Wed, 31 Dec 2014 07:16:47 +0100
Revert simplistic fix pending revisit of Mozilla integration attempt.
michael@0 | 1 | <html> |
michael@0 | 2 | <head> |
michael@0 | 3 | <script type="application/javascript"> |
michael@0 | 4 | function draw() { |
michael@0 | 5 | var canvas = document.getElementById("canvas"); |
michael@0 | 6 | var ctx = canvas.getContext("2d"); |
michael@0 | 7 | |
michael@0 | 8 | ctx.fillStyle = "red"; |
michael@0 | 9 | ctx.fillRect(0, 0, 500, 500); |
michael@0 | 10 | ctx.save(); |
michael@0 | 11 | ctx.beginPath(); |
michael@0 | 12 | ctx.moveTo(30, 30); |
michael@0 | 13 | ctx.lineTo(149, 30); |
michael@0 | 14 | ctx.lineTo(150, 150); |
michael@0 | 15 | ctx.lineTo(30, 150); |
michael@0 | 16 | ctx.lineTo(30, 30); |
michael@0 | 17 | ctx.clip(); |
michael@0 | 18 | ctx.clearRect(0, 0, 500, 500); |
michael@0 | 19 | /** |
michael@0 | 20 | * Work around a strange left edge offset problem in D2D. |
michael@0 | 21 | */ |
michael@0 | 22 | ctx.restore(); |
michael@0 | 23 | ctx.fillStyle = "red"; |
michael@0 | 24 | ctx.fillRect(0, 0, 1, 500); |
michael@0 | 25 | ctx.fillStyle = "white"; |
michael@0 | 26 | ctx.fillRect(30, 30, 1, 120); |
michael@0 | 27 | } |
michael@0 | 28 | </script> |
michael@0 | 29 | </head> |
michael@0 | 30 | <body onload="draw()"> |
michael@0 | 31 | <canvas id="canvas" width="300" height="300"></canvas> |
michael@0 | 32 | </body> |
michael@0 | 33 | </html> |