) { |
michael@0 | 1703 | SkASSERT(rt->textureFBOID() != rt->renderFBOID()); |
michael@0 | 1704 | GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID())); |
michael@0 | 1705 | GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID())); |
michael@0 | 1706 | // make sure we go through flushRenderTarget() since we've modified |
michael@0 | 1707 | // the bound DRAW FBO ID. |
michael@0 | 1708 | fHWBoundRenderTarget = NULL; |
michael@0 | 1709 | const GrGLIRect& vp = rt->getViewport(); |
michael@0 | 1710 | const SkIRect dirtyRect = rt->getResolveRect(); |
michael@0 | 1711 | GrGLIRect r; |
michael@0 | 1712 | r.setRelativeTo(vp, dirtyRect.fLeft, dirtyRect.fTop, |
michael@0 | 1713 | dirtyRect.width(), dirtyRect.height(), target->origin()); |
michael@0 | 1714 | |
michael@0 | 1715 | GrAutoTRestore<ScissorState> asr; |
michael@0 | 1716 | if (GrGLCaps::kES_Apple_MSFBOType == this->glCaps().msFBOType()) { |
michael@0 | 1717 | // Apple's extension uses the scissor as the blit bounds. |
michael@0 | 1718 | asr.reset(&fScissorState); |
michael@0 | 1719 | fScissorState.fEnabled = true; |
michael@0 | 1720 | fScissorState.fRect = dirtyRect; |
michael@0 | 1721 | this->flushScissor(); |
michael@0 | 1722 | GL_CALL(ResolveMultisampleFramebuffer()); |
michael@0 | 1723 | } else { |
michael@0 | 1724 | if (GrGLCaps::kDesktop_EXT_MSFBOType == this->glCaps().msFBOType()) { |
michael@0 | 1725 | // this respects the scissor during the blit, so disable it. |
michael@0 | 1726 | asr.reset(&fScissorState); |
michael@0 | 1727 | fScissorState.fEnabled = false; |
michael@0 | 1728 | this->flushScissor(); |
michael@0 | 1729 | } |
michael@0 | 1730 | int right = r.fLeft + r.fWidth; |
michael@0 | 1731 | int top = r.fBottom + r.fHeight; |
michael@0 | 1732 | GL_CALL(BlitFramebuffer(r.fLeft, r.fBottom, right, top, |
michael@0 | 1733 | r.fLeft, r.fBottom, right, top, |
michael@0 | 1734 | GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); |
michael@0 | 1735 | } |
michael@0 | 1736 | } |
michael@0 | 1737 | rt->flagAsResolved(); |
michael@0 | 1738 | } |
michael@0 | 1739 | } |
michael@0 | 1740 | |
michael@0 | 1741 | namespace { |
michael@0 | 1742 | |
michael@0 | 1743 | GrGLenum gr_to_gl_stencil_func(GrStencilFunc basicFunc) { |
michael@0 | 1744 | static const GrGLenum gTable[] = { |
michael@0 | 1745 | GR_GL_ALWAYS, // kAlways_StencilFunc |
michael@0 | 1746 | GR_GL_NEVER, // kNever_StencilFunc |
michael@0 | 1747 | GR_GL_GREATER, // kGreater_StencilFunc |
michael@0 | 1748 | GR_GL_GEQUAL, // kGEqual_StencilFunc |
michael@0 | 1749 | GR_GL_LESS, // kLess_StencilFunc |
michael@0 | 1750 | GR_GL_LEQUAL, // kLEqual_StencilFunc, |
michael@0 | 1751 | GR_GL_EQUAL, // kEqual_StencilFunc, |
michael@0 | 1752 | GR_GL_NOTEQUAL, // kNotEqual_StencilFunc, |
michael@0 | 1753 | }; |
michael@0 | 1754 | GR_STATIC_ASSERT(GR_ARRAY_COUNT(gTable) == kBasicStencilFuncCount); |
michael@0 | 1755 | GR_STATIC_ASSERT(0 == kAlways_StencilFunc); |
michael@0 | 1756 | GR_STATIC_ASSERT(1 == kNever_StencilFunc); |
michael@0 | 1757 | GR_STATIC_ASSERT(2 == kGreater_StencilFunc); |
michael@0 | 1758 | GR_STATIC_ASSERT(3 == kGEqual_StencilFunc); |
michael@0 | 1759 | GR_STATIC_ASSERT(4 == kLess_StencilFunc); |
michael@0 | 1760 | GR_STATIC_ASSERT(5 == kLEqual_StencilFunc); |
michael@0 | 1761 | GR_STATIC_ASSERT(6 == kEqual_StencilFunc); |
michael@0 | 1762 | GR_STATIC_ASSERT(7 == kNotEqual_StencilFunc); |
michael@0 | 1763 | SkASSERT((unsigned) basicFunc < kBasicStencilFuncCount); |
michael@0 | 1764 | |
michael@0 | 1765 | return gTable[basicFunc]; |
michael@0 | 1766 | } |
michael@0 | 1767 | |
michael@0 | 1768 | GrGLenum gr_to_gl_stencil_op(GrStencilOp op) { |
michael@0 | 1769 | static const GrGLenum gTable[] = { |
michael@0 | 1770 | GR_GL_KEEP, // kKeep_StencilOp |
michael@0 | 1771 | GR_GL_REPLACE, // kReplace_StencilOp |
michael@0 | 1772 | GR_GL_INCR_WRAP, // kIncWrap_StencilOp |
michael@0 | 1773 | GR_GL_INCR, // kIncClamp_StencilOp |
michael@0 | 1774 | GR_GL_DECR_WRAP, // kDecWrap_StencilOp |
michael@0 | 1775 | GR_GL_DECR, // kDecClamp_StencilOp |
michael@0 | 1776 | GR_GL_ZERO, // kZero_StencilOp |
michael@0 | 1777 | GR_GL_INVERT, // kInvert_StencilOp |
michael@0 | 1778 | }; |
michael@0 | 1779 | GR_STATIC_ASSERT(GR_ARRAY_COUNT(gTable) == kStencilOpCount); |
michael@0 | 1780 | GR_STATIC_ASSERT(0 == kKeep_StencilOp); |
michael@0 | 1781 | GR_STATIC_ASSERT(1 == kReplace_StencilOp); |
michael@0 | 1782 | GR_STATIC_ASSERT(2 == kIncWrap_StencilOp); |
michael@0 | 1783 | GR_STATIC_ASSERT(3 == kIncClamp_StencilOp); |
michael@0 | 1784 | GR_STATIC_ASSERT(4 == kDecWrap_StencilOp); |
michael@0 | 1785 | GR_STATIC_ASSERT(5 == kDecClamp_StencilOp); |
michael@0 | 1786 | GR_STATIC_ASSERT(6 == kZero_StencilOp); |
michael@0 | 1787 | GR_STATIC_ASSERT(7 == kInvert_StencilOp); |
michael@0 | 1788 | SkASSERT((unsigned) op < kStencilOpCount); |
michael@0 | 1789 | return gTable[op]; |
michael@0 | 1790 | } |
michael@0 | 1791 | |
michael@0 | 1792 | void set_gl_stencil(const GrGLInterface* gl, |
michael@0 | 1793 | const GrStencilSettings& settings, |
michael@0 | 1794 | GrGLenum glFace, |
michael@0 | 1795 | GrStencilSettings::Face grFace) { |
michael@0 | 1796 | GrGLenum glFunc = gr_to_gl_stencil_func(settings.func(grFace)); |
michael@0 | 1797 | GrGLenum glFailOp = gr_to_gl_stencil_op(settings.failOp(grFace)); |
michael@0 | 1798 | GrGLenum glPassOp = gr_to_gl_stencil_op(settings.passOp(grFace)); |
michael@0 | 1799 | |
michael@0 | 1800 | GrGLint ref = settings.funcRef(grFace); |
michael@0 | 1801 | GrGLint mask = settings.funcMask(grFace); |
michael@0 | 1802 | GrGLint writeMask = settings.writeMask(grFace); |
michael@0 | 1803 | |
michael@0 | 1804 | if (GR_GL_FRONT_AND_BACK == glFace) { |
michael@0 | 1805 | // we call the combined func just in case separate stencil is not |
michael@0 | 1806 | // supported. |
michael@0 | 1807 | GR_GL_CALL(gl, StencilFunc(glFunc, ref, mask)); |
michael@0 | 1808 | GR_GL_CALL(gl, StencilMask(writeMask)); |
michael@0 | 1809 | GR_GL_CALL(gl, StencilOp(glFailOp, glPassOp, glPassOp)); |
michael@0 | 1810 | } else { |
michael@0 | 1811 | GR_GL_CALL(gl, StencilFuncSeparate(glFace, glFunc, ref, mask)); |
michael@0 | 1812 | GR_GL_CALL(gl, StencilMaskSeparate(glFace, writeMask)); |
michael@0 | 1813 | GR_GL_CALL(gl, StencilOpSeparate(glFace, glFailOp, glPassOp, glPassOp)); |
michael@0 | 1814 | } |
michael@0 | 1815 | } |
michael@0 | 1816 | } |
michael@0 | 1817 | |
michael@0 | 1818 | void GrGpuGL::flushStencil(DrawType type) { |
michael@0 | 1819 | if (kStencilPath_DrawType != type && fHWStencilSettings != fStencilSettings) { |
michael@0 | 1820 | if (fStencilSettings.isDisabled()) { |
michael@0 | 1821 | if (kNo_TriState != fHWStencilTestEnabled) { |
michael@0 | 1822 | GL_CALL(Disable(GR_GL_STENCIL_TEST)); |
michael@0 | 1823 | fHWStencilTestEnabled = kNo_TriState; |
michael@0 | 1824 | } |
michael@0 | 1825 | } else { |
michael@0 | 1826 | if (kYes_TriState != fHWStencilTestEnabled) { |
michael@0 | 1827 | GL_CALL(Enable(GR_GL_STENCIL_TEST)); |
michael@0 | 1828 | fHWStencilTestEnabled = kYes_TriState; |
michael@0 | 1829 | } |
michael@0 | 1830 | } |
michael@0 | 1831 | if (!fStencilSettings.isDisabled()) { |
michael@0 | 1832 | if (this->caps()->twoSidedStencilSupport()) { |
michael@0 | 1833 | set_gl_stencil(this->glInterface(), |
michael@0 | 1834 | fStencilSettings, |
michael@0 | 1835 | GR_GL_FRONT, |
michael@0 | 1836 | GrStencilSettings::kFront_Face); |
michael@0 | 1837 | set_gl_stencil(this->glInterface(), |
michael@0 | 1838 | fStencilSettings, |
michael@0 | 1839 | GR_GL_BACK, |
michael@0 | 1840 | GrStencilSettings::kBack_Face); |
michael@0 | 1841 | } else { |
michael@0 | 1842 | set_gl_stencil(this->glInterface(), |
michael@0 | 1843 | fStencilSettings, |
michael@0 | 1844 | GR_GL_FRONT_AND_BACK, |
michael@0 | 1845 | GrStencilSettings::kFront_Face); |
michael@0 | 1846 | } |
michael@0 | 1847 | } |
michael@0 | 1848 | fHWStencilSettings = fStencilSettings; |
michael@0 | 1849 | } |
michael@0 | 1850 | } |
michael@0 | 1851 | |
michael@0 | 1852 | void GrGpuGL::flushAAState(DrawType type) { |
michael@0 | 1853 | // At least some ATI linux drivers will render GL_LINES incorrectly when MSAA state is enabled but |
michael@0 | 1854 | // the target is not multisampled. Single pixel wide lines are rendered thicker than 1 pixel wide. |
michael@0 | 1855 | #if 0 |
michael@0 | 1856 | // Replace RT_HAS_MSAA with this definition once this driver bug is no longer a relevant concern |
michael@0 | 1857 | #define RT_HAS_MSAA rt->isMultisampled() |
michael@0 | 1858 | #else |
michael@0 | 1859 | #define RT_HAS_MSAA (rt->isMultisampled() || kDrawLines_DrawType == type) |
michael@0 | 1860 | #endif |
michael@0 | 1861 | |
michael@0 | 1862 | const GrRenderTarget* rt = this->getDrawState().getRenderTarget(); |
michael@0 | 1863 | if (kGL_GrGLStandard == this->glStandard()) { |
michael@0 | 1864 | // ES doesn't support toggling GL_MULTISAMPLE and doesn't have |
michael@0 | 1865 | // smooth lines. |
michael@0 | 1866 | // we prefer smooth lines over multisampled lines |
michael@0 | 1867 | bool smoothLines = false; |
michael@0 | 1868 | |
michael@0 | 1869 | if (kDrawLines_DrawType == type) { |
michael@0 | 1870 | smoothLines = this->willUseHWAALines(); |
michael@0 | 1871 | if (smoothLines) { |
michael@0 | 1872 | if (kYes_TriState != fHWAAState.fSmoothLineEnabled) { |
michael@0 | 1873 | GL_CALL(Enable(GR_GL_LINE_SMOOTH)); |
michael@0 | 1874 | fHWAAState.fSmoothLineEnabled = kYes_TriState; |
michael@0 | 1875 | // must disable msaa to use line smoothing |
michael@0 | 1876 | if (RT_HAS_MSAA && |
michael@0 | 1877 | kNo_TriState != fHWAAState.fMSAAEnabled) { |
michael@0 | 1878 | GL_CALL(Disable(GR_GL_MULTISAMPLE)); |
michael@0 | 1879 | fHWAAState.fMSAAEnabled = kNo_TriState; |
michael@0 | 1880 | } |
michael@0 | 1881 | } |
michael@0 | 1882 | } else { |
michael@0 | 1883 | if (kNo_TriState != fHWAAState.fSmoothLineEnabled) { |
michael@0 | 1884 | GL_CALL(Disable(GR_GL_LINE_SMOOTH)); |
michael@0 | 1885 | fHWAAState.fSmoothLineEnabled = kNo_TriState; |
michael@0 | 1886 | } |
michael@0 | 1887 | } |
michael@0 | 1888 | } |
michael@0 | 1889 | if (!smoothLines && RT_HAS_MSAA) { |
michael@0 | 1890 | // FIXME: GL_NV_pr doesn't seem to like MSAA disabled. The paths |
michael@0 | 1891 | // convex hulls of each segment appear to get filled. |
michael@0 | 1892 | bool enableMSAA = kStencilPath_DrawType == type || |
michael@0 | 1893 | this->getDrawState().isHWAntialiasState(); |
michael@0 | 1894 | if (enableMSAA) { |
michael@0 | 1895 | if (kYes_TriState != fHWAAState.fMSAAEnabled) { |
michael@0 | 1896 | GL_CALL(Enable(GR_GL_MULTISAMPLE)); |
michael@0 | 1897 | fHWAAState.fMSAAEnabled = kYes_TriState; |
michael@0 | 1898 | } |
michael@0 | 1899 | } else { |
michael@0 | 1900 | if (kNo_TriState != fHWAAState.fMSAAEnabled) { |
michael@0 | 1901 | GL_CALL(Disable(GR_GL_MULTISAMPLE)); |
michael@0 | 1902 | fHWAAState.fMSAAEnabled = kNo_TriState; |
michael@0 | 1903 | } |
michael@0 | 1904 | } |
michael@0 | 1905 | } |
michael@0 | 1906 | } |
michael@0 | 1907 | } |
michael@0 | 1908 | |
michael@0 | 1909 | void GrGpuGL::flushPathStencilSettings(SkPath::FillType fill) { |
michael@0 | 1910 | GrStencilSettings pathStencilSettings; |
michael@0 | 1911 | this->getPathStencilSettingsForFillType(fill, &pathStencilSettings); |
michael@0 | 1912 | if (fHWPathStencilSettings != pathStencilSettings) { |
michael@0 | 1913 | // Just the func, ref, and mask is set here. The op and write mask are params to the call |
michael@0 | 1914 | // that draws the path to the SB (glStencilFillPath) |
michael@0 | 1915 | GrGLenum func = |
michael@0 | 1916 | gr_to_gl_stencil_func(pathStencilSettings.func(GrStencilSettings::kFront_Face)); |
michael@0 | 1917 | GL_CALL(PathStencilFunc(func, |
michael@0 | 1918 | pathStencilSettings.funcRef(GrStencilSettings::kFront_Face), |
michael@0 | 1919 | pathStencilSettings.funcMask(GrStencilSettings::kFront_Face))); |
michael@0 | 1920 | |
michael@0 | 1921 | fHWPathStencilSettings = pathStencilSettings; |
michael@0 | 1922 | } |
michael@0 | 1923 | } |
michael@0 | 1924 | |
michael@0 | 1925 | void GrGpuGL::flushBlend(bool isLines, |
michael@0 | 1926 | GrBlendCoeff srcCoeff, |
michael@0 | 1927 | GrBlendCoeff dstCoeff) { |
michael@0 | 1928 | if (isLines && this->willUseHWAALines()) { |
michael@0 | 1929 | if (kYes_TriState != fHWBlendState.fEnabled) { |
michael@0 | 1930 | GL_CALL(Enable(GR_GL_BLEND)); |
michael@0 | 1931 | fHWBlendState.fEnabled = kYes_TriState; |
michael@0 | 1932 | } |
michael@0 | 1933 | if (kSA_GrBlendCoeff != fHWBlendState.fSrcCoeff || |
michael@0 | 1934 | kISA_GrBlendCoeff != fHWBlendState.fDstCoeff) { |
michael@0 | 1935 | GL_CALL(BlendFunc(gXfermodeCoeff2Blend[kSA_GrBlendCoeff], |
michael@0 | 1936 | gXfermodeCoeff2Blend[kISA_GrBlendCoeff])); |
michael@0 | 1937 | fHWBlendState.fSrcCoeff = kSA_GrBlendCoeff; |
michael@0 | 1938 | fHWBlendState.fDstCoeff = kISA_GrBlendCoeff; |
michael@0 | 1939 | } |
michael@0 | 1940 | } else { |
michael@0 | 1941 | // any optimization to disable blending should |
michael@0 | 1942 | // have already been applied and tweaked the coeffs |
michael@0 | 1943 | // to (1, 0). |
michael@0 | 1944 | bool blendOff = kOne_GrBlendCoeff == srcCoeff && |
michael@0 | 1945 | kZero_GrBlendCoeff == dstCoeff; |
michael@0 | 1946 | if (blendOff) { |
michael@0 | 1947 | if (kNo_TriState != fHWBlendState.fEnabled) { |
michael@0 | 1948 | GL_CALL(Disable(GR_GL_BLEND)); |
michael@0 | 1949 | fHWBlendState.fEnabled = kNo_TriState; |
michael@0 | 1950 | } |
michael@0 | 1951 | } else { |
michael@0 | 1952 | if (kYes_TriState != fHWBlendState.fEnabled) { |
michael@0 | 1953 | GL_CALL(Enable(GR_GL_BLEND)); |
michael@0 | 1954 | fHWBlendState.fEnabled = kYes_TriState; |
michael@0 | 1955 | } |
michael@0 | 1956 | if (fHWBlendState.fSrcCoeff != srcCoeff || |
michael@0 | 1957 | fHWBlendState.fDstCoeff != dstCoeff) { |
michael@0 | 1958 | GL_CALL(BlendFunc(gXfermodeCoeff2Blend[srcCoeff], |
michael@0 | 1959 | gXfermodeCoeff2Blend[dstCoeff])); |
michael@0 | 1960 | fHWBlendState.fSrcCoeff = srcCoeff; |
michael@0 | 1961 | fHWBlendState.fDstCoeff = dstCoeff; |
michael@0 | 1962 | } |
michael@0 | 1963 | GrColor blendConst = this->getDrawState().getBlendConstant(); |
michael@0 | 1964 | if ((BlendCoeffReferencesConstant(srcCoeff) || |
michael@0 | 1965 | BlendCoeffReferencesConstant(dstCoeff)) && |
michael@0 | 1966 | (!fHWBlendState.fConstColorValid || |
michael@0 | 1967 | fHWBlendState.fConstColor != blendConst)) { |
michael@0 | 1968 | GrGLfloat c[4]; |
michael@0 | 1969 | GrColorToRGBAFloat(blendConst, c); |
michael@0 | 1970 | GL_CALL(BlendColor(c[0], c[1], c[2], c[3])); |
michael@0 | 1971 | fHWBlendState.fConstColor = blendConst; |
michael@0 | 1972 | fHWBlendState.fConstColorValid = true; |
michael@0 | 1973 | } |
michael@0 | 1974 | } |
michael@0 | 1975 | } |
michael@0 | 1976 | } |
michael@0 | 1977 | |
michael@0 | 1978 | static inline GrGLenum tile_to_gl_wrap(SkShader::TileMode tm) { |
michael@0 | 1979 | static const GrGLenum gWrapModes[] = { |
michael@0 | 1980 | GR_GL_CLAMP_TO_EDGE, |
michael@0 | 1981 | GR_GL_REPEAT, |
michael@0 | 1982 | GR_GL_MIRRORED_REPEAT |
michael@0 | 1983 | }; |
michael@0 | 1984 | GR_STATIC_ASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gWrapModes)); |
michael@0 | 1985 | GR_STATIC_ASSERT(0 == SkShader::kClamp_TileMode); |
michael@0 | 1986 | GR_STATIC_ASSERT(1 == SkShader::kRepeat_TileMode); |
michael@0 | 1987 | GR_STATIC_ASSERT(2 == SkShader::kMirror_TileMode); |
michael@0 | 1988 | return gWrapModes[tm]; |
michael@0 | 1989 | } |
michael@0 | 1990 | |
michael@0 | 1991 | void GrGpuGL::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture) { |
michael@0 | 1992 | SkASSERT(NULL != texture); |
michael@0 | 1993 | |
michael@0 | 1994 | // If we created a rt/tex and rendered to it without using a texture and now we're texturing |
michael@0 | 1995 | // from the rt it will still be the last bound texture, but it needs resolving. So keep this |
michael@0 | 1996 | // out of the "last != next" check. |
michael@0 | 1997 | GrGLRenderTarget* texRT = static_cast<GrGLRenderTarget*>(texture->asRenderTarget()); |
michael@0 | 1998 | if (NULL != texRT) { |
michael@0 | 1999 | this->onResolveRenderTarget(texRT); |
michael@0 | 2000 | } |
michael@0 | 2001 | |
michael@0 | 2002 | if (fHWBoundTextures[unitIdx] != texture) { |
michael@0 | 2003 | this->setTextureUnit(unitIdx); |
michael@0 | 2004 | GL_CALL(BindTexture(GR_GL_TEXTURE_2D, texture->textureID())); |
michael@0 | 2005 | fHWBoundTextures[unitIdx] = texture; |
michael@0 | 2006 | } |
michael@0 | 2007 | |
michael@0 | 2008 | ResetTimestamp timestamp; |
michael@0 | 2009 | const GrGLTexture::TexParams& oldTexParams = texture->getCachedTexParams(×tamp); |
michael@0 | 2010 | bool setAll = timestamp < this->getResetTimestamp(); |
michael@0 | 2011 | GrGLTexture::TexParams newTexParams; |
michael@0 | 2012 | |
michael@0 | 2013 | static GrGLenum glMinFilterModes[] = { |
michael@0 | 2014 | GR_GL_NEAREST, |
michael@0 | 2015 | GR_GL_LINEAR, |
michael@0 | 2016 | GR_GL_LINEAR_MIPMAP_LINEAR |
michael@0 | 2017 | }; |
michael@0 | 2018 | static GrGLenum glMagFilterModes[] = { |
michael@0 | 2019 | GR_GL_NEAREST, |
michael@0 | 2020 | GR_GL_LINEAR, |
michael@0 | 2021 | GR_GL_LINEAR |
michael@0 | 2022 | }; |
michael@0 | 2023 | GrTextureParams::FilterMode filterMode = params.filterMode(); |
michael@0 | 2024 | if (!this->caps()->mipMapSupport() && GrTextureParams::kMipMap_FilterMode == filterMode) { |
michael@0 | 2025 | filterMode = GrTextureParams::kBilerp_FilterMode; |
michael@0 | 2026 | } |
michael@0 | 2027 | newTexParams.fMinFilter = glMinFilterModes[filterMode]; |
michael@0 | 2028 | newTexParams.fMagFilter = glMagFilterModes[filterMode]; |
michael@0 | 2029 | |
michael@0 | 2030 | if (GrTextureParams::kMipMap_FilterMode == filterMode && texture->mipMapsAreDirty()) { |
michael@0 | 2031 | // GL_CALL(Hint(GR_GL_GENERATE_MIPMAP_HINT,GR_GL_NICEST)); |
michael@0 | 2032 | GL_CALL(GenerateMipmap(GR_GL_TEXTURE_2D)); |
michael@0 | 2033 | texture->dirtyMipMaps(false); |
michael@0 | 2034 | } |
michael@0 | 2035 | |
michael@0 | 2036 | newTexParams.fWrapS = tile_to_gl_wrap(params.getTileModeX()); |
michael@0 | 2037 | newTexParams.fWrapT = tile_to_gl_wrap(params.getTileModeY()); |
michael@0 | 2038 | memcpy(newTexParams.fSwizzleRGBA, |
michael@0 | 2039 | GrGLShaderBuilder::GetTexParamSwizzle(texture->config(), this->glCaps()), |
michael@0 | 2040 | sizeof(newTexParams.fSwizzleRGBA)); |
michael@0 | 2041 | if (setAll || newTexParams.fMagFilter != oldTexParams.fMagFilter) { |
michael@0 | 2042 | this->setTextureUnit(unitIdx); |
michael@0 | 2043 | GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
michael@0 | 2044 | GR_GL_TEXTURE_MAG_FILTER, |
michael@0 | 2045 | newTexParams.fMagFilter)); |
michael@0 | 2046 | } |
michael@0 | 2047 | if (setAll || newTexParams.fMinFilter != oldTexParams.fMinFilter) { |
michael@0 | 2048 | this->setTextureUnit(unitIdx); |
michael@0 | 2049 | GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
michael@0 | 2050 | GR_GL_TEXTURE_MIN_FILTER, |
michael@0 | 2051 | newTexParams.fMinFilter)); |
michael@0 | 2052 | } |
michael@0 | 2053 | if (setAll || newTexParams.fWrapS != oldTexParams.fWrapS) { |
michael@0 | 2054 | this->setTextureUnit(unitIdx); |
michael@0 | 2055 | GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
michael@0 | 2056 | GR_GL_TEXTURE_WRAP_S, |
michael@0 | 2057 | newTexParams.fWrapS)); |
michael@0 | 2058 | } |
michael@0 | 2059 | if (setAll || newTexParams.fWrapT != oldTexParams.fWrapT) { |
michael@0 | 2060 | this->setTextureUnit(unitIdx); |
michael@0 | 2061 | GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
michael@0 | 2062 | GR_GL_TEXTURE_WRAP_T, |
michael@0 | 2063 | newTexParams.fWrapT)); |
michael@0 | 2064 | } |
michael@0 | 2065 | if (this->glCaps().textureSwizzleSupport() && |
michael@0 | 2066 | (setAll || memcmp(newTexParams.fSwizzleRGBA, |
michael@0 | 2067 | oldTexParams.fSwizzleRGBA, |
michael@0 | 2068 | sizeof(newTexParams.fSwizzleRGBA)))) { |
michael@0 | 2069 | this->setTextureUnit(unitIdx); |
michael@0 | 2070 | if (this->glStandard() == kGLES_GrGLStandard) { |
michael@0 | 2071 | // ES3 added swizzle support but not GL_TEXTURE_SWIZZLE_RGBA. |
michael@0 | 2072 | const GrGLenum* swizzle = newTexParams.fSwizzleRGBA; |
michael@0 | 2073 | GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_R, swizzle[0])); |
michael@0 | 2074 | GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_G, swizzle[1])); |
michael@0 | 2075 | GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_B, swizzle[2])); |
michael@0 | 2076 | GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_A, swizzle[3])); |
michael@0 | 2077 | } else { |
michael@0 | 2078 | GR_STATIC_ASSERT(sizeof(newTexParams.fSwizzleRGBA[0]) == sizeof(GrGLint)); |
michael@0 | 2079 | const GrGLint* swizzle = reinterpret_cast<const GrGLint*>(newTexParams.fSwizzleRGBA); |
michael@0 | 2080 | GL_CALL(TexParameteriv(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_RGBA, swizzle)); |
michael@0 | 2081 | } |
michael@0 | 2082 | } |
michael@0 | 2083 | texture->setCachedTexParams(newTexParams, this->getResetTimestamp()); |
michael@0 | 2084 | } |
michael@0 | 2085 | |
michael@0 | 2086 | void GrGpuGL::setProjectionMatrix(const SkMatrix& matrix, |
michael@0 | 2087 | const SkISize& renderTargetSize, |
michael@0 | 2088 | GrSurfaceOrigin renderTargetOrigin) { |
michael@0 | 2089 | |
michael@0 | 2090 | SkASSERT(this->glCaps().fixedFunctionSupport()); |
michael@0 | 2091 | |
michael@0 | 2092 | if (renderTargetOrigin == fHWProjectionMatrixState.fRenderTargetOrigin && |
michael@0 | 2093 | renderTargetSize == fHWProjectionMatrixState.fRenderTargetSize && |
michael@0 | 2094 | matrix.cheapEqualTo(fHWProjectionMatrixState.fViewMatrix)) { |
michael@0 | 2095 | return; |
michael@0 | 2096 | } |
michael@0 | 2097 | |
michael@0 | 2098 | fHWProjectionMatrixState.fViewMatrix = matrix; |
michael@0 | 2099 | fHWProjectionMatrixState.fRenderTargetSize = renderTargetSize; |
michael@0 | 2100 | fHWProjectionMatrixState.fRenderTargetOrigin = renderTargetOrigin; |
michael@0 | 2101 | |
michael@0 | 2102 | GrGLfloat glMatrix[4 * 4]; |
michael@0 | 2103 | fHWProjectionMatrixState.getGLMatrix<4>(glMatrix); |
michael@0 | 2104 | GL_CALL(MatrixMode(GR_GL_PROJECTION)); |
michael@0 | 2105 | GL_CALL(LoadMatrixf(glMatrix)); |
michael@0 | 2106 | } |
michael@0 | 2107 | |
michael@0 | 2108 | void GrGpuGL::enableTexGen(int unitIdx, |
michael@0 | 2109 | TexGenComponents components, |
michael@0 | 2110 | const GrGLfloat* coefficients) { |
michael@0 | 2111 | SkASSERT(this->glCaps().fixedFunctionSupport()); |
michael@0 | 2112 | SkASSERT(components >= kS_TexGenComponents && components <= kSTR_TexGenComponents); |
michael@0 | 2113 | SkASSERT(this->glCaps().maxFixedFunctionTextureCoords() >= unitIdx); |
michael@0 | 2114 | |
michael@0 | 2115 | if (GR_GL_OBJECT_LINEAR == fHWTexGenSettings[unitIdx].fMode && |
michael@0 | 2116 | components == fHWTexGenSettings[unitIdx].fNumComponents && |
michael@0 | 2117 | !memcmp(coefficients, fHWTexGenSettings[unitIdx].fCoefficients, |
michael@0 | 2118 | 3 * components * sizeof(GrGLfloat))) { |
michael@0 | 2119 | return; |
michael@0 | 2120 | } |
michael@0 | 2121 | |
michael@0 | 2122 | this->setTextureUnit(unitIdx); |
michael@0 | 2123 | |
michael@0 | 2124 | if (GR_GL_OBJECT_LINEAR != fHWTexGenSettings[unitIdx].fMode) { |
michael@0 | 2125 | for (int i = 0; i < 4; i++) { |
michael@0 | 2126 | GL_CALL(TexGeni(GR_GL_S + i, GR_GL_TEXTURE_GEN_MODE, GR_GL_OBJECT_LINEAR)); |
michael@0 | 2127 | } |
michael@0 | 2128 | fHWTexGenSettings[unitIdx].fMode = GR_GL_OBJECT_LINEAR; |
michael@0 | 2129 | } |
michael@0 | 2130 | |
michael@0 | 2131 | for (int i = fHWTexGenSettings[unitIdx].fNumComponents; i < components; i++) { |
michael@0 | 2132 | GL_CALL(Enable(GR_GL_TEXTURE_GEN_S + i)); |
michael@0 | 2133 | } |
michael@0 | 2134 | for (int i = components; i < fHWTexGenSettings[unitIdx].fNumComponents; i++) { |
michael@0 | 2135 | GL_CALL(Disable(GR_GL_TEXTURE_GEN_S + i)); |
michael@0 | 2136 | } |
michael@0 | 2137 | fHWTexGenSettings[unitIdx].fNumComponents = components; |
michael@0 | 2138 | |
michael@0 | 2139 | for (int i = 0; i < components; i++) { |
michael@0 | 2140 | GrGLfloat plane[] = {coefficients[0 + 3 * i], |
michael@0 | 2141 | coefficients[1 + 3 * i], |
michael@0 | 2142 | 0, |
michael@0 | 2143 | coefficients[2 + 3 * i]}; |
michael@0 | 2144 | GL_CALL(TexGenfv(GR_GL_S + i, GR_GL_OBJECT_PLANE, plane)); |
michael@0 | 2145 | } |
michael@0 | 2146 | |
michael@0 | 2147 | if (this->caps()->pathRenderingSupport()) { |
michael@0 | 2148 | GL_CALL(PathTexGen(GR_GL_TEXTURE0 + unitIdx, |
michael@0 | 2149 | GR_GL_OBJECT_LINEAR, |
michael@0 | 2150 | components, |
michael@0 | 2151 | coefficients)); |
michael@0 | 2152 | } |
michael@0 | 2153 | |
michael@0 | 2154 | memcpy(fHWTexGenSettings[unitIdx].fCoefficients, coefficients, |
michael@0 | 2155 | 3 * components * sizeof(GrGLfloat)); |
michael@0 | 2156 | } |
michael@0 | 2157 | |
michael@0 | 2158 | void GrGpuGL::enableTexGen(int unitIdx, TexGenComponents components, const SkMatrix& matrix) { |
michael@0 | 2159 | GrGLfloat coefficients[3 * 3]; |
michael@0 | 2160 | SkASSERT(this->glCaps().fixedFunctionSupport()); |
michael@0 | 2161 | SkASSERT(components >= kS_TexGenComponents && components <= kSTR_TexGenComponents); |
michael@0 | 2162 | |
michael@0 | 2163 | coefficients[0] = SkScalarToFloat(matrix[SkMatrix::kMScaleX]); |
michael@0 | 2164 | coefficients[1] = SkScalarToFloat(matrix[SkMatrix::kMSkewX]); |
michael@0 | 2165 | coefficients[2] = SkScalarToFloat(matrix[SkMatrix::kMTransX]); |
michael@0 | 2166 | |
michael@0 | 2167 | if (components >= kST_TexGenComponents) { |
michael@0 | 2168 | coefficients[3] = SkScalarToFloat(matrix[SkMatrix::kMSkewY]); |
michael@0 | 2169 | coefficients[4] = SkScalarToFloat(matrix[SkMatrix::kMScaleY]); |
michael@0 | 2170 | coefficients[5] = SkScalarToFloat(matrix[SkMatrix::kMTransY]); |
michael@0 | 2171 | } |
michael@0 | 2172 | |
michael@0 | 2173 | if (components >= kSTR_TexGenComponents) { |
michael@0 | 2174 | coefficients[6] = SkScalarToFloat(matrix[SkMatrix::kMPersp0]); |
michael@0 | 2175 | coefficients[7] = SkScalarToFloat(matrix[SkMatrix::kMPersp1]); |
michael@0 | 2176 | coefficients[8] = SkScalarToFloat(matrix[SkMatrix::kMPersp2]); |
michael@0 | 2177 | } |
michael@0 | 2178 | |
michael@0 | 2179 | enableTexGen(unitIdx, components, coefficients); |
michael@0 | 2180 | } |
michael@0 | 2181 | |
michael@0 | 2182 | void GrGpuGL::flushTexGenSettings(int numUsedTexCoordSets) { |
michael@0 | 2183 | SkASSERT(this->glCaps().fixedFunctionSupport()); |
michael@0 | 2184 | SkASSERT(this->glCaps().maxFixedFunctionTextureCoords() >= numUsedTexCoordSets); |
michael@0 | 2185 | |
michael@0 | 2186 | // Only write the inactive tex gens, since active tex gens were written |
michael@0 | 2187 | // when they were enabled. |
michael@0 | 2188 | |
michael@0 | 2189 | SkDEBUGCODE( |
michael@0 | 2190 | for (int i = 0; i < numUsedTexCoordSets; i++) { |
michael@0 | 2191 | SkASSERT(0 != fHWTexGenSettings[i].fNumComponents); |
michael@0 | 2192 | } |
michael@0 | 2193 | ); |
michael@0 | 2194 | |
michael@0 | 2195 | for (int i = numUsedTexCoordSets; i < fHWActiveTexGenSets; i++) { |
michael@0 | 2196 | SkASSERT(0 != fHWTexGenSettings[i].fNumComponents); |
michael@0 | 2197 | |
michael@0 | 2198 | this->setTextureUnit(i); |
michael@0 | 2199 | for (int j = 0; j < fHWTexGenSettings[i].fNumComponents; j++) { |
michael@0 | 2200 | GL_CALL(Disable(GR_GL_TEXTURE_GEN_S + j)); |
michael@0 | 2201 | } |
michael@0 | 2202 | |
michael@0 | 2203 | if (this->caps()->pathRenderingSupport()) { |
michael@0 | 2204 | GL_CALL(PathTexGen(GR_GL_TEXTURE0 + i, GR_GL_NONE, 0, NULL)); |
michael@0 | 2205 | } |
michael@0 | 2206 | |
michael@0 | 2207 | fHWTexGenSettings[i].fNumComponents = 0; |
michael@0 | 2208 | } |
michael@0 | 2209 | |
michael@0 | 2210 | fHWActiveTexGenSets = numUsedTexCoordSets; |
michael@0 | 2211 | } |
michael@0 | 2212 | |
michael@0 | 2213 | void GrGpuGL::flushMiscFixedFunctionState() { |
michael@0 | 2214 | |
michael@0 | 2215 | const GrDrawState& drawState = this->getDrawState(); |
michael@0 | 2216 | |
michael@0 | 2217 | if (drawState.isDitherState()) { |
michael@0 | 2218 | if (kYes_TriState != fHWDitherEnabled) { |
michael@0 | 2219 | GL_CALL(Enable(GR_GL_DITHER)); |
michael@0 | 2220 | fHWDitherEnabled = kYes_TriState; |
michael@0 | 2221 | } |
michael@0 | 2222 | } else { |
michael@0 | 2223 | if (kNo_TriState != fHWDitherEnabled) { |
michael@0 | 2224 | GL_CALL(Disable(GR_GL_DITHER)); |
michael@0 | 2225 | fHWDitherEnabled = kNo_TriState; |
michael@0 | 2226 | } |
michael@0 | 2227 | } |
michael@0 | 2228 | |
michael@0 | 2229 | if (drawState.isColorWriteDisabled()) { |
michael@0 | 2230 | if (kNo_TriState != fHWWriteToColor) { |
michael@0 | 2231 | GL_CALL(ColorMask(GR_GL_FALSE, GR_GL_FALSE, |
michael@0 | 2232 | GR_GL_FALSE, GR_GL_FALSE)); |
michael@0 | 2233 | fHWWriteToColor = kNo_TriState; |
michael@0 | 2234 | } |
michael@0 | 2235 | } else { |
michael@0 | 2236 | if (kYes_TriState != fHWWriteToColor) { |
michael@0 | 2237 | GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); |
michael@0 | 2238 | fHWWriteToColor = kYes_TriState; |
michael@0 | 2239 | } |
michael@0 | 2240 | } |
michael@0 | 2241 | |
michael@0 | 2242 | if (fHWDrawFace != drawState.getDrawFace()) { |
michael@0 | 2243 | switch (this->getDrawState().getDrawFace()) { |
michael@0 | 2244 | case GrDrawState::kCCW_DrawFace: |
michael@0 | 2245 | GL_CALL(Enable(GR_GL_CULL_FACE)); |
michael@0 | 2246 | GL_CALL(CullFace(GR_GL_BACK)); |
michael@0 | 2247 | break; |
michael@0 | 2248 | case GrDrawState::kCW_DrawFace: |
michael@0 | 2249 | GL_CALL(Enable(GR_GL_CULL_FACE)); |
michael@0 | 2250 | GL_CALL(CullFace(GR_GL_FRONT)); |
michael@0 | 2251 | break; |
michael@0 | 2252 | case GrDrawState::kBoth_DrawFace: |
michael@0 | 2253 | GL_CALL(Disable(GR_GL_CULL_FACE)); |
michael@0 | 2254 | break; |
michael@0 | 2255 | default: |
michael@0 | 2256 | GrCrash("Unknown draw face."); |
michael@0 | 2257 | } |
michael@0 | 2258 | fHWDrawFace = drawState.getDrawFace(); |
michael@0 | 2259 | } |
michael@0 | 2260 | } |
michael@0 | 2261 | |
michael@0 | 2262 | void GrGpuGL::notifyRenderTargetDelete(GrRenderTarget* renderTarget) { |
michael@0 | 2263 | SkASSERT(NULL != renderTarget); |
michael@0 | 2264 | if (fHWBoundRenderTarget == renderTarget) { |
michael@0 | 2265 | fHWBoundRenderTarget = NULL; |
michael@0 | 2266 | } |
michael@0 | 2267 | } |
michael@0 | 2268 | |
michael@0 | 2269 | void GrGpuGL::notifyTextureDelete(GrGLTexture* texture) { |
michael@0 | 2270 | for (int s = 0; s < fHWBoundTextures.count(); ++s) { |
michael@0 | 2271 | if (fHWBoundTextures[s] == texture) { |
michael@0 | 2272 | // deleting bound texture does implied bind to 0 |
michael@0 | 2273 | fHWBoundTextures[s] = NULL; |
michael@0 | 2274 | } |
michael@0 | 2275 | } |
michael@0 | 2276 | } |
michael@0 | 2277 | |
michael@0 | 2278 | bool GrGpuGL::configToGLFormats(GrPixelConfig config, |
michael@0 | 2279 | bool getSizedInternalFormat, |
michael@0 | 2280 | GrGLenum* internalFormat, |
michael@0 | 2281 | GrGLenum* externalFormat, |
michael@0 | 2282 | GrGLenum* externalType) { |
michael@0 | 2283 | GrGLenum dontCare; |
michael@0 | 2284 | if (NULL == internalFormat) { |
michael@0 | 2285 | internalFormat = &dontCare; |
michael@0 | 2286 | } |
michael@0 | 2287 | if (NULL == externalFormat) { |
michael@0 | 2288 | externalFormat = &dontCare; |
michael@0 | 2289 | } |
michael@0 | 2290 | if (NULL == externalType) { |
michael@0 | 2291 | externalType = &dontCare; |
michael@0 | 2292 | } |
michael@0 | 2293 | |
michael@0 | 2294 | switch (config) { |
michael@0 | 2295 | case kRGBA_8888_GrPixelConfig: |
michael@0 | 2296 | *internalFormat = GR_GL_RGBA; |
michael@0 | 2297 | *externalFormat = GR_GL_RGBA; |
michael@0 | 2298 | if (getSizedInternalFormat) { |
michael@0 | 2299 | *internalFormat = GR_GL_RGBA8; |
michael@0 | 2300 | } else { |
michael@0 | 2301 | *internalFormat = GR_GL_RGBA; |
michael@0 | 2302 | } |
michael@0 | 2303 | *externalType = GR_GL_UNSIGNED_BYTE; |
michael@0 | 2304 | break; |
michael@0 | 2305 | case kBGRA_8888_GrPixelConfig: |
michael@0 | 2306 | if (!this->glCaps().bgraFormatSupport()) { |
michael@0 | 2307 | return false; |
michael@0 | 2308 | } |
michael@0 | 2309 | if (this->glCaps().bgraIsInternalFormat()) { |
michael@0 | 2310 | if (getSizedInternalFormat) { |
michael@0 | 2311 | *internalFormat = GR_GL_BGRA8; |
michael@0 | 2312 | } else { |
michael@0 | 2313 | *internalFormat = GR_GL_BGRA; |
michael@0 | 2314 | } |
michael@0 | 2315 | } else { |
michael@0 | 2316 | if (getSizedInternalFormat) { |
michael@0 | 2317 | *internalFormat = GR_GL_RGBA8; |
michael@0 | 2318 | } else { |
michael@0 | 2319 | *internalFormat = GR_GL_RGBA; |
michael@0 | 2320 | } |
michael@0 | 2321 | } |
michael@0 | 2322 | *externalFormat = GR_GL_BGRA; |
michael@0 | 2323 | *externalType = GR_GL_UNSIGNED_BYTE; |
michael@0 | 2324 | break; |
michael@0 | 2325 | case kRGB_565_GrPixelConfig: |
michael@0 | 2326 | *internalFormat = GR_GL_RGB; |
michael@0 | 2327 | *externalFormat = GR_GL_RGB; |
michael@0 | 2328 | if (getSizedInternalFormat) { |
michael@0 | 2329 | if (this->glStandard() == kGL_GrGLStandard) { |
michael@0 | 2330 | return false; |
michael@0 | 2331 | } else { |
michael@0 | 2332 | *internalFormat = GR_GL_RGB565; |
michael@0 | 2333 | } |
michael@0 | 2334 | } else { |
michael@0 | 2335 | *internalFormat = GR_GL_RGB; |
michael@0 | 2336 | } |
michael@0 | 2337 | *externalType = GR_GL_UNSIGNED_SHORT_5_6_5; |
michael@0 | 2338 | break; |
michael@0 | 2339 | case kRGBA_4444_GrPixelConfig: |
michael@0 | 2340 | *internalFormat = GR_GL_RGBA; |
michael@0 | 2341 | *externalFormat = GR_GL_RGBA; |
michael@0 | 2342 | if (getSizedInternalFormat) { |
michael@0 | 2343 | *internalFormat = GR_GL_RGBA4; |
michael@0 | 2344 | } else { |
michael@0 | 2345 | *internalFormat = GR_GL_RGBA; |
michael@0 | 2346 | } |
michael@0 | 2347 | *externalType = GR_GL_UNSIGNED_SHORT_4_4_4_4; |
michael@0 | 2348 | break; |
michael@0 | 2349 | case kIndex_8_GrPixelConfig: |
michael@0 | 2350 | if (this->caps()->eightBitPaletteSupport()) { |
michael@0 | 2351 | *internalFormat = GR_GL_PALETTE8_RGBA8; |
michael@0 | 2352 | // glCompressedTexImage doesn't take external params |
michael@0 | 2353 | *externalFormat = GR_GL_PALETTE8_RGBA8; |
michael@0 | 2354 | // no sized/unsized internal format distinction here |
michael@0 | 2355 | *internalFormat = GR_GL_PALETTE8_RGBA8; |
michael@0 | 2356 | // unused with CompressedTexImage |
michael@0 | 2357 | *externalType = GR_GL_UNSIGNED_BYTE; |
michael@0 | 2358 | } else { |
michael@0 | 2359 | return false; |
michael@0 | 2360 | } |
michael@0 | 2361 | break; |
michael@0 | 2362 | case kAlpha_8_GrPixelConfig: |
michael@0 | 2363 | if (this->glCaps().textureRedSupport()) { |
michael@0 | 2364 | *internalFormat = GR_GL_RED; |
michael@0 | 2365 | *externalFormat = GR_GL_RED; |
michael@0 | 2366 | if (getSizedInternalFormat) { |
michael@0 | 2367 | *internalFormat = GR_GL_R8; |
michael@0 | 2368 | } else { |
michael@0 | 2369 | *internalFormat = GR_GL_RED; |
michael@0 | 2370 | } |
michael@0 | 2371 | *externalType = GR_GL_UNSIGNED_BYTE; |
michael@0 | 2372 | } else { |
michael@0 | 2373 | *internalFormat = GR_GL_ALPHA; |
michael@0 | 2374 | *externalFormat = GR_GL_ALPHA; |
michael@0 | 2375 | if (getSizedInternalFormat) { |
michael@0 | 2376 | *internalFormat = GR_GL_ALPHA8; |
michael@0 | 2377 | } else { |
michael@0 | 2378 | *internalFormat = GR_GL_ALPHA; |
michael@0 | 2379 | } |
michael@0 | 2380 | *externalType = GR_GL_UNSIGNED_BYTE; |
michael@0 | 2381 | } |
michael@0 | 2382 | break; |
michael@0 | 2383 | default: |
michael@0 | 2384 | return false; |
michael@0 | 2385 | } |
michael@0 | 2386 | return true; |
michael@0 | 2387 | } |
michael@0 | 2388 | |
michael@0 | 2389 | void GrGpuGL::setTextureUnit(int unit) { |
michael@0 | 2390 | SkASSERT(unit >= 0 && unit < fHWBoundTextures.count()); |
michael@0 | 2391 | if (unit != fHWActiveTextureUnitIdx) { |
michael@0 | 2392 | GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit)); |
michael@0 | 2393 | fHWActiveTextureUnitIdx = unit; |
michael@0 | 2394 | } |
michael@0 | 2395 | } |
michael@0 | 2396 | |
michael@0 | 2397 | void GrGpuGL::setScratchTextureUnit() { |
michael@0 | 2398 | // Bind the last texture unit since it is the least likely to be used by GrGLProgram. |
michael@0 | 2399 | int lastUnitIdx = fHWBoundTextures.count() - 1; |
michael@0 | 2400 | if (lastUnitIdx != fHWActiveTextureUnitIdx) { |
michael@0 | 2401 | GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx)); |
michael@0 | 2402 | fHWActiveTextureUnitIdx = lastUnitIdx; |
michael@0 | 2403 | } |
michael@0 | 2404 | // clear out the this field so that if a program does use this unit it will rebind the correct |
michael@0 | 2405 | // texture. |
michael@0 | 2406 | fHWBoundTextures[lastUnitIdx] = NULL; |
michael@0 | 2407 | } |
michael@0 | 2408 | |
michael@0 | 2409 | namespace { |
michael@0 | 2410 | // Determines whether glBlitFramebuffer could be used between src and dst. |
michael@0 | 2411 | inline bool can_blit_framebuffer(const GrSurface* dst, |
michael@0 | 2412 | const GrSurface* src, |
michael@0 | 2413 | const GrGpuGL* gpu, |
michael@0 | 2414 | bool* wouldNeedTempFBO = NULL) { |
michael@0 | 2415 | if (gpu->glCaps().isConfigRenderable(dst->config(), dst->desc().fSampleCnt > 0) && |
michael@0 | 2416 | gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0) && |
michael@0 | 2417 | gpu->glCaps().usesMSAARenderBuffers()) { |
michael@0 | 2418 | // ES3 doesn't allow framebuffer blits when the src has MSAA and the configs don't match |
michael@0 | 2419 | // or the rects are not the same (not just the same size but have the same edges). |
michael@0 | 2420 | if (GrGLCaps::kES_3_0_MSFBOType == gpu->glCaps().msFBOType() && |
michael@0 | 2421 | (src->desc().fSampleCnt > 0 || src->config() != dst->config())) { |
michael@0 | 2422 | return false; |
michael@0 | 2423 | } |
michael@0 | 2424 | if (NULL != wouldNeedTempFBO) { |
michael@0 | 2425 | *wouldNeedTempFBO = NULL == dst->asRenderTarget() || NULL == src->asRenderTarget(); |
michael@0 | 2426 | } |
michael@0 | 2427 | return true; |
michael@0 | 2428 | } else { |
michael@0 | 2429 | return false; |
michael@0 | 2430 | } |
michael@0 | 2431 | } |
michael@0 | 2432 | |
michael@0 | 2433 | inline bool can_copy_texsubimage(const GrSurface* dst, |
michael@0 | 2434 | const GrSurface* src, |
michael@0 | 2435 | const GrGpuGL* gpu, |
michael@0 | 2436 | bool* wouldNeedTempFBO = NULL) { |
michael@0 | 2437 | // Table 3.9 of the ES2 spec indicates the supported formats with CopyTexSubImage |
michael@0 | 2438 | // and BGRA isn't in the spec. There doesn't appear to be any extension that adds it. Perhaps |
michael@0 | 2439 | // many drivers would allow it to work, but ANGLE does not. |
michael@0 | 2440 | if (kGLES_GrGLStandard == gpu->glStandard() && gpu->glCaps().bgraIsInternalFormat() && |
michael@0 | 2441 | (kBGRA_8888_GrPixelConfig == dst->config() || kBGRA_8888_GrPixelConfig == src->config())) { |
michael@0 | 2442 | return false; |
michael@0 | 2443 | } |
michael@0 | 2444 | const GrGLRenderTarget* dstRT = static_cast<const GrGLRenderTarget*>(dst->asRenderTarget()); |
michael@0 | 2445 | // If dst is multisampled (and uses an extension where there is a separate MSAA renderbuffer) |
michael@0 | 2446 | // then we don't want to copy to the texture but to the MSAA buffer. |
michael@0 | 2447 | if (NULL != dstRT && dstRT->renderFBOID() != dstRT->textureFBOID()) { |
michael@0 | 2448 | return false; |
michael@0 | 2449 | } |
michael@0 | 2450 | const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget()); |
michael@0 | 2451 | // If the src is multisampled (and uses an extension where there is a separate MSAA |
michael@0 | 2452 | // renderbuffer) then it is an invalid operation to call CopyTexSubImage |
michael@0 | 2453 | if (NULL != srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) { |
michael@0 | 2454 | return false; |
michael@0 | 2455 | } |
michael@0 | 2456 | if (gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0) && |
michael@0 | 2457 | NULL != dst->asTexture() && |
michael@0 | 2458 | dst->origin() == src->origin() && |
michael@0 | 2459 | kIndex_8_GrPixelConfig != src->config()) { |
michael@0 | 2460 | if (NULL != wouldNeedTempFBO) { |
michael@0 | 2461 | *wouldNeedTempFBO = NULL == src->asRenderTarget(); |
michael@0 | 2462 | } |
michael@0 | 2463 | return true; |
michael@0 | 2464 | } else { |
michael@0 | 2465 | return false; |
michael@0 | 2466 | } |
michael@0 | 2467 | } |
michael@0 | 2468 | |
michael@0 | 2469 | // If a temporary FBO was created, its non-zero ID is returned. The viewport that the copy rect is |
michael@0 | 2470 | // relative to is output. |
michael@0 | 2471 | inline GrGLuint bind_surface_as_fbo(const GrGLInterface* gl, |
michael@0 | 2472 | GrSurface* surface, |
michael@0 | 2473 | GrGLenum fboTarget, |
michael@0 | 2474 | GrGLIRect* viewport) { |
michael@0 | 2475 | GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(surface->asRenderTarget()); |
michael@0 | 2476 | GrGLuint tempFBOID; |
michael@0 | 2477 | if (NULL == rt) { |
michael@0 | 2478 | SkASSERT(NULL != surface->asTexture()); |
michael@0 | 2479 | GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID(); |
michael@0 | 2480 | GR_GL_CALL(gl, GenFramebuffers(1, &tempFBOID)); |
michael@0 | 2481 | GR_GL_CALL(gl, BindFramebuffer(fboTarget, tempFBOID)); |
michael@0 | 2482 | GR_GL_CALL(gl, FramebufferTexture2D(fboTarget, |
michael@0 | 2483 | GR_GL_COLOR_ATTACHMENT0, |
michael@0 | 2484 | GR_GL_TEXTURE_2D, |
michael@0 | 2485 | texID, |
michael@0 | 2486 | 0)); |
michael@0 | 2487 | viewport->fLeft = 0; |
michael@0 | 2488 | viewport->fBottom = 0; |
michael@0 | 2489 | viewport->fWidth = surface->width(); |
michael@0 | 2490 | viewport->fHeight = surface->height(); |
michael@0 | 2491 | } else { |
michael@0 | 2492 | tempFBOID = 0; |
michael@0 | 2493 | GR_GL_CALL(gl, BindFramebuffer(fboTarget, rt->renderFBOID())); |
michael@0 | 2494 | *viewport = rt->getViewport(); |
michael@0 | 2495 | } |
michael@0 | 2496 | return tempFBOID; |
michael@0 | 2497 | } |
michael@0 | 2498 | |
michael@0 | 2499 | } |
michael@0 | 2500 | |
michael@0 | 2501 | void GrGpuGL::initCopySurfaceDstDesc(const GrSurface* src, GrTextureDesc* desc) { |
michael@0 | 2502 | // Check for format issues with glCopyTexSubImage2D |
michael@0 | 2503 | if (kGLES_GrGLStandard == this->glStandard() && this->glCaps().bgraIsInternalFormat() && |
michael@0 | 2504 | kBGRA_8888_GrPixelConfig == src->config()) { |
michael@0 | 2505 | // glCopyTexSubImage2D doesn't work with this config. We'll want to make it a render target |
michael@0 | 2506 | // in order to call glBlitFramebuffer or to copy to it by rendering. |
michael@0 | 2507 | INHERITED::initCopySurfaceDstDesc(src, desc); |
michael@0 | 2508 | return; |
michael@0 | 2509 | } else if (NULL == src->asRenderTarget()) { |
michael@0 | 2510 | // We don't want to have to create an FBO just to use glCopyTexSubImage2D. Let the base |
michael@0 | 2511 | // class handle it by rendering. |
michael@0 | 2512 | INHERITED::initCopySurfaceDstDesc(src, desc); |
michael@0 | 2513 | return; |
michael@0 | 2514 | } |
michael@0 | 2515 | |
michael@0 | 2516 | const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget()); |
michael@0 | 2517 | if (NULL != srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) { |
michael@0 | 2518 | // It's illegal to call CopyTexSubImage2D on a MSAA renderbuffer. |
michael@0 | 2519 | INHERITED::initCopySurfaceDstDesc(src, desc); |
michael@0 | 2520 | } else { |
michael@0 | 2521 | desc->fConfig = src->config(); |
michael@0 | 2522 | desc->fOrigin = src->origin(); |
michael@0 | 2523 | desc->fFlags = kNone_GrTextureFlags; |
michael@0 | 2524 | } |
michael@0 | 2525 | } |
michael@0 | 2526 | |
michael@0 | 2527 | bool GrGpuGL::onCopySurface(GrSurface* dst, |
michael@0 | 2528 | GrSurface* src, |
michael@0 | 2529 | const SkIRect& srcRect, |
michael@0 | 2530 | const SkIPoint& dstPoint) { |
michael@0 | 2531 | bool inheritedCouldCopy = INHERITED::onCanCopySurface(dst, src, srcRect, dstPoint); |
michael@0 | 2532 | bool copied = false; |
michael@0 | 2533 | bool wouldNeedTempFBO = false; |
michael@0 | 2534 | if (can_copy_texsubimage(dst, src, this, &wouldNeedTempFBO) && |
michael@0 | 2535 | (!wouldNeedTempFBO || !inheritedCouldCopy)) { |
michael@0 | 2536 | GrGLuint srcFBO; |
michael@0 | 2537 | GrGLIRect srcVP; |
michael@0 | 2538 | srcFBO = bind_surface_as_fbo(this->glInterface(), src, GR_GL_FRAMEBUFFER, &srcVP); |
michael@0 | 2539 | GrGLTexture* dstTex = static_cast<GrGLTexture*>(dst->asTexture()); |
michael@0 | 2540 | SkASSERT(NULL != dstTex); |
michael@0 | 2541 | // We modified the bound FBO |
michael@0 | 2542 | fHWBoundRenderTarget = NULL; |
michael@0 | 2543 | GrGLIRect srcGLRect; |
michael@0 | 2544 | srcGLRect.setRelativeTo(srcVP, |
michael@0 | 2545 | srcRect.fLeft, |
michael@0 | 2546 | srcRect.fTop, |
michael@0 | 2547 | srcRect.width(), |
michael@0 | 2548 | srcRect.height(), |
michael@0 | 2549 | src->origin()); |
michael@0 | 2550 | |
michael@0 | 2551 | this->setScratchTextureUnit(); |
michael@0 | 2552 | GL_CALL(BindTexture(GR_GL_TEXTURE_2D, dstTex->textureID())); |
michael@0 | 2553 | GrGLint dstY; |
michael@0 | 2554 | if (kBottomLeft_GrSurfaceOrigin == dst->origin()) { |
michael@0 | 2555 | dstY = dst->height() - (dstPoint.fY + srcGLRect.fHeight); |
michael@0 | 2556 | } else { |
michael@0 | 2557 | dstY = dstPoint.fY; |
michael@0 | 2558 | } |
michael@0 | 2559 | GL_CALL(CopyTexSubImage2D(GR_GL_TEXTURE_2D, 0, |
michael@0 | 2560 | dstPoint.fX, dstY, |
michael@0 | 2561 | srcGLRect.fLeft, srcGLRect.fBottom, |
michael@0 | 2562 | srcGLRect.fWidth, srcGLRect.fHeight)); |
michael@0 | 2563 | copied = true; |
michael@0 | 2564 | if (srcFBO) { |
michael@0 | 2565 | GL_CALL(DeleteFramebuffers(1, &srcFBO)); |
michael@0 | 2566 | } |
michael@0 | 2567 | } else if (can_blit_framebuffer(dst, src, this, &wouldNeedTempFBO) && |
michael@0 | 2568 | (!wouldNeedTempFBO || !inheritedCouldCopy)) { |
michael@0 | 2569 | SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, |
michael@0 | 2570 | srcRect.width(), srcRect.height()); |
michael@0 | 2571 | bool selfOverlap = false; |
michael@0 | 2572 | if (dst->isSameAs(src)) { |
michael@0 | 2573 | selfOverlap = SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect); |
michael@0 | 2574 | } |
michael@0 | 2575 | |
michael@0 | 2576 | if (!selfOverlap) { |
michael@0 | 2577 | GrGLuint dstFBO; |
michael@0 | 2578 | GrGLuint srcFBO; |
michael@0 | 2579 | GrGLIRect dstVP; |
michael@0 | 2580 | GrGLIRect srcVP; |
michael@0 | 2581 | dstFBO = bind_surface_as_fbo(this->glInterface(), dst, GR_GL_DRAW_FRAMEBUFFER, &dstVP); |
michael@0 | 2582 | srcFBO = bind_surface_as_fbo(this->glInterface(), src, GR_GL_READ_FRAMEBUFFER, &srcVP); |
michael@0 | 2583 | // We modified the bound FBO |
michael@0 | 2584 | fHWBoundRenderTarget = NULL; |
michael@0 | 2585 | GrGLIRect srcGLRect; |
michael@0 | 2586 | GrGLIRect dstGLRect; |
michael@0 | 2587 | srcGLRect.setRelativeTo(srcVP, |
michael@0 | 2588 | srcRect.fLeft, |
michael@0 | 2589 | srcRect.fTop, |
michael@0 | 2590 | srcRect.width(), |
michael@0 | 2591 | srcRect.height(), |
michael@0 | 2592 | src->origin()); |
michael@0 | 2593 | dstGLRect.setRelativeTo(dstVP, |
michael@0 | 2594 | dstRect.fLeft, |
michael@0 | 2595 | dstRect.fTop, |
michael@0 | 2596 | dstRect.width(), |
michael@0 | 2597 | dstRect.height(), |
michael@0 | 2598 | dst->origin()); |
michael@0 | 2599 | |
michael@0 | 2600 | GrAutoTRestore<ScissorState> asr; |
michael@0 | 2601 | if (GrGLCaps::kDesktop_EXT_MSFBOType == this->glCaps().msFBOType()) { |
michael@0 | 2602 | // The EXT version applies the scissor during the blit, so disable it. |
michael@0 | 2603 | asr.reset(&fScissorState); |
michael@0 | 2604 | fScissorState.fEnabled = false; |
michael@0 | 2605 | this->flushScissor(); |
michael@0 | 2606 | } |
michael@0 | 2607 | GrGLint srcY0; |
michael@0 | 2608 | GrGLint srcY1; |
michael@0 | 2609 | // Does the blit need to y-mirror or not? |
michael@0 | 2610 | if (src->origin() == dst->origin()) { |
michael@0 | 2611 | srcY0 = srcGLRect.fBottom; |
michael@0 | 2612 | srcY1 = srcGLRect.fBottom + srcGLRect.fHeight; |
michael@0 | 2613 | } else { |
michael@0 | 2614 | srcY0 = srcGLRect.fBottom + srcGLRect.fHeight; |
michael@0 | 2615 | srcY1 = srcGLRect.fBottom; |
michael@0 | 2616 | } |
michael@0 | 2617 | GL_CALL(BlitFramebuffer(srcGLRect.fLeft, |
michael@0 | 2618 | srcY0, |
michael@0 | 2619 | srcGLRect.fLeft + srcGLRect.fWidth, |
michael@0 | 2620 | srcY1, |
michael@0 | 2621 | dstGLRect.fLeft, |
michael@0 | 2622 | dstGLRect.fBottom, |
michael@0 | 2623 | dstGLRect.fLeft + dstGLRect.fWidth, |
michael@0 | 2624 | dstGLRect.fBottom + dstGLRect.fHeight, |
michael@0 | 2625 | GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); |
michael@0 | 2626 | if (dstFBO) { |
michael@0 | 2627 | GL_CALL(DeleteFramebuffers(1, &dstFBO)); |
michael@0 | 2628 | } |
michael@0 | 2629 | if (srcFBO) { |
michael@0 | 2630 | GL_CALL(DeleteFramebuffers(1, &srcFBO)); |
michael@0 | 2631 | } |
michael@0 | 2632 | copied = true; |
michael@0 | 2633 | } |
michael@0 | 2634 | } |
michael@0 | 2635 | if (!copied && inheritedCouldCopy) { |
michael@0 | 2636 | copied = INHERITED::onCopySurface(dst, src, srcRect, dstPoint); |
michael@0 | 2637 | SkASSERT(copied); |
michael@0 | 2638 | } |
michael@0 | 2639 | return copied; |
michael@0 | 2640 | } |
michael@0 | 2641 | |
michael@0 | 2642 | bool GrGpuGL::onCanCopySurface(GrSurface* dst, |
michael@0 | 2643 | GrSurface* src, |
michael@0 | 2644 | const SkIRect& srcRect, |
michael@0 | 2645 | const SkIPoint& dstPoint) { |
michael@0 | 2646 | // This mirrors the logic in onCopySurface. |
michael@0 | 2647 | if (can_copy_texsubimage(dst, src, this)) { |
michael@0 | 2648 | return true; |
michael@0 | 2649 | } |
michael@0 | 2650 | if (can_blit_framebuffer(dst, src, this)) { |
michael@0 | 2651 | if (dst->isSameAs(src)) { |
michael@0 | 2652 | SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, |
michael@0 | 2653 | srcRect.width(), srcRect.height()); |
michael@0 | 2654 | if(!SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect)) { |
michael@0 | 2655 | return true; |
michael@0 | 2656 | } |
michael@0 | 2657 | } else { |
michael@0 | 2658 | return true; |
michael@0 | 2659 | } |
michael@0 | 2660 | } |
michael@0 | 2661 | return INHERITED::onCanCopySurface(dst, src, srcRect, dstPoint); |
michael@0 | 2662 | } |
michael@0 | 2663 | |
michael@0 | 2664 | void GrGpuGL::onInstantGpuTraceEvent(const char* marker) { |
michael@0 | 2665 | if (this->caps()->gpuTracingSupport()) { |
michael@0 | 2666 | // GL_CALL(InsertEventMarker(0, marker)); |
michael@0 | 2667 | } |
michael@0 | 2668 | } |
michael@0 | 2669 | |
michael@0 | 2670 | void GrGpuGL::onPushGpuTraceEvent(const char* marker) { |
michael@0 | 2671 | if (this->caps()->gpuTracingSupport()) { |
michael@0 | 2672 | // GL_CALL(PushGroupMarker(0, marker)); |
michael@0 | 2673 | } |
michael@0 | 2674 | } |
michael@0 | 2675 | |
michael@0 | 2676 | void GrGpuGL::onPopGpuTraceEvent() { |
michael@0 | 2677 | if (this->caps()->gpuTracingSupport()) { |
michael@0 | 2678 | // GL_CALL(PopGroupMarker()); |
michael@0 | 2679 | } |
michael@0 | 2680 | } |
michael@0 | 2681 | |
michael@0 | 2682 | /////////////////////////////////////////////////////////////////////////////// |
michael@0 | 2683 | |
michael@0 | 2684 | GrGLAttribArrayState* GrGpuGL::HWGeometryState::bindArrayAndBuffersToDraw( |
michael@0 | 2685 | GrGpuGL* gpu, |
michael@0 | 2686 | const GrGLVertexBuffer* vbuffer, |
michael@0 | 2687 | const GrGLIndexBuffer* ibuffer) { |
michael@0 | 2688 | SkASSERT(NULL != vbuffer); |
michael@0 | 2689 | GrGLAttribArrayState* attribState; |
michael@0 | 2690 | |
michael@0 | 2691 | // We use a vertex array if we're on a core profile and the verts are in a VBO. |
michael@0 | 2692 | if (gpu->glCaps().isCoreProfile() && !vbuffer->isCPUBacked()) { |
michael@0 | 2693 | if (NULL == fVBOVertexArray || !fVBOVertexArray->isValid()) { |
michael@0 | 2694 | SkSafeUnref(fVBOVertexArray); |
michael@0 | 2695 | GrGLuint arrayID; |
michael@0 | 2696 | GR_GL_CALL(gpu->glInterface(), GenVertexArrays(1, &arrayID)); |
michael@0 | 2697 | int attrCount = gpu->glCaps().maxVertexAttributes(); |
michael@0 | 2698 | fVBOVertexArray = SkNEW_ARGS(GrGLVertexArray, (gpu, arrayID, attrCount)); |
michael@0 | 2699 | } |
michael@0 | 2700 | attribState = fVBOVertexArray->bindWithIndexBuffer(ibuffer); |
michael@0 | 2701 | } else { |
michael@0 | 2702 | if (NULL != ibuffer) { |
michael@0 | 2703 | this->setIndexBufferIDOnDefaultVertexArray(gpu, ibuffer->bufferID()); |
michael@0 | 2704 | } else { |
michael@0 | 2705 | this->setVertexArrayID(gpu, 0); |
michael@0 | 2706 | } |
michael@0 | 2707 | int attrCount = gpu->glCaps().maxVertexAttributes(); |
michael@0 | 2708 | if (fDefaultVertexArrayAttribState.count() != attrCount) { |
michael@0 | 2709 | fDefaultVertexArrayAttribState.resize(attrCount); |
michael@0 | 2710 | } |
michael@0 | 2711 | attribState = &fDefaultVertexArrayAttribState; |
michael@0 | 2712 | } |
michael@0 | 2713 | return attribState; |
michael@0 | 2714 | } |