browser/devtools/shadereditor/test/browser_se_programs-list.js

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 /* Any copyright is dedicated to the Public Domain.
michael@0 2 http://creativecommons.org/publicdomain/zero/1.0/ */
michael@0 3
michael@0 4 /**
michael@0 5 * Tests if the programs list contains an entry after vertex and fragment
michael@0 6 * shaders are linked.
michael@0 7 */
michael@0 8
michael@0 9 function ifWebGLSupported() {
michael@0 10 let [target, debuggee, panel] = yield initShaderEditor(MULTIPLE_CONTEXTS_URL);
michael@0 11 let { gFront, EVENTS, L10N, ShadersListView, ShadersEditorsView } = panel.panelWin;
michael@0 12
michael@0 13 is(ShadersListView.itemCount, 0,
michael@0 14 "The shaders list should initially be empty.");
michael@0 15 is(ShadersListView.selectedItem, null,
michael@0 16 "The shaders list has no selected item.");
michael@0 17 is(ShadersListView.selectedIndex, -1,
michael@0 18 "The shaders list has a negative index.");
michael@0 19
michael@0 20 reload(target);
michael@0 21
michael@0 22 let [firstProgramActor, secondProgramActor] = yield promise.all([
michael@0 23 getPrograms(gFront, 2, (actors) => {
michael@0 24 // Fired upon each actor addition, we want to check only
michael@0 25 // after the first actor has been added so we can test state
michael@0 26 if (actors.length === 1)
michael@0 27 checkFirstProgram();
michael@0 28 if (actors.length === 2)
michael@0 29 checkSecondProgram();
michael@0 30 }),
michael@0 31 once(panel.panelWin, EVENTS.SOURCES_SHOWN)
michael@0 32 ]).then(([programs, ]) => programs);
michael@0 33
michael@0 34 is(ShadersListView.attachments[0].label, L10N.getFormatStr("shadersList.programLabel", 0),
michael@0 35 "The correct first label is shown in the shaders list.");
michael@0 36 is(ShadersListView.attachments[1].label, L10N.getFormatStr("shadersList.programLabel", 1),
michael@0 37 "The correct second label is shown in the shaders list.");
michael@0 38
michael@0 39 let vertexShader = yield firstProgramActor.getVertexShader();
michael@0 40 let fragmentShader = yield firstProgramActor.getFragmentShader();
michael@0 41 let vertSource = yield vertexShader.getText();
michael@0 42 let fragSource = yield fragmentShader.getText();
michael@0 43
michael@0 44 let vsEditor = yield ShadersEditorsView._getEditor("vs");
michael@0 45 let fsEditor = yield ShadersEditorsView._getEditor("fs");
michael@0 46
michael@0 47 is(vertSource, vsEditor.getText(),
michael@0 48 "The vertex shader editor contains the correct text.");
michael@0 49 is(fragSource, fsEditor.getText(),
michael@0 50 "The vertex shader editor contains the correct text.");
michael@0 51
michael@0 52 let compiled = once(panel.panelWin, EVENTS.SHADER_COMPILED).then(() => {
michael@0 53 ok(false, "Selecting a different program shouldn't recompile its shaders.");
michael@0 54 });
michael@0 55
michael@0 56 let shown = once(panel.panelWin, EVENTS.SOURCES_SHOWN).then(() => {
michael@0 57 ok(true, "The vertex and fragment sources have changed in the editors.");
michael@0 58 });
michael@0 59
michael@0 60 EventUtils.sendMouseEvent({ type: "mousedown" }, ShadersListView.items[1].target);
michael@0 61 yield shown;
michael@0 62
michael@0 63 is(ShadersListView.selectedItem, ShadersListView.items[1],
michael@0 64 "The shaders list has a correct item selected.");
michael@0 65 is(ShadersListView.selectedIndex, 1,
michael@0 66 "The shaders list has a correct index selected.");
michael@0 67
michael@0 68 yield teardown(panel);
michael@0 69 finish();
michael@0 70
michael@0 71 function checkFirstProgram () {
michael@0 72 is(ShadersListView.itemCount, 1,
michael@0 73 "The shaders list contains one entry.");
michael@0 74 is(ShadersListView.selectedItem, ShadersListView.items[0],
michael@0 75 "The shaders list has a correct item selected.");
michael@0 76 is(ShadersListView.selectedIndex, 0,
michael@0 77 "The shaders list has a correct index selected.");
michael@0 78 }
michael@0 79 function checkSecondProgram () {
michael@0 80 is(ShadersListView.itemCount, 2,
michael@0 81 "The shaders list contains two entries.");
michael@0 82 is(ShadersListView.selectedItem, ShadersListView.items[0],
michael@0 83 "The shaders list has a correct item selected.");
michael@0 84 is(ShadersListView.selectedIndex, 0,
michael@0 85 "The shaders list has a correct index selected.");
michael@0 86 }
michael@0 87 }

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