Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
michael@0 | 1 | /* Any copyright is dedicated to the Public Domain. |
michael@0 | 2 | http://creativecommons.org/publicdomain/zero/1.0/ */ |
michael@0 | 3 | |
michael@0 | 4 | /** |
michael@0 | 5 | * Tests if editing a vertex and a fragment shader would permanently store |
michael@0 | 6 | * their new source on the backend and reshow it in the frontend when required. |
michael@0 | 7 | */ |
michael@0 | 8 | |
michael@0 | 9 | function ifWebGLSupported() { |
michael@0 | 10 | let [target, debuggee, panel] = yield initShaderEditor(MULTIPLE_CONTEXTS_URL); |
michael@0 | 11 | let { gFront, EVENTS, ShadersListView, ShadersEditorsView } = panel.panelWin; |
michael@0 | 12 | |
michael@0 | 13 | reload(target); |
michael@0 | 14 | |
michael@0 | 15 | yield promise.all([ |
michael@0 | 16 | once(gFront, "program-linked"), |
michael@0 | 17 | once(gFront, "program-linked") |
michael@0 | 18 | ]); |
michael@0 | 19 | |
michael@0 | 20 | yield once(panel.panelWin, EVENTS.SOURCES_SHOWN) |
michael@0 | 21 | |
michael@0 | 22 | let vsEditor = yield ShadersEditorsView._getEditor("vs"); |
michael@0 | 23 | let fsEditor = yield ShadersEditorsView._getEditor("fs"); |
michael@0 | 24 | |
michael@0 | 25 | is(ShadersListView.selectedIndex, 0, |
michael@0 | 26 | "The first program is currently selected."); |
michael@0 | 27 | is(vsEditor.getText().indexOf("1);"), 136, |
michael@0 | 28 | "The vertex shader editor contains the correct initial text (1)."); |
michael@0 | 29 | is(fsEditor.getText().indexOf("1);"), 117, |
michael@0 | 30 | "The fragment shader editor contains the correct initial text (1)."); |
michael@0 | 31 | is(vsEditor.getText().indexOf("2.);"), -1, |
michael@0 | 32 | "The vertex shader editor contains the correct initial text (2)."); |
michael@0 | 33 | is(fsEditor.getText().indexOf(".0);"), -1, |
michael@0 | 34 | "The fragment shader editor contains the correct initial text (2)."); |
michael@0 | 35 | |
michael@0 | 36 | vsEditor.replaceText("2.", { line: 5, ch: 44 }, { line: 5, ch: 45 }); |
michael@0 | 37 | yield once(panel.panelWin, EVENTS.SHADER_COMPILED); |
michael@0 | 38 | |
michael@0 | 39 | fsEditor.replaceText(".0", { line: 5, ch: 35 }, { line: 5, ch: 37 }); |
michael@0 | 40 | yield once(panel.panelWin, EVENTS.SHADER_COMPILED); |
michael@0 | 41 | |
michael@0 | 42 | ok(true, "Vertex and fragment shaders were changed."); |
michael@0 | 43 | |
michael@0 | 44 | yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true, "#canvas1"); |
michael@0 | 45 | yield ensurePixelIs(debuggee, { x: 32, y: 32 }, { r: 255, g: 255, b: 0, a: 0 }, true, "#canvas1"); |
michael@0 | 46 | yield ensurePixelIs(debuggee, { x: 64, y: 64 }, { r: 255, g: 255, b: 0, a: 0 }, true, "#canvas1"); |
michael@0 | 47 | yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 0, b: 0, a: 255 }, true, "#canvas1"); |
michael@0 | 48 | yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2"); |
michael@0 | 49 | yield ensurePixelIs(debuggee, { x: 32, y: 32 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2"); |
michael@0 | 50 | yield ensurePixelIs(debuggee, { x: 64, y: 64 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2"); |
michael@0 | 51 | yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2"); |
michael@0 | 52 | |
michael@0 | 53 | ok(true, "The vertex and fragment shaders were recompiled successfully."); |
michael@0 | 54 | |
michael@0 | 55 | EventUtils.sendMouseEvent({ type: "mousedown" }, ShadersListView.items[1].target); |
michael@0 | 56 | yield once(panel.panelWin, EVENTS.SOURCES_SHOWN); |
michael@0 | 57 | |
michael@0 | 58 | is(ShadersListView.selectedIndex, 1, |
michael@0 | 59 | "The second program is currently selected."); |
michael@0 | 60 | is(vsEditor.getText().indexOf("1);"), 136, |
michael@0 | 61 | "The vertex shader editor contains the correct text (1)."); |
michael@0 | 62 | is(fsEditor.getText().indexOf("1);"), 117, |
michael@0 | 63 | "The fragment shader editor contains the correct text (1)."); |
michael@0 | 64 | is(vsEditor.getText().indexOf("2.);"), -1, |
michael@0 | 65 | "The vertex shader editor contains the correct text (2)."); |
michael@0 | 66 | is(fsEditor.getText().indexOf(".0);"), -1, |
michael@0 | 67 | "The fragment shader editor contains the correct text (2)."); |
michael@0 | 68 | |
michael@0 | 69 | EventUtils.sendMouseEvent({ type: "mousedown" }, ShadersListView.items[0].target); |
michael@0 | 70 | yield once(panel.panelWin, EVENTS.SOURCES_SHOWN); |
michael@0 | 71 | |
michael@0 | 72 | is(ShadersListView.selectedIndex, 0, |
michael@0 | 73 | "The first program is currently selected again."); |
michael@0 | 74 | is(vsEditor.getText().indexOf("1);"), -1, |
michael@0 | 75 | "The vertex shader editor contains the correct text (3)."); |
michael@0 | 76 | is(fsEditor.getText().indexOf("1);"), -1, |
michael@0 | 77 | "The fragment shader editor contains the correct text (3)."); |
michael@0 | 78 | is(vsEditor.getText().indexOf("2.);"), 136, |
michael@0 | 79 | "The vertex shader editor contains the correct text (4)."); |
michael@0 | 80 | is(fsEditor.getText().indexOf(".0);"), 116, |
michael@0 | 81 | "The fragment shader editor contains the correct text (4)."); |
michael@0 | 82 | |
michael@0 | 83 | yield teardown(panel); |
michael@0 | 84 | finish(); |
michael@0 | 85 | } |