Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
michael@0 | 1 | /* Any copyright is dedicated to the Public Domain. |
michael@0 | 2 | http://creativecommons.org/publicdomain/zero/1.0/ */ |
michael@0 | 3 | |
michael@0 | 4 | /** |
michael@0 | 5 | * Tests if editing a vertex and a fragment shader works properly. |
michael@0 | 6 | */ |
michael@0 | 7 | |
michael@0 | 8 | function ifWebGLSupported() { |
michael@0 | 9 | let [target, debuggee, panel] = yield initShaderEditor(SIMPLE_CANVAS_URL); |
michael@0 | 10 | let { gFront, $, EVENTS, ShadersEditorsView } = panel.panelWin; |
michael@0 | 11 | |
michael@0 | 12 | reload(target); |
michael@0 | 13 | yield promise.all([ |
michael@0 | 14 | once(gFront, "program-linked"), |
michael@0 | 15 | once(panel.panelWin, EVENTS.SOURCES_SHOWN) |
michael@0 | 16 | ]); |
michael@0 | 17 | |
michael@0 | 18 | let vsEditor = yield ShadersEditorsView._getEditor("vs"); |
michael@0 | 19 | let fsEditor = yield ShadersEditorsView._getEditor("fs"); |
michael@0 | 20 | |
michael@0 | 21 | is(vsEditor.getText().indexOf("gl_Position"), 170, |
michael@0 | 22 | "The vertex shader editor contains the correct text."); |
michael@0 | 23 | is(fsEditor.getText().indexOf("gl_FragColor"), 97, |
michael@0 | 24 | "The fragment shader editor contains the correct text."); |
michael@0 | 25 | |
michael@0 | 26 | is($("#vs-editor-label").hasAttribute("selected"), false, |
michael@0 | 27 | "The vertex shader editor shouldn't be initially selected."); |
michael@0 | 28 | is($("#fs-editor-label").hasAttribute("selected"), false, |
michael@0 | 29 | "The vertex shader editor shouldn't be initially selected."); |
michael@0 | 30 | |
michael@0 | 31 | yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true); |
michael@0 | 32 | yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 191, g: 64, b: 0, a: 255 }, true); |
michael@0 | 33 | yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); |
michael@0 | 34 | |
michael@0 | 35 | vsEditor.focus(); |
michael@0 | 36 | |
michael@0 | 37 | is($("#vs-editor-label").hasAttribute("selected"), true, |
michael@0 | 38 | "The vertex shader editor should now be selected."); |
michael@0 | 39 | is($("#fs-editor-label").hasAttribute("selected"), false, |
michael@0 | 40 | "The vertex shader editor shouldn't still not be selected."); |
michael@0 | 41 | |
michael@0 | 42 | vsEditor.replaceText("2.0", { line: 7, ch: 44 }, { line: 7, ch: 47 }); |
michael@0 | 43 | yield once(panel.panelWin, EVENTS.SHADER_COMPILED); |
michael@0 | 44 | |
michael@0 | 45 | ok(true, "Vertex shader was changed."); |
michael@0 | 46 | |
michael@0 | 47 | yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true); |
michael@0 | 48 | yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 255 }, true); |
michael@0 | 49 | yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true); |
michael@0 | 50 | |
michael@0 | 51 | ok(true, "The vertex shader was recompiled successfully."); |
michael@0 | 52 | |
michael@0 | 53 | fsEditor.focus(); |
michael@0 | 54 | |
michael@0 | 55 | is($("#vs-editor-label").hasAttribute("selected"), false, |
michael@0 | 56 | "The vertex shader editor should now be deselected."); |
michael@0 | 57 | is($("#fs-editor-label").hasAttribute("selected"), true, |
michael@0 | 58 | "The vertex shader editor should now be selected."); |
michael@0 | 59 | |
michael@0 | 60 | fsEditor.replaceText("0.5", { line: 5, ch: 44 }, { line: 5, ch: 47 }); |
michael@0 | 61 | yield once(panel.panelWin, EVENTS.SHADER_COMPILED); |
michael@0 | 62 | |
michael@0 | 63 | ok(true, "Fragment shader was changed."); |
michael@0 | 64 | |
michael@0 | 65 | yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true); |
michael@0 | 66 | yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 127 }, true); |
michael@0 | 67 | yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true); |
michael@0 | 68 | |
michael@0 | 69 | ok(true, "The fragment shader was recompiled successfully."); |
michael@0 | 70 | |
michael@0 | 71 | yield teardown(panel); |
michael@0 | 72 | finish(); |
michael@0 | 73 | } |