intl/icu/source/common/uvectr64.h

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

michael@0 1 /*
michael@0 2 **********************************************************************
michael@0 3 * Copyright (C) 1999-2010, International Business Machines
michael@0 4 * Corporation and others. All Rights Reserved.
michael@0 5 **********************************************************************
michael@0 6 */
michael@0 7
michael@0 8 //
michael@0 9 // UVector64 is a class implementing a vector of 64 bit integers.
michael@0 10 // It is similar to UVector32, but holds int64_t values rather than int32_t.
michael@0 11 // Most of the code is unchanged from UVector.
michael@0 12 //
michael@0 13
michael@0 14 #ifndef UVECTOR64_H
michael@0 15 #define UVECTOR64_H
michael@0 16
michael@0 17 #include "unicode/utypes.h"
michael@0 18 #include "unicode/uobject.h"
michael@0 19 #include "uhash.h"
michael@0 20 #include "uassert.h"
michael@0 21
michael@0 22 U_NAMESPACE_BEGIN
michael@0 23
michael@0 24
michael@0 25
michael@0 26 /**
michael@0 27 * <p>Ultralightweight C++ implementation of an <tt>int64_t</tt> vector
michael@0 28 * that has a subset of methods from UVector32
michael@0 29 *
michael@0 30 * <p>This is a very simple implementation, written to satisfy an
michael@0 31 * immediate porting need. As such, it is not completely fleshed out,
michael@0 32 * and it aims for simplicity and conformity. Nonetheless, it serves
michael@0 33 * its purpose (porting code from java that uses java.util.Vector)
michael@0 34 * well, and it could be easily made into a more robust vector class.
michael@0 35 *
michael@0 36 * <p><b>Design notes</b>
michael@0 37 *
michael@0 38 * <p>There is index bounds checking, but little is done about it. If
michael@0 39 * indices are out of bounds, either nothing happens, or zero is
michael@0 40 * returned. We <em>do</em> avoid indexing off into the weeds.
michael@0 41 *
michael@0 42 * <p>There is detection of out of memory, but the handling is very
michael@0 43 * coarse-grained -- similar to UnicodeString's protocol, but even
michael@0 44 * coarser. The class contains <em>one static flag</em> that is set
michael@0 45 * when any call to <tt>new</tt> returns zero. This allows the caller
michael@0 46 * to use several vectors and make just one check at the end to see if
michael@0 47 * a memory failure occurred. This is more efficient than making a
michael@0 48 * check after each call on each vector when doing many operations on
michael@0 49 * multiple vectors. The single static flag works best when memory
michael@0 50 * failures are infrequent, and when recovery options are limited or
michael@0 51 * nonexistent.
michael@0 52 *
michael@0 53 * <p><b>To do</b>
michael@0 54 *
michael@0 55 * <p>Improve the handling of index out of bounds errors.
michael@0 56 *
michael@0 57 */
michael@0 58 class U_COMMON_API UVector64 : public UObject {
michael@0 59 private:
michael@0 60 int32_t count;
michael@0 61
michael@0 62 int32_t capacity;
michael@0 63
michael@0 64 int32_t maxCapacity; // Limit beyond which capacity is not permitted to grow.
michael@0 65
michael@0 66 int64_t* elements;
michael@0 67
michael@0 68 public:
michael@0 69 UVector64(UErrorCode &status);
michael@0 70
michael@0 71 UVector64(int32_t initialCapacity, UErrorCode &status);
michael@0 72
michael@0 73 virtual ~UVector64();
michael@0 74
michael@0 75 /**
michael@0 76 * Assign this object to another (make this a copy of 'other').
michael@0 77 * Use the 'assign' function to assign each element.
michael@0 78 */
michael@0 79 void assign(const UVector64& other, UErrorCode &ec);
michael@0 80
michael@0 81 /**
michael@0 82 * Compare this vector with another. They will be considered
michael@0 83 * equal if they are of the same size and all elements are equal,
michael@0 84 * as compared using this object's comparer.
michael@0 85 */
michael@0 86 UBool operator==(const UVector64& other);
michael@0 87
michael@0 88 /**
michael@0 89 * Equivalent to !operator==()
michael@0 90 */
michael@0 91 inline UBool operator!=(const UVector64& other);
michael@0 92
michael@0 93 //------------------------------------------------------------
michael@0 94 // subset of java.util.Vector API
michael@0 95 //------------------------------------------------------------
michael@0 96
michael@0 97 void addElement(int64_t elem, UErrorCode &status);
michael@0 98
michael@0 99 void setElementAt(int64_t elem, int32_t index);
michael@0 100
michael@0 101 void insertElementAt(int64_t elem, int32_t index, UErrorCode &status);
michael@0 102
michael@0 103 int64_t elementAti(int32_t index) const;
michael@0 104
michael@0 105 //UBool equals(const UVector64 &other) const;
michael@0 106
michael@0 107 int64_t lastElementi(void) const;
michael@0 108
michael@0 109 //int32_t indexOf(int64_t elem, int32_t startIndex = 0) const;
michael@0 110
michael@0 111 //UBool contains(int64_t elem) const;
michael@0 112
michael@0 113 //UBool containsAll(const UVector64& other) const;
michael@0 114
michael@0 115 //UBool removeAll(const UVector64& other);
michael@0 116
michael@0 117 //UBool retainAll(const UVector64& other);
michael@0 118
michael@0 119 //void removeElementAt(int32_t index);
michael@0 120
michael@0 121 void removeAllElements();
michael@0 122
michael@0 123 int32_t size(void) const;
michael@0 124
michael@0 125 //UBool isEmpty(void) const;
michael@0 126
michael@0 127 // Inline. Use this one for speedy size check.
michael@0 128 inline UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
michael@0 129
michael@0 130 // Out-of-line, handles actual growth. Called by ensureCapacity() when necessary.
michael@0 131 UBool expandCapacity(int32_t minimumCapacity, UErrorCode &status);
michael@0 132
michael@0 133 /**
michael@0 134 * Change the size of this vector as follows: If newSize is
michael@0 135 * smaller, then truncate the array, possibly deleting held
michael@0 136 * elements for i >= newSize. If newSize is larger, grow the
michael@0 137 * array, filling in new slows with zero.
michael@0 138 */
michael@0 139 void setSize(int32_t newSize);
michael@0 140
michael@0 141 //------------------------------------------------------------
michael@0 142 // New API
michael@0 143 //------------------------------------------------------------
michael@0 144
michael@0 145 //UBool containsNone(const UVector64& other) const;
michael@0 146
michael@0 147
michael@0 148 //void sortedInsert(int64_t elem, UErrorCode& ec);
michael@0 149
michael@0 150 /**
michael@0 151 * Returns a pointer to the internal array holding the vector.
michael@0 152 */
michael@0 153 int64_t *getBuffer() const;
michael@0 154
michael@0 155 /**
michael@0 156 * Set the maximum allowed buffer capacity for this vector/stack.
michael@0 157 * Default with no limit set is unlimited, go until malloc() fails.
michael@0 158 * A Limit of zero means unlimited capacity.
michael@0 159 * Units are vector elements (64 bits each), not bytes.
michael@0 160 */
michael@0 161 void setMaxCapacity(int32_t limit);
michael@0 162
michael@0 163 /**
michael@0 164 * ICU "poor man's RTTI", returns a UClassID for this class.
michael@0 165 */
michael@0 166 static UClassID U_EXPORT2 getStaticClassID();
michael@0 167
michael@0 168 /**
michael@0 169 * ICU "poor man's RTTI", returns a UClassID for the actual class.
michael@0 170 */
michael@0 171 virtual UClassID getDynamicClassID() const;
michael@0 172
michael@0 173 private:
michael@0 174 void _init(int32_t initialCapacity, UErrorCode &status);
michael@0 175
michael@0 176 // Disallow
michael@0 177 UVector64(const UVector64&);
michael@0 178
michael@0 179 // Disallow
michael@0 180 UVector64& operator=(const UVector64&);
michael@0 181
michael@0 182
michael@0 183 // API Functions for Stack operations.
michael@0 184 // In the original UVector, these were in a separate derived class, UStack.
michael@0 185 // Here in UVector64, they are all together.
michael@0 186 public:
michael@0 187 //UBool empty(void) const; // TODO: redundant, same as empty(). Remove it?
michael@0 188
michael@0 189 //int64_t peeki(void) const;
michael@0 190
michael@0 191 int64_t popi(void);
michael@0 192
michael@0 193 int64_t push(int64_t i, UErrorCode &status);
michael@0 194
michael@0 195 int64_t *reserveBlock(int32_t size, UErrorCode &status);
michael@0 196 int64_t *popFrame(int32_t size);
michael@0 197 };
michael@0 198
michael@0 199
michael@0 200 // UVector64 inlines
michael@0 201
michael@0 202 inline UBool UVector64::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) {
michael@0 203 if ((minimumCapacity >= 0) && (capacity >= minimumCapacity)) {
michael@0 204 return TRUE;
michael@0 205 } else {
michael@0 206 return expandCapacity(minimumCapacity, status);
michael@0 207 }
michael@0 208 }
michael@0 209
michael@0 210 inline int64_t UVector64::elementAti(int32_t index) const {
michael@0 211 return (0 <= index && index < count) ? elements[index] : 0;
michael@0 212 }
michael@0 213
michael@0 214
michael@0 215 inline void UVector64::addElement(int64_t elem, UErrorCode &status) {
michael@0 216 if (ensureCapacity(count + 1, status)) {
michael@0 217 elements[count] = elem;
michael@0 218 count++;
michael@0 219 }
michael@0 220 }
michael@0 221
michael@0 222 inline int64_t *UVector64::reserveBlock(int32_t size, UErrorCode &status) {
michael@0 223 if (ensureCapacity(count+size, status) == FALSE) {
michael@0 224 return NULL;
michael@0 225 }
michael@0 226 int64_t *rp = elements+count;
michael@0 227 count += size;
michael@0 228 return rp;
michael@0 229 }
michael@0 230
michael@0 231 inline int64_t *UVector64::popFrame(int32_t size) {
michael@0 232 U_ASSERT(count >= size);
michael@0 233 count -= size;
michael@0 234 if (count < 0) {
michael@0 235 count = 0;
michael@0 236 }
michael@0 237 return elements+count-size;
michael@0 238 }
michael@0 239
michael@0 240
michael@0 241
michael@0 242 inline int32_t UVector64::size(void) const {
michael@0 243 return count;
michael@0 244 }
michael@0 245
michael@0 246 inline int64_t UVector64::lastElementi(void) const {
michael@0 247 return elementAti(count-1);
michael@0 248 }
michael@0 249
michael@0 250 inline UBool UVector64::operator!=(const UVector64& other) {
michael@0 251 return !operator==(other);
michael@0 252 }
michael@0 253
michael@0 254 inline int64_t *UVector64::getBuffer() const {
michael@0 255 return elements;
michael@0 256 }
michael@0 257
michael@0 258
michael@0 259 // UStack inlines
michael@0 260
michael@0 261 inline int64_t UVector64::push(int64_t i, UErrorCode &status) {
michael@0 262 addElement(i, status);
michael@0 263 return i;
michael@0 264 }
michael@0 265
michael@0 266 inline int64_t UVector64::popi(void) {
michael@0 267 int64_t result = 0;
michael@0 268 if (count > 0) {
michael@0 269 count--;
michael@0 270 result = elements[count];
michael@0 271 }
michael@0 272 return result;
michael@0 273 }
michael@0 274
michael@0 275 U_NAMESPACE_END
michael@0 276
michael@0 277 #endif

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