Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
michael@0 | 1 | /* Any copyright is dedicated to the Public Domain. |
michael@0 | 2 | http://creativecommons.org/publicdomain/zero/1.0/ */ |
michael@0 | 3 | |
michael@0 | 4 | /** |
michael@0 | 5 | * Tests if source editors are lazily initialized. |
michael@0 | 6 | */ |
michael@0 | 7 | |
michael@0 | 8 | function ifWebGLSupported() { |
michael@0 | 9 | let [target, debuggee, panel] = yield initShaderEditor(SIMPLE_CANVAS_URL); |
michael@0 | 10 | let { gFront, ShadersEditorsView } = panel.panelWin; |
michael@0 | 11 | |
michael@0 | 12 | try { |
michael@0 | 13 | yield ShadersEditorsView._getEditor("vs"); |
michael@0 | 14 | ok(false, "The promise for a vertex shader editor should be rejected."); |
michael@0 | 15 | } catch (e) { |
michael@0 | 16 | ok(true, "The vertex shader editors wasn't initialized."); |
michael@0 | 17 | } |
michael@0 | 18 | |
michael@0 | 19 | try { |
michael@0 | 20 | yield ShadersEditorsView._getEditor("fs"); |
michael@0 | 21 | ok(false, "The promise for a fragment shader editor should be rejected."); |
michael@0 | 22 | } catch (e) { |
michael@0 | 23 | ok(true, "The fragment shader editors wasn't initialized."); |
michael@0 | 24 | } |
michael@0 | 25 | |
michael@0 | 26 | reload(target); |
michael@0 | 27 | yield once(gFront, "program-linked"); |
michael@0 | 28 | |
michael@0 | 29 | let vsEditor = yield ShadersEditorsView._getEditor("vs"); |
michael@0 | 30 | let fsEditor = yield ShadersEditorsView._getEditor("fs"); |
michael@0 | 31 | |
michael@0 | 32 | ok(vsEditor, "A vertex shader editor was initialized."); |
michael@0 | 33 | ok(fsEditor, "A fragment shader editor was initialized."); |
michael@0 | 34 | |
michael@0 | 35 | isnot(vsEditor, fsEditor, |
michael@0 | 36 | "The vertex shader editor is distinct from the fragment shader editor."); |
michael@0 | 37 | |
michael@0 | 38 | let vsEditor2 = yield ShadersEditorsView._getEditor("vs"); |
michael@0 | 39 | let fsEditor2 = yield ShadersEditorsView._getEditor("fs"); |
michael@0 | 40 | |
michael@0 | 41 | is(vsEditor, vsEditor2, |
michael@0 | 42 | "The vertex shader editor instances are cached."); |
michael@0 | 43 | is(fsEditor, fsEditor2, |
michael@0 | 44 | "The fragment shader editor instances are cached."); |
michael@0 | 45 | |
michael@0 | 46 | yield teardown(panel); |
michael@0 | 47 | finish(); |
michael@0 | 48 | } |