Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
michael@0 | 1 | /* Any copyright is dedicated to the Public Domain. |
michael@0 | 2 | http://creativecommons.org/publicdomain/zero/1.0/ */ |
michael@0 | 3 | |
michael@0 | 4 | /** |
michael@0 | 5 | * Tests if compile or linkage errors are emitted when a shader source |
michael@0 | 6 | * gets malformed after being edited. |
michael@0 | 7 | */ |
michael@0 | 8 | |
michael@0 | 9 | function ifWebGLSupported() { |
michael@0 | 10 | let [target, debuggee, panel] = yield initShaderEditor(SIMPLE_CANVAS_URL); |
michael@0 | 11 | let { gFront, EVENTS, ShadersEditorsView } = panel.panelWin; |
michael@0 | 12 | |
michael@0 | 13 | reload(target); |
michael@0 | 14 | yield promise.all([ |
michael@0 | 15 | once(gFront, "program-linked"), |
michael@0 | 16 | once(panel.panelWin, EVENTS.SOURCES_SHOWN) |
michael@0 | 17 | ]); |
michael@0 | 18 | |
michael@0 | 19 | let vsEditor = yield ShadersEditorsView._getEditor("vs"); |
michael@0 | 20 | let fsEditor = yield ShadersEditorsView._getEditor("fs"); |
michael@0 | 21 | |
michael@0 | 22 | vsEditor.replaceText("vec3", { line: 7, ch: 22 }, { line: 7, ch: 26 }); |
michael@0 | 23 | let [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED); |
michael@0 | 24 | |
michael@0 | 25 | ok(error, |
michael@0 | 26 | "The new vertex shader source was compiled with errors."); |
michael@0 | 27 | is(error.compile, "", |
michael@0 | 28 | "The compilation status should be empty."); |
michael@0 | 29 | isnot(error.link, "", |
michael@0 | 30 | "The linkage status should not be empty."); |
michael@0 | 31 | is(error.link.split("ERROR").length - 1, 2, |
michael@0 | 32 | "The linkage status contains two errors."); |
michael@0 | 33 | ok(error.link.contains("ERROR: 0:8: 'constructor'"), |
michael@0 | 34 | "A constructor error is contained in the linkage status."); |
michael@0 | 35 | ok(error.link.contains("ERROR: 0:8: 'assign'"), |
michael@0 | 36 | "An assignment error is contained in the linkage status."); |
michael@0 | 37 | |
michael@0 | 38 | fsEditor.replaceText("vec4", { line: 2, ch: 14 }, { line: 2, ch: 18 }); |
michael@0 | 39 | let [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED); |
michael@0 | 40 | |
michael@0 | 41 | ok(error, |
michael@0 | 42 | "The new fragment shader source was compiled with errors."); |
michael@0 | 43 | is(error.compile, "", |
michael@0 | 44 | "The compilation status should be empty."); |
michael@0 | 45 | isnot(error.link, "", |
michael@0 | 46 | "The linkage status should not be empty."); |
michael@0 | 47 | is(error.link.split("ERROR").length - 1, 1, |
michael@0 | 48 | "The linkage status contains one error."); |
michael@0 | 49 | ok(error.link.contains("ERROR: 0:6: 'constructor'"), |
michael@0 | 50 | "A constructor error is contained in the linkage status."); |
michael@0 | 51 | |
michael@0 | 52 | yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true); |
michael@0 | 53 | yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); |
michael@0 | 54 | |
michael@0 | 55 | vsEditor.replaceText("vec4", { line: 7, ch: 22 }, { line: 7, ch: 26 }); |
michael@0 | 56 | let [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED); |
michael@0 | 57 | ok(!error, "The new vertex shader source was compiled successfully."); |
michael@0 | 58 | |
michael@0 | 59 | fsEditor.replaceText("vec3", { line: 2, ch: 14 }, { line: 2, ch: 18 }); |
michael@0 | 60 | let [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED); |
michael@0 | 61 | ok(!error, "The new fragment shader source was compiled successfully."); |
michael@0 | 62 | |
michael@0 | 63 | yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true); |
michael@0 | 64 | yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); |
michael@0 | 65 | |
michael@0 | 66 | yield teardown(panel); |
michael@0 | 67 | finish(); |
michael@0 | 68 | } |