layout/mathml/mathfontUnicode.properties

Wed, 31 Dec 2014 07:53:36 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 07:53:36 +0100
branch
TOR_BUG_3246
changeset 5
4ab42b5ab56c
permissions
-rw-r--r--

Correct small whitespace inconsistency, lost while renaming variables.

michael@0 1 # This Source Code Form is subject to the terms of the Mozilla Public
michael@0 2 # License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 3 # file, You can obtain one at http://mozilla.org/MPL/2.0/.
michael@0 4
michael@0 5 # LOCALIZATION NOTE: FILE
michael@0 6 # Do not translate anything in this file
michael@0 7
michael@0 8 # This file contains the list of all stretchy MathML chars that
michael@0 9 # can be rendered using only Unicode code points.
michael@0 10
michael@0 11 # [ T/L | M | B/R | G | size0 ... size{N-1} ]
michael@0 12 \u0028 = \u239B\uFFFD\u239D\u239C\u0028 # (
michael@0 13 \u0029 = \u239E\uFFFD\u23A0\u239F\u0029 # )
michael@0 14 \u005B = \u23A1\uFFFD\u23A3\u23A2\u005B # [
michael@0 15 \u005D = \u23A4\uFFFD\u23A6\u23A5\u005D # ]
michael@0 16 \u007B = \u23A7\u23A8\u23A9\u23AA\u007B # {
michael@0 17 \u007C = \uFFFD\uFFFD\uFFFD\u007C\u007C # |
michael@0 18 \u007D = \u23AB\u23AC\u23AD\u23AA\u007D # }
michael@0 19
michael@0 20 # OverBar is stretched with U+0305 COMBINING OVERLINE which "connects on left and right"
michael@0 21 \u00AF = \uFFFD\uFFFD\uFFFD\u0305\u00AF # OverBar
michael@0 22 #\u0305 doesn't appear to be referenced by the MathML spec
michael@0 23 \u203E = \uFFFD\uFFFD\uFFFD\u0305\u00AF # overline
michael@0 24 \u0332 = \uFFFD\uFFFD\uFFFD\u0332\u0332 # COMBINING LOW LINE, UnderBar
michael@0 25 \u005F = \uFFFD\uFFFD\uFFFD\u0332\u0332 # _ low line
michael@0 26 \u003D = \uFFFD\uFFFD\uFFFD\u003D\u003D # = equal sign
michael@0 27
michael@0 28 \u2016 = \uFFFD\uFFFD\uFFFD\u2016\u2016 # DOUBLE VERTICAL LINE, Vert, Verbar
michael@0 29
michael@0 30 \u2190 = \u2190\uFFFD\uFFFD\u23AF\u2190\u27F5 # LeftArrow, larr, leftarrow
michael@0 31 \u2191 = \u2191\uFFFD\uFFFD\u23D0\u2191 # UpArrow, uarr, uparrow
michael@0 32 \u2192 = \uFFFD\uFFFD\u2192\u23AF\u2192\u27F6 # RightArrow, rarr, rightarrow
michael@0 33 \u2193 = \uFFFD\uFFFD\u2193\u23D0\u2193 # DownArrow, darr, downarrow
michael@0 34 \u2194 = \u2190\uFFFD\u2192\u23AF\u2194\u27F7 # LeftRightArrow, harr, leftrightarrow
michael@0 35 \u2195 = \u2191\uFFFD\u2193\u23D0\u2195 # UpDownArrow, updownarrow, varr
michael@0 36
michael@0 37 # For STIXGeneral U+22A2/U+22A3 RIGHT/LEFT TACK are different heights to U+23AF.
michael@0 38 # Could use LONG RIGHT/LEFT TACK instead, but STIXNonUnicode provides
michael@0 39 # E0B6 stix-maps-to-relation tail
michael@0 40 #\u21A4 = \u2190\uFFFD\u27DE\u23AF\u21A6\u27FB # LeftTeeArrow, mapstoleft
michael@0 41 #\u21A6 = \u27DD\uFFFD\u2192\u23AF\u21A6\u27FC # RightTeeArrow, map, mapsto
michael@0 42 #\u295A = \u21BC\uFFFD\u27DE\u23AF\u295A # LeftTeeVector
michael@0 43 #\u295B = \u27DD\uFFFD\u21C0\u23AF\u295B # RIGHTWARDS HARPOON WITH BARB UP FROM BAR, RightTeeVector
michael@0 44 #\u295E = \u21BD\uFFFD\u27DE\u23AF\u295E # DownLeftTeeVector
michael@0 45 #\u295F = \u27DD\uFFFD\u21C1\u23AF\u295F # RIGHTWARDS HARPOON WITH BARB DOWN FROM BAR, DownRightTeeVector
michael@0 46 # Cambria Math does not have U+27DD/U+27DE
michael@0 47 \u21A4 = \u2190\uFFFD\u22A3\u23AF\u21A6\u27FB # LeftTeeArrow, mapstoleft
michael@0 48 \u21A6 = \u22A2\uFFFD\u2192\u23AF\u21A6\u27FC # RightTeeArrow, map, mapsto
michael@0 49 \u295A = \u21BC\uFFFD\u22A3\u23AF\u295A # LeftTeeVector
michael@0 50 \u295B = \u22A2\uFFFD\u21C0\u23AF\u295B # RIGHTWARDS HARPOON WITH BARB UP FROM BAR, RightTeeVector
michael@0 51 \u295E = \u21BD\uFFFD\u22A3\u23AF\u295E # DownLeftTeeVector
michael@0 52 \u295F = \u22A2\uFFFD\u21C1\u23AF\u295F # RIGHTWARDS HARPOON WITH BARB DOWN FROM BAR, DownRightTeeVector
michael@0 53
michael@0 54 \u21C0 = \uFFFD\uFFFD\u21C0\u23AF\u21C0 # RightVector, rharu, rightharpoonup
michael@0 55 \u21C1 = \uFFFD\uFFFD\u21C1\u23AF\u21C1 # DownRightVector, rhard, rightharpoon down
michael@0 56 \u21BC = \u21BC\uFFFD\uFFFD\u23AF\u21BC # LeftVector, leftharpoonup, lharu
michael@0 57 \u21BD = \u21BD\uFFFD\uFFFD\u23AF\u21BD # DownLeftVector, leftharpoondown, lhard
michael@0 58 \u21D0 = \uFFFD\uFFFD\uFFFD\uFFFD\u21D0\u27F8 # DoubleLeftArrow, Leftarrow, lArr
michael@0 59 \u21D2 = \uFFFD\uFFFD\uFFFD\uFFFD\u21D2\u27F9 # DoubleRightArrow, Implies, Rightarro
michael@0 60 \u21D4 = \uFFFD\uFFFD\uFFFD\uFFFD\u21D4\u27FA # DoubleLeftRightArrow, Leftrightarrow, hArr, iff
michael@0 61
michael@0 62 # \u221A radical may be made from RADICAL SYMBOL BOTTOM U+23B7 but few fonts
michael@0 63 # support this character and it is not clear what the appropriate vertical
michael@0 64 # glue whould be.
michael@0 65
michael@0 66 \u2223 = \uFFFD\uFFFD\uFFFD\u2223\u2223 # VerticalBar, mid
michael@0 67 \u2225 = \uFFFD\uFFFD\uFFFD\u2225\u2225 # DoubleVerticalBar, par, parallel
michael@0 68
michael@0 69 # If fonts have U+23AE INTEGRAL EXTENSION:
michael@0 70 # (STIXSize1, Cambria Math, DejaVu Sans/Serif, Apple's Symbol)
michael@0 71 \u222B = \u2320\uFFFD\u2321\u23AE\u222B # Integral, int
michael@0 72 # Many fonts don't have U+23AE. For these fonts, a rule can be used as glue:
michael@0 73 # \u222B = \u2320\uFFFD\u2321\uFFFD\u222B # Integral, int
michael@0 74
michael@0 75 # Using parts of [ and ] (could use box drawings instead)
michael@0 76 \u2308 = \u23A1\uFFFD\uFFFD\u23A2\u2308 # LeftCeiling, lceil
michael@0 77 \u2309 = \u23A4\uFFFD\uFFFD\u23A5\u2309 # RightCeiling, rceil
michael@0 78 \u230A = \uFFFD\uFFFD\u23A3\u23A2\u230A # LeftFloor, lfloor
michael@0 79 \u230B = \uFFFD\uFFFD\u23A6\u23A5\u230B # RightFloor, rfloor
michael@0 80
michael@0 81 # Support for l/r moustache from the parts of lbrace { and rbrace }
michael@0 82 \u23B0 = \u23A7\uFFFD\u23AD\u23AA\u23B0 # lmoustache, lmoust
michael@0 83 \u23B1 = \u23AB\uFFFD\u23A9\u23AA\u23B1 # rmoustache, rmoust
michael@0 84
michael@0 85 # Using normal arrows as heads instead of long arrows for the sake of
michael@0 86 # Apple's Symbol font.
michael@0 87 \u27F5 = \u2190\uFFFD\uFFFD\u23AF\u27F5 # LongLeftArrow
michael@0 88 \u27F6 = \uFFFD\uFFFD\u2192\u23AF\u27F6 # LongRightArrow
michael@0 89 \u27F7 = \u2190\uFFFD\u2192\u23AF\u27F7 # LongLeftRightArrow
michael@0 90
michael@0 91 \u294E = \u21BC\uFFFD\u21C0\u23AF\u294E #LEFT BARB UP RIGHT BARB UP HARPOON, LeftRightVector
michael@0 92 \u2950 = \u21BD\uFFFD\u21C1\u23AF\u2950 #LEFT BARB DOWN RIGHT BARB DOWN HARPOON , DownLeftRightVector

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