browser/devtools/shadereditor/test/browser_se_navigation.js

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 /* Any copyright is dedicated to the Public Domain.
michael@0 2 http://creativecommons.org/publicdomain/zero/1.0/ */
michael@0 3
michael@0 4 /**
michael@0 5 * Tests target navigations are handled correctly in the UI.
michael@0 6 */
michael@0 7
michael@0 8 function ifWebGLSupported() {
michael@0 9 let [target, debuggee, panel] = yield initShaderEditor(SIMPLE_CANVAS_URL);
michael@0 10 let { gFront, $, EVENTS, ShadersListView, ShadersEditorsView } = panel.panelWin;
michael@0 11
michael@0 12 reload(target);
michael@0 13 yield promise.all([
michael@0 14 once(gFront, "program-linked"),
michael@0 15 once(panel.panelWin, EVENTS.SOURCES_SHOWN)
michael@0 16 ]);
michael@0 17
michael@0 18 is($("#reload-notice").hidden, true,
michael@0 19 "The 'reload this page' notice should be hidden after linking.");
michael@0 20 is($("#waiting-notice").hidden, true,
michael@0 21 "The 'waiting for a WebGL context' notice should be visible after linking.");
michael@0 22 is($("#content").hidden, false,
michael@0 23 "The tool's content should not be hidden anymore.");
michael@0 24
michael@0 25 is(ShadersListView.itemCount, 1,
michael@0 26 "The shaders list contains one entry.");
michael@0 27 is(ShadersListView.selectedItem, ShadersListView.items[0],
michael@0 28 "The shaders list has a correct item selected.");
michael@0 29 is(ShadersListView.selectedIndex, 0,
michael@0 30 "The shaders list has a correct index selected.");
michael@0 31
michael@0 32 let vsEditor = yield ShadersEditorsView._getEditor("vs");
michael@0 33 let fsEditor = yield ShadersEditorsView._getEditor("fs");
michael@0 34
michael@0 35 is(vsEditor.getText().indexOf("gl_Position"), 170,
michael@0 36 "The vertex shader editor contains the correct text.");
michael@0 37 is(fsEditor.getText().indexOf("gl_FragColor"), 97,
michael@0 38 "The fragment shader editor contains the correct text.");
michael@0 39
michael@0 40 let navigating = once(target, "will-navigate");
michael@0 41 let navigated = once(target, "will-navigate");
michael@0 42 navigate(target, "about:blank");
michael@0 43
michael@0 44 yield navigating;
michael@0 45 yield once(panel.panelWin, EVENTS.UI_RESET);
michael@0 46
michael@0 47 is($("#reload-notice").hidden, true,
michael@0 48 "The 'reload this page' notice should be hidden while navigating.");
michael@0 49 is($("#waiting-notice").hidden, false,
michael@0 50 "The 'waiting for a WebGL context' notice should be visible while navigating.");
michael@0 51 is($("#content").hidden, true,
michael@0 52 "The tool's content should be hidden now that there's no WebGL content.");
michael@0 53
michael@0 54 is(ShadersListView.itemCount, 0,
michael@0 55 "The shaders list should be empty.");
michael@0 56 is(ShadersListView.selectedItem, null,
michael@0 57 "The shaders list has no correct item.");
michael@0 58 is(ShadersListView.selectedIndex, -1,
michael@0 59 "The shaders list has a negative index.");
michael@0 60
michael@0 61 yield ShadersEditorsView._getEditor("vs").then(() => {
michael@0 62 ok(false, "The promise for a vertex shader editor should be rejected.");
michael@0 63 }, () => {
michael@0 64 ok(true, "The vertex shader editors wasn't initialized.");
michael@0 65 });
michael@0 66
michael@0 67 yield ShadersEditorsView._getEditor("fs").then(() => {
michael@0 68 ok(false, "The promise for a fragment shader editor should be rejected.");
michael@0 69 }, () => {
michael@0 70 ok(true, "The fragment shader editors wasn't initialized.");
michael@0 71 });
michael@0 72
michael@0 73 yield navigated;
michael@0 74
michael@0 75 is($("#reload-notice").hidden, true,
michael@0 76 "The 'reload this page' notice should still be hidden after navigating.");
michael@0 77 is($("#waiting-notice").hidden, false,
michael@0 78 "The 'waiting for a WebGL context' notice should still be visible after navigating.");
michael@0 79 is($("#content").hidden, true,
michael@0 80 "The tool's content should be still hidden since there's no WebGL content.");
michael@0 81
michael@0 82 yield teardown(panel);
michael@0 83 finish();
michael@0 84 }

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