Fri, 16 Jan 2015 04:50:19 +0100
Replace accessor implementation with direct member state manipulation, by
request https://trac.torproject.org/projects/tor/ticket/9701#comment:32
michael@0 | 1 | /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
michael@0 | 2 | /* This Source Code Form is subject to the terms of the Mozilla Public |
michael@0 | 3 | * License, v. 2.0. If a copy of the MPL was not distributed with this |
michael@0 | 4 | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
michael@0 | 5 | |
michael@0 | 6 | #include "WebGLContext.h" |
michael@0 | 7 | #include "WebGLExtensions.h" |
michael@0 | 8 | #include "mozilla/dom/WebGLRenderingContextBinding.h" |
michael@0 | 9 | |
michael@0 | 10 | using namespace mozilla; |
michael@0 | 11 | |
michael@0 | 12 | WebGLExtensionDepthTexture::WebGLExtensionDepthTexture(WebGLContext* context) |
michael@0 | 13 | : WebGLExtensionBase(context) |
michael@0 | 14 | { |
michael@0 | 15 | } |
michael@0 | 16 | |
michael@0 | 17 | WebGLExtensionDepthTexture::~WebGLExtensionDepthTexture() |
michael@0 | 18 | { |
michael@0 | 19 | } |
michael@0 | 20 | |
michael@0 | 21 | IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionDepthTexture) |