gfx/skia/trunk/src/gpu/gl/iOS/GrGLCreateNativeInterface_iOS.cpp

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

michael@0 1
michael@0 2 /*
michael@0 3 * Copyright 2011 Google Inc.
michael@0 4 *
michael@0 5 * Use of this source code is governed by a BSD-style license that can be
michael@0 6 * found in the LICENSE file.
michael@0 7 */
michael@0 8
michael@0 9
michael@0 10 #include "gl/GrGLInterface.h"
michael@0 11
michael@0 12 #import <OpenGLES/ES2/gl.h>
michael@0 13 #import <OpenGLES/ES2/glext.h>
michael@0 14
michael@0 15 const GrGLInterface* GrGLCreateNativeInterface() {
michael@0 16 GrGLInterface* interface = SkNEW(GrGLInterface);
michael@0 17
michael@0 18 GrGLInterface::Functions* functions = &interface->fFunctions;
michael@0 19
michael@0 20 functions->fActiveTexture = glActiveTexture;
michael@0 21 functions->fAttachShader = glAttachShader;
michael@0 22 functions->fBindAttribLocation = glBindAttribLocation;
michael@0 23 functions->fBindBuffer = glBindBuffer;
michael@0 24 functions->fBindTexture = glBindTexture;
michael@0 25 functions->fBlendColor = glBlendColor;
michael@0 26 functions->fBlendFunc = glBlendFunc;
michael@0 27 functions->fBufferData = (GrGLBufferDataProc)glBufferData;
michael@0 28 functions->fBufferSubData = (GrGLBufferSubDataProc)glBufferSubData;
michael@0 29 functions->fClear = glClear;
michael@0 30 functions->fClearColor = glClearColor;
michael@0 31 functions->fClearStencil = glClearStencil;
michael@0 32 functions->fColorMask = glColorMask;
michael@0 33 functions->fCompileShader = glCompileShader;
michael@0 34 functions->fCompressedTexImage2D = glCompressedTexImage2D;
michael@0 35 functions->fCopyTexSubImage2D = glCopyTexSubImage2D;
michael@0 36 functions->fCreateProgram = glCreateProgram;
michael@0 37 functions->fCreateShader = glCreateShader;
michael@0 38 functions->fCullFace = glCullFace;
michael@0 39 functions->fDeleteBuffers = glDeleteBuffers;
michael@0 40 functions->fDeleteProgram = glDeleteProgram;
michael@0 41 functions->fDeleteShader = glDeleteShader;
michael@0 42 functions->fDeleteTextures = glDeleteTextures;
michael@0 43 functions->fDepthMask = glDepthMask;
michael@0 44 functions->fDisable = glDisable;
michael@0 45 functions->fDisableVertexAttribArray = glDisableVertexAttribArray;
michael@0 46 functions->fDrawArrays = glDrawArrays;
michael@0 47 functions->fDrawBuffer = NULL;
michael@0 48 functions->fDrawBuffers = NULL;
michael@0 49 functions->fDrawElements = glDrawElements;
michael@0 50 functions->fEnable = glEnable;
michael@0 51 functions->fEnableVertexAttribArray = glEnableVertexAttribArray;
michael@0 52 functions->fFinish = glFinish;
michael@0 53 functions->fFlush = glFlush;
michael@0 54 functions->fFrontFace = glFrontFace;
michael@0 55 functions->fGenBuffers = glGenBuffers;
michael@0 56 functions->fGenerateMipmap = glGenerateMipmap;
michael@0 57 functions->fGetBufferParameteriv = glGetBufferParameteriv;
michael@0 58 functions->fGetError = glGetError;
michael@0 59 functions->fGetIntegerv = glGetIntegerv;
michael@0 60 functions->fGetProgramInfoLog = glGetProgramInfoLog;
michael@0 61 functions->fGetProgramiv = glGetProgramiv;
michael@0 62 functions->fGetShaderInfoLog = glGetShaderInfoLog;
michael@0 63 functions->fGetShaderiv = glGetShaderiv;
michael@0 64 functions->fGetString = glGetString;
michael@0 65 functions->fGenTextures = glGenTextures;
michael@0 66 functions->fGetUniformLocation = glGetUniformLocation;
michael@0 67 functions->fLineWidth = glLineWidth;
michael@0 68 functions->fLinkProgram = glLinkProgram;
michael@0 69 functions->fPixelStorei = glPixelStorei;
michael@0 70 functions->fReadBuffer = NULL;
michael@0 71 functions->fReadPixels = glReadPixels;
michael@0 72 functions->fScissor = glScissor;
michael@0 73 functions->fShaderSource = glShaderSource;
michael@0 74 functions->fStencilFunc = glStencilFunc;
michael@0 75 functions->fStencilFuncSeparate = glStencilFuncSeparate;
michael@0 76 functions->fStencilMask = glStencilMask;
michael@0 77 functions->fStencilMaskSeparate = glStencilMaskSeparate;
michael@0 78 functions->fStencilOp = glStencilOp;
michael@0 79 functions->fStencilOpSeparate = glStencilOpSeparate;
michael@0 80 // mac uses GLenum for internalFormat param (non-standard)
michael@0 81 // amounts to int vs. uint.
michael@0 82 functions->fTexImage2D = (GrGLTexImage2DProc)glTexImage2D;
michael@0 83 #if GL_ARB_texture_storage
michael@0 84 functions->fTexStorage2D = glTexStorage2D;
michael@0 85 #elif GL_EXT_texture_storage
michael@0 86 functions->fTexStorage2D = glTexStorage2DEXT;
michael@0 87 #endif
michael@0 88 #if GL_EXT_discard_framebuffer
michael@0 89 functions->fDiscardFramebuffer = glDiscardFramebufferEXT;
michael@0 90 #endif
michael@0 91 functions->fTexParameteri = glTexParameteri;
michael@0 92 functions->fTexParameteriv = glTexParameteriv;
michael@0 93 functions->fTexSubImage2D = glTexSubImage2D;
michael@0 94 functions->fUniform1f = glUniform1f;
michael@0 95 functions->fUniform1i = glUniform1i;
michael@0 96 functions->fUniform1fv = glUniform1fv;
michael@0 97 functions->fUniform1iv = glUniform1iv;
michael@0 98 functions->fUniform2f = glUniform2f;
michael@0 99 functions->fUniform2i = glUniform2i;
michael@0 100 functions->fUniform2fv = glUniform2fv;
michael@0 101 functions->fUniform2iv = glUniform2iv;
michael@0 102 functions->fUniform3f = glUniform3f;
michael@0 103 functions->fUniform3i = glUniform3i;
michael@0 104 functions->fUniform3fv = glUniform3fv;
michael@0 105 functions->fUniform3iv = glUniform3iv;
michael@0 106 functions->fUniform4f = glUniform4f;
michael@0 107 functions->fUniform4i = glUniform4i;
michael@0 108 functions->fUniform4fv = glUniform4fv;
michael@0 109 functions->fUniform4iv = glUniform4iv;
michael@0 110 functions->fUniform4fv = glUniform4fv;
michael@0 111 functions->fUniformMatrix2fv = glUniformMatrix2fv;
michael@0 112 functions->fUniformMatrix3fv = glUniformMatrix3fv;
michael@0 113 functions->fUniformMatrix4fv = glUniformMatrix4fv;
michael@0 114 functions->fUseProgram = glUseProgram;
michael@0 115 functions->fVertexAttrib4fv = glVertexAttrib4fv;
michael@0 116 functions->fVertexAttribPointer = glVertexAttribPointer;
michael@0 117 functions->fViewport = glViewport;
michael@0 118 functions->fGenFramebuffers = glGenFramebuffers;
michael@0 119 functions->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv;
michael@0 120 functions->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv;
michael@0 121 functions->fBindFramebuffer = glBindFramebuffer;
michael@0 122 functions->fFramebufferTexture2D = glFramebufferTexture2D;
michael@0 123 functions->fCheckFramebufferStatus = glCheckFramebufferStatus;
michael@0 124 functions->fDeleteFramebuffers = glDeleteFramebuffers;
michael@0 125 functions->fRenderbufferStorage = glRenderbufferStorage;
michael@0 126 functions->fGenRenderbuffers = glGenRenderbuffers;
michael@0 127 functions->fDeleteRenderbuffers = glDeleteRenderbuffers;
michael@0 128 functions->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
michael@0 129 functions->fBindRenderbuffer = glBindRenderbuffer;
michael@0 130
michael@0 131 #if GL_OES_mapbuffer
michael@0 132 functions->fMapBuffer = glMapBufferOES;
michael@0 133 functions->fUnmapBuffer = glUnmapBufferOES;
michael@0 134 #endif
michael@0 135
michael@0 136 #if GL_APPLE_framebuffer_multisample
michael@0 137 functions->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleAPPLE;
michael@0 138 functions->fResolveMultisampleFramebuffer = glResolveMultisampleFramebufferAPPLE;
michael@0 139 #endif
michael@0 140
michael@0 141 #if GL_OES_vertex_array_object
michael@0 142 functions->fBindVertexArray = glBindVertexArrayOES;
michael@0 143 functions->fDeleteVertexArrays = glDeleteVertexArraysOES;
michael@0 144 functions->fGenVertexArrays = glGenVertexArraysOES;
michael@0 145 #endif
michael@0 146
michael@0 147 #if GL_EXT_debug_marker
michael@0 148 functions->fInsertEventMarker = glInsertEventMarkerEXT;
michael@0 149 functions->fPushGroupMarker = glPushGroupMarkerEXT;
michael@0 150 functions->fPopGroupMarker = glPopGroupMarkerEXT;
michael@0 151 #endif
michael@0 152
michael@0 153 interface->fStandard = kGLES_GrGLStandard;
michael@0 154 interface->fExtensions.init(kGLES_GrGLStandard, glGetString, NULL, glGetIntegerv);
michael@0 155
michael@0 156 return interface;
michael@0 157 }

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