Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
michael@0 | 1 | /* Any copyright is dedicated to the Public Domain. |
michael@0 | 2 | http://creativecommons.org/publicdomain/zero/1.0/ */ |
michael@0 | 3 | |
michael@0 | 4 | /** |
michael@0 | 5 | * Tests if error indicators are shown in the editor's gutter and text area |
michael@0 | 6 | * when there's a shader compilation error. |
michael@0 | 7 | */ |
michael@0 | 8 | |
michael@0 | 9 | function ifWebGLSupported() { |
michael@0 | 10 | let [target, debuggee, panel] = yield initShaderEditor(SIMPLE_CANVAS_URL); |
michael@0 | 11 | let { gFront, EVENTS, ShadersEditorsView } = panel.panelWin; |
michael@0 | 12 | |
michael@0 | 13 | reload(target); |
michael@0 | 14 | yield promise.all([ |
michael@0 | 15 | once(gFront, "program-linked"), |
michael@0 | 16 | once(panel.panelWin, EVENTS.SOURCES_SHOWN) |
michael@0 | 17 | ]); |
michael@0 | 18 | |
michael@0 | 19 | let vsEditor = yield ShadersEditorsView._getEditor("vs"); |
michael@0 | 20 | let fsEditor = yield ShadersEditorsView._getEditor("fs"); |
michael@0 | 21 | |
michael@0 | 22 | vsEditor.replaceText("vec3", { line: 7, ch: 22 }, { line: 7, ch: 26 }); |
michael@0 | 23 | let [, vertError] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED); |
michael@0 | 24 | checkHasVertFirstError(true, vertError); |
michael@0 | 25 | checkHasVertSecondError(false, vertError); |
michael@0 | 26 | info("Error marks added in the vertex shader editor."); |
michael@0 | 27 | |
michael@0 | 28 | vsEditor.insertText(" ", { line: 1, ch: 0 }); |
michael@0 | 29 | yield once(panel.panelWin, EVENTS.EDITOR_ERROR_MARKERS_REMOVED); |
michael@0 | 30 | is(vsEditor.getText(1), " precision lowp float;", "Typed space."); |
michael@0 | 31 | checkHasVertFirstError(false, vertError); |
michael@0 | 32 | checkHasVertSecondError(false, vertError); |
michael@0 | 33 | info("Error marks removed while typing in the vertex shader editor."); |
michael@0 | 34 | |
michael@0 | 35 | [, vertError] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED); |
michael@0 | 36 | checkHasVertFirstError(true, vertError); |
michael@0 | 37 | checkHasVertSecondError(false, vertError); |
michael@0 | 38 | info("Error marks were re-added after recompiling the vertex shader."); |
michael@0 | 39 | |
michael@0 | 40 | fsEditor.replaceText("vec4", { line: 2, ch: 14 }, { line: 2, ch: 18 }); |
michael@0 | 41 | let [, fragError] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED); |
michael@0 | 42 | checkHasVertFirstError(true, vertError); |
michael@0 | 43 | checkHasVertSecondError(false, vertError); |
michael@0 | 44 | checkHasFragError(true, fragError); |
michael@0 | 45 | info("Error marks added in the fragment shader editor."); |
michael@0 | 46 | |
michael@0 | 47 | fsEditor.insertText(" ", { line: 1, ch: 0 }); |
michael@0 | 48 | yield once(panel.panelWin, EVENTS.EDITOR_ERROR_MARKERS_REMOVED); |
michael@0 | 49 | is(fsEditor.getText(1), " precision lowp float;", "Typed space."); |
michael@0 | 50 | checkHasVertFirstError(true, vertError); |
michael@0 | 51 | checkHasVertSecondError(false, vertError); |
michael@0 | 52 | checkHasFragError(false, fragError); |
michael@0 | 53 | info("Error marks removed while typing in the fragment shader editor."); |
michael@0 | 54 | |
michael@0 | 55 | [, fragError] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED); |
michael@0 | 56 | checkHasVertFirstError(true, vertError); |
michael@0 | 57 | checkHasVertSecondError(false, vertError); |
michael@0 | 58 | checkHasFragError(true, fragError); |
michael@0 | 59 | info("Error marks were re-added after recompiling the fragment shader."); |
michael@0 | 60 | |
michael@0 | 61 | vsEditor.replaceText("2", { line: 3, ch: 19 }, { line: 3, ch: 20 }); |
michael@0 | 62 | yield once(panel.panelWin, EVENTS.EDITOR_ERROR_MARKERS_REMOVED); |
michael@0 | 63 | checkHasVertFirstError(false, vertError); |
michael@0 | 64 | checkHasVertSecondError(false, vertError); |
michael@0 | 65 | checkHasFragError(true, fragError); |
michael@0 | 66 | info("Error marks removed while typing in the vertex shader editor again."); |
michael@0 | 67 | |
michael@0 | 68 | [, vertError] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED); |
michael@0 | 69 | checkHasVertFirstError(true, vertError); |
michael@0 | 70 | checkHasVertSecondError(true, vertError); |
michael@0 | 71 | checkHasFragError(true, fragError); |
michael@0 | 72 | info("Error marks were re-added after recompiling the fragment shader again."); |
michael@0 | 73 | |
michael@0 | 74 | yield teardown(panel); |
michael@0 | 75 | finish(); |
michael@0 | 76 | |
michael@0 | 77 | function checkHasVertFirstError(bool, error) { |
michael@0 | 78 | ok(error, "Vertex shader compiled with errors."); |
michael@0 | 79 | isnot(error.link, "", "The linkage status should not be empty."); |
michael@0 | 80 | |
michael@0 | 81 | let line = 7; |
michael@0 | 82 | info("Checking first vertex shader error on line " + line + "..."); |
michael@0 | 83 | |
michael@0 | 84 | is(vsEditor.hasMarker(line, "errors", "error"), bool, |
michael@0 | 85 | "Error is " + (bool ? "" : "not ") + "shown in the editor's gutter."); |
michael@0 | 86 | is(vsEditor.hasLineClass(line, "error-line"), bool, |
michael@0 | 87 | "Error style is " + (bool ? "" : "not ") + "applied to the faulty line."); |
michael@0 | 88 | |
michael@0 | 89 | let parsed = ShadersEditorsView._errors.vs; |
michael@0 | 90 | is(parsed.length >= 1, bool, |
michael@0 | 91 | "There's " + (bool ? ">= 1" : "< 1") + " parsed vertex shader error(s)."); |
michael@0 | 92 | |
michael@0 | 93 | if (bool) { |
michael@0 | 94 | is(parsed[0].line, line, |
michael@0 | 95 | "The correct line was parsed."); |
michael@0 | 96 | is(parsed[0].messages.length, 2, |
michael@0 | 97 | "There are 2 parsed messages."); |
michael@0 | 98 | ok(parsed[0].messages[0].contains("'constructor' : too many arguments"), |
michael@0 | 99 | "The correct first message was parsed."); |
michael@0 | 100 | ok(parsed[0].messages[1].contains("'assign' : cannot convert from"), |
michael@0 | 101 | "The correct second message was parsed."); |
michael@0 | 102 | } |
michael@0 | 103 | } |
michael@0 | 104 | |
michael@0 | 105 | function checkHasVertSecondError(bool, error) { |
michael@0 | 106 | ok(error, "Vertex shader compiled with errors."); |
michael@0 | 107 | isnot(error.link, "", "The linkage status should not be empty."); |
michael@0 | 108 | |
michael@0 | 109 | let line = 8; |
michael@0 | 110 | info("Checking second vertex shader error on line " + line + "..."); |
michael@0 | 111 | |
michael@0 | 112 | is(vsEditor.hasMarker(line, "errors", "error"), bool, |
michael@0 | 113 | "Error is " + (bool ? "" : "not ") + "shown in the editor's gutter."); |
michael@0 | 114 | is(vsEditor.hasLineClass(line, "error-line"), bool, |
michael@0 | 115 | "Error style is " + (bool ? "" : "not ") + "applied to the faulty line."); |
michael@0 | 116 | |
michael@0 | 117 | let parsed = ShadersEditorsView._errors.vs; |
michael@0 | 118 | is(parsed.length >= 2, bool, |
michael@0 | 119 | "There's " + (bool ? ">= 2" : "< 2") + " parsed vertex shader error(s)."); |
michael@0 | 120 | |
michael@0 | 121 | if (bool) { |
michael@0 | 122 | is(parsed[1].line, line, |
michael@0 | 123 | "The correct line was parsed."); |
michael@0 | 124 | is(parsed[1].messages.length, 1, |
michael@0 | 125 | "There is 1 parsed message."); |
michael@0 | 126 | ok(parsed[1].messages[0].contains("'assign' : cannot convert from"), |
michael@0 | 127 | "The correct message was parsed."); |
michael@0 | 128 | } |
michael@0 | 129 | } |
michael@0 | 130 | |
michael@0 | 131 | function checkHasFragError(bool, error) { |
michael@0 | 132 | ok(error, "Fragment shader compiled with errors."); |
michael@0 | 133 | isnot(error.link, "", "The linkage status should not be empty."); |
michael@0 | 134 | |
michael@0 | 135 | let line = 5; |
michael@0 | 136 | info("Checking first vertex shader error on line " + line + "..."); |
michael@0 | 137 | |
michael@0 | 138 | is(fsEditor.hasMarker(line, "errors", "error"), bool, |
michael@0 | 139 | "Error is " + (bool ? "" : "not ") + "shown in the editor's gutter."); |
michael@0 | 140 | is(fsEditor.hasLineClass(line, "error-line"), bool, |
michael@0 | 141 | "Error style is " + (bool ? "" : "not ") + "applied to the faulty line."); |
michael@0 | 142 | |
michael@0 | 143 | let parsed = ShadersEditorsView._errors.fs; |
michael@0 | 144 | is(parsed.length >= 1, bool, |
michael@0 | 145 | "There's " + (bool ? ">= 2" : "< 1") + " parsed fragment shader error(s)."); |
michael@0 | 146 | |
michael@0 | 147 | if (bool) { |
michael@0 | 148 | is(parsed[0].line, line, |
michael@0 | 149 | "The correct line was parsed."); |
michael@0 | 150 | is(parsed[0].messages.length, 1, |
michael@0 | 151 | "There is 1 parsed message."); |
michael@0 | 152 | ok(parsed[0].messages[0].contains("'constructor' : too many arguments"), |
michael@0 | 153 | "The correct message was parsed."); |
michael@0 | 154 | } |
michael@0 | 155 | } |
michael@0 | 156 | } |