Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
michael@0 | 1 | /* This Source Code Form is subject to the terms of the Mozilla Public |
michael@0 | 2 | * License, v. 2.0. If a copy of the MPL was not distributed with this |
michael@0 | 3 | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
michael@0 | 4 | |
michael@0 | 5 | // ********** |
michael@0 | 6 | // Title: trench.js |
michael@0 | 7 | |
michael@0 | 8 | // ########## |
michael@0 | 9 | // Class: Trench |
michael@0 | 10 | // |
michael@0 | 11 | // Class for drag-snapping regions; called "trenches" as they are long and narrow. |
michael@0 | 12 | |
michael@0 | 13 | // Constructor: Trench |
michael@0 | 14 | // |
michael@0 | 15 | // Parameters: |
michael@0 | 16 | // element - the DOM element for Item (GroupItem or TabItem) from which the trench is projected |
michael@0 | 17 | // xory - either "x" or "y": whether the trench's <position> is along the x- or y-axis. |
michael@0 | 18 | // In other words, if "x", the trench is vertical; if "y", the trench is horizontal. |
michael@0 | 19 | // type - either "border" or "guide". Border trenches mark the border of an Item. |
michael@0 | 20 | // Guide trenches extend out (unless they are intercepted) and act as "guides". |
michael@0 | 21 | // edge - which edge of the Item that this trench corresponds to. |
michael@0 | 22 | // Either "top", "left", "bottom", or "right". |
michael@0 | 23 | function Trench(element, xory, type, edge) { |
michael@0 | 24 | //---------- |
michael@0 | 25 | // Variable: id |
michael@0 | 26 | // (integer) The id for the Trench. Set sequentially via <Trenches.nextId> |
michael@0 | 27 | this.id = Trenches.nextId++; |
michael@0 | 28 | |
michael@0 | 29 | // --------- |
michael@0 | 30 | // Variables: Initial parameters |
michael@0 | 31 | // element - (DOMElement) |
michael@0 | 32 | // parentItem - <Item> which projects this trench; to be set with setParentItem |
michael@0 | 33 | // xory - (string) "x" or "y" |
michael@0 | 34 | // type - (string) "border" or "guide" |
michael@0 | 35 | // edge - (string) "top", "left", "bottom", or "right" |
michael@0 | 36 | this.el = element; |
michael@0 | 37 | this.parentItem = null; |
michael@0 | 38 | this.xory = xory; // either "x" or "y" |
michael@0 | 39 | this.type = type; // "border" or "guide" |
michael@0 | 40 | this.edge = edge; // "top", "left", "bottom", or "right" |
michael@0 | 41 | |
michael@0 | 42 | this.$el = iQ(this.el); |
michael@0 | 43 | |
michael@0 | 44 | //---------- |
michael@0 | 45 | // Variable: dom |
michael@0 | 46 | // (array) DOM elements for visible reflexes of the Trench |
michael@0 | 47 | this.dom = []; |
michael@0 | 48 | |
michael@0 | 49 | //---------- |
michael@0 | 50 | // Variable: showGuide |
michael@0 | 51 | // (boolean) Whether this trench will project a visible guide (dotted line) or not. |
michael@0 | 52 | this.showGuide = false; |
michael@0 | 53 | |
michael@0 | 54 | //---------- |
michael@0 | 55 | // Variable: active |
michael@0 | 56 | // (boolean) Whether this trench is currently active or not. |
michael@0 | 57 | // Basically every trench aside for those projected by the Item currently being dragged |
michael@0 | 58 | // all become active. |
michael@0 | 59 | this.active = false; |
michael@0 | 60 | this.gutter = Items.defaultGutter; |
michael@0 | 61 | |
michael@0 | 62 | //---------- |
michael@0 | 63 | // Variable: position |
michael@0 | 64 | // (integer) position is the position that we should snap to. |
michael@0 | 65 | this.position = 0; |
michael@0 | 66 | |
michael@0 | 67 | //---------- |
michael@0 | 68 | // Variables: some Ranges |
michael@0 | 69 | // range - (<Range>) explicit range; this is along the transverse axis |
michael@0 | 70 | // minRange - (<Range>) the minimum active range |
michael@0 | 71 | // activeRange - (<Range>) the currently active range |
michael@0 | 72 | this.range = new Range(0,10000); |
michael@0 | 73 | this.minRange = new Range(0,0); |
michael@0 | 74 | this.activeRange = new Range(0,10000); |
michael@0 | 75 | }; |
michael@0 | 76 | |
michael@0 | 77 | Trench.prototype = { |
michael@0 | 78 | // ---------- |
michael@0 | 79 | // Function: toString |
michael@0 | 80 | // Prints [Trench edge type (parentItem)] for debug use |
michael@0 | 81 | toString: function Trench_toString() { |
michael@0 | 82 | return "[Trench " + this.edge + " " + this.type + |
michael@0 | 83 | (this.parentItem ? " (" + this.parentItem + ")" : "") + |
michael@0 | 84 | "]"; |
michael@0 | 85 | }, |
michael@0 | 86 | |
michael@0 | 87 | //---------- |
michael@0 | 88 | // Variable: radius |
michael@0 | 89 | // (integer) radius is how far away we should snap from |
michael@0 | 90 | get radius() this.customRadius || Trenches.defaultRadius, |
michael@0 | 91 | |
michael@0 | 92 | setParentItem: function Trench_setParentItem(item) { |
michael@0 | 93 | if (!item.isAnItem) { |
michael@0 | 94 | Utils.assert(false, "parentItem must be an Item"); |
michael@0 | 95 | return false; |
michael@0 | 96 | } |
michael@0 | 97 | this.parentItem = item; |
michael@0 | 98 | return true; |
michael@0 | 99 | }, |
michael@0 | 100 | |
michael@0 | 101 | //---------- |
michael@0 | 102 | // Function: setPosition |
michael@0 | 103 | // set the trench's position. |
michael@0 | 104 | // |
michael@0 | 105 | // Parameters: |
michael@0 | 106 | // position - (integer) px center position of the trench |
michael@0 | 107 | // range - (<Range>) the explicit active range of the trench |
michael@0 | 108 | // minRange - (<Range>) the minimum range of the trench |
michael@0 | 109 | setPosition: function Trench_setPosition(position, range, minRange) { |
michael@0 | 110 | this.position = position; |
michael@0 | 111 | |
michael@0 | 112 | var page = Items.getPageBounds(true); |
michael@0 | 113 | |
michael@0 | 114 | // optionally, set the range. |
michael@0 | 115 | if (Utils.isRange(range)) { |
michael@0 | 116 | this.range = range; |
michael@0 | 117 | } else { |
michael@0 | 118 | this.range = new Range(0, (this.xory == 'x' ? page.height : page.width)); |
michael@0 | 119 | } |
michael@0 | 120 | |
michael@0 | 121 | // if there's a minRange, set that too. |
michael@0 | 122 | if (Utils.isRange(minRange)) |
michael@0 | 123 | this.minRange = minRange; |
michael@0 | 124 | |
michael@0 | 125 | // set the appropriate bounds as a rect. |
michael@0 | 126 | if (this.xory == "x") // vertical |
michael@0 | 127 | this.rect = new Rect(this.position - this.radius, this.range.min, 2 * this.radius, this.range.extent); |
michael@0 | 128 | else // horizontal |
michael@0 | 129 | this.rect = new Rect(this.range.min, this.position - this.radius, this.range.extent, 2 * this.radius); |
michael@0 | 130 | |
michael@0 | 131 | this.show(); // DEBUG |
michael@0 | 132 | }, |
michael@0 | 133 | |
michael@0 | 134 | //---------- |
michael@0 | 135 | // Function: setActiveRange |
michael@0 | 136 | // set the trench's currently active range. |
michael@0 | 137 | // |
michael@0 | 138 | // Parameters: |
michael@0 | 139 | // activeRange - (<Range>) |
michael@0 | 140 | setActiveRange: function Trench_setActiveRange(activeRange) { |
michael@0 | 141 | if (!Utils.isRange(activeRange)) |
michael@0 | 142 | return false; |
michael@0 | 143 | this.activeRange = activeRange; |
michael@0 | 144 | if (this.xory == "x") { // horizontal |
michael@0 | 145 | this.activeRect = new Rect(this.position - this.radius, this.activeRange.min, 2 * this.radius, this.activeRange.extent); |
michael@0 | 146 | this.guideRect = new Rect(this.position, this.activeRange.min, 0, this.activeRange.extent); |
michael@0 | 147 | } else { // vertical |
michael@0 | 148 | this.activeRect = new Rect(this.activeRange.min, this.position - this.radius, this.activeRange.extent, 2 * this.radius); |
michael@0 | 149 | this.guideRect = new Rect(this.activeRange.min, this.position, this.activeRange.extent, 0); |
michael@0 | 150 | } |
michael@0 | 151 | return true; |
michael@0 | 152 | }, |
michael@0 | 153 | |
michael@0 | 154 | //---------- |
michael@0 | 155 | // Function: setWithRect |
michael@0 | 156 | // Set the trench's position using the given rect. We know which side of the rect we should match |
michael@0 | 157 | // because we've already recorded this information in <edge>. |
michael@0 | 158 | // |
michael@0 | 159 | // Parameters: |
michael@0 | 160 | // rect - (<Rect>) |
michael@0 | 161 | setWithRect: function Trench_setWithRect(rect) { |
michael@0 | 162 | |
michael@0 | 163 | if (!Utils.isRect(rect)) |
michael@0 | 164 | Utils.error('argument must be Rect'); |
michael@0 | 165 | |
michael@0 | 166 | // First, calculate the range for this trench. |
michael@0 | 167 | // Border trenches are always only active for the length of this range. |
michael@0 | 168 | // Guide trenches, however, still use this value as its minRange. |
michael@0 | 169 | if (this.xory == "x") |
michael@0 | 170 | var range = new Range(rect.top - this.gutter, rect.bottom + this.gutter); |
michael@0 | 171 | else |
michael@0 | 172 | var range = new Range(rect.left - this.gutter, rect.right + this.gutter); |
michael@0 | 173 | |
michael@0 | 174 | if (this.type == "border") { |
michael@0 | 175 | // border trenches have a range, so set that too. |
michael@0 | 176 | if (this.edge == "left") |
michael@0 | 177 | this.setPosition(rect.left - this.gutter, range); |
michael@0 | 178 | else if (this.edge == "right") |
michael@0 | 179 | this.setPosition(rect.right + this.gutter, range); |
michael@0 | 180 | else if (this.edge == "top") |
michael@0 | 181 | this.setPosition(rect.top - this.gutter, range); |
michael@0 | 182 | else if (this.edge == "bottom") |
michael@0 | 183 | this.setPosition(rect.bottom + this.gutter, range); |
michael@0 | 184 | } else if (this.type == "guide") { |
michael@0 | 185 | // guide trenches have no range, but do have a minRange. |
michael@0 | 186 | if (this.edge == "left") |
michael@0 | 187 | this.setPosition(rect.left, false, range); |
michael@0 | 188 | else if (this.edge == "right") |
michael@0 | 189 | this.setPosition(rect.right, false, range); |
michael@0 | 190 | else if (this.edge == "top") |
michael@0 | 191 | this.setPosition(rect.top, false, range); |
michael@0 | 192 | else if (this.edge == "bottom") |
michael@0 | 193 | this.setPosition(rect.bottom, false, range); |
michael@0 | 194 | } |
michael@0 | 195 | }, |
michael@0 | 196 | |
michael@0 | 197 | //---------- |
michael@0 | 198 | // Function: show |
michael@0 | 199 | // |
michael@0 | 200 | // Show guide (dotted line), if <showGuide> is true. |
michael@0 | 201 | // |
michael@0 | 202 | // If <Trenches.showDebug> is true, we will draw the trench. Active portions are drawn with 0.5 |
michael@0 | 203 | // opacity. If <active> is false, the entire trench will be |
michael@0 | 204 | // very translucent. |
michael@0 | 205 | show: function Trench_show() { // DEBUG |
michael@0 | 206 | if (this.active && this.showGuide) { |
michael@0 | 207 | if (!this.dom.guideTrench) |
michael@0 | 208 | this.dom.guideTrench = iQ("<div/>").addClass('guideTrench').css({id: 'guideTrench'+this.id}); |
michael@0 | 209 | var guideTrench = this.dom.guideTrench; |
michael@0 | 210 | guideTrench.css(this.guideRect); |
michael@0 | 211 | iQ("body").append(guideTrench); |
michael@0 | 212 | } else { |
michael@0 | 213 | if (this.dom.guideTrench) { |
michael@0 | 214 | this.dom.guideTrench.remove(); |
michael@0 | 215 | delete this.dom.guideTrench; |
michael@0 | 216 | } |
michael@0 | 217 | } |
michael@0 | 218 | |
michael@0 | 219 | if (!Trenches.showDebug) { |
michael@0 | 220 | this.hide(true); // true for dontHideGuides |
michael@0 | 221 | return; |
michael@0 | 222 | } |
michael@0 | 223 | |
michael@0 | 224 | if (!this.dom.visibleTrench) |
michael@0 | 225 | this.dom.visibleTrench = iQ("<div/>") |
michael@0 | 226 | .addClass('visibleTrench') |
michael@0 | 227 | .addClass(this.type) // border or guide |
michael@0 | 228 | .css({id: 'visibleTrench'+this.id}); |
michael@0 | 229 | var visibleTrench = this.dom.visibleTrench; |
michael@0 | 230 | |
michael@0 | 231 | if (!this.dom.activeVisibleTrench) |
michael@0 | 232 | this.dom.activeVisibleTrench = iQ("<div/>") |
michael@0 | 233 | .addClass('activeVisibleTrench') |
michael@0 | 234 | .addClass(this.type) // border or guide |
michael@0 | 235 | .css({id: 'activeVisibleTrench'+this.id}); |
michael@0 | 236 | var activeVisibleTrench = this.dom.activeVisibleTrench; |
michael@0 | 237 | |
michael@0 | 238 | if (this.active) |
michael@0 | 239 | activeVisibleTrench.addClass('activeTrench'); |
michael@0 | 240 | else |
michael@0 | 241 | activeVisibleTrench.removeClass('activeTrench'); |
michael@0 | 242 | |
michael@0 | 243 | visibleTrench.css(this.rect); |
michael@0 | 244 | activeVisibleTrench.css(this.activeRect || this.rect); |
michael@0 | 245 | iQ("body").append(visibleTrench); |
michael@0 | 246 | iQ("body").append(activeVisibleTrench); |
michael@0 | 247 | }, |
michael@0 | 248 | |
michael@0 | 249 | //---------- |
michael@0 | 250 | // Function: hide |
michael@0 | 251 | // Hide the trench. |
michael@0 | 252 | hide: function Trench_hide(dontHideGuides) { |
michael@0 | 253 | if (this.dom.visibleTrench) |
michael@0 | 254 | this.dom.visibleTrench.remove(); |
michael@0 | 255 | if (this.dom.activeVisibleTrench) |
michael@0 | 256 | this.dom.activeVisibleTrench.remove(); |
michael@0 | 257 | if (!dontHideGuides && this.dom.guideTrench) |
michael@0 | 258 | this.dom.guideTrench.remove(); |
michael@0 | 259 | }, |
michael@0 | 260 | |
michael@0 | 261 | //---------- |
michael@0 | 262 | // Function: rectOverlaps |
michael@0 | 263 | // Given a <Rect>, compute whether it overlaps with this trench. If it does, return an |
michael@0 | 264 | // adjusted ("snapped") <Rect>; if it does not overlap, simply return false. |
michael@0 | 265 | // |
michael@0 | 266 | // Note that simply overlapping is not all that is required to be affected by this function. |
michael@0 | 267 | // Trenches can only affect certain edges of rectangles... for example, a "left"-edge guide |
michael@0 | 268 | // trench should only affect left edges of rectangles. We don't snap right edges to left-edged |
michael@0 | 269 | // guide trenches. For border trenches, the logic is a bit different, so left snaps to right and |
michael@0 | 270 | // top snaps to bottom. |
michael@0 | 271 | // |
michael@0 | 272 | // Parameters: |
michael@0 | 273 | // rect - (<Rect>) the rectangle in question |
michael@0 | 274 | // stationaryCorner - which corner is stationary? by default, the top left. |
michael@0 | 275 | // "topleft", "bottomleft", "topright", "bottomright" |
michael@0 | 276 | // assumeConstantSize - (boolean) whether the rect's dimensions are sacred or not |
michael@0 | 277 | // keepProportional - (boolean) if we are allowed to change the rect's size, whether the |
michael@0 | 278 | // dimensions should scaled proportionally or not. |
michael@0 | 279 | // |
michael@0 | 280 | // Returns: |
michael@0 | 281 | // false - if rect does not overlap with this trench |
michael@0 | 282 | // newRect - (<Rect>) an adjusted version of rect, if it is affected by this trench |
michael@0 | 283 | rectOverlaps: function Trench_rectOverlaps(rect,stationaryCorner,assumeConstantSize,keepProportional) { |
michael@0 | 284 | var edgeToCheck; |
michael@0 | 285 | if (this.type == "border") { |
michael@0 | 286 | if (this.edge == "left") |
michael@0 | 287 | edgeToCheck = "right"; |
michael@0 | 288 | else if (this.edge == "right") |
michael@0 | 289 | edgeToCheck = "left"; |
michael@0 | 290 | else if (this.edge == "top") |
michael@0 | 291 | edgeToCheck = "bottom"; |
michael@0 | 292 | else if (this.edge == "bottom") |
michael@0 | 293 | edgeToCheck = "top"; |
michael@0 | 294 | } else { // if trench type is guide or barrier... |
michael@0 | 295 | edgeToCheck = this.edge; |
michael@0 | 296 | } |
michael@0 | 297 | |
michael@0 | 298 | rect.adjustedEdge = edgeToCheck; |
michael@0 | 299 | |
michael@0 | 300 | switch (edgeToCheck) { |
michael@0 | 301 | case "left": |
michael@0 | 302 | if (this.ruleOverlaps(rect.left, rect.yRange)) { |
michael@0 | 303 | if (stationaryCorner.indexOf('right') > -1) |
michael@0 | 304 | rect.width = rect.right - this.position; |
michael@0 | 305 | rect.left = this.position; |
michael@0 | 306 | return rect; |
michael@0 | 307 | } |
michael@0 | 308 | break; |
michael@0 | 309 | case "right": |
michael@0 | 310 | if (this.ruleOverlaps(rect.right, rect.yRange)) { |
michael@0 | 311 | if (assumeConstantSize) { |
michael@0 | 312 | rect.left = this.position - rect.width; |
michael@0 | 313 | } else { |
michael@0 | 314 | var newWidth = this.position - rect.left; |
michael@0 | 315 | if (keepProportional) |
michael@0 | 316 | rect.height = rect.height * newWidth / rect.width; |
michael@0 | 317 | rect.width = newWidth; |
michael@0 | 318 | } |
michael@0 | 319 | return rect; |
michael@0 | 320 | } |
michael@0 | 321 | break; |
michael@0 | 322 | case "top": |
michael@0 | 323 | if (this.ruleOverlaps(rect.top, rect.xRange)) { |
michael@0 | 324 | if (stationaryCorner.indexOf('bottom') > -1) |
michael@0 | 325 | rect.height = rect.bottom - this.position; |
michael@0 | 326 | rect.top = this.position; |
michael@0 | 327 | return rect; |
michael@0 | 328 | } |
michael@0 | 329 | break; |
michael@0 | 330 | case "bottom": |
michael@0 | 331 | if (this.ruleOverlaps(rect.bottom, rect.xRange)) { |
michael@0 | 332 | if (assumeConstantSize) { |
michael@0 | 333 | rect.top = this.position - rect.height; |
michael@0 | 334 | } else { |
michael@0 | 335 | var newHeight = this.position - rect.top; |
michael@0 | 336 | if (keepProportional) |
michael@0 | 337 | rect.width = rect.width * newHeight / rect.height; |
michael@0 | 338 | rect.height = newHeight; |
michael@0 | 339 | } |
michael@0 | 340 | return rect; |
michael@0 | 341 | } |
michael@0 | 342 | } |
michael@0 | 343 | |
michael@0 | 344 | return false; |
michael@0 | 345 | }, |
michael@0 | 346 | |
michael@0 | 347 | //---------- |
michael@0 | 348 | // Function: ruleOverlaps |
michael@0 | 349 | // Computes whether the given "rule" (a line segment, essentially), given by the position and |
michael@0 | 350 | // range arguments, overlaps with the current trench. Note that this function assumes that |
michael@0 | 351 | // the rule and the trench are in the same direction: both horizontal, or both vertical. |
michael@0 | 352 | // |
michael@0 | 353 | // Parameters: |
michael@0 | 354 | // position - (integer) a position in px |
michael@0 | 355 | // range - (<Range>) the rule's range |
michael@0 | 356 | ruleOverlaps: function Trench_ruleOverlaps(position, range) { |
michael@0 | 357 | return (this.position - this.radius < position && |
michael@0 | 358 | position < this.position + this.radius && |
michael@0 | 359 | this.activeRange.overlaps(range)); |
michael@0 | 360 | }, |
michael@0 | 361 | |
michael@0 | 362 | //---------- |
michael@0 | 363 | // Function: adjustRangeIfIntercept |
michael@0 | 364 | // Computes whether the given boundary (given as a position and its active range), perpendicular |
michael@0 | 365 | // to the trench, intercepts the trench or not. If it does, it returns an adjusted <Range> for |
michael@0 | 366 | // the trench. If not, it returns false. |
michael@0 | 367 | // |
michael@0 | 368 | // Parameters: |
michael@0 | 369 | // position - (integer) the position of the boundary |
michael@0 | 370 | // range - (<Range>) the target's range, on the trench's transverse axis |
michael@0 | 371 | adjustRangeIfIntercept: function Trench_adjustRangeIfIntercept(position, range) { |
michael@0 | 372 | if (this.position - this.radius > range.min && this.position + this.radius < range.max) { |
michael@0 | 373 | var activeRange = new Range(this.activeRange); |
michael@0 | 374 | |
michael@0 | 375 | // there are three ways this can go: |
michael@0 | 376 | // 1. position < minRange.min |
michael@0 | 377 | // 2. position > minRange.max |
michael@0 | 378 | // 3. position >= minRange.min && position <= minRange.max |
michael@0 | 379 | |
michael@0 | 380 | if (position < this.minRange.min) { |
michael@0 | 381 | activeRange.min = Math.min(this.minRange.min,position); |
michael@0 | 382 | } else if (position > this.minRange.max) { |
michael@0 | 383 | activeRange.max = Math.max(this.minRange.max,position); |
michael@0 | 384 | } else { |
michael@0 | 385 | // this should be impossible because items can't overlap and we've already checked |
michael@0 | 386 | // that the range intercepts. |
michael@0 | 387 | } |
michael@0 | 388 | return activeRange; |
michael@0 | 389 | } |
michael@0 | 390 | return false; |
michael@0 | 391 | }, |
michael@0 | 392 | |
michael@0 | 393 | //---------- |
michael@0 | 394 | // Function: calculateActiveRange |
michael@0 | 395 | // Computes and sets the <activeRange> for the trench, based on the <GroupItems> around. |
michael@0 | 396 | // This makes it so trenches' active ranges don't extend through other groupItems. |
michael@0 | 397 | calculateActiveRange: function Trench_calculateActiveRange() { |
michael@0 | 398 | |
michael@0 | 399 | // set it to the default: just the range itself. |
michael@0 | 400 | this.setActiveRange(this.range); |
michael@0 | 401 | |
michael@0 | 402 | // only guide-type trenches need to set a separate active range |
michael@0 | 403 | if (this.type != 'guide') |
michael@0 | 404 | return; |
michael@0 | 405 | |
michael@0 | 406 | var groupItems = GroupItems.groupItems; |
michael@0 | 407 | var trench = this; |
michael@0 | 408 | groupItems.forEach(function(groupItem) { |
michael@0 | 409 | if (groupItem.isDragging) // floating groupItems don't block trenches |
michael@0 | 410 | return; |
michael@0 | 411 | if (trench.el == groupItem.container) // groupItems don't block their own trenches |
michael@0 | 412 | return; |
michael@0 | 413 | var bounds = groupItem.getBounds(); |
michael@0 | 414 | var activeRange = new Range(); |
michael@0 | 415 | if (trench.xory == 'y') { // if this trench is horizontal... |
michael@0 | 416 | activeRange = trench.adjustRangeIfIntercept(bounds.left, bounds.yRange); |
michael@0 | 417 | if (activeRange) |
michael@0 | 418 | trench.setActiveRange(activeRange); |
michael@0 | 419 | activeRange = trench.adjustRangeIfIntercept(bounds.right, bounds.yRange); |
michael@0 | 420 | if (activeRange) |
michael@0 | 421 | trench.setActiveRange(activeRange); |
michael@0 | 422 | } else { // if this trench is vertical... |
michael@0 | 423 | activeRange = trench.adjustRangeIfIntercept(bounds.top, bounds.xRange); |
michael@0 | 424 | if (activeRange) |
michael@0 | 425 | trench.setActiveRange(activeRange); |
michael@0 | 426 | activeRange = trench.adjustRangeIfIntercept(bounds.bottom, bounds.xRange); |
michael@0 | 427 | if (activeRange) |
michael@0 | 428 | trench.setActiveRange(activeRange); |
michael@0 | 429 | } |
michael@0 | 430 | }); |
michael@0 | 431 | } |
michael@0 | 432 | }; |
michael@0 | 433 | |
michael@0 | 434 | // ########## |
michael@0 | 435 | // Class: Trenches |
michael@0 | 436 | // Singelton for managing all <Trench>es. |
michael@0 | 437 | var Trenches = { |
michael@0 | 438 | // --------- |
michael@0 | 439 | // Variables: |
michael@0 | 440 | // nextId - (integer) a counter for the next <Trench>'s <Trench.id> value. |
michael@0 | 441 | // showDebug - (boolean) whether to draw the <Trench>es or not. |
michael@0 | 442 | // defaultRadius - (integer) the default radius for new <Trench>es. |
michael@0 | 443 | // disabled - (boolean) whether trench-snapping is disabled or not. |
michael@0 | 444 | nextId: 0, |
michael@0 | 445 | showDebug: false, |
michael@0 | 446 | defaultRadius: 10, |
michael@0 | 447 | disabled: false, |
michael@0 | 448 | |
michael@0 | 449 | // --------- |
michael@0 | 450 | // Variables: snapping preferences; used to break ties in snapping. |
michael@0 | 451 | // preferTop - (boolean) prefer snapping to the top to the bottom |
michael@0 | 452 | // preferLeft - (boolean) prefer snapping to the left to the right |
michael@0 | 453 | preferTop: true, |
michael@0 | 454 | get preferLeft() { return !UI.rtl; }, |
michael@0 | 455 | |
michael@0 | 456 | trenches: [], |
michael@0 | 457 | |
michael@0 | 458 | // ---------- |
michael@0 | 459 | // Function: toString |
michael@0 | 460 | // Prints [Trenches count=count] for debug use |
michael@0 | 461 | toString: function Trenches_toString() { |
michael@0 | 462 | return "[Trenches count=" + this.trenches.length + "]"; |
michael@0 | 463 | }, |
michael@0 | 464 | |
michael@0 | 465 | // --------- |
michael@0 | 466 | // Function: getById |
michael@0 | 467 | // Return the specified <Trench>. |
michael@0 | 468 | // |
michael@0 | 469 | // Parameters: |
michael@0 | 470 | // id - (integer) |
michael@0 | 471 | getById: function Trenches_getById(id) { |
michael@0 | 472 | return this.trenches[id]; |
michael@0 | 473 | }, |
michael@0 | 474 | |
michael@0 | 475 | // --------- |
michael@0 | 476 | // Function: register |
michael@0 | 477 | // Register a new <Trench> and returns the resulting <Trench> ID. |
michael@0 | 478 | // |
michael@0 | 479 | // Parameters: |
michael@0 | 480 | // See the constructor <Trench.Trench>'s parameters. |
michael@0 | 481 | // |
michael@0 | 482 | // Returns: |
michael@0 | 483 | // id - (int) the new <Trench>'s ID. |
michael@0 | 484 | register: function Trenches_register(element, xory, type, edge) { |
michael@0 | 485 | var trench = new Trench(element, xory, type, edge); |
michael@0 | 486 | this.trenches[trench.id] = trench; |
michael@0 | 487 | return trench.id; |
michael@0 | 488 | }, |
michael@0 | 489 | |
michael@0 | 490 | // --------- |
michael@0 | 491 | // Function: registerWithItem |
michael@0 | 492 | // Register a whole set of <Trench>es using an <Item> and returns the resulting <Trench> IDs. |
michael@0 | 493 | // |
michael@0 | 494 | // Parameters: |
michael@0 | 495 | // item - the <Item> to project trenches |
michael@0 | 496 | // type - either "border" or "guide" |
michael@0 | 497 | // |
michael@0 | 498 | // Returns: |
michael@0 | 499 | // ids - array of the new <Trench>es' IDs. |
michael@0 | 500 | registerWithItem: function Trenches_registerWithItem(item, type) { |
michael@0 | 501 | var container = item.container; |
michael@0 | 502 | var ids = {}; |
michael@0 | 503 | ids.left = Trenches.register(container,"x",type,"left"); |
michael@0 | 504 | ids.right = Trenches.register(container,"x",type,"right"); |
michael@0 | 505 | ids.top = Trenches.register(container,"y",type,"top"); |
michael@0 | 506 | ids.bottom = Trenches.register(container,"y",type,"bottom"); |
michael@0 | 507 | |
michael@0 | 508 | this.getById(ids.left).setParentItem(item); |
michael@0 | 509 | this.getById(ids.right).setParentItem(item); |
michael@0 | 510 | this.getById(ids.top).setParentItem(item); |
michael@0 | 511 | this.getById(ids.bottom).setParentItem(item); |
michael@0 | 512 | |
michael@0 | 513 | return ids; |
michael@0 | 514 | }, |
michael@0 | 515 | |
michael@0 | 516 | // --------- |
michael@0 | 517 | // Function: unregister |
michael@0 | 518 | // Unregister one or more <Trench>es. |
michael@0 | 519 | // |
michael@0 | 520 | // Parameters: |
michael@0 | 521 | // ids - (integer) a single <Trench> ID or (array) a list of <Trench> IDs. |
michael@0 | 522 | unregister: function Trenches_unregister(ids) { |
michael@0 | 523 | if (!Array.isArray(ids)) |
michael@0 | 524 | ids = [ids]; |
michael@0 | 525 | var self = this; |
michael@0 | 526 | ids.forEach(function(id) { |
michael@0 | 527 | self.trenches[id].hide(); |
michael@0 | 528 | delete self.trenches[id]; |
michael@0 | 529 | }); |
michael@0 | 530 | }, |
michael@0 | 531 | |
michael@0 | 532 | // --------- |
michael@0 | 533 | // Function: activateOthersTrenches |
michael@0 | 534 | // Activate all <Trench>es other than those projected by the current element. |
michael@0 | 535 | // |
michael@0 | 536 | // Parameters: |
michael@0 | 537 | // element - (DOMElement) the DOM element of the Item being dragged or resized. |
michael@0 | 538 | activateOthersTrenches: function Trenches_activateOthersTrenches(element) { |
michael@0 | 539 | this.trenches.forEach(function(t) { |
michael@0 | 540 | if (t.el === element) |
michael@0 | 541 | return; |
michael@0 | 542 | if (t.parentItem && (t.parentItem.isAFauxItem || t.parentItem.isDragging)) |
michael@0 | 543 | return; |
michael@0 | 544 | t.active = true; |
michael@0 | 545 | t.calculateActiveRange(); |
michael@0 | 546 | t.show(); // debug |
michael@0 | 547 | }); |
michael@0 | 548 | }, |
michael@0 | 549 | |
michael@0 | 550 | // --------- |
michael@0 | 551 | // Function: disactivate |
michael@0 | 552 | // After <activateOthersTrenches>, disactivates all the <Trench>es again. |
michael@0 | 553 | disactivate: function Trenches_disactivate() { |
michael@0 | 554 | this.trenches.forEach(function(t) { |
michael@0 | 555 | t.active = false; |
michael@0 | 556 | t.showGuide = false; |
michael@0 | 557 | t.show(); |
michael@0 | 558 | }); |
michael@0 | 559 | }, |
michael@0 | 560 | |
michael@0 | 561 | // --------- |
michael@0 | 562 | // Function: hideGuides |
michael@0 | 563 | // Hide all guides (dotted lines) en masse. |
michael@0 | 564 | hideGuides: function Trenches_hideGuides() { |
michael@0 | 565 | this.trenches.forEach(function(t) { |
michael@0 | 566 | t.showGuide = false; |
michael@0 | 567 | t.show(); |
michael@0 | 568 | }); |
michael@0 | 569 | }, |
michael@0 | 570 | |
michael@0 | 571 | // --------- |
michael@0 | 572 | // Function: snap |
michael@0 | 573 | // Used to "snap" an object's bounds to active trenches and to the edge of the window. |
michael@0 | 574 | // If the meta key is down (<Key.meta>), it will not snap but will still enforce the rect |
michael@0 | 575 | // not leaving the safe bounds of the window. |
michael@0 | 576 | // |
michael@0 | 577 | // Parameters: |
michael@0 | 578 | // rect - (<Rect>) the object's current bounds |
michael@0 | 579 | // stationaryCorner - which corner is stationary? by default, the top left. |
michael@0 | 580 | // "topleft", "bottomleft", "topright", "bottomright" |
michael@0 | 581 | // assumeConstantSize - (boolean) whether the rect's dimensions are sacred or not |
michael@0 | 582 | // keepProportional - (boolean) if we are allowed to change the rect's size, whether the |
michael@0 | 583 | // dimensions should scaled proportionally or not. |
michael@0 | 584 | // |
michael@0 | 585 | // Returns: |
michael@0 | 586 | // (<Rect>) - the updated bounds, if they were updated |
michael@0 | 587 | // false - if the bounds were not updated |
michael@0 | 588 | snap: function Trenches_snap(rect,stationaryCorner,assumeConstantSize,keepProportional) { |
michael@0 | 589 | // hide all the guide trenches, because the correct ones will be turned on later. |
michael@0 | 590 | Trenches.hideGuides(); |
michael@0 | 591 | |
michael@0 | 592 | var updated = false; |
michael@0 | 593 | var updatedX = false; |
michael@0 | 594 | var updatedY = false; |
michael@0 | 595 | |
michael@0 | 596 | var snappedTrenches = {}; |
michael@0 | 597 | |
michael@0 | 598 | for (var i in this.trenches) { |
michael@0 | 599 | var t = this.trenches[i]; |
michael@0 | 600 | if (!t.active) |
michael@0 | 601 | continue; |
michael@0 | 602 | // newRect will be a new rect, or false |
michael@0 | 603 | var newRect = t.rectOverlaps(rect,stationaryCorner,assumeConstantSize,keepProportional); |
michael@0 | 604 | |
michael@0 | 605 | if (newRect) { // if rectOverlaps returned an updated rect... |
michael@0 | 606 | |
michael@0 | 607 | if (assumeConstantSize && updatedX && updatedY) |
michael@0 | 608 | break; |
michael@0 | 609 | if (assumeConstantSize && updatedX && (newRect.adjustedEdge == "left"||newRect.adjustedEdge == "right")) |
michael@0 | 610 | continue; |
michael@0 | 611 | if (assumeConstantSize && updatedY && (newRect.adjustedEdge == "top"||newRect.adjustedEdge == "bottom")) |
michael@0 | 612 | continue; |
michael@0 | 613 | |
michael@0 | 614 | rect = newRect; |
michael@0 | 615 | updated = true; |
michael@0 | 616 | |
michael@0 | 617 | // register this trench as the "snapped trench" for the appropriate edge. |
michael@0 | 618 | snappedTrenches[newRect.adjustedEdge] = t; |
michael@0 | 619 | |
michael@0 | 620 | // if updatedX, we don't need to update x any more. |
michael@0 | 621 | if (newRect.adjustedEdge == "left" && this.preferLeft) |
michael@0 | 622 | updatedX = true; |
michael@0 | 623 | if (newRect.adjustedEdge == "right" && !this.preferLeft) |
michael@0 | 624 | updatedX = true; |
michael@0 | 625 | |
michael@0 | 626 | // if updatedY, we don't need to update x any more. |
michael@0 | 627 | if (newRect.adjustedEdge == "top" && this.preferTop) |
michael@0 | 628 | updatedY = true; |
michael@0 | 629 | if (newRect.adjustedEdge == "bottom" && !this.preferTop) |
michael@0 | 630 | updatedY = true; |
michael@0 | 631 | |
michael@0 | 632 | } |
michael@0 | 633 | } |
michael@0 | 634 | |
michael@0 | 635 | if (updated) { |
michael@0 | 636 | rect.snappedTrenches = snappedTrenches; |
michael@0 | 637 | return rect; |
michael@0 | 638 | } |
michael@0 | 639 | return false; |
michael@0 | 640 | }, |
michael@0 | 641 | |
michael@0 | 642 | // --------- |
michael@0 | 643 | // Function: show |
michael@0 | 644 | // <Trench.show> all <Trench>es. |
michael@0 | 645 | show: function Trenches_show() { |
michael@0 | 646 | this.trenches.forEach(function(t) { |
michael@0 | 647 | t.show(); |
michael@0 | 648 | }); |
michael@0 | 649 | }, |
michael@0 | 650 | |
michael@0 | 651 | // --------- |
michael@0 | 652 | // Function: toggleShown |
michael@0 | 653 | // Toggle <Trenches.showDebug> and trigger <Trenches.show> |
michael@0 | 654 | toggleShown: function Trenches_toggleShown() { |
michael@0 | 655 | this.showDebug = !this.showDebug; |
michael@0 | 656 | this.show(); |
michael@0 | 657 | } |
michael@0 | 658 | }; |