layout/reftests/bugs/632781-verybig.html

Wed, 31 Dec 2014 07:16:47 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 07:16:47 +0100
branch
TOR_BUG_9701
changeset 3
141e0f1194b1
permissions
-rw-r--r--

Revert simplistic fix pending revisit of Mozilla integration attempt.

michael@0 1 <!DOCTYPE html>
michael@0 2 <html>
michael@0 3 <body>
michael@0 4 <!--
michael@0 5 This test makes sure that scrolling a huge canvas would correctly scroll
michael@0 6 its contents. We don't accelerate extremely large canvases because of
michael@0 7 GPU maximum texture size limits, so this test makes sure that the
michael@0 8 non-accelerated code path for this operation works correctly.
michael@0 9
michael@0 10 The padding in this test is added mostly to make sure that scrollLeft/Top
michael@0 11 correctly skip the padding.
michael@0 12 -->
michael@0 13 <div id="container" style="width: 100px; height: 100px; padding: 10px; overflow: hidden">
michael@0 14 <canvas width="10000" height="10000" id="c"></canvas>
michael@0 15 </div>
michael@0 16 <script>
michael@0 17 var ctx = document.getElementById("c").getContext("2d");
michael@0 18 ctx.fillStyle = "red";
michael@0 19 ctx.fillRect(0, 0, 10000, 5000);
michael@0 20 ctx.fillStyle = "green";
michael@0 21 ctx.fillRect(0, 5000, 10000, 5000);
michael@0 22 var container = document.getElementById("container");
michael@0 23 container.scrollLeft = 10;
michael@0 24 container.scrollTop = 5010;
michael@0 25 </script>
michael@0 26 </body>
michael@0 27 </html>

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